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Where did I go?
To find out who's behind the information at Space.com, like clockwork, I first checked the about page. I also looked into the Wiki for Space.com and the company that owns it.

What did I Learn?
I learned that Space.com was established on July 20th, 1999 in New York City. I also learned about pretty much every main staff member that works at Space.com; who they are, what they do, and when they joined. They're also owned by Future, which is a British media company that was founded in  1985.

Am I more or less likely to trust the source?
Neither. I still trust it pretty well. It's a reliable source of space centered information nevertheless. If anything, I may be more inclined to trust it now that I've looked into it more.

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(Image credit: NASA/JPL-Caltech)

After landing on the surface of Mars, NASA's Perseverance rover took its first breath. Or rather, one of its instruments did.

Led by the Massachusetts Institute of Technology (MIT), the Mars Oxygen In-Situ Resource Utilization Experiment (MOXIE) is a small instrument on the Perseverance rover that's designed to transform carbon dioxide, which comprises some 96% of the atmosphere on Mars, into breathable oxygen. Oxygen, of course, is crucial for a human mission to Mars. Since February 2021, the device has run seven times, each time producing about 0.2 ounces (6 grams) of oxygen per hour. That's on par with the abilities of small trees here on .

"This is the first demonstration of actually using resources on the surface of another planetary body, and transforming them chemically into something that would be useful for a human mission," MOXIE deputy principal investigator Jeffrey Hoffman, a professor of the practice in MIT's Department of Aeronautics and Astronautics and a former NASA astronaut, said in a statement. "It's historic in that sense."

Related: 12 amazing photos from the Perseverance rover's 1st year on Mars

MOXIE has now operated in a variety of conditions on , both day and night, through all four seasons. The researchers expect that a version of the instrument approximately 100 times larger than MOXIE could potentially create breathable oxygen for future astronauts who visit the Red Planet. If explorers can't make their own oxygen on Mars, supplies from Earth would take up valuable mass on a spacecraft.

Furthermore, MOXIE's products could also be used as an ingredient for rocket fuel - pretty crucial to ensuring the mission isn't one-way. A rocket would need 33 to 50 tons (30 to 45 metric tons) of liquid oxygen propellant in order to launch humans off Mars.

"We have learned a tremendous amount that will inform future systems at a larger scale," said Michael Hecht, principal investigator of the MOXIE mission at MIT's Haystack Observatory.

The team's was published Wednesday (Aug. 31) in the journal Science Advances.
Join our Space Forums to keep talking space on the latest missions, night sky and more! And if you have a news tip, correction or comment, let us know at: community@space.com.

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NASA's Perseverance Mars rover has made oxygen 7 times in exploration milestone

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(Image credit: NASA/JPL-Caltech) After landing on the surface of Mars, NASA's Perseverance rover took its first breath. Or rather, one of its instruments did. Led by the Massachusetts Institute of Technology (MIT), the Mars Oxygen In-Situ Resource Utilization Experiment (MOXIE) is a small instrument on the Perseverance rover that's designed to transform carbon dioxide, which comprises some 96% of the atmosphere on Mars , into breathable oxygen.

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Where did I go?
To find out who's behind the information BBC News, I first looked to their about page. From there, I went to the BBC wikipedia page and checked the references tab to look at any articles written on the site.

What did I Learn?
I learned that BBC News is banned in China, and they supposedly "Can't tell the difference between a criminal and a terrorist." Also in 2010, the Director-General of BBC News admitted that there was political bias towards the left.

Am I more or less likely to trust the source?
Somewhat less likely. Not as if I always trusted it before for things like that, but surface level reporting of an event is fine. Any bias is typically a bad sign in any form of journalism so, yeah.

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In north-eastern Ukraine, a counter-offensive has seen the nation's forces recapture swathes of territory, and drive out Russian troops.

But in the newly-liberated areas, relief and sorrow are intertwined - as accounts emerge of torture and killings during the long months of Russian occupation.

Artem, who lives in the city of Balakliya in the Kharkiv region, told the BBC he was held by Russians for more than 40 days and was tortured with electric shocks.

Balakliya was liberated on 8 September after being occupied for more than six months. The epicentre of the brutality was the city's police station, which Russian forces used as their headquarters.

Artem said he could hear screams of pain and terror coming from other cells.

The occupiers made sure the cries could be heard, he said, by turning off the building's noisy ventilation system.

"They turned it off so everyone could hear how people scream when they are shocked with electricity," he told us. "They did this to some of the prisoners every other day... They even did this to the women".

And they did it to Artem, though in his case only once.

"They made me hold two wires," he said.

"There was an electric generator. The faster it went, the higher the voltage. They said, 'if you let it go, you are finished'. Then they started asking questions. They said I was lying, and they started spinning it even more and the voltage increased."

Artem told us he was detained because the Russians found a picture of his brother, a soldier, in uniform. Another man from Balakliya was held for 25 days because he had the Ukrainian flag, Artem said.

A school principal called Tatiana told us she was held in the police station for three days and also heard screams from other cells.

We visited the police station, and saw the Lord's Prayer scratched on the wall of one of the cramped cells, alongside markings to indicate how many days had passed.

Ukrainian police officers say as many as eight men were held in cells intended for two people. They say locals were scared to even pass the station when the Russians were in charge, in case they were grabbed by Russian soldiers.

In Balakliya's city centre, where the Ukrainian flag flies again, crowds gathered around a small truck carrying food supplies. Many in the queue were elderly and looked exhausted, but there were happy reunions too as friends embraced each other for the first time since the Russians were driven out.

Just a short walk away at the end of a lonely laneway, some of their victims lie hastily buried by their neighbours. A crude wooden cross marked the makeshift grave of a taxi driver called Petro Shepel. His passenger - whose identity is still unknown - lies next to him.

The stench of death filled the air as the police exhumed their remains, and zipped them into body bags.

The authorities say the two men were shot near a Russian checkpoint on the last day of the occupation.

Petro's mother, Valentyna, looked on as the bodies were exhumed, and she railed against the Russians who killed her only son.

"I want to ask Putin, why did he shoot and kill my son?" she cried.

"What for? Who asked him to come here with such threatening weapons? Not only did he kill our children, but he killed us, their mothers.

"These days I am a dead woman. And I want to address all mothers of the world: rebel against that assassin."

On the road to Balakliya, we saw military vehicles marked with the pro-war "Z" symbol - apparently abandoned by the Russians as they fled.

In a nearby village, we were shown the extensive damage to the school. Local authorities said this was one of the last acts of destruction before the Russians were driven out.

Standing in the ruins, the regional head of Kharkiv, Oleh Syniehubov, said the critical task now was to restore water and electricity supplies, but there are concerns the power lines could be mined.

Asked by the BBC if he thought the Russians could return he replied: "We are in war, there is always danger".

War in Ukraine: More coverage

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Ukraine war: Accounts of Russian torture emerge in liberated areas

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In north-eastern Ukraine, a counter-offensive has seen the nation's forces recapture swathes of territory, and drive out Russian troops. But in the newly-liberated areas, relief and sorrow are intertwined - as accounts emerge of torture and killings during the long months of Russian occupation.

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After reflecting on your news consumption, do you believe your views are your own? Or are they created for you

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After reflecting on your news consumption, do you believe your views are your own? Or are they created for you

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Even with algorithms tailored to my interests and viewpoints, I do believes my views are mine, yes. They are created for me, sure. But they're created for me. Not anyone else. That said, how could they be anyone else's than my own? I'm the reason my news feed and consumption is the way it is, because algorithms learn from my activity and patterns. If I want to learn something new that doesn't entirely fall in line with my current interests and what I believe in, then I'm adding a new layer to said algorithms after indulging in these new things further.

One of my favorite quotes is, "The world ends with you. If you want to enjoy life, expand your world. You gotta push your horizons out as far as they'll go." and subsequently, "The world begins with you." So why should it be considered any differently because a machine is paying attention to me to create the most optimal experience for me? It's simply aiding me in my lack of expansion. I influenced it to be created in the way it is, so I can influence it to be created in a different way that expands my views. Even if searches are tailored, the internet isn't that difficult a place to navigate. You can find just about anything with a few searches in a few minutes.

Another quote that applies here is "Only by allowing strangers in, can we find new ways to be ourselves." Which can be reinterpreted into "Only by allowing new views and ideas into our minds, can we find new ways to express our own ideas and perspectives."

I feel like solely blaming the internet and algorithms for your news feed lacking in diverse content, is subconsciously admitting that you are not capable of viewing differing opinions in any other ways than if it's handed to you. Which again, that's fine if you're complacent with that. But you shouldn't go complaining about the status of your feed in that case. It's counter-intuitive and counter-productive, and shows how shallow you're willing to go for new things. As negative an opinion that may sound, it for certain is my own.

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Why does this matter? How is your news consumption impacting you? Your community? Your world?

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Why does this matter? How is your news consumption impacting you? Your community? Your world?

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This is important so you don''t trap yourself in a biased "news bubble." By looking into new ideas, and perspectives, and learning new things instead of being fed the same things you already know or agree with. If you're complicit in that, then I suppose it's fine. So long as you are open to new ideas or perspectives when they come to you, and you aren't hurting anyone. By all means.

That said, I don't feel particularly affected myself, but I know for other people, it's the reason they may be mentally self-contained and ignorant to the world around them. Ignorant to the issues of the world outside their own head, and in some cases it brings about a person that needs humbling. Which is widely unfortunate.

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Would you say that you have a healthy “news diet”? Why or why not?

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Would you say that you have a healthy “news diet”? Why or why not?

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Yes and no. I get a lot of perspectives and variety of news, but that's because I try to keep an open mind and seek out these other perspectives and opinions. But I suppose for the most part, I'd say that I do. The "and no" part comes from the fact that I don't actively seek out news such as this. I ingest information as it comes to me if it isn't something that I'm researching. Only then is when I would start looking around for more information, since I'd spontaneously start to hyper-fixate on it.

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What do you notice about WHERE you are getting your news from? What device do you use to access news? What types of sources? What range of topics?

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What do you notice about WHERE you are getting your news from? What device do you use to access news? What types of sources? What range of topics?

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When at home, I typically get my news from Youtube, Twitter, and Google. On the side of google, it's usually any articles I can find on a subject, or any general information. I typically don't look into the sources of the articles which is a bad habit that I've been starting to get out of due to my time in Fake News last year. However, the articles themselves are usually CNN, Space.com, New York Times, or IGN, depending on what I'm looking at or for. I usually get news from my phone, but my browser of choice Opera GX has relevant news and both gaming and international/national news on the "GX Corner," which is the central hub of the browser. I sometimes get news there.

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What are you noticing about WHEN you consume the news? What times of day? How often? How does it make you feel?

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What are you noticing about WHEN you consume the news? What times of day? How often? How does it make you feel?

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When it comes to just straight up news, I kind of just catch it when I catch it. But if it's something I'm actively interested in, and it crops up in my news feed, I'll stop what I''m doing to look into it before I forget.

For example, when I first saw the CNN Article by Ashley Strickland on the Perseverance Rover, I was playing something with a friend and completely stopped just to read the full article and send my friends a picture of the selfie they took, and had a small talk about it before getting back to the game. So my times of consuming news can be rather sporadic, as are a lot of things I do. But ultimately, I think I enjoy consuming news in a way like that. I don't always feel that I need to look into things on my own unless I'm doing research. So just looking at what crops up through my interests at any time of day is fine. But for the sake of clarity, I try not to indulge in anything like this in the deeper ends of the night. Emphasis on try.

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No need to explain it for a third time. I just really like space. And wanted an update on Perseverance and Ingenuity ever since the last time I checked for this assignment.

I learned that Ingenuity has had 10 more flights ever since i last checked, now having reached its 31st flight and reaching the ancient-river delta.

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Ingenuity helicopter on Mars heads toward ancient river delta on 31st flight

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Ingenuity helicopter on Mars heads toward ancient river delta on 31st flight

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Source: Space.com
Author: Mike Wall

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Ingenuity helicopter on Mars heads toward ancient river delta on 31st flight

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The Tuesday (Sept. 6) flight covered 318 feet (97 meters) of Martian ground.

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The sequel to one of my favorite games of all time The Legend of Zelda: Breath of the Wild now has a subtitle and a proper release date, so of course I'd be interested in articles regarding it.

I learned that the sequel to Breath of the Wild is called The Legend of Zelda: Tears of the Kingdom, and is releasing May 12th 2023.

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'The Legend of Zelda: Tears of the Kingdom’ lands on Switch May 12th, 2023

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'The Legend of Zelda: Tears of the Kingdom’ lands on Switch May 12th, 2023

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Source: Engadget
Author: J. Conditt

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‘The Legend of Zelda: Tears of the Kingdom’ lands on Switch May 12th, 2023 | Engadget

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The sequel to The Legend of Zelda: Breath of the Wild is called Tears of the Kingdom and it’s due to hit Switch on May 12th, 2023..

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I'm planning to get the PSVR 2 when it releases at some point, to replace my current PSVR. Staying on top of its info is just the logical step.

I learned that the PSVR 2 is a pretty good upgrade from the original PSVR.

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PSVR 2: everything we know about specs, design and more

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PSVR 2: everything we know about specs, design and more

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Source: Creative Bloq
Author: Ian Dean

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More has emerged about what we can expect from Sony's hotly anticipated PSVR 2 headset for PlayStation 5 after a select group of developers had their chance to receive personal demos at the Game Developers Conference (GDC) in March. All signs suggest the PSVR 2 will be a powerful entry into the tech battlefield of VR headsets and could cell change our view of VR gaming, but what do we know so far?

In the guide below, we'll fill you in on everything we know so far about the Sony PSVR 2, from design to specs and a possible release date. This is based on what information's been released so far from Sony plus observations from anonymous developers that got their hands on the device at GDC.

In the meantime, if you're looking for a VR headset now, take a look at our picks of the best VR headsets currently available. You might also want to read up on what competition the PSVR 2 will face from the Oculus Quest 3 (Pro).

What is PSVR 2?

The PSVR 2 is the follow-up to Sony's successful PSVR headset, which introduced cheap, accessible VR to gaming on the PS4. It's a virtual reality headset that will be exclusive to the PlayStation 5, making use of the power of Sony's latest console. PS5 is the most successful next-gen console, and if Sony gets the PSVR right then VR gaming is likely to well and truly take off.

Making use of the new headset's tech and the PlayStation VR2 Sense controller's haptic feedback and adaptive triggers, Sony promises PSVR 2 will offer a heightened range of sensations. The company says it will offer a high-resolution display for each eye, faster refresh rates, a wider field of view, and improved tracking and input.

It certainly sounds impressive, and Sony has good form to back it up. The original PSVR sold more than five million copies, was low-cost, and came with a line-up of exclusive games. At a time when VR struggled on PC, Sony's cheap and accessible headset proved a success. The PSVR 2 is expected to follow that lead, so we expect it to be priced at the lower end and to come with exclusive Sony games.

PSVR 2 specs

Sony revealed the full specs for the PSVR headset at CES 2022 in January, including its weight, screens, audio and more. Since then, a select group of developers has been able to get hands-on with the device at GDC. These are the specs:

Display method: OLED

Panel resolution: 2000 x 2040 per eye

Panel refresh rate: 90Hz, 120Hz

Lens separation: Adjustable

Field of view: Approx. 110 degrees

Sensors: Motion Sensor: Six-axis motion sensing system (three-axis gyroscope, three-axis accelerometer)

Cameras: 4 cameras for headset and controller tracking, IR camera for eye tracking per eye

Feedback: Vibration on headset

Connection to PS5: USB Type-C

Audio input: Built-in microphone, Output: Stereo headphone jack

As we see, the specs are impressive but developers who got personal demonstrations at GDC have said that it's how this all combines to create an immersive experience is what really stands out.

One anonymous Truant Pixel dev wrote on Resetera : "Performance and immersion goes beyond resolution. The numbers certainly matter, but the whole is definitely greater than the sum." They also highlighted unique features such the vibration motor in the headset and ventilation and haptic feedbacking, adaptive triggers, and finger tracking on the controllers.

PSVR 2: design

The design revealed on the Playstation blog in February shows that the PSVR 2 riffs on the same flowing design lines of the PS5 itself, something we expected given that it's a PS5 exclusive. It sports a similar white and black dual-tone, smooth lines, rounded shapes, and elegant design.

The headset has a similar orb-like shape to the PS VR2 Sense controller, designed to represent the 360-degree view players feel when they enter virtual reality. Partly thanks to a smaller processor, it's a little slimmer and more balanced than the original PSVR headset. It is wired, but developers that have tried it say you really don't notice that once you're using it and that it won't interfere with play unless you decide to start spinning in circles.

Aside from looks, it's how PSVR 2's headset will feel and perform that will set it apart from other PC VR headsets. A haptic feedback motor similar to that found in PS5's DualSense controller will be inside the PSVR 2 headset. This means developers can use the haptics to simulate the surroundings directly to the player; image sensing rain landing on your head or the wind blowing across you face.

As well as enhancing the VR experience the use of haptics can also finally do away with motion sickness. This sick feeling you can experience in VR comes from the dissociation of the head and the body. Sudden acceleration in a game can cause dizziness but if it's matched with expected senses - i.e. winding hitting your face or vibrations of tarmac - your senses will be duped into believing it's real.

A more practical new feature is an easy to reach IPD adjustment wheel on the PS5 VR headset; this enables you to increase and decrease the distance between lenses to suit your head. On PSVR this is fiddly; on PSVR 2, it will be set on the side of the new headset.

PSVR 2: Controllers

The big difference between PS5 and Xbox Series X is the DualSense controller, this next-gen game pad is crammed with cutting edge tech that brings games to life. Sony is bringing the same level of tech and experience to its new, next-gen PlayStation VR2 Sense controller.

The ageing PS Move controllers (that launched in 2010 for PlayStation 3) are finally being shelved in favour of controllers that resemble Oculus 2's touch controllers to look at but feature similar tech to PS5's DualSense controller. The PSVR 2 controllers feature slim tube-like handles with a plastic orb around them, DualSense-like adaptive triggers allow for differing tensions when pulled, likewise haptic feedback will simulate materials and conditions against your digits.

The finger touch detection tech is where the PSVR2 Sense controller will show its VR muscle, it means a game can detect where your fingers are in relation to the buttons and enable finger and hand gestures to be used to perform actions.

All in, the PSVR 2's new Sense controller is an advanced piece of kit that will give developers new ways to enable us to experience VR - including simulating the sense of wind blowing over your hands and the headset.

Sony hasn't announced an official PSVR 2 release date, but it's hinted at a holiday 2022 release, which would make a PS5/PSVR 2 bundle one of this December's hottest Christmas gifts. It would also mean the PSVR 2 release comes two years into PS5's lifespan, which fits in with the release of PSVR on PS4. A recent report in Bloomberg revealed Apple screen manufacturer Japan Display Inc. pivoting to VR screen manufacture aligns with a late 2022 date.

The fact Sony hasn't announced a solid release date is likely due to Covid-19 and the supply chain problems that continue to dog PS5. If problems continue, there is a chance it will push the PSVR 2 release date back into 2023. All the same, we expect it to aim for a pre-Christmas release, if only in limited numbers. The headset its expected to come bundled with an exclusive game, Horizon Call of the Mountain, and the impressive PlayStation VR2 Sense controller.

How much will PSVR 2 cost?

Sony hasn't announced a price but we can look at its track record and the cost of similar VR headsets to gauge what it will cost.

You can pick up a current PSVR bundle for PS4 for £259 / $200. This is more than five years old and has been through many price offers. At launch, the original PSVR cost £399 / $499, which was met Sony's positioning of the headset as a new gaming platform rather than a PS4 accessory.

Considering Oculus Quest 2 sells for £299 / $299 and high-end PC VR headsets such as the Valve Vive that match the PSVR 2 specs cost over a £800 / $1,000 it's not hard to see Sony pitching its next-gen headset at around £349 / $399.

The strategy worked for PSVR, and Sony has a two-pronged approach: to support PS5 and to bring VR to a wider audience. A £349 / $399 price backed by exclusive games and perhaps a PS Plus collection of enhanced PSVR games, looks right.

PSVR 2 screens

PSVR 2 will feature two OLED screens, one for each eye. OLED displays far better colour representation and black levels than the LCD panels used in current VR headsets, such as the Oculus Quest 2. Boasting resolution of 2000 x 2040 pixels per eye for each OLED display, giving it a total resolution higher than 4K, the PSVR 2's screens will be unmatched at launch.

Just like the PS5, PSVR 2 will support HDR, which widens the colour palette ensuring games will look rich and vibrant (and match the performance of PS5). By supporting 90Hz and 120Hz modes we'd gauge Sony is giving developers a choice between performance and quality modes, just as you'd find in many PS5 games. It also suggests games for PSVR 2 will be varied in style, offering a mix of experiences and hardcore games, such as shooters running at 120Hz.

Taking into account the resolution and rough size of a VR headset's eye display we'd predict PSVR 2 will offer a pixel density of around or over 700 pixels per inch (PPI). This is around double the pixel-density of the original PSVR, which will offer a seamless visual experience guaranteeing you can't see the pixels on-screen.

Another new addition will ease motion sickness. PSVR 2's field of view (FoV) will be 110-degrees (PSVR's is 100-degrees), which means you'll see more of the VR world without moving your head. An easy solution to overcoming motion sickness is by 'coning' the field of view when moving, with a greater FoV to play with developers can show more of the world when this is being done.

(Image credit: Sony Interactive Entertainment)

Will PSVR 2 be wireless?

Nope. But don't despair as PSVR 2 will connect to PS5 using a single USB Type-C cable plugged into the front of the console. This is a massive improvement over the original PSVR's mass of HDMI cables, separate processor box, and power unit. Just one cable sounds like a dream. Developers who received personal demos at GDC say the wire doesn't interfere with play.

Will PSVR 2 have improved tracking?

Yes. PSVR 2 will have improved tracking, which is based on similar technology to that found on Oculus Quest 2. This is called inside-out tracking and uses four cameras set in the PSVR 2 headset that track your position in a room, and also aided by tracking in the PlayStation VR2 controllers.

The new PSVR 2 controllers feature a series of infra red LEDs that can be tracked by the cameras in the headset, and can feedback info to the SixAxis sensors inside the controllers and headset. Basically PSVR 2 is pinging data all around you and picking up info our where you are and what you're doing, ensuring gesture and motion in PSVR 2 games will become a staple of the hardware's gameplay design.

PSVR 2: Why eye-tracking matters

Games are known for focusing performance where it matters; for example there's not reason to waste band width rendering a section of a city you're not playing in. PSVR 2's eye-tracking tech takes this approach to incredible new levels. PSVR 2 will improve the graphics in the exact place your eyes are focused on. This is coupled with Foveated rendering in PSVR 2, which focuses detail on the cone of vision you are looking at whole down-scaling detail in the peripheral vision.

Using both eye-tracking and Foveated rendering is a huge advantage. It's tracking your eyes not your head movement, which means there will be no breakdown in image quality (as can be found in Oculus Quest, which only uses Foveated rendering). By upping the resolution of areas of a world you look at and reducing resolution in areas outside of your vision PSVR 2 could increase performance by over 60%.

It has a bigger impact, eye-tracking and Foveated rendering together can diminish, if not eradicate, motion sickness.

This is speculation, but Sony has form for trying to build a metaverse. On PS3 it launched PlayStation Home, a virtual 3D hub-world where players could mingle, chat, play simple games, show off their avatars, and showcases achievements earned in games. You had an apartment that could be decorated with free, bought or earned items. Public spaces were made for display, entertainment, advertising, and networking. When it closed PlayStation Home had 41 million members.

A trademark application, submitted in July 2021, suggests Sony might be considering bringing back PlayStation Home. Sony often registers trademarks simply to keep ownership of an IP or idea, but we can't help but speculate...

Meta is working on its centralised metaverse using Oculus as a platform/headset, Apple is rumoured to be developing something similar for its VR/AR headset, so it's not too far to see Sony relaunch PlayStation Home for PSVR 2; a place we can virtually meet up and play with Astro Bots while watching Spider-Man: Far From Home. Now, of Sony gets into NFTs to support a PSVR 2 metaverse, that would be huge.

PSVR 2: What games can you play?

(Image credit: Sony Interactive Entertainment)

Exclusive games are built into Sony's games business model. PSVR 2 will have Horizon: Call of the Mountain, developed by its resent studio acquisition Firesprite (with Horizon developer Guerrilla Games). The team at Firesprite created The Resistance, one of the best games on PSVR and has a history with Sony - its founders developed the iconic PlayStation racer WipEout. There's little known about the game other that seconds of gameplay shown at CES 2022, but expect a full AAA game starring a new character to the Horizon universe.

"Created for PlayStation VR2, this unique experience has been designed to push hardware technology, innovation, and gameplay. The stunning visuals and brand-new PS VR2 Sense controllers give a new meaning to being fully immersed into the world of Horizon," said Guerrilla Games' studio director Jan-Bart van Beek.

Horizon: Call of the Mountain is the only confirmed game for PSVR 2 but more will come. Rumours suggest Sony is pushing for games that can be played across PS5 and PSVR 2 in a similar way to Resident Evil 7 and Hitman 3 could be experience on PSVR and PS4. This would make sense, it ensures there's a reason to tether PSVR 2 to PS5 and reduces the investment from gamers who will get a full AAA PS5 game and PSVR 2 game for one price.

Will Sony still support the original PSVR?

Given PSVR has been a success for Sony, and indeed internally it beat expectations, we'd expect the original PSVR to still be supported in the same way PS4 and PS5 co-exist. PSVR is a PS4-exclusive headset, so it's only natural for Sony to continue releasing games on a platform as long as PS4 continues. But it does raise an interesting question over backwards compatibility...

Is PSVR 2 backwards compatible?

(Image credit: Sony Interactive Entertainment)

There's been no denial or confirmation of backwards compatibility but we'd expect you to be able to play old PSVR games in your new PSVR 2 headset. Sony has made a some great games for PSVR in the past, including Blood & Truth, Iron Man VR and Astro Bot Rescue Mission, and the idea it will drop these for its new headset makes little sense. We'd expect some conditions attached, for example you can play PSVR games on a PS5 but you'd ideally use a DualShock 4 rather than a DualSense controller.

Sony also has a track record, with PS4 games boosted to run better on PS5. It would be expected that PSVR games made for PS4 will get enhanced when running on PS5's next-gen PSVR 2. Likewise, Sony had great success at the launch of PS5 by offering games the PS5 PS Plus collection, a free game collection for PS Plus subscribers of PS4 titles that were boosted for PS5. Can we expect a PS Plus PSVR 2 collection this December? We think so.
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PSVR 2: everything we know about specs, design and more

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More has emerged about what we can expect from Sony's hotly anticipated PSVR 2 headset for PlayStation 5 after a select group of developers had their chance to receive personal demos at the Game Developers Conference (GDC) in March.

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Another exciting release for this year for me, is Splatoon 3. It just released today and I've yet to purchase it. The prior game- while fun, was a bit less of a sequel and more of an expansion upon the original game. Regardless, it's great to hear good things about this new entry, and the fact that it's becoming a more fresh experience.

That in mind, I learned that the lobby experience is much improved from Splatoon 2. The in game announcements showing off the stages for the period of that day is now able to be minimized. It was a forced cut scene before, but now it's much faster to get into the game without having to slowly click through dialogue that you don't feel like reading for the 70th time.

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Splatoon 3’s best new feature is an absolute game changer

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Splatoon 3’s best new feature is an absolute game changer

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Source: TechRadar
Author: Rhys Wood

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Splatoon 3’s best new feature is an absolute game changer

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Sonic is one of my favorite franchises ever- that's no secret, especially considering my recent attempts at auditioning to voice the character in a fan project. I've been a big fan for as long as I can remember, and Sonic Frontiers is my most anticipated release of this year.

That in mind, I learned that Sonic Frontiers will be releasing November 8, 2022.

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Sonic Frontiers finally has a release date.

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Sonic Frontiers finally has a release date.

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Source: TechRadar
Author: Callum Bains

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A release date for Sonic Frontiers has been revealed.

Announced during a Gamescom 2022 in a fresh trailer, the open-world Sonic game will release on November 8. The clip also showed off a few of the game's different biomes, including a Green Hill Zone-style area, a metal metropolis and a desert.

Although brief, the trailer hinted at the game's story, too, showing Sonic battling giant robots in an effort to save Amy and fend off a mysterious, floating figure.

Sonic Frontiers will be coming to PS5, PS4, Nintendo Switch, and PC. Watch the new trailer below.

As the first open-world Sonic game, Sonic Frontiers has set itself a high bar to reach for. Fans will be eager to see just how Sega translates the blue blur's frenetic platforming to an open, 3D world. Hopefully, it proves more successful than previous 3D sonic games, which have never quite been able to live up to the acclaim of the series' original titles.

This new trailer should alleviate some fans' concerns, though. The first Sonic Frontiers gameplay shown earlier this year was met largely with apprehension by players, who weren't won over by its artistic design, nor its somewhat linear segmentation The gameplay shown here, however, suggests the rest of the game will be more open.

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Sonic Frontiers finally has a release date

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A release date for Sonic Frontiers has been revealed. Announced during a Gamescom 2022 in a fresh trailer, the open-world Sonic game will release on November 8. The clip also showed off a few of the game's different biomes, including a Green Hill Zone-style area, a metal metropolis and a desert.

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I chose this since I needed to check the weather and it was the first site to show up.

I learned the weather for the next week, kinda.

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Source: The Weather Channel
Author: N/A

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Another article in relation to the ongoing turmoil going on in Ukraine.

I learned that despite the rising success that Ukraine are having against Russia with them starting to drive out forces, there are obviously still casualties present, both in the deaths of main Ukrainians, and in the release of Ukrainian prisoners and their trauma in the form of torture.

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Ukraine war: Accounts of Russian torture emerge in liberated areas

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Ukraine war: Accounts of Russian torture emerge in liberated areas

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Source: BBC News
Author: Oria Guerin

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In north-eastern Ukraine, a counter-offensive has seen the nation's forces recapture swathes of territory, and drive out Russian troops.

But in the newly-liberated areas, relief and sorrow are intertwined - as accounts emerge of torture and killings during the long months of Russian occupation.

Artem, who lives in the city of Balakliya in the Kharkiv region, told the BBC he was held by Russians for more than 40 days and was tortured with electric shocks.

Balakliya was liberated on 8 September after being occupied for more than six months. The epicentre of the brutality was the city's police station, which Russian forces used as their headquarters.

Artem said he could hear screams of pain and terror coming from other cells.

The occupiers made sure the cries could be heard, he said, by turning off the building's noisy ventilation system.

"They turned it off so everyone could hear how people scream when they are shocked with electricity," he told us. "They did this to some of the prisoners every other day... They even did this to the women".

And they did it to Artem, though in his case only once.

"They made me hold two wires," he said.

"There was an electric generator. The faster it went, the higher the voltage. They said, 'if you let it go, you are finished'. Then they started asking questions. They said I was lying, and they started spinning it even more and the voltage increased."

Artem told us he was detained because the Russians found a picture of his brother, a soldier, in uniform. Another man from Balakliya was held for 25 days because he had the Ukrainian flag, Artem said.

A school principal called Tatiana told us she was held in the police station for three days and also heard screams from other cells.

We visited the police station, and saw the Lord's Prayer scratched on the wall of one of the cramped cells, alongside markings to indicate how many days had passed.

Ukrainian police officers say as many as eight men were held in cells intended for two people. They say locals were scared to even pass the station when the Russians were in charge, in case they were grabbed by Russian soldiers.

In Balakliya's city centre, where the Ukrainian flag flies again, crowds gathered around a small truck carrying food supplies. Many in the queue were elderly and looked exhausted, but there were happy reunions too as friends embraced each other for the first time since the Russians were driven out.

Just a short walk away at the end of a lonely laneway, some of their victims lie hastily buried by their neighbours. A crude wooden cross marked the makeshift grave of a taxi driver called Petro Shepel. His passenger - whose identity is still unknown - lies next to him.

The stench of death filled the air as the police exhumed their remains, and zipped them into body bags.

The authorities say the two men were shot near a Russian checkpoint on the last day of the occupation.

Petro's mother, Valentyna, looked on as the bodies were exhumed, and she railed against the Russians who killed her only son.

"I want to ask Putin, why did he shoot and kill my son?" she cried.

"What for? Who asked him to come here with such threatening weapons? Not only did he kill our children, but he killed us, their mothers.

"These days I am a dead woman. And I want to address all mothers of the world: rebel against that assassin."

On the road to Balakliya, we saw military vehicles marked with the pro-war "Z" symbol - apparently abandoned by the Russians as they fled.

In a nearby village, we were shown the extensive damage to the school. Local authorities said this was one of the last acts of destruction before the Russians were driven out.

Standing in the ruins, the regional head of Kharkiv, Oleh Syniehubov, said the critical task now was to restore water and electricity supplies, but there are concerns the power lines could be mined.

Asked by the BBC if he thought the Russians could return he replied: "We are in war, there is always danger".

War in Ukraine: More coverage

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Ukraine war: Accounts of Russian torture emerge in liberated areas

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In north-eastern Ukraine, a counter-offensive has seen the nation's forces recapture swathes of territory, and drive out Russian troops. But in the newly-liberated areas, relief and sorrow are intertwined - as accounts emerge of torture and killings during the long months of Russian occupation.

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Like I said in the last one, I really like space. And this expedition is something I'm interested in. SO. That is why I chose it.

This article just came out 2 weeks ago, and an article on the same topic came out yesterday on GMA Network. So it's still very recent, and I've yet to see this till now. I learned that the Perseverance rover has managed to make oxygen 7 times on mars. That's not only great for this specific expedition, but great for the future of space explorations in general.

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NASA's Perseverance Mars rover has made oxygen 7 times in exploration milestone

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NASA's Perseverance Mars rover has made oxygen 7 times in exploration milestone

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Source: Space.com
Author: Stefanie Waldek

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(Image credit: NASA/JPL-Caltech)

After landing on the surface of Mars, NASA's Perseverance rover took its first breath. Or rather, one of its instruments did.

Led by the Massachusetts Institute of Technology (MIT), the Mars Oxygen In-Situ Resource Utilization Experiment (MOXIE) is a small instrument on the Perseverance rover that's designed to transform carbon dioxide, which comprises some 96% of the atmosphere on Mars, into breathable oxygen. Oxygen, of course, is crucial for a human mission to Mars. Since February 2021, the device has run seven times, each time producing about 0.2 ounces (6 grams) of oxygen per hour. That's on par with the abilities of small trees here on .

"This is the first demonstration of actually using resources on the surface of another planetary body, and transforming them chemically into something that would be useful for a human mission," MOXIE deputy principal investigator Jeffrey Hoffman, a professor of the practice in MIT's Department of Aeronautics and Astronautics and a former NASA astronaut, said in a statement. "It's historic in that sense."

Related: 12 amazing photos from the Perseverance rover's 1st year on Mars

MOXIE has now operated in a variety of conditions on , both day and night, through all four seasons. The researchers expect that a version of the instrument approximately 100 times larger than MOXIE could potentially create breathable oxygen for future astronauts who visit the Red Planet. If explorers can't make their own oxygen on Mars, supplies from Earth would take up valuable mass on a spacecraft.

Furthermore, MOXIE's products could also be used as an ingredient for rocket fuel - pretty crucial to ensuring the mission isn't one-way. A rocket would need 33 to 50 tons (30 to 45 metric tons) of liquid oxygen propellant in order to launch humans off Mars.

"We have learned a tremendous amount that will inform future systems at a larger scale," said Michael Hecht, principal investigator of the MOXIE mission at MIT's Haystack Observatory.

The team's was published Wednesday (Aug. 31) in the journal Science Advances.
Join our Space Forums to keep talking space on the latest missions, night sky and more! And if you have a news tip, correction or comment, let us know at: community@space.com.

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NASA's Perseverance Mars rover has made oxygen 7 times in exploration milestone

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(Image credit: NASA/JPL-Caltech) After landing on the surface of Mars, NASA's Perseverance rover took its first breath. Or rather, one of its instruments did. Led by the Massachusetts Institute of Technology (MIT), the Mars Oxygen In-Situ Resource Utilization Experiment (MOXIE) is a small instrument on the Perseverance rover that's designed to transform carbon dioxide, which comprises some 96% of the atmosphere on Mars , into breathable oxygen.

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With this article, I learned that young new stars have been discovered in the Tarantula Nebula.

I like space. Like, a lot. So, space stuff.

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NASA's James Webb Space Telescope captures thousands of never-before-seen young stars in the Tarantula Nebula

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NASA's James Webb Space Telescope captures thousands of never-before-seen young stars in the Tarantula Nebula

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Source: CBS News
Author: Natacha Larnaud

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NASA’s James Webb Space Telescope captures thousands of never-before-seen young stars in the Tarantula Nebula

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NASA’s James Webb Space Telescope has revealed more details about how star are formed in the Tarantula Nebula.

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Liberated Ukraine residents rejoice as Russian troops “running away” from key city of Kharkiv

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Liberated Ukraine residents rejoice as Russian troops “running away” from key city of Kharkiv

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Source: CBS News
Author N/A

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Liberated Ukraine residents rejoice as Russian troops “running away” from key city of Kharkiv

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Residents in liberated towns and villages across a huge swath of ground retaken by Ukraine’s forces crying tears of joy, but Russia has left devastation in its wake.

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I chose this article since the headline was eye-catching, and I've had a passive interest in the events going on in Ukraine. I checked the google news site, and this was one of the first articles to show up, and is as current as an hour ago (at the time of writing this.)

I learned that Ukraine are getting a win against Russia, driving them away from Kharkiv. Love to see it.