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This is from the folks at Padlet. It has the current updated version.

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Updated 1 week ago by Rana Wilds

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How to Add Audio, Video, and Picture Notes to Padlet Walls

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How to Add Audio, Video, and Picture Notes to Padlet Walls

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This tutorial is by Richard Byrne. He uses an older version of Padlet but still the same ideas for uploading.

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How to Add Audio, Video, and Picture Notes to Padlet Walls

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Fall  2021 Level 1 Culminating Challenge

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Fall  2021 Level 1 Culminating Challenge

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What questions do you have about the culminating challenge?

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This very short tutorial uses the same Padlet Wall format that we are using for our PLC.

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Your Humble Coach

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Why and how might we tell our story?

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This post contains affiliate links. If you click and buy we may make a commission, at no additional charge to you. Please see our disclosure policy for more details.

Riddles are fun for all ages. But riddles for teens are a little different than the types of riddles you would share with younger kids.

Teenagers are constantly distracted. Whether it's the latest social media sensation, high school drama, or keeping up their awesome TikTok channel.

How do you keep your teen focused on things that keep their minds engaged? Riddles for teens provide a fun and engaging way to sharpen their critical thinking skills.

Pull out this list of riddles at the dinner table for some fun and interesting conversations!

The Best Riddles For Teens

I have no doors but I have keys, I have no rooms but I do have a space, you can enter but you can never leave. What am I?
Answer: A keyboard

What gets wetter and wetter the more it dries?
Answer: A towel

What do teens say when they have trouble with even numbers in their math class?
Answer: I can't even

Lives in winter, dies in summer, and grows with its roots upward. What is it?
Answer: An icicle

There was a green house. Inside the green house there was a white house. Inside the white house there was a red house. Inside the red house there were lots of babies. What is it?
Answer: A watermelon

What do you find at the end of the line?
Answer: The letter E

What is it that you cannot hold even ten minute, even though it is lighter than a feather?
Answer: Your breath

What kind of room has no doors or windows?
Answer: A mushroom

I call the trees my home, yet I never go inside, and if I ever fall off the tree I will be surely be dead.
Answer: The leaves

How can a man go 8 days without sleep?
Answer: He only sleeps at night

What kind of tree can you carry in your hand?
Answer: A palm

I sound so cool and people all over the world come again and again to see me. Most people spend years with me but you can't be too old or young to come see me, unless you decide to make me part of your career? I am able to make you smarter and wealthier too. What am I?
Answer: School

A girl is sitting in a house at night that has no lights on at all. There is no lamp, no candle, nothing. Yet she is reading. How?
Answer: The woman is blind and is reading braille

If you have me, you want to share me. If you share me, you haven't got me. What am I?
Answer: Secret

What did Physics say to History when they are arguing?
Answer: Don't change the subject

If you are running in a race and you pass the person in second place, what place are you in?
Answer: Second place

What has a thumb but no fingers and is not living?
Answer: A mitten

What fruit is always sad?
Answer: Blueberry

What is it that has a bottom at the top of them?
Answer: Your legs

Who makes it, has no need of it.
Who buys it, has no use for it.
Who uses it can neither see nor feel it.
What is it?
Answer: A coffin

You can't keep this until you have given it.
Answer: A promise

I am a term used to confirm. But take away my front, my face, I become known as human avarice.
Answer: Agreed

Tuesday, Sam and Peter went to a restaurant to eat lunch. After eating lunch, they paid the bill. But Sam and Peter did not pay the bill, so who did?
Answer: Their friend, Tuesday

What is next in this sequence? JFMAMJJASON . . .
Answer: The letter "D." The sequence contains the first letter of each month.

Alcohol makes me thrive and multiply, yet water will kill me. What am I?
Answer: Fire

During which month do people sleep the least?
Answer: February (there are fewer nights in February).

What gets sharper the more you use it?
Answer: Your brain

What can make an octopus laugh?
Answer: Ten tickles (tentacles)

I am the sweetest and most romantic fruit. What am I?
Answer: Honeydew

I have hands, yet I cannot shake your hand, cannot give you five and have no fingers. What am I?
Answer: A clock

What is made of water but if you put it into water it will die?
Answer: An ice cube

Two cannibals were chatting as they had their dinner. One complained that he really quite disliked his new mother-in-law. What was the advice given to him by his companion?
Answer: So just finish your vegetables!

Name three days consecutively where none of the seven days of the week appear.
Answer: Yesterday, Today, and Tomorrow

What happens four times in a teenager's life, once in adult life and never in childhood?
Answer: The letter E

I'm tall when I'm young and I'm short when I'm old. What am I?
Answer: A candle

What did the beach say when the tide came in?
Answer: Long time, no sea

What's black and white and red all over?
Answer: A zebra

If an electric train is traveling south, which way is the smoke going?
Answer: There is no smoke, it's an electric train.

Which weighs more, a pound of feathers or a pound of bricks?
Answer: Neither, they both weigh one pound!

You walk into a room with a match, a karosene lamp, a candle, and a fireplace. Which do you light first?
Answer: The match

They come out at night without being called, and are lost in the day without being stolen. What are they?
Answer: Stars

You can drop me from the tallest building and I'll be fine, but if you drop me in water I die. What am I?
Answer: A paper

Two fathers and two sons went duck hunting. Each shot a duck but they shot only three ducks in all. How come?
Answer: The hunters were a man, his son and his grandson.

What has 13 hearts, but no other organs?
Answer: A deck of playing cards

What has a head and a tail, but no body?
Answer: A coin

What is so delicate that saying its name breaks it?
Answer: Silence

What has to be broken before you can use it?
Answer: An egg

Paul's height is six feet, he's an assistant at a butcher's shop, and wears size 9 shoes. What does he weigh?
Answer: Meat

What has a head but never weeps, has a bed but never sleeps, can run but never walks, and has a bank but no money?
Answer: A river

If a blue house is made out of blue bricks, a yellow house is made out of yellow bricks and a pink house is made out of pink bricks, what is a green house made of?
Answer: Glass

What are your teen's favorite riddles?

Riddles are such a fun and unique way to connect with your kids - no matter how old they are!

We hope you enjoyed this list of riddles for teens. What is your teen's favorite riddle? Let us know in the comments!
Want more riddles? Check out our ultimate list of riddles for kids!

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This post contains affiliate links. If you click and buy we may make a commission, at no additional charge to you. Please see our disclosure policy for more details. Riddles are fun for all ages. But riddles for teens are a little different than the types of riddles you would share with younger kids.

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graphic by Tom Albrighton

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In a recent post, I noted that the term 'storytelling' is being applied to more and more types of content, not all of them proper stories. On top of that, there's often an over-emphasis on the channels and media used for storytelling at the expense of the stories themselves. But all that begs the question: what does make a good story?

This post draws on academic research into political storytelling, and other sources, to argue that the most effective commercial stories share seven closely related characteristics: drama, familiarity, simplicity, immersion, relatability, agency and trust in the teller. (Discussion continues below infographic.)

Drama
Stories need dramatic development and emotional dynamics. Taking out the 'bad bits' damages trust.
At the very broadest level, drama is the spark that animates all creative forms of advertising and marketing. First, you have to take the features of a product and 'turn them outwards' by expressing them as benefits. Then you need to dramatise those benefits in a compelling and convincing way.

Just as drama turns a benefit into a creative concept, so it turns a neutral sequence of events into a story. A story needs conflict and resolution; tension and release; mystery and revelation. There should be losses and gains, setbacks and comebacks, peaks and troughs. And, above all, a story should be about people: their dreams and desires; loves and hates; problems and passions.

If your story is a work of fiction, it should be relatively easy to create drama. If it's factual, you may have to dig around, or use poetic licence, to give it the drama it lacks. Or your story may have too much drama, so that you're tempted to tone it down to show the characters in the best possible light.

A brand telling its own story will usually prefer to dwell on its successes rather than its setbacks. Even in the age of social engagement, few brands are interested in proving their authenticity by admitting mistakes unless they absolutely have to. When it comes down to it, most brand stories amount to 'it's all good'.

A recent example of this is TSB's 'The Story', which recounts the history of the bank from 1810 to the present day.

As Nick Asbury has observed, this story is beautifully told and illustrated, with a clear narrative arc, but all the conflict and tension has been redacted. Glossing over the brand's chequered history with the euphemistic 'storm' and 'turbulent times' leaves the audience hungry for more. Victory without battle is meaningless.

Sometimes, a story is based on the quest for hidden knowledge, as in films such as The Da Vinci Code or The Fugitive. The same theme drives business-to-business case studies: the service provider is the hero who hacks through the thorns around the castle, revealing the way forward. But the client may resent that narrative if they feel it makes them look stupid or helpless.

Drama is linked to both trust and relatability. A true storyteller has no agenda; they just want to tell their tale. If you censor the 'bad' parts of your story, you reveal your intent to manipulate, which damages trust. And because people know from experience that life isn't a bed of roses, they'll relate to your story more if it has a few twists and turns along the way.

Familiarity
The more familiar a story feels, the more powerful it is.
Stories are never heard in isolation. We evaluate new ones by comparing them with all the other stories we've heard before. And stories with seemingly different events, characters and settings may still share the same underlying structure.

Researchers have found that the more familiar a story feels, the more powerful it is. The stories that delight us most are often built on age-old templates. If your ambition is to tell a 'new' story, bear in mind that if it's too original, to the point of strangeness, audiences may be confused or repulsed rather than intrigued.

In The Hero with a Thousand Faces, Joseph Campbell put forward the idea of the Monomyth - an archetypal narrative structure that describes a 'hero's journey'.

The hero is an ordinary person who hears a call to adventure. They must then leave their home or family and travel a road of trials, either alone or with assistance. If they succeed, they return to the ordinary world with a prize that has the power to improve life.

The Monomyth is sometimes expressed as a three-part structure comprising departure, initiation and return. In his excellent post Why Stories Matter, Tim Rich summarises the key elements of a commercially oriented story as challenge, action and transformation.

The Monomyth forms the basis for the stories of Homer, Prometheus, Moses, Osiris, the Buddha and Christ. More recently, it's been used to drive the stories of cinematic heroes such as Luke Skywalker in Star Wars, Neo in The Matrix and Maximus in Gladiator.

Looking at these examples, it's worth noting that the Monomyth hero is typically male, and that the heroine's journey might take a different path. While the Monomyth can give a satisfying 'weight' to a story, it doesn't fit with everyone's experience. This is a very important point for marketing storytellers.

John Lewis' Christmas advert for 2012 used a classic Monomyth structure. The snowman ventures forth from his natural home, contends with natural and man-made obstacles and retrieves the prize of a hat, scarf and gloves for his snowwife. It's entitled 'Journey', and I noted at the time its similarity to Journey, a video game explicitly based on the Monomyth.

The Monomyth may be ancient, but it never gets old. That's why John Lewis can keep going back to the well, as long as they find a way to refresh the formula. This year's ad features a cartoon bear and hare, but the underlying structure is the same: the hare sets out to bring back an alarm clock for the bear so he can wake up and see Christmas.

Simplicity
Simple stories are strong stories. Take out everything that doesn't serve the narrative.

All the strength is in simplicity. All the weakness is in complexity.
Dave Trott

Commercial storytelling isn't like factual reporting. You don't want to dump a load of stuff on the reader and let them draw their own conclusions from it. Instead, you should describe a narrative arc from A to B from which readers will extrapolate a path to conclusion C. To do that, you have to preserve the purity of the main storyline.

Observing the three Classical unities is a good way to do this. Originally proposed by Aristotle as rules for dramatists, they apply equally well to any story. They are the unity of action, the unity of place and the unity of time.

The unity of action says that there should be one main strand to the narrative, with no or very few subplots. The unity of place says that the action should take place in a single location. Finally, the unity of time says that the timespan of the story should not be longer than 24 hours.

Many Renaissance playwrights observed the three unities slavishly. Modern films that stick to them include Die Hard and, at the extreme, Phone Booth, which is a continuous, almost real-time narrative centred on a single street. But we also have films like Pulp Fiction, which goes out of its way to mess with all three unities and throws in a discontinuous timeline for good measure - and still tells plenty of cracking stories.

With that in mind, you might not want to bend your story out of shape by imposing such strict rules on it. If it's factual, you might not be able to. But even if you don't obey them to the letter, the three unities can still help you identify what is essential, and what is optional.

For example, to preserve unity of action, you might want to leave out less important events, combine two minor characters into one or efface the fine distinctions between certain products. If your story is centred on one particular location, you could take out or minimise mentions of other places. To preserve the unity of time, you might want to restrict your narrative to a particularly eventful period and use the pluperfect tense to pull in important earlier events as 'flashbacks'.

If it holds up or diverts the narrative, think about getting rid of it. I find that 'if in doubt, take it out' is a pretty good rule of thumb. For reassurance, you can always save an earlier version to go back to. (You won't.)

Let's go back to the example of case studies. They often work well with a Monomyth structure. The story starts with the problem to be solved (departure), develops with the approach taken by the service provider (initiation) and concludes with the benefits delivered (return). Sticking to the Monomyth pattern gives the narrative a pleasingly simple structure.

However, there is always the temptation to cram in all the 'extra mile' things that were delivered along the way. This impulse must be resisted, or the story will not have the unity of action. If the deep structure of the narrative is hidden, a story loses the power of simplicity.

Immersion
The more readers put themselves into a story, the more likely they are to change their opinions.
Researchers into persuasion believe that we process messages in one of three ways: centrally, peripherally or through immersion.

When we process a message centrally, we deeply engage with it and carefully evaluate its claims, and may make a lasting change in our beliefs or opinions as a result.

However, we only do that when we have a personal stake in the message. Otherwise, we'll process it peripherally, which means we deal with it in a much more casual way, basing our judgement on the appeal of the speaker or even our own mood at the time. Any change in attitude following peripheral processing is shallow and fleeting.

None of this is news to marketers, because it links directly to the importance of benefits. Messages about relevant benefits are processed centrally, since they speak to our self-interest. Less relevant messages vying for our attention are processed peripherally.

However, recent research suggests that we process stories by a third route, called immersion or transportation. When this happens, we put ourselves into the story, experiencing its events and emotions as if we were the main character. And this can lead to changes of opinion that last and even strengthen over time - even when we don't care that much about the issue at hand.

Researchers have also found that the more we immerse themselves in a story, the more likely we are to report beliefs that are consistent with it. Once we suspend our disbelief, we're less sensitive to 'false notes', or statements that don't ring true within a story. We're also less likely to raise objections to its core message.

So science does actually confirm marketers' big claims on behalf of storytelling. As long as they're good enough to achieve immersion, stories can change our behaviour profoundly and permanently, even when they deal with something we previously cared nothing about. The implication is clear: once you've got someone listening to your story, you're halfway towards gaining a customer.

But how do you achieve immersion? The question takes us away from science and towards art. Stories enchant us with a mix of melody, rhythm, spectacle, mystery and surprise. Stories are magical; we can't always take them apart to see how they work.

Immersion goes hand in hand with drama, simplicity and familiarity. When we immerse ourselves in a story, it's not usually because we're tangled up in its details. It's because we're drawn to something elemental and timeless.

Here's the start of The Iron Man by Ted Hughes, one of the finest openings to a story I've ever read.

The Iron Man came to the top of the cliff.

How far had he walked? Nobody knows. Where had he come from? Nobody knows. How was he made? Nobody knows.

Taller than a house, the Iron Man stood at the top of the cliff, on the very brink, in the darkness.

Using only the simplest strokes and a hypnotic, incantatory rhythm, Hughes instantly conjures deep mystery and foreboding, making us want to step right off the cliff along with the Iron Man.

We can't all be poets laureate, but such magic can certainly be worked in the commercial world. Witness the spellbinding Guinness Surfer - an enigmatic 90-second take on the Monomyth that also begins with an impassive figure staring out to sea.

Relatability
The more people identify with a story, the more likely they are to be persuaded.
If you want readers to immerse themselves in your story, make it as relatable as you can. The more people identify with the main character of a story, the more likely they are to feel 'transported' by the narrative and buy into its message.

Relatability isn't the same as plausibility. We can feel for a character if we haven't lived through the events in their story, or even if those events are completely unrealistic. Think of Alice in Wonderland or Lord of the Rings.

Relatability has its roots in in drama, immersion and simplicity rather than believability or accuracy. Otherwise, we'd be crying in front of the evening news instead of Titanic. As Mark Twain said, 'Never let the truth get in the way of a good story.'

The classic Yellow Pages ads of the 1980s are a great example of relatable storytelling.

The double whammy of brilliant copy and 'emotional' music effortlessly enlists our empathy and we buy in within seconds, happily jettisoning our reservations about plausibility. The feeling of warmth is so expansive that the link to the brand feels generous and necessary rather than crass and gratuitous.

Incidentally, this is another Monomyth narrative, which is why its resolution is so satisfying. The twist on the formula is that the 'prize' is something that the hero himself has lost, and must regain.

Agency
Stories are most persuasive when readers work out their meaning for themselves.
Researchers have found that stories aren't persuasive if the 'moral' is made too explicit. In other words, even though a story may follow an utterly familiar format, we still want to unpack its meaning for ourselves.

This parallels the well-known advertising principle of ' show, don't tell '. When you use stories to persuade, it's better to leave a few gaps and let the audience join the dots. This draws them in, makes them feel clever, and reinforces their positive feelings about the story and your brand.

For example, see how Subaru's 'Baby Driver' ad leaves the viewer to infer the benefits of safety and reliability for themselves (thanks to Coreen Tossona for blogging about this ad).

Agency is linked to immersion and simplicity. Inviting the audience to get involved in the creation of meaning helps them get into your story. But their attention is always limited, so if you want them to arrive at a particular answer, it's best to make the question as simple as you can.

There are also parallels with familiarity and relatability. The more familiar the story structure is, the easier it is for the audience to add in the missing pieces. And if it's a story they can relate to from their own lives (like the Subaru ad above), their emotions will confirm their intuition.

Trust in the teller
Our feelings about a storyteller influence our reaction to their story.
Stories always have storytellers. We might be hearing them at bedtime, reading them in a novel or watching them in an advert, but we always have a sense of who is 'telling' us the story, whether it's a parent, an author or a brand. And our reaction to their story will be coloured by our feelings about them.

This means that brands' efforts at storytelling are rooted in their existing brand equity, not to mention their historical media spend. When a brand tells a story, our buy-in is affected by how much we already trust that brand. And that may be the result of past marketing activities that have nothing to do with storytelling.

So while a challenger brand might be able to craft a wonderfully familiar, immersive and relatable story, its power might still be limited because the brand simply hasn't had time to earn our trust as a storyteller. Similarly, if a brand has done something to erode trust - like BP did at Deepwater, or Gerald Ratner did with his famous speech - even the most skilful storytelling will not restore it.

It's interesting to consider trust in relation to the growing popularity of storytelling as a technique. Right now, John Lewis can successfully differentiate their brand with an ad that is pure story. But as more and more brands jump on the bandwagon, we may begin to ration our emotional investment in their stories, having had the sleeve of our empathy tugged once too often.

Trust in the teller is crucial in politics. In the run-up to the Iraq War, Tony Blair spun a 'Saint George and the Dragon' tale of faraway evil that had to be defeated. He got his way, but when his story unravelled, trust in him evaporated.

Across the Atlantic, Republicans were very successful in characterising Democrats as snobby, elitist East Coast intellectuals. Once this idea took hold, people saw the stories Democrats told as cynical and manipulative, even when they were rooted in fact. This fatally undermined the appeal of Al Gore and John Kerry, among others, until Barack Obama turned over a new leaf.

When they want to appeal to voters, Conservatives tell comforting narratives of preservation or restoration that conform to archetypes like the Monomyth and are essentially backward-looking. But progressive storytellers want to tell new stories, with different heroes (or heroines), different quests and different endings. The problem is that stories that lead to an alternative future are inevitably unfamiliar, so they inspire distrust.

Perhaps the best approach is to begin with the familiar, build immersion, relatability and trust, then tweak the reader's agency to make a new and unexpected point. The ad below does this brilliantly.

Sources and further reading

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Storytelling infographic : What really makes a good story?

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In a recent post, I noted that the term 'storytelling' is being applied to more and more types of content, not all of them proper stories. On top of that, there's often an over-emphasis on the channels and media used for storytelling at the expense of the stories themselves.

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by Idea Rocket

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The phrase "video narrative" can be intimidating. The idea of putting together the perfect script can be anxiety-inducing (where do you even begin?!) But when it comes to corporate video, creating the perfect narrative doesn't mean producing a full-length mega-drama. In fact - the recipe for a successful video project is much, much simpler.

Making a great video with a compelling story doesn't have to be complicated. It doesn't matter what your video is trying to market; or if you use animated video, whiteboard, motion graphics, or live-action, the audience is always the same - your prospects and customers. To help you demystify video production, we're going to outline the Four Elements of a Great Video Narrative and show you how you can include a few into just about any corporate or explainer video.

Back To The Basics: The Foundations Of A Great Video Narrative

According to Nigel Watts, author of Writing A Novel and Getting Published , classic storytelling is defined by eight essential points of narrative:

All eight of these narrative points are great for your next novel, but videos and content marketing only have seconds to hook viewers and tell your story. An animated explainer video just doesn't have the time to meander. So, I've boiled the eight elements of a great narrative down to four essential video narrative staples:

Now that we've boiled it down to the basics, let's dive into what each of these mean for your video.

Part One: Who is your hero?

Every tale has a hero, whether it's an Oscar-worthy short, or a product explainer video . The hero in most animated explainer videos is the product or consumer, and they should be easy to identify.

Carefully create your hero early on, because your hero will define your audience and the problems they face. Focus on making characters that are relatable and engaging, and try to make it as easy as possible for your audience to connect by adding obvious character traits they can relate to (your buyer persona research will come in handy here!)

Animation allows for more flexibility to create characters that appeal to wider audiences , or bring what otherwise would be inanimate object to life. Different styles of animation , like 2D, stop motion, or whiteboard animation, can also evoke brand recognition, and connect your video to your larger brand story for a fuller experience.
Related: Expert Tips For Infusing Brand Into Your Video
Part Two: Conflict: Defining the pain point

Focusing on the conflict is one of the most effective ways to reach your target market with a video. When you build the video narrative around the pain points your customers face, you create an incentive for them to watch closely (aka they don't want "x" to happen to them).

What is conflict in a video narrative?

The conflict in a traditional video narrative is the introduction of an obstacle to your audience's happiness, productivity or effectiveness. Conflict can be a great opportunity for you to insert yourself into a potential customer's decision-making process.

According to SiriusDecisions' Buying Interactions Mode l, "The highest level of buyer/seller interaction for all buying scenarios occurs during the education phase of the buyer's journey." If you provide a solution during this process, you're well positioned for conversions.

Introducing conflict into your video narrative

Remember that time is of the essence . Whatever your conflict, define it early and accurately. However, keep in mind that you don't want to beat viewers over the head and be too obvious either. Define the situation then move onto how you can fix it. The conflict is the hook in your sales pitch- don't forget to reel them in .

Take this video from Scandis, a direct-to-consumer furniture company, for example. In this animated explainer video, Scandis introduces the problem within the first ten seconds of the video by asking viewers "What does your furniture-buying dollar pay for?"

This question clearly defines expectations for what the audience should expect from the rest of the video. The problem Scandis chose here is also very buyer-stage focused. It challenges audiences to consider where exactly the money they're spending is going - something you may not always think about when considering what couch is a good fit for your living room.

Part 3: Quest - Setting expectations

So you've done a great job introducing the conflict, but the real reason people watch your video is for the quest, or how your hero overcomes the problem at hand. This is where you get to make your product or service shine. Go all out on the quest - it's the most fun part of the whole video narrative process, and if you do it right, people will remember, share, and talk about you.

Users need your product, and they need to know why they need it. Explain the problem (pain point) and the path to solving it in a compelling, logical way. This is the meat of the video narrative, and needs to be executed well to reach the final stage.

Let's go back to the Scandis example. In the beginning of the video, they dare consumers to question whether or not they're getting the most out of their money when investing in furniture. Scandis then goes on to explain common problems with traditional business models, how their business model is different from other companies, and how consumers can benefit (and ultimately save) from shopping with their brand. It's game, set, and match when it comes to a compelling video narrative. Which brings us to the final piece of the puzzle:

Part Four: Resolution (and your CTA)
Related: Your Ultimate Explainer Video CTA Guide We're here to make sure you look like a hero. Let us tell your story with an animated explainer video.
You've introduced the video's hero, they've faced the conflict, endured the quest, and have arrived at the resolution. But what action to do want your consumer to take after they've seen your video? Depending on your objective, the resolution can be a continuation of the conversation, or merely awareness of the problem. It all depends on your path to conversion and your CTA.

Animated videos are exceptionally effective narrative devices because they use simple visual cues to involve the audience in the story. Take your video to a happy conclusion that solves everything because that's what a story is -a journey. A hero faces a problem, sets out to solve it, and comes home a victor. It's a tale as old as time - you just have to fill in the spaces with your message. Construct a compelling narrative and your audience will be more receptive to your story and your product.

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Four Elements Of A Great Video Narrative - IdeaRocket

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The phrase "video narrative" can be intimidating. The idea of putting together the perfect script can be anxiety-inducing (where do you even begin?!) But when it comes to corporate video, creating the perfect narrative doesn't mean producing a full-length mega-drama. In fact - the recipe for a successful video project is much, much simpler.

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Day in the Life of Joanna Monge, P.E., Structural Engineer