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Description: Use a Padlet board to facilitate a collaborative brainstorming session. Students can post ideas, questions, and insights on a specific topic using text, images, or videos.

Grade Bands: 3-5, 6-8

How it increases engagement and motivation: Promotes active participation and collaboration, gives students a voice, and allows them to see and build upon their peers' ideas in real-time.

Link: http://padlet.com

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Description: Students create short video clips responding to a prompt or adding the next part of a story. Other students can then respond with their own video contributions.

Grade Bands: K-2, 3-5

How it increases engagement and motivation: Appeals to creativity and uses multimedia to make learning interactive and fun. Fosters a sense of community by allowing students to connect and build stories together.

Link: https://info.flipgrid.com/

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Description: Provide students, especially English Learners (ELs), with sentence stems and frames to scaffold conversations and writing. For example, "I agree with [Peer's Name] because..." or "The main idea of this text is..."

Grade Bands: 3-5, 6-8

How it increases engagement and motivation: Reduces anxiety for ELs by providing the linguistic structure they need to participate, promoting active oral and written language practice. It also builds positive social interactions during group discussions.

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Description: Provide visual supports, such as charts, diagrams, and graphic organizers, to help students with disabilities process and organize information. Tools like Canva can be used to create engaging visuals.

Grade Bands: K-2, 3-5, 6-8

How it increases engagement and motivation: Makes content more accessible and reduces cognitive load, allowing students with disabilities to focus on learning rather than navigating complex information.

Link: https://www.canva.com/

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Description: Use gamified platforms like Kahoot! or Quizizz to create interactive quizzes. These tools turn formative assessments into a fun, competitive experience.

Grade Bands: 3-5, 6-8

How it increases engagement and motivation: The game-like elements of points and leaderboards provide extrinsic motivation, while the fast-paced format keeps students actively involved.

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Description: Teachers record and send short, personalized video messages to students to check in, offer encouragement, or ask how they are doing.

Grade Bands: K-2, 3-5, 6-8

How it increases engagement and motivation: Strengthens teacher-student relationships in a digital space by showing personal interest, which in turn boosts student motivation and a sense of belonging.

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Description: Adapt this classic strategy for a digital environment. After posing a question, students first reflect individually, then "pair" using a chat feature or breakout room to discuss their thoughts, and finally "share" with the larger group.

Grade Bands: 3-5, 6-8

How it increases engagement and motivation: Ensures all students have a chance to think and formulate their ideas before sharing, which builds confidence and promotes a positive, respectful social interaction environment.

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Description: Incorporate short, structured breaks throughout the lesson to help students relax and recharge. This can include physical movements, singing, or a short, fun activity.

Grade Bands: K-2, 3-5, 6-8

How it increases engagement and motivation: Increases student focus and reduces restlessness, especially for younger students. It re-energizes them, making them more ready to return to the learning task.

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Description: Select a student to be the "Student of the Day" and celebrate with positive recognition. This can involve a short presentation about their interests or achievements.

Grade Bands: K-2

How it increases engagement and motivation: Builds positive relationships between students and the teacher. The recognition acts as an extrinsic motivator, encouraging positive behavior and participation from all students

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Description: Turn learning into a game by using platforms like Classcraft. Students earn points, badges, and rewards as they progress through lessons and assignments.

Grade Bands: 6-8

How it increases engagement and motivation: Taps into students' interest in gaming, providing extrinsic motivation and a clear pathway for achievement. Encourages collaboration through team-based features.

Link: https://www.classcraft.com/