# data[].attributes.body
blinking, etc

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Theme: How war affects diverse types of people

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Theme: How war affects diverse types of people

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random half of the appointments that cycle will be known ahead of time by the player

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Many different expressions for each character

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Many different expressions for each character

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Potion given in an appointment has an extra +3 for that check, wears off by the next appointment. - could help if players feel there is too much disconnect between which potions they give each character and what happens to them.

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even good endings will have lost something

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Characters have different appearances and narrative voices

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Characters have different appearances and narrative voices

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Different character appearances over the course of the game

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Different character appearances over the course of the game

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Lots of connections between the characters

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Lots of connections between the characters

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Characters can die before the end of the game

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Characters can die before the end of the game

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how player gets info from the outside world

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The player should feel sad but hopeful at the end of the game

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The player should feel sad but hopeful at the end of the game

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like with Rinh or Duyen
Yes

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player never really knows whats happening big-picture - only sees it through the eyes of the characters (and possibly newspaper)

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Simple/Cartoonish visual effects for the backgrounds

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Simple/Cartoonish visual effects for the backgrounds

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fire, swirling/bubbling cauldrons

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Balance within a character of which stat they use

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Balance within a character of which stat they use

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can't win by only giving them charisma the whole time

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Balance over all the characters which stat they use most

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Balance over all the characters which stat they use most

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what most of their checks are

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Stats and how to affect them should be easy for the player to understand

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Stats and how to affect them should be easy for the player to understand

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Does the war end by the end of the game?

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Does the war end by the end of the game?

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Yes, dif endings

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Player's actions with one character affect multiple narratives

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Player's actions with one character affect multiple narratives

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Characters contradict each other; maybe detest each other or lie about others

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Characters contradict each other; maybe detest each other or lie about others

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clients' stories can intersect and effect each other

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clients' stories can intersect and effect each other

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Character paths/stories intersecting & affecting each other

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Character paths/stories intersecting & affecting each other

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Small mini games to break up gameplay outside of brewing and gathering 

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Small mini games to break up gameplay outside of brewing and gathering 

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If you try to save everyone you'll lose a lot of them

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If you try to save everyone you'll lose a lot of them

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The player needs to make money from potions to keep the shop running

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The player needs to make money from potions to keep the shop running

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Localization is important to reach as many people as possible

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Localization is important to reach as many people as possible

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The apothecary lives in a oasis type place in the middle of every area

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The apothecary lives in a oasis type place in the middle of every area

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Player character makes a large sacrifice for one of the characters

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Player character makes a large sacrifice for one of the characters

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Leave the temple? see characters in wild

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Leave the temple? see characters in wild

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Steam

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upgrades for inventory space/brewing (make potions stronger, last longer)?

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Characters bring ingredient gifts if you help them well enough to supplement your stock

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Characters bring ingredient gifts if you help them well enough to supplement your stock

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Ingredients going bad after a certain amount of time

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Ingredients going bad after a certain amount of time

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Bad pieces, opposing stat gets subtracted

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Bad pieces, opposing stat gets subtracted

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You can keep potions in your inveryory for a while but they start to "go bad" (deduction in stat increase over time)

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You can keep potions in your inveryory for a while but they start to "go bad" (deduction in stat increase over time)

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Should have more than one of each potion per day phase; set it up like an inventory system

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Should have more than one of each potion per day phase; set it up like an inventory system

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Certain ingredients with different effects if used properly? (stat multipliers, stat nullifies, less theory?) 

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Certain ingredients with different effects if used properly? (stat multipliers, stat nullifies, less theory?) 

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Weather/Other system affects gathering phase making it harder/easier to find different ingredients

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Weather/Other system affects gathering phase making it harder/easier to find different ingredients

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Gathering system expanded to be more interactive

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Gathering system expanded to be more interactive

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Ending cut scene has live recorded music

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Ending cut scene has live recorded music

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Sound, resolution, etc.

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for the brewing ingredients that share info about the world

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on systems that need explaining

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Overworld location selection for ingredient gathering (like Monster Prom) // Gathering from minimap

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Overworld location selection for ingredient gathering (like Monster Prom) // Gathering from minimap

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Brew + sell potions

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Body Mind Charisma Spirit

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The potion system is a match 3 game with tetris-like blocks

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The potion system is a match 3 game with tetris-like blocks

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Gameplay consists of dragging objects and clicking menus with a mouse

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Gameplay consists of dragging objects and clicking menus with a mouse

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when there's a row/column of matching blocks, that adds +1 to that stat

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Gather--> Brew--> Shop phase

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SAVING: Player can save at any time, even during dialogue

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SAVING: Player can save at any time, even during dialogue

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LMB/spacebar to advance text

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SAVING: Player can only have 1 saved game at a time

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SAVING: Player can only have 1 saved game at a time

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Continue
New Game

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Only dictated by number of ingredients you have

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who helps clients by giving them magic potions

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The game doesn't have any "fairytale" endings, only true endings

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The game doesn't have any "fairytale" endings, only true endings

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Most characters can die except Poppy and Narendra

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Most characters can die except Poppy and Narendra

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Clients can die if the player does not prepare them properly

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Clients can die if the player does not prepare them properly

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Main theme/thesis: How does war effect different people

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Main theme/thesis: How does war effect different people

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Envoke feelings in the player as they progress

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Envoke feelings in the player as they progress

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making potions is a support to the narrative not the other way around

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making potions is a support to the narrative not the other way around

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Music evolves with character s but does not necessarily get darker

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Music evolves with character s but does not necessarily get darker

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Music reflects mental state of characters

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Music reflects mental state of characters

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Music blends electronic and orchestral elements

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Music blends electronic and orchestral elements

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Random order of character when the visit

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Random order of character when the visit

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Changing character portraits throughout story based whats going 

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Changing character portraits throughout story based whats going 

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different clients appear randomly

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Fantasy creatures or Non human characters

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Fantasy creatures or Non human characters