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You can use Seesaw, Mymath, Quizizz, even Padlet, Kahoot, Education Perfect, Duolingo and Wordwall

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You can use Seesaw, Mymath, Quizizz, even Padlet, Kahoot, Education Perfect, Duolingo and Wordwall

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You can use Seesaw, Mymath, Quizizz, even Padlet, Kahoot, Education Perfect, Duolingo and Wordwall

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in the pandemian time, i use diggital skills, technology and platforms

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in the pandemian time, i use diggital skills, technology and platforms

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We can put it into a race.

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I wil use board with score, so my studensts cand see their progresse

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I wil use board with score, so my studensts cand see their progresse

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Ligia I

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I use web2 tools in my class and online education. We play Kahoot, quizziz, socrative, cram, learning apps

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I would use score board or board ledder with names where my students can see their progress.

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I use a kind of scoreboard where my students can see their names at every stage. Every step they will climb on the board will make them happy and motivated.
I use web 2 tools
flippty, learninapps, duolingo tinycards

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I would use some kind of score board or board ledder with each name of my students where they can see their progress. Whit each improvement they will climb up on the board.

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I use kahoot, plickers, escape rooms, online games, board games adapted to each subject (double, jungle speed, stop, word puzzle, unno, ...)

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turkey
kahoot.socrative,learninglab

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I use these technologie:
MINDMEISTER
POWER POINT

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I use some web tools to make my class more interesting

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I use some web tools to make my class more interesting

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Mola dediğimiz bazen bir zaman kaybı olabiliyor. Durmak mı? Neden duruyoruz!? Daha gidilecek çok yol var ama...

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We use Learningsup and Power point bur pupil love Learningsup creat and find words in puzzle

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We can use Kahoot, quizizz, or provide the students with badges to earn.
We can also decide to give titles at the end of each Week, such as "most helpful student in the group", or "computer nerd", or "math whizz", or "history buff", or "bookworm", etc...

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I use some web 2 tools like
flippty,learninapps,duolingo tinycards

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I use Kahoot, Plicker. I'm also creating games myself.

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I use PowerPoint games but I think Kahoot and Quizziz are great for pupils to see their progress in knowledge.

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Interest, curiosity, acquired and acquired skills, interaction games are rewarded with symbols / badges, books, etc.

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I would use some kind of score board or board ledder with each name of my students where they can see their progress. Whit each improvement they will climb up on the board.

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I use these technologie:
KAHOOT,
STORY JUMPER,
PREZI,
THINGLINK,
MINDMEISTER
POWER POINT presentations.

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I use Kahoot

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Linking knowledge to life, formulating examples and ideas from the reality of the student, presenting the material in a narrative style, displaying videos and computerized materials, using educational games that are meaningful even if they are simple

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I use Kahoot! if I want to assess my students quickly and I get a very detailed assessment and feedback.

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I gamified my classes with storytelling and Unity, for one side (With c# coding), and with Kahoot.

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I gamified my classes with storytelling and Unity, for one side (With c# coding), and with Kahoot.

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Reward children for different outcomes based on their ability.

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Reward children for different outcomes based on their ability.

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I use hotpotatoes and Kahoot

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Classification for learning purposes; skill, performance, love, interest, enthusiasm, can be in the form of request.

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I gamified the grading system by using Kahoot or virtual classroom like EDMODO where i can prepare the quiz for my students.

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I gamified the grading system by using Kahoot or virtual classroom like EDMODO where i can prepare the quiz for my students.

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I gamified the grading system by using the Kahoot and diferent quizzes. Also, by giving the pupils a freedom to create a new picture or presentation or animation on some theme.

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For younger students we could use badges and stickers and for olders ones we could use kahoot, quizzes and some interaction games

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I use Kahoot and more digital games that complement key words and Power Point games.

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in learning often use Kahoot or Google, or different interactive games, which becomes even more exciting for them.

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I use Kahoot and digital games that complement key words ,and Power Points games.

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there's a useful app called wocabee for practising vocabulary :)

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We can gamify the grading system with online games such as kahoot,google classroom quizzes.Also,we can use emoticons,colorful stickers for homework check in lower grades.

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My position does not imply grading , but I like to assess my students works through competitions and festival where there is a lot of work to be done

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With imagination, all lessons can be gamified. I , sometimes , use Quizz. I don't have always time .

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We can gamify the grading in each class because we create materials that allow the students both to learn easier but also to give good answers , relying on what they have acquired.

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To gamify the grading system in my classroom I use online games such as Kahoot, Quizziz. All lessons can be gamified with a lot of imagination and involvement.

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I use Kahoot, and Google classroom quizzes. I also like flinga.fi

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Class DoJo is a very interesting grading system. the kids can have badges for good grades and behaviour

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There are a lot of means of gamifying the grading. Some of these means are on the internet but I love asking my students little projects inspired from real life. They learn by doing.

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Naema alhenawi
Setting rules for classroom management in agreement with students

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Online games (quizzes, Kahoot, Gimkit etc), role play etc. We can gamifying all grammar lessons, as the teaching of these notions can be done with much imagination and fun.

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Gamifying the grading can be done through quizzes,digital games that complement keywords,  Power Point games and pursuits, various emoticons, smiles, making badges...

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I use Khaoot, Plickers, quizzes...

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There are several ways to evaluate. We use Kahoot and various quizzes.

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In lower grades I sometimes use different colourful stamps or stickers for homework check, there are also a lot of free printable certificates or badges that I should use more often.
In higher grades (10-14 in my school), it becomes more difficult
because children and their parents are becoming obsessed with their numerical grades (1-5 in Croatia) that are important for the enrollment in secondary school. I may try certificates or coupons.

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There are many invaluable online resources for assessment should you be fortunate enough to have access to ICT. We use Kahoot, Google Classrooms/ Forms, for formative type assessment and also Seesaw as a means of creating an online portfolio. Awards are giving through Class Dojo and once a certain number of points are earned they can be traded in for prizes eg. homework pass/ sweet treat etc.

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We do a lot of quizzes  (some of the online e.g. Quizziz, Plickers, Kahoot, some are basically multiple choice worksheet they can use to check their answers, or simple board games e.g. ludo  but  students can make their move only hen they give the correct answer)

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A grading system gamified is nice and attractive in class. Students feel free to be imaginative and innovative when they are suggested to contribute to the new lesson. To primary classes we can offer badges, smiles and small awards too

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By introducing traditional (for young pupils) and digital badges (for the older ones).

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Gamify the grading system would solely depend on the activity. However, at the beginning of the school year, I could provide a theme that renames homework, quiz, test, projects, etc. For example, Homework could be rename as HP =health points, Quizzes could be rename as XP = experience points, Test could be  rename as Boss, Projects could be rename as LARP = Live Action Role-Playing, and Final Exams could be Final MOB = Final Monster or Beast.

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I use Edmodo, students like it a lot because they receive instant feedback on the quality of their performance and assign badges.

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We usually use shapes or symbols instead of number grades

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ı am new I cannot gamify the grading system.

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I use funny abbreviations, if a student finds a clever way of solving a problem, I give them candy.. All ages seam to like stickers and multicolour notes.

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I use emoticons and stickers; young pupils love it and even make collections with them!

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I plan using Kahoot after a couple of lessons as a sort of formative evaluation - those who win on the quiz three times might get an excellent grade.

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In order to assess my students knowledge I plan games or small role-play where students feel free to show their creativity together with their knowledge.

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Assessment is very important and teacher has to make these classes more attractive so the gamification has an important role in this activity. Gamification has an important role in the success of our students.

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Evaluation by means of online tools such as Kahoot or badges.

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Since the beginning of my career as a teacher, I have always had the habit of sharing the parameters for their evaluation, the criteria and the value of each criterion with the students, also in writing.
At the end of each oral or written examination the students have always understood the meaning of the vote taken, linked to the performance and not to their person.
I thought of gamifying this phase, creating a game with the boys.
Having a pc and the lim, we have created an excel sheet, which we would like to become a real platform, with space for the list of students and all the evaluation items (content, exposure, language properties, completeness of the message and competence ). For each item a range of values ​​indicated with a precise number of points.
The evaluation from 1 to 5 points, corresponds to the grades from 6 to 10, therefore no insufficient.
And above all the pupils also average the points and then the votes, identifying in which parameter each of them can and must improve.

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For young students I could use emoticons, stickers or badges. For older student I could use some games or quizzes (Ouizzes, Kahoot, Plickers…).

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Using online grading by quizzes;  give them badges, certificates, they get instant review, or see theit scores in the game or quiz;  jigsaw puzzle

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Millions of free jigsaw puzzles created by a large community. Create, play, share jigsaw puzzles and compete with other users.

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I use to create board games in the classroom with two different levels. In that way, children can challenge and always be motivated. Adavanced students needs more vocabulary, and needs to demonstrate what have learnt. By the other hand, my special needs students and the ones with low level, needs to have fun and demonstrate themselves that they can also win the game, not only advanced students.
They love that way, and they are always asking for doing board games again! It's fantastic!

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I used Class Dojo last year, but not this year because I have "the clasroom without internet and interactive board"

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ClassDojo helps teachers, parents, and students build amazing classroom communities.

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Simple, tech-free: peer-to-peer assassement using "traffic lights", i. e. peaces of paper, cardboard, etc in green, yellow and red.
Another idea: extraction "rabbit from the hat", i. e. task or question from the hat, box, etc.
And, of course, various digital apps, like quizzes, games, etc.

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I believe it can't be gamified in all aspects of a subject. There are quizzes that can help you and pupils. I currently don't have an idea, but I hope that after this course I will.

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I'd do it by making students reach a certain level, just like in games.

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I use Khaoot, Plickers, quizzes.

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I use educationa soft, Kahoot, quizzez etc.

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I use Kahoot or mentimeter.

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sincerely I think that the stars are pretty good :-) than stickers and emoticons

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Using digital apps, like Plickers, Kahoot Quizzes or Wizer me.

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I would use leaderboards. I'm a librarian so I don't have a class and I work with all the children in the school. I could make a leaderboard for all classes and grade their behavior in the library.

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Well, I could use emoticons, but I'm not sure for how long it would be fun for my students-
Maybe some kind of on line challenge...

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I use kahoot, quizzez, gimkit to evaluate the learning.

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I am using kahoot

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Via emoticons, symbols, stickers... it will be nice & fun for all - teachers & pupils... thxxx! :)

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Using digital apps, like Kahoot or Quizzes

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I using quizzes

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I have used plickers for grading. Students must realize that we are implementing gamification as part of the learning process thus keeping it separated from their idea or gaming for pleasure.

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I have never gamified the grading system but I am thinking about it. I would like to use this approach with compaetition and problem solving and project based activities or in some difficult class with prizes.

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I use badges in form of smiley (happy smiley if they for fill tasks and followed classroom 