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I strongly believe that video games, and the violence portrayed in them, desensitizes younger minds and makes them more violent.

Before watching:
1.	What qualities do you like in a video game? 
I personally love life simulation games. Life simulation games allow you to be as creative as you want to be. Especially during quarantine where we were stuck inside for months, I was able to live vicariously through my video game. The Sims is a life simulation game that lets you do almost anything you can think of. I have been playing The Sims since I was in the second grade, which means I’ve been playing it for almost 15 years. The best qualities this game has that has been able to keep me hooked for so long is the abundance of possibilities as well as the fact that I would not consider it a violent game. There is no shooting, no killing other people, no mass murderers but it is still fun. I do not think a game needs to be full of killing and hurting other people to be fun. 
2.	What kind of violence do you think qualifies a video game as “violent”? 
The kind of violence that qualifies a video game as “violent” is killing, shooting, hitting, robbing people, bombing buildings. These aspects of a game are so violent, and I do not understand the appeal in them because they are scary. It is true that it’s just a game and it’s not real, but I still think it affects the way you think and act. Younger minds do not know much, they are still learning but if you instill in them right from the beginning of their journey that violence is acceptable in video games, they will think it is true in real life too and it might start with small aggressions but if it is not controlled and if their brain is wired a certain way, some people could get hurt. According to an article written by Science Daily, violent video games and gameplay is directly associated with aggressive behavior in children (Dartmouth College, 2018), a Dartmouth college study also proves that.
3.	Do you think violence on TV or movies affects you?
I think violence on TV shows and movies definitely affects me. If I am watching a show where one of the main characters gets brutally murdered by a kidnapper or something of the sorts it makes me think of what I would do in that situation. I feel like some type of shows can affect you in a good way because they teach you the outcome of what a bad, violent decision could be. In Grey’s Anatomy, there is an episode where someone commits a mass shooting in the hospital, and you get to see the thought process of the shooter and everyone involved during the whole shooting and the aftermath as well. These kinds of scenes affect me because it makes me think of how other people felt in real life when they had to go through this. 

After watching video:  
1.	Why are people worried about kids playing too many video games?

I think that parents are worried about kids playing too many video games because their brains are still growing which means they are still very impressionable, and they are getting influenced by the game they are playing. It would be better if a child had a restricted amount of video games time every week so that they understand that there are rules when it comes to video games. 
2.	What is the “amygdala” and what role does it play in the human brain? 
The role of the amygdala in the human brain is to make us feel emotions, more specifically fear. The amygdala responds to certain images our brain is presented with and will decided if you get scared or not, if you are affected by it or not. This plays a role when people are playing video games because your amygdala can get used to the violence and react less often. 
3.	Name three positive effects discussed in this article about playing lots of video games.
The video game industry is bringing in 21.53 billion U.S dollars, according to the article. Another positive aspect of video games explained by an advocate is that video games may be used as an outlet rather than doing it in real life. People let out their anger in video games and that might be reducing crime. Playing lots of video games also helps children realize that not everything is real and that there is a difference between the things you are allowed to do in real life and the things you are not allowed to do. Video games that are violent are supposed to portray actions that should not be done in real life, if a child is being taught from the beginning that their actions have consequences and video games are not real then they should be safe.

•	in your discussion analyze and discuss the significance in video revenue from 1996 onward. What do these figures tell us? Is there an increase in figures and crime? What is the drawing feature to these games?

When looking at the 1996 figure, I see that there is an increase in video games purchases and decrease in crime. As the years went by and more people started buying video games, violent crime rates have gone down and made people realize that they can use video games as an outlet. 

•	Do you feel the rating system works? Should the rating system be updated?
I think the rating system works and it has to be put in place with a law. The rating system alone cannot work. There has to be someone enforcing it. If a video game is rated T for Teen then it should only be sold to teens and upwards, etc. I do not think it should be updated because that might be confusing to some people since it has been around for so long. 
•	Is there any truth that the Sandy Hook shooter was acting out a fantasy of a video game?
I think that there had to be a lot more that happened in his head than just a fantasy of a video game but I believe that the video game had an effect on him and that it definitely helped desensitize him and encourage him to commit the crime.
•	Why is violence a part of our pop culture today? Explain
Violence is a part of our pop culture today because we have gotten so used to it and because it brings money. I think that people are interested in watching other people play violent video games on YouTube or other live streaming devices and they want to play video games that are violent because other people are also playing. People like to follow what others do. 



Dartmouth College. (2018, October 1). Children's violent video game play associated with increased physical aggressive behavior. ScienceDaily. Retrieved November 15, 2020 from www.sciencedaily.com/releases/2018/10/181001154033.htm

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I strongly believe that video games, and the violence portrayed in them, desensitizes younger minds and makes them more violent.

Before watching:

1. What qualities do you like in a video game?

I personally love life simulation games. Life simulation games allow you to be as creative as you want to be. Especially during quarantine where we were stuck inside for months, I was able to live vicariously through my video game. The Sims is a life simulation game that lets you do almost anything you can think of. I have been playing The Sims since I was in the second grade, which means I’ve been playing it for almost 15 years. The best qualities this game has that has been able to keep me hooked for so long is the abundance of possibilities as well as the fact that I would not consider it a violent game. There is no shooting, no killing other people, no mass murderers but it is still fun. I do not think a game needs to be full of killing and hurting other people to be fun.

1. What kind of violence do you think qualifies a video game as “violent”?

The kind of violence that qualifies a video game as “violent” is killing, shooting, hitting, robbing people, bombing buildings. These aspects of a game are so violent, and I do not understand the appeal in them because they are scary. It is true that it’s just a game and it’s not real, but I still think it affects the way you think and act. Younger minds do not know much, they are still learning but if you instill in them right from the beginning of their journey that violence is acceptable in video games, they will think it is true in real life too and it might start with small aggressions but if it is not controlled and if their brain is wired a certain way, some people could get hurt. According to an article written by Science Daily, violent video games and gameplay is directly associated with aggressive behavior in children (Dartmouth College, 2018), a Dartmouth college study also proves that.

1. Do you think violence on TV or movies affects you?

I think violence on TV shows and movies definitely affects me. If I am watching a show where one of the main characters gets brutally murdered by a kidnapper or something of the sorts it makes me think of what I would do in that situation. I feel like some type of shows can affect you in a good way because they teach you the outcome of what a bad, violent decision could be. In Grey’s Anatomy, there is an episode where someone commits a mass shooting in the hospital, and you get to see the thought process of the shooter and everyone involved during the whole shooting and the aftermath as well. These kinds of scenes affect me because it makes me think of how other people felt in real life when they had to go through this.

After watching video:

1. Why are people worried about kids playing too many video games?

I think that parents are worried about kids playing too many video games because their brains are still growing which means they are still very impressionable, and they are getting influenced by the game they are playing. It would be better if a child had a restricted amount of video games time every week so that they understand that there are rules when it comes to video games.

1. What is the “amygdala” and what role does it play in the human brain?

The role of the amygdala in the human brain is to make us feel emotions, more specifically fear. The amygdala responds to certain images our brain is presented with and will decided if you get scared or not, if you are affected by it or not. This plays a role when people are playing video games because your amygdala can get used to the violence and react less often.

1. Name three positive effects discussed in this article about playing lots of video games.

The video game industry is bringing in 21.53 billion U.S dollars, according to the article. Another positive aspect of video games explained by an advocate is that video games may be used as an outlet rather than doing it in real life. People let out their anger in video games and that might be reducing crime. Playing lots of video games also helps children realize that not everything is real and that there is a difference between the things you are allowed to do in real life and the things you are not allowed to do. Video games that are violent are supposed to portray actions that should not be done in real life, if a child is being taught from the beginning that their actions have consequences and video games are not real then they should be safe.

in your discussion analyze and discuss the significance in video revenue from 1996 onward. What do these figures tell us? Is there an increase in figures and crime? What is the drawing feature to these games?

When looking at the 1996 figure, I see that there is an increase in video games purchases and decrease in crime. As the years went by and more people started buying video games, violent crime rates have gone down and made people realize that they can use video games as an outlet.

Do you feel the rating system works? Should the rating system be updated?

I think the rating system works and it has to be put in place with a law. The rating system alone cannot work. There has to be someone enforcing it. If a video game is rated T for Teen then it should only be sold to teens and upwards, etc. I do not think it should be updated because that might be confusing to some people since it has been around for so long.

Is there any truth that the Sandy Hook shooter was acting out a fantasy of a video game?

I think that there had to be a lot more that happened in his head than just a fantasy of a video game but I believe that the video game had an effect on him and that it definitely helped desensitize him and encourage him to commit the crime.

Why is violence a part of our pop culture today? Explain

Violence is a part of our pop culture today because we have gotten so used to it and because it brings money. I think that people are interested in watching other people play violent video games on YouTube or other live streaming devices and they want to play video games that are violent because other people are also playing. People like to follow what others do.

Dartmouth College. (2018, October 1). Children's violent video game play associated with increased physical aggressive behavior. ScienceDaily. Retrieved November 15, 2020 from www.sciencedaily.com/releases/2018/10/181001154033.htm

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What qualities do you like in a video game?
I like to play the adventures games with competition, game with shooting in which we can make strategy and play. For example: PUBG, Clash of clans and COD.

What kind of violence do you think qualify in a video game as violence?
Shooting games and fighting games consider as violence because we have to kill other people in the game. For example: Tekken, Fortnite etc.

Do you think violence on TV or movies affected you?
Certainly, the violence on the movies affect the thinking of people. Because youth get inspire from the ideas in the movies and TV. They got ideas to settle the crimes from there. In our this week session, we read about deer hunter and incident regrading finding many dead bodies while its airing on television. This is the perfect example that how we can affected from Violence on TV and movies.

Why are people worried about kids playing too much video games?
We can see that the parent worries for kids regarding their intentions and possession towards the video games. They think that the kids will spoil their education because of video games and nowadays many kids commit suicide because of the restriction on them regarding playing video games.

What is the “amygdala” and what role does it play in the human brain?
Amygdala is the brain structure responsible for many actions associated with fear. It controls the emotions.

Bailey, Regina. (2020, August 28). Amygdala's Location and Function. Retrieved from https://www.thoughtco.com/amygdala-anatomy-373211

Name three positive effects discussed in this article about playing lots of video games.
I read the complete article but there is  nothing mentioned regarding positive effects of playing video games, they just mentioned the history and con of playing video game. If we talk about the positive effects it makes our mind sharp and we should play games after study because it gives relaxation as well.

In your discussion analyze and discuss the significance in video revenue from 1996 onward. What do these figures tell us? Is there an increase in figures and crime? What is the drawing feature to these games?
We can see there is lot of increment in videos revenue since 1996. Because if talk about Hollywood movies, Bollywood movies and reality shows then the action part is always in demand from public. They love to watch violence in the movies. But we can't say that the movies or games affect the crimes rate.

Do you feel the rating system works? Should the rating system be updated?
Definitely the rating system works because there are lot of games which we should not allow kids to play because of the content in the game. Countries like Australia has some strict restriction regarding selling video games to the kids. I don't think so that the rating system should be updates because it's working fine. Yes, at some places they have to strict the rules regarding privacy but still it is pretty good.

Is there any truth that the Sandy Hook shooter was acting out a fantasy of a video game?
No, there is no evidence related to the Sandy hook shooter. We can read that he destroyed his computer hardware before leaving the house after killing his mother. We can say that in that hard drive we can find the evidence regarding his actions but we can't take decision that he was acting out a fantasy of a video game.

https://www.britannica.com/event/Newtown-shootings-of-2012

Why is violence a part of our pop culture today? Explain
Violence is playing major role in the pop culture for now. Because everyone know that the youth like to see the content related to violence so that we can see the violence in the pop culture as well.

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There are many useful qualities in video gaming. Personally, my favourite quality is the fact and the essence that a video game can make some individuals escape reality. Therefore, some individuals might turn to video gaming as a way out, or a release of stress and tension; simply a way to escape whatever that individual is feeling. Video games are proven and prone to be very violent and create and constitute violence and acts in the games. Take “Call of Duty” for example, you are literally taking a gun and shooting people. There are blood and graphic contents utilized throughout the whole game. Simple things such as weaponry, graphic content containing blood, swearing, etc. can all alter an adolescence mind (who are usually the ones playing the video games). Personally, I believe that violence in the media does not affect me, but it has impact on myself and well-being. By watching, movies and TV shows that correlate and connect to violence does make me have feelings towards people that are living through these violent acts. It opens the doors, in a new way and light for me to see that violence is on our globe and society - it is important to recognize it and learn from it.

As stated in the article, video games and violence can have vicious way of altering ones mind. An American psychologist Dr Phil has presented and laid out that watching violence increases violent and aggressive behaviours. I believe that is the meaning to why people are worried about children playing too much video games. Amydgala is a collection of cells near the brain (a part of the brain) that drives the so-called fight or flight response. While it is often associated with the boys fear and stress response, it always a play a major role in memory (Sukel, 2020). As a result, studies have indicated that the violence displayed in video games can have a positive effect on kindness, civic engagement and “prosocial” behaviours. Another positive outcome from video gaming is, they gain a sense of problem solving that is indicated in the study. They can take such information and acts from video games, and it can expand and create a more abrupt kind of thinking and solution to the problem or whatever might be occurring. Lastly, it can help that individual lead and create a more creative life; by thinking creatively and understanding concepts from a different view and point. As a result, there are some negative and some positive when it comes to video games and the acts it may place on an individual. Although there are some negative, there are many positive outcomes as well.

References:

Sukel, K. (2019, July 28). Beyond Emotion: Understanding the Amygdala's Role in Memory. Retrieved November 16, 2020, from https://www.dana.org/article/beyond-emotion-understanding-the-amygdalas-role-in-memory/

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Violence and Gaming - Harkunwar Sachdeva

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Violence and Gaming - Harkunwar Sachdeva

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Before watching:

1.       The qualities I like about video games are good visuals, quality gameplay, solid level of design, and a great community of players.

2.       The games that include aspects such as killing and assaulting others I consider to be “violent”.

3.       I do not think that violence on TV or movies affects me as growing up my parents taught me not to hurt others as it isn’t right.

After watching:

1.       People are worried because they believe that violence in video games are directly related to kids acting aggressively.

2.       The amygdala is an almond-shaped structure in the brain. Your amygdalae are essential to your ability to feel certain emotions and to perceive them in other people. (McGill)

3.       There were no positive effects mentioned in the article but upon research American Psychological Association says playing strategic video games helps kids with problem solving, their creativity is enhanced and promotes relaxation. (APA)

As the video games revenue has gone up from 1996, the chart suggest that violence and video games are inversely correlated meaning as the revenue of video games went up, the number of violent crime offences went down. These figure suggest that only video games cannot be blamed for violence, there might be other factors at play.

I personally feel that rating system does not work as a lot retailers do not care about the rating and will still sell the games with out checking id. When I was in Grade 9 and 10, I would skip my morning class just to go to Future Shop that was 15 minute walk away from my school to pick up the new Call of Duty or Assassin Creed games as they did not check ID. I think we should not have any rating system, and if kids are under the age 15 or 16 then only their parents should be able to buy games for them as this way, they know what their kids are playing.

I do not think that there is any truth to Adam Lanza was acting out a fantasy of a video game. Apparently, Adam was bullied and beaten growing up so it could be just a case of a hurt individual, hurting other people.

I think reason why violence is part of our pop culture today is because we as society have become too desensitized to violence and we deem it normal. This desensitization can be contributed to things such as movie franchises such as The Saw, rise of Drill music in rap where killing opposition gang members is glorified, and rise of mass shootings.

Reference List

(n.d.). Retrieved from https://thebrain.mcgill.ca

Video Games Play May Provide Learning, Health, Social Benefits. (n.d.). Retrieved from https://www.apa.org

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Violence and Video Games- Sujay Rambajue

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Violence and Video Games- Sujay Rambajue

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I do believe that violent games increase violent behaviours between people. Videos games is a huge factor of entertainment, and just like movies or tv shows, people can become attached and forget what reality is. In addition, I believe that there are more factors such as mental health and PTSD, that contribute to the reality that is hindered from many, which causes violent behaviour.

Before Watching:

1. What qualities do you like in a video game?
The qualities that I like in a video game is the creativity aspect of the game. I love games such as Mario Kart or Little Big Planet, that create a magical atmosphere and transforms you into a fantasy world when playing. In addition, I like games that allow you to use your creativity, such as Sims or Minecraft.

2. What kind of violence do you think qualifies a video game as “violent”?
I believe that games that endorse shooting or extreme physical altercations should qualify as “violent”. For example, games like Call of Duty are considered “violent” because of the use of guns and the objective of shooting people to win. In addition, games like WWE or Mortal Kombat that glorify blood and violence.

3. Do you think violence on TV or movies affects you?
Personally, for me, violence on TV or movies does not affect me. Ever since I was a kid, I have learned that violence is not good. My parents raised me with strong ethics and values. Furthermore, I was taught the difference between fantasy and reality before I was exposed to entertainment that had violence. I believe that violence in TV or movies may affect someone, if they do not have a clear understanding of reality.

After Watching:

1. Why are people worried about kids playing too many video games?
People are worried about their kids playing too many video games because they are becoming attached and obsessed over the behaviours/objectives that are portrayed in the games. As mentioned in the lecture, we model what we see. If kids are growing up seeing that violence is the answer when we do not like someone, that is how they will behave in similar situations. Furthermore, parents are worried that their kids will become absorbed in the actions of the game and replicate those behaviours in real life.

2. What is the “amygdala” and what role does it play in the human brain?
Based of the definition from Britannica, the “amygdala” is “the region of the brain primarily associated with emotional processes” ("amygdala | Definition, Function, Location, & Facts", 2020). The amygdala helps mediate many aspects of emotion and memory.

3. Name three positive effects discussed in this article about playing lots of video games.
• Violent video games allow players to release their stress/anger, also known as “catharsis” in the game, leading to less real-world aggression. In the article it states that video games serve as a substitute to the stress and angry feelings that may be inflicted.
• Violent video games provide opportunities for children to explore virtually the consequences of violent actions and to develop their moral compasses. According to the article, video games that show violent actions allow children to reflect on the actions showed and make them learn ethical judgement.
• Video games can help kids who struggle with mental health, abuse and health issues, escape the harsh reality and explore a fantasy world that may take their mind off the problems.

In your discussion analyze and discuss the significance in video revenue from 1996 onward. What do these figures tell us? Is there an increase in figures and crime? What is the drawing feature to these games?
The huge increase in video revenue tells us that video game corporations are becoming better at selling their product and increasing their audience from 1996 to present day. According to the data in the lecture, there is an increase in shootings from 2014 to 2019. Majority of violent games are games that involve guns and shooting. This data correlates to the actions that are being portrayed in most violent games.

Do you feel the rating system works? Should the rating system be updated?
I do not believe that the rating system works. When access to video games were limited, the system worked. In today’s day and age, people have access to everything at their fingertips, so many are playing games that they are not supposed to be playing. I believe that the rating system should be update because the readily accessibility that many have. Furthermore, the rating system should be updated with the huge increase of violence and shooting, with games such as Fortnite and Call of Duty.

Is there any truth that the Sandy Hook shooter was acting out a fantasy of a video game?
In regard to the terrible Sandy Hook killing, there was no solid proof that Adam Lanza was acting out a fantasy of a video game. However, according to the lecture, Lanza was an avid gamer, which could have contributed to his actions. Furthermore, the shooter killed 27 people in total, which is very similar to the mass killings that are done in games such as Fortnite or Call of Duty. One can perceive that Lanza’s actions replicate what is done in violent video games.

Why is violence a part of our pop culture today? Explain
Violence is a part of pop culture today because of the systemic and intergenerational behaviours that have been passed down from generation. Violence has been taught in many ways throughout history, which has caused our culture today to desensitize ourselves from it. Furthermore, in society we are surrounded by many forms of media that endorse violent behaviours. For example, there are movies that make violence look cool such as “Fight Club”. The gore and physical violence is glorified, which endorses the thought of violence. In addition, violence has been proved to be profitable which is why companies will always promote it, which ultimately leads to society being surrounded by violence.

References:
amygdala | Definition, Function, Location, & Facts. (2020). Retrieved 16 November 2020, from https://www.britannica.com/science/amygdala

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I believe that there is no relationship between playing video games and violent behaviours.

Before watching:

1. What qualities do you like in a video game?

I personally enjoy playing competitive tactical multiplayer first person shooter games such as valorant. With me being really competitive it’s really fun beating people by outplaying them and out aiming them. It’s also cool meeting new people around the world from different lifestyles/ cultures and making new friends.

1. What kind of violence do you think qualifies a video game as “violent”?

I consider games that have excessive gore and killing such as mortal kombat qualify as violent. The finishers especially, where they tell you to press a button to finish off the opponent in a gruesome way depending on the character.

1. Do you think violence on TV or movies affects you?

No, I don’t think violence through the media affects me. I think of video games as a form of entertainment and I do not take it seriously enough to the point where it impacts my personal life. I also believe that

After watching video:

1. Why are people worried about kids playing too many video games?

People are worried about kids playing video games for a couple of reasons including young age and desensitization. Since the kids are young their brain is still developing and they are more likely to be affected by things such as violent games. Secondly, playing gorey games desensitizes them to real world violence and makes them think that violence is something normal.

1. What is the “amygdala” and what role does it play in the human brain?

According to https://www.britannica.com/science/amygdala The amygdala comprises a group of nuclei, or clusters of neurons. The amygdala is an almondlike shaped structure of the brain primarily associated with emotional processes. (Salzman, 2019)

1. Name three positive effects discussed in this article about playing lots of video games.

There are no positive effects mentioned in the article; it is mostly biased towards the cons of video games. But some positives that are not listed include improved hand eye coordination, improved problem solving skills/ improved creativity and an avenue to let out some steam and relax.

In your discussion analyze and discuss the significance in video revenue from 1996 onward. What do these figures tell us? Is there an increase in figures and crime? What is the drawing feature to these games?

The increase in revenue suggests that the video game company producers started becoming better at marketing their product and increasing their audience over the years. In the chart it shows that the rate of violent crime offences surprisingly decreased. This supports my idea that there are other factors that come into play besides playing violent games. This includes things such as social status, mental health, financial status, etc.

Do you feel the rating system works? Should the rating system be updated?

I feel like the rating system works to an extent, since after buying the game you have no idea of who has access to the game assuming it’s M or R rated. For example when I was a kid I would just tell my dad or uncle to buy me my COD games for me since I was unable to at that age. Yes, I do think the rating system should be updated where they have age verification when trying to login to the game, but even then I feel like kids would just use their parents or relatives ID.

Is there any truth that the Sandy Hook shooter was acting out a fantasy of a video game?

I do think that there is some degree of truth that the sandy hook shooter was acting out of a video game fantasy, but I don’t think you can blame video games based off of actions of a clearly mentally troubled individual.

Why is violence a part of our pop culture today? Explain

I believe the reason why violence in video games and in the media is prevalent in today's culture is because they created an audience over the years. Since it's become a multi billion dollar industry I don’t think it's going to stop anytime soon, instead I think it's only going to increase.

“History of Video Games - ProCon.org.” Video Games, 19 June 2020, videogames.procon.org/history-of-violent-video-games/.

“Amygdala.” Encyclopædia Britannica, Encyclopædia Britannica, Inc., www.britannica.com/science/amygdala.

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me three positive effects discussed in this article about playing lots of video games.

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I strongly believe that violence in video games could play a strong role in desensitization the viewer of graphic imagery and representations

Before watching

1. What qualities do you like in a video game?

I like multiplayer and strategy games the most I feel like the interactive component in multiplayer games creates an enjoyable experience while utilizing practical skills like hand eye coordination.

2. What kind of violence do you think qualifies a video game as “violent”?

I believe games that contains uses of weapons, combat & homicidal themes all fit the criteria of violent video games. Games with violence can influence or belittle traumatic events and should be monitored and acknowledge.

3. Do you think violence on TV or movies affects you?

Yes, I believe Violence on TV/movies have affected me to some extent. There has been too many scenarios in movies where i would see the tragic events but critique it on it's realistic aspects. I believe if I haven't been exposed to violence in games i would not understand or comprehend the reality around me/ the gruesome events that occur daily. I think it is good to know the environment around you and understand that it does not reap positive outcomes and that it can hurt people. On the other hand, Movies that belittle violence and the extremities of weapons can also affect the way you see the weapon in real life. for example a lot of movies make it look like guns are so easy to utilize but don't really portray the intensity/weight and skill required to use it.

After watching video:

1. Why are people worried about kids playing too many video games?                                        I believe parents are worried due to the desensitization it can inflict on the child. Some are far too young to be exposed to such violence and will may end up taking real-life violent related  scenarios for granted

2. What is the “amygdala” and what role does it play in the human brain?

The Amygdala is a reference to the "personal emotional response that is immediate, overwhelming, and out of measure with the actual stimulus because it has triggered a much more significant emotional threat." This relates to the topic because violent video games which are addicting can induce and impact areas of the brain and invoke emotions such as aggression and hostility.

1. Name three positive effects discussed in this article about playing lots of video games.

- Can be used as a non-violent outlet for frustration
- Help teach young children there's fact or fiction (the difference between reality and virtual content)
- can help develop moral compasses and allow children to reflect on behavior.

The video game industry is worth 21.53 billion dollars while crime rate has increased from 1996. it can be considered that video games have an impact on our mentality towards violent behavior.

In regards to the saddening Sandy Hook homicide, Their is no proof Lanza acted out based on the fantasy game he was playing. though I would believe he was influenced by games like this due to him being an avid gamer.

I do believe the rating system works but it is not enforced by the parents. I believe parents need to monitor their children more on what they are playing and not be lenient to the restrictions the game warns about.

Violence is part of our pop culture today because it will always have relevance in our society. War, crime and violent acts will always be at the front door due to human nature and the social aspects of life. I feel like it is something that can be largely mitigated but not demolished unfortunately.

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Before watching

What qualities do you like in a video game?

I enjoy the way video games can make you think and be creative. when I was younger I would spend days and nights on a game called Minecraft. all you do in that game is create and survive mobs of fictional evil. another thing is how games can bring people together very easily. I have made so many online friends through video games that I speak to on daily basis.

What kind of violence do you think qualifies a video game as “violent”?

I believe games that make you go and kill fictional humans is definitely something that qualifies as violence. maybe it is just because of desensitization but killing demon spawns or zombies in my head is less violent for soul purpose that these things aren't real. humans in the game are obviously mot real, but it is still trying to stimulate a real human.

Do you think violence on TV or movies affects you?

I do not think it does to me at this point because I am older and already set in my values and habits. I do although believe that at a younger age tv and movies have a very large effect on them. My parents always restricted the things I could watch and play when I was younger and I think that was a very good thing to do.

After watching

Why are people worried about kids playing too many video games?

The reason why is definitely because of the correlations that people are making when it comes to video games and aggression. my stance on it is I don't think it's true. I do think that if at a young age if there is constant exposure to violent video games there could be tendencies of violence, yes but I could say that about anything that you spend constant time on. If the kid loves watching violent movies the outcome would be the same. I do not believe there is enough concrete evidence to directly to video games to aggression.

What is the “amygdala” and what role does it play in the human brain?

The amygdala is a part of your brain found in the temporal lobe. It is in charge of the emotional temperament of humans and behavior. It's also a key player in the processing of fear in our minds.

Neurosci. “Know Your Brain: Amygdala.” Neuroscientifically Challenged, , 24 June 2014, www.neuroscientificallychallenged.com/blog/know-your-brain-amygdala.

Name three positive effects discussed in this article about playing lots of video games.

People in the article claim that video games can be a good outlet for violence and that I can reduce the amount of aggression that a person might have at that time. another thing is that the fact the kids have been buying and playing more video games has decreased murders by juveniles and violent crimes. video games can also affect civic engagement and kindness. games that force people to play together make kids better when it comes to social interaction because of the fact that in the game teamwork is needed to win.

“History of Video Games - ProCon.org.” Video Games, 19 June 2020, videogames.procon.org/history-of-violent-video-games/.

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To answer the questions before watching, I personally prefer sports, or racing based video games and I think that any form of unnecessary aggression is what makes a game violent, many games use unnecessary or extreme violence for humour. I believe the effect that seeing violence in games and media has is it normalizes it, and desensitizes you to it, but I do not think that seeing it would make you want to be violent.

Many people may be worried about  kids playing video games because of the stigmas that society has attached to gaming. Playing video games is seen by many as a waste of time, a lazy hobby, and as we know, gaming has a taboo association with violence, and association with school shootings.
There has been more negative media coverage based around the negatives, or extremely violent situations "related" to gaming. As opposed to positive media projection of the rise of professional gaming, and the ability for teens to make money, or recieve scholarships, in relation to gaming.
"The amygdala is a collection of cells near the base of the brain. There are two, one in each hemisphere or side of the brain. This is where emotions are given meaning, remembered, and attached to associations and responses to them (emotional memories). It is part of your brains Limbic system, and a key part in processing strong emotions."

Retrieved from Healthline.com 2020-11-15
Amygdala Hijack: When emotion takes over.
Nancy Moyer, MD. April 22nd, 2019.

One positive effect that video games has had is the creation of a $21B dollar industry, although that number is for the USA alone. The market is large in Canada as well as Europe and China, with violent games being some of the most popular in north america.
Another positive is the ESRB rating system, created sept 1st, 1994. The system has ratings from early childhood to adults only. The system does work and is effective if the buyer(parents) pay attention to it, but many kids ask for games and the rating is an afterthought for parents, or they don't know what it means if they aren't familiar with gaming themselves.
I do believe the system should be evaluated and possibly updated with the rise of cartoonized gore, and cartoonified violence.
Another positive from this article is in relation to the ESRB rating. in regards to the rating system, it is stated that 94% of the games tested have been rated T or lower. Which is a positive because it shows how many options there are for games that, presumably, have positive affiliations.

In relation to the tragic Sandy Hook shooting, there is no solid evidence connecting the shooters motivation and violent video games. There was speculation after the incident, but was never proven.

Violence is a common part of pop culture today because of a mix of societies desensitization to violence, increased exposure to "casual violence" in media and the romanticization of violence in hollywood. Violence filled media has been popular in hollywood because it is profitable.

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Is there any truth that the Sandy Hook shooter was acting out a fantasy of a video game?

I believe that violence in video games does not desensitize young minds.
Before watching the video

1. What qualities do you like in a video game? I personally love any type of game. As long as it is fun then it is enjoyable.

2. What kind of violence do you think qualifies a video game as “violent”? I believe the kind of violence that qualifies a video game as "violent" is when you are forced to do a violent act in said video game.

3. Do you think violence on TV or movies affects you? Violence on TV and/or movies does not affect me. I can watch TV and understand that what happens that is considered violent, is not acceptable. When I watch a violent movie or something violent on tv, I don't think to act that way in public. I believe being able to control your brain to understand the rights and the wrongs can help you in so many ways.

After watching

1. Why are people worried about kids playing too many video games? When I was young, I used to play a lot of video games (I still do a play lot now), my parents would always tell me that playing too many video games "rots your brain" which I'm sure many have heard. I think why some people are worried about kids playing too many video games is because they are afraid that they will get hooked and forget all the things they learned either in school or at home. They are afraid kids will forget how to act at home and afraid that they will start building up anger issues because of it.

2. What is the “amygdala” and what role does it play in the human brain? The Amygdala is the integrative center for emotions. The role that it plays in the human brain is that it triggers emotional behavior, and motivation.

3. Name three positive effects discussed in this article about playing lots of video games.

1. Do you feel the rating system works? Should the rating system be updated? I personally believe that the rating system works for the most part. I would say its pretty accurate. Do i feel it should be updated? For some game titles, i would say it could be updated a little. In an article I read "According to the lead researcher, Professor Russell Laczniak when parents adhere to the ratings system the net effect is that the behavior of children is modified in that by playing fewer violent video games children are less likely to act out or misbehave."
2.  Why is violence a part of our pop culture today? Explain. I believe the reason is why violence is part of our pop culture is because so many people go through different emotions and daily problems that no one can see on the outside, that it create violence and makes certain people's brain think differently and resort to violence.
3. Is there any truth that the Sandy Hook shooter was acting out a fantasy of a video game? I don't think that he was acting out a fantasy of a video game. In the article that I read, "he had an obsession with previous mass shootings and spree killings, including the 1999 Columbine High School shooting." So the answer to the question is no, i don't think there is any proof that the shooter was acting out a fantasy of a video game.

Citations
http://www.digitaljournal.com/tech-and-science/technology/evidence-that-video-game-ratings-really-work/article/486872#ixzz6duwv6Agn

https://www.bbc.com/news/world-us-canada-41749336

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Before watching:

1.      What qualities do you like in a video game?

The qualities I like in a video game are: challenges, problem solving, an immersive experience, good graphics, and selection. An example of this would-be NHL which I play on my Xbox. It has great graphics, an immersive experience when you are playing you feel like you are in or at the game, problem solving as you have to create the right line up and have the right skills to win, and selection as there are different mode one can select, as well one can select different players.

1. What kind of violence do you think qualifies a video game as “violent”?

The kind of violence that I believe qualifies a video game as violent are shooting games, Games with weapons of any kind, and games where the objective is to kill the enemy. For example, Call of Duty, Grand Theft Auto, Assassins Creed, Halo, and ETC.

1. Do you think violence on TV or movies affects you?

Yes, I believe violence on TV and in movies affects me. However, I believe violence on TV and in movies can affect people differently. I also believe violence in curtain scenarios can affect people more than other scenarios. For example, violence reported in a news report may affect some more than violence seen in a movie because the news report violence has real implications whereas the violence in a movie does not. That being said I believe all violence affects people just not necessarily to the same extent.

After watching video:

1. Why are people worried about kids playing too many video games?

People are worried about kids playing to many video games because video games can have influence on people, also playing too many video games takes away from other responsibilities kids may have. Examples a kid might see something in a video game an attempt to try it in real life and or a kid may play video games so much that they don’t complete their chores or homework.

1. What is the “amygdala” and what role does it play in the human brain?

The amygdala is the emotional memory storage and the role it plays in the brain is to store emotional memories. There are two amygdalae’s in the human brain one at the base of each side of the brain. The amygdala is made up of a cluster of cells. The amygdala is the part of the brain that operates a human fight or flight response.

APA Citation

Moyer, N. (n.d.). Amygdala hijack: What it is, why it happens & how to make it stop. Healthline. https://www.healthline.com/health/stress/amygdala-hijack#overview

1. Name three positive effects discussed in this article about playing lots of video games.

Three positive affects discussed in this article about playing lots of video games are: problem solving, release of anger or built-up aggression, allows exploration and immersive learning.

In your discussion analyze and discuss the significance in video revenue from 1996 onward. What do these figures tell us? Is there an increase in figures and crime? What is the drawing feature to these games?

From 1996 onward video revenue increased and continues to increase. The figures tell us that violence in the video industry is a seller. There is an increase in figures however there is not an increase in crime as a result. The drawing features to these games from a cooperate perspective is money and continued interest. If there was no money being made and not interest, we wouldn’t see the features we currently do in video games. From a consumer perspective the drawing features to these games is entertainment, immersive experience, graphics, and more.

Do you feel the rating system works? Should the rating system be updated?

Personally, I feel the rating system currently in place works however, I believe the rating system should be updated as with everything things need to be updated to stay with the times and advancements.

Is there any truth that the Sandy Hook shooter was acting out a fantasy of a video game?

I couldn’t find any truth that the Sandy Hook shooter was acting out of fantasy of a video game. According to the police report Adam Lanza was obsessed with mass shootings and he kept articles on other mass shooting that had occurred. It is also noted in the police report the Lanza had been diagnosed with Asperger syndrome however the police report does not confirm it as a contributing factoring in the shooting.

APA Citations

Adam Lanza. (2020, April 24). Retrieved from https://www.biography.com/crime-figure/adam-lanza

Pilkington, E. (2013, November 25). Sandy Hook report – shooter Adam Lanza was obsessed with mass murder. Retrieved from https://www.theguardian.com/world/2013/nov/25/sandy-hook-shooter-adam-lanza-report

Why is violence a part of our pop culture today? Explain

Violence is part of our pop culture today because I believe as a society as a whole, we have desensitised some to violence. With such a presence of it today in the media, movies, and video games it is hard to believe that we haven’t. The other reason why violence is presence in pop culture today is it is a money maker in video games, TV, movies, and etc.

# data[].attributes.headline
Video and Gaming and I support the side that there is a relation of violent games and Violent Behaviour.

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Video and Gaming and I support the side that there is a relation of violent games and Violent Behaviour.

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`Before  Watching
1,  What qualities do you like in a video game?
Answer- I like non-violent games that we can play in groups and that help us to enhance our knowledge and our mind getting sharp like puzzle games, candy crush, ludo etc.
2. What kind of violence do you think qualifies a video game as “violent”?
Answer- Those games in which you have to physically harm other person or animals and use of weapons for winning the game  are violent games.
3. Do you think violence on TV or movies affects you?
Answer- Yes, I believe that violence on TV or movies affect me in negative way.
All time when I saw news of violence I have been saddened and it spoil my mood also.

After Watching

1.Why are people worried about kids playing too many video games?
Answer-The graphics in these games are more realistic than ever before. The scenarios in these games, especially those depicting military manoeuvres, are incredibly realistic and have apparently been used in actual military training exercises. Many young people are not mature enough to distinguish between what is intended for entertainment purpose and in-real life.

What is the “amygdala” and what role does it play in the human brain?
Answer:- The Amygdala is the source for thoughts, emotional actions, and motivation that is integrative.
Name three positive effects discussed in this article about playing lots of video games.
Answer- There is no mentioning of positive effects of playing lots of video games in the article.

. Why is violence a part of our pop culture today? Explain.
Answer-
Violence today is a part of our society, and it is part of our daily lives. In our society, such as sports, shows and movies, violence is glorified. Violence seems to be the only thing people know lately, and I believe the media has an enormous role to play, because that's really what you see online and it sell and spread quickly.

Do you feel the rating system works? Should the rating system be updated?
Answer- I believe that rating system plays crucial role while download or purchase a specific game . Customer get to know about Pros and Cons of the game or app and after reading the reviews of other customers he/she can made his/her mind whether to purchase or not the game.

In your discussion analyze and discuss the significance in video revenue from 1996 onward. What do these figures tell us? Is there an increase in figures and crime? What is the drawing feature to these games?

Answer- These figure shows that with the increase in the sale of Video games the number of total violent cases is reduced  that shows that their is no relation of violence and violent video games.

- Abhishek Chauhan

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I think that violence in video games can desensitize young minds to a certain extent. You can not solely say that it is only the video games. You need to take into account the mental state of the person before the video games as well as how they were raised and their personal/family situations. One’s mental health and upbringing can change their perception of the game and essentially desensitizing them to the video game and sensationalizing violence to the point where they have ideas and notions about the gratification they will receive when committing violent acts. As stated in the lecture this week 11 of the massacres shooters all played video games however, ¾ of the shooters were bullied the same amount were depressed and teachers had stated that 93% of them were recognized to of had emotional problems before the shootings had taken place and came from a variety of economic backgrounds. This shows that it is not only the video games possessing these kids to become violent or desensitized but as well their backgrounds, upbringing and social status. Personally, I have not played video games in the past nor do I ever really plan of being a video game player, so I am not really sure what I would look for in a video game. I think anything that is promoting you to shoot people and commit otherwise illegal acts makes up the components of a violent video game. Personally, violence on tv an displayed in movies does not affect me in a way that makes me want to be violent and commit illegal acts but affects me more emotionally due to the fact that people are being hurt senselessly for no purposeful reason. Even though I know that most of what we see is dramatized things like what is displayed online is and does still happen in real life. Based on the information provided people are concerned about the amount of violence in many of today’s video games. The general thought is that this violence is causing youth of today to act out and commit more violent crimes, as it is perceived that the youth are trying to mimic the sensationalized video games. The amygdala is made up of two parts in the brain and is responsible for your response to emotions, survival instincts and memories. “The amygdala is responsible for the perception of emotions such as anger, fear, and sadness, as well as the controlling of aggression “(The Amygdala: Definition, Role & Function, 2015). The amygdala has the ability to store or keep memories of situations and events which in the future control one’s reactions to the situations at hand that trigger the stored memory. “For example, if you have ever suffered a dog bite, then the amygdalae may help in processing that event and, therefore, increase your fear or alertness around dogs. The size of the amygdala is positively correlated with increased aggression and physical behavior “(The Amygdala: Definition, Role & Function, 2015). In the article it argues that violent video games actually give people a safe outlet to release any built-up aggression or fear to a situation. Another positive from the article is that even though there was an increase in the sales of violent games, the number of violent crimes committed by youth actually dropped. This shows that there may not be a direct correlation between violent crimes committed as a result of the playing of violent video games. “An Aug. 2015 report from the American Psychological Association determined that playing violent video games is linked to increased aggression, but it did not find sufficient evidence of a link between the games and increased violence” ("History of Video Games - ProCon.org", 2016). Another positive about violent video games is that laws in many countries have been created to prohibit the sale of violent rated video games to anyone under the age of eighteen. I feel that more research needs to be done to see how we can help those that have underlaying mental disabilities and provide the necessary resources to help.
The Amygdala: Definition, Role & Function. (2015, October 26). Retrieved from https://study.com/academy/lesson/the-amygdala-definition-role-function.html.

History of Video Games - ProCon.org. (2016). Retrieved 15 November 2020, from https://videogames.procon.org/history-of-violent-video-games/

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I do believe that violent video games desensitize youth.

Before Watching Video:
1. What qualities do you like in a video game?

- The qualities I like in a game would be racing games like Mario kart or need for speed. I also like games like among us, COD, madden and 2k.
2. What kind of violence do you think qualifies a video game as “violent”?

- The type of games that I think qualify as violent would be killing games and games that include knives, guns and bombs.
3. Do you think violence on TV or movies affects you?
- Personally I do not think violence or movies affect me. I watch a lot of movies and TV shows that have violence in it but it does not provoke me to behave in a violent manner.
After watching video:
After watching video:
1.Why are people worried about kids playing too many video games?
-  I think people are worried about kids playing to many video games because their brains are still developing, which means kids pick up on things very easy and are very much influenced by the media. They could also be concerned because it could affect their eye sight and cause trauma to the eyes from a young age. The parents might be worried about their children picking up violent tendencies, the Bobo doll experiment would be a great example of this. The children that saw the person hit and beat up the doll in a negative aspect mimicked the same actions, whereas the children that did not see this were less likely to behave in that violent activity.

2.What is the “amygdala” and what role does it play in the human brain?
- "The amygdala is recognized as a component of the limbic system, and is thought to play important roles in emotion and behavior. It is best known for its role in the
processing of fear" (N., 2014)

3. Name three positive effects discussed in this article about playing lots of video games.
- some positive effects discussed in this article would be video games can get out aggression that kids have, problem solving, as well as it can improve their hand and eye coordination.

N. (2014, June 24). Know your brain: Amygdala. Neuroscientifically Challenged. https://www.neuroscientificallychallenged.com/blog/know-your-brain-amygdala

Do you feel the rating system works? Should the rating system be updated?
- I do not believe that the rating system works because although the children themselves cannot purchase the game if they were to ask a parent they would be able to purchase it for them. That being said although it is categorized to a child's age the parents or other adults will still buy it for them even if it is not in the same rating. I do not believe the rating system should change because no matter what it will still have the same outcome.

Is there any truth that the Sandy Hook shooter was acting out a fantasy of a video game?

- I cannot find truth in the Sandy Hook shooter was acting out a fantasy of a video game because he already had an obsession of other mass shooting and kept articles of them. So that being said I do not think he was acting it out.

Why is violence a part of our pop culture today? Explain

- I believe violence is a part of pop culture today because our society today encourages it from music to movies as well as video games. The media encourages violence in sports entertainment as well which keeps it relevant till this day.

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I do believe that video games increase violent behaviors and does desensitize young minds.

Before watching video:

1. What qualities do you like in a video game?

I enjoy racing games because I find them exciting. I always found playing Mario cart exciting with friends because of the multiple characters and racing scenes. In addition, I enjoy playing fortnite and sports games.
2.What kind of violence do you think qualifies a video game as “violent”?

The type of violence that I think qualifies a video game as violent would be using guns, knives and bombs. Driving a car and running someone over would be a violent act and occurs frequently in video games. I believe by playing games with these acts frequently can make one more violent and/or aggressive.
3. Do you think violence on TV or movies affects you?

I do think violence on TV or movies affects my mood in a negative way. When watching violent movies, it sometimes makes me feel very negative and saddened. I often feel a close connection even though I know its fictional.  However, it depends on the person and what they can handle. Some people don’t allow movies and TV to affect them mentally.

After watching video:

1.Why are people worried about kids playing too many video games?

People are worried about kids playing too many video games because their brain is still developing. Kids take in information very fast and are easily influenced by media and violence. If kids play video games every day, it can influence them to act more agitated, aggressive and negative.
2. What is the “amygdala” and what role does it play in the human brain?

The amygdala is an almond shaped set of neurons located in the brain’s medial temporal lobe. Its shown to play a key role in the processing of emotions.
3. Name three positive effects discussed in this article about playing lots of video games.

There are no stated positive effects about playing lots of video games in the article.

In your discussion analyze and discuss the significance in video revenue from 1996 onward. What do these figures tell us? Is there an increase in figures and crime? What is the drawing feature to these games?

The revenue from video games shows that there is a decline in crime offences and increase in video game sales. Although the crime rates have declined, video games can still have an effect on people mentally.

Do you feel the rating system works? Should the rating system be updated?

I do not feel like the rating system works because all it does is prevent a child from purchasing the game. However, they still have access to play the game if someone else purchases it. I think it needs to be updated to prevent common situations like this.

Is there any truth that the Sandy Hook shooter was acting out a fantasy of a video game?

There is some truth that Sandy Hook shooter was acting out a fantasy of a video game. This is because video games include guns and knives to kill people which can lead to real life violence. Video games can plant ideas to hurt and kill people which occurs in real life.

Why is violence a part of our pop culture today? Explain

Violence is a part of pop culture today because its everywhere in the media. It shows in movies, sports, etc. Violence will always sell which is why its popular and apart of pop culture today.

References

Amygdala. (n.d.). Retrieved November 15, 2020, from https://www.sciencedaily.com/terms/amygdala.htm

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 I do not believe that violent video games desensitize youth. 

Before: The best video games for me are always going to be multiplayer games because I hate playing alone, I like meeting people all over the world and talking over the microphone and communicating with them. I think anything involving any kind of major crimes (i.e. Robbery, murder, Armed assault) should be considered violent. But games like Need For Speed are not violent because it does not involve any of the major crimes it just pertains to racing. I do not think TV or movies affect you as a person because I love violent shows and I play violent video games and I am not aggressive and it doesn’t make me violent. 


After: People are worried about kids playing too many violent video games because they say it desensitizes children and youth to real life violence and because people have a study that says that youth that video games are responsible for why kids get bullied, which is not true as the article has proven. The amygdala is the part of the brain that is responsible for the center of emotions, emotional behaviour, and motivation. This part of the brain plays a role in this debate because people would argue that your amygdala gets compromised and “taken over” in a way because of video games. Which would lead to emotional distress and aggression that is surrounding video games today which is why people say that violent video games are the reason responsible for events such as the Sandy Hook massacre but there has been no link to violent video games and crimes as they say that 4 out of 5 american households that have a boy in them have a gaming system. Which means that millions of children would be doing violent acts all over but as the graph shows, violent offences are going down as the years go on so that argument is invalid. This article does not display any positive aspects of playing lots of video games; it just gives cons as to why videogames are not linked to violence. 3 things good about playing video games that are not listed are that they are very relaxing, works on hand eye coordination, and improves self confidence/ self esteem as they master games and get better. 


The video revenue figure shows that with the sales of video games going up, as the years go on and the total violent offences go down. Which shows that violent video game sales have no connection to violent offences within youth. I feel like the rating system does not work because all the ratings do is restraint children from purchasing the video game but not playing the game. Speaking from experience all the child would have to do is to get an older sibling or friend to get it or their parents would get it. So it does not restraint the children from playing it at all. If they truly wanted to stop little kids they should have a report button for children underage and then they somehow would have to prove their over the age. There was no truth that Sandy Hook was acting out a video game. The Sandy Hook murderer has said that he did to outnumber a similar mass murderer. His video game did not give him the idea for the murder he is just a copycat of a mass murderer and tried to kill more than he did. Violence is a part of our pop culture because violence is all over the media today, there was a time where violence was frowned upon but nowadays “dark humor” has run the media and has been the excuse for there mass murders becoming the laughing stock of the media. People will always resort to violence as long as it is a joke to everyone. Which is why things like domestic violence are always going to be a problem because violence is so funny and taken as a joke to everyone, pop culture and the media has normalized violence.   

References: Barclay, R. (2018, October 20). Do Video Games Make Kids Saints or Psychopaths (and Why Is It So. Retrieved November 14, 2020, from https://www.healthline.com/health-news/video-games-saints-or-psychopaths-082814
 
(n.d.). Retrieved November 14, 2020, from https://thebrain.mcgill.ca/flash/d/d_04/d_04_cr/d_04_cr_peu/d_04_cr_peu.html

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I believe that violent video games does increase violent behaviours. Children growing up should not play video games because you never know what kind of effect they could have on such a young brain still developing.

BEFORE WATCHING!

1. I really enjoy sport  video games. In a video I always look for 2 main qualities. The first being if I can play the game online with my friends and if I am going to really enjoy playing the game, even more than once.

2. I think any game that consist of punching, shooting, stealing or swearing is considered to be a violent game.

3. Yes, I do believe seeing violence on TV or in a movie does effect you. People tend to follow lots of things shown in movies wether it is right or wrong, so I feel as a violent person seeing violence on TV, would only encourage them to do more violent acts.

AFTER WATCHING!

1. I feel as people are worried about kids playing too much video because they really do not understand how it is effecting the kids. As a kid, I was one who played video games a lot. I know my mother did not want playing video games all day because it really distracts you from everything else. People are probably worried kids are not doing their homework and not doing the things they are suppose to do, instead they are just playing on the game not doing anything else. I feel as people are also scared that kids will not be active or socially active if they are just playing video games all day.

2.  The amygdala  is a collection of cells near the base of the brain. There are two, one in each hemisphere or side of the brain. This is where emotions are given meaning, remembered, and attached to associations and responses to them. It is best known for its role in the processing of fear, although as we'll see, this is an oversimplified perspective on amygdala function. https://www.google.com/search?q=amygdala&oq=a&aqs=chrome.0.69i59l3j69i60l4j5.1279j0j7&sourceid=chrome&ie=UTF-8
https://www.google.com/search?sxsrf=ALeKk009UrNSgsMh49KJiRLfmoMRot4btw%3A1605496885924&ei=NfCxX8L3N8-x5NoP19e0sA0&q=what+role+does+the+amygdala+play+in+our+brain&oq=w&gs_lcp=CgZwc3ktYWIQAxgAMgQIIxAnMgUIABCRAjIFCAAQkQIyBAgAEEMyBAgAEEMyBAgAEEMyBAgAEEMyCggAELEDEIMBEEMyBAgAEEMyBAgAEENQ3ylY3ylgwDhoAHABeACAAXGIAXGSAQMwLjGYAQCgAQGqAQdnd3Mtd2l6wAEB&sclient=psy-ab

3. Could not find positives from the Article so I listed some I thought of.
1 positive is that studies have shown that the violent video games being played can actually have a positive effect on the player. When playing a violent video game, you realize the cruelty going on, which would let the player know that there is no way they could be doing so in real life. Coming from a strict and firm household, I knew that the actions I was committing in the game would never be done by myself in real life. Another positive that comes from video games is that it could lead to a future career in gaming now. With technology always on the rise, lots of gamers are coming out younger and better. Although, lots of people do not believe gaming can be classified as a job/career, gaming could earn you more money than any other job out there. Gaming can lead young people onto the right track in life setting them up for greatness. One final positive that comes from gaming is that is gives you time to relieve stress. Many people tend to game with friends whenever they get a chance. Gaming will take your mind of whatever it is you're feeling stressed from. Gaming with friends also help a lot because you have fun and will give you something to talk about once you are in person with one of your gaming friends.

I believe the rating system does work in someway. For me growing up, I was not allowed to play any game rated M for mature(17+). However, I did have a brother who was over the age of 17 who had M rated games, so I was able to play them because of him. However, I did have some friends who were never allowed to play games rated M because their parents would not allow it. I was told I was not allowed to play but since I had access to the game in my house, I still did.

I do not believe the Sandy Hook shooter was acting out a fantasy of a video game. In the video game, their are missions/tasks to follow out, in real life those missions do not mean anything to anybody. Although, the game is giving task to shoot other people does not mean that you can follow through with those actions in real life.

Violence is a part of our culture today, because it is in our everyday life. Violence is glorified in our culture, such as sports, shows, and movies. Violence also plays a big role in music, violence being glorified the way it is, only increases the violence going on. Recently, violence seems to be the only thing people know and I think the media has a huge role to do with because thats mostly what you see online.

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Before Watching

What qualities do you like in a video game? 
I grew up in the era of Pacman, Donkey Kong and Asteroids. I prefer non violent games and word games and puzzles have become my favorite as I have aged. 
What kind of violence do you think qualifies a video game as “violent”? 
Any game that requires the player to physically harm another avatar either depicted as human or animal in order to successfully navigate the game.
Do you think violence on TV or movies affects you?
Absolutely yes. On many occasions I have been saddened and even frightened by violence depicted in TV and movies or video games. I would not say that I am affected to any significant degree (i.e to the point of even thinking about acting out), however, I am capable of experiencing real empathy even when I know its fictional.

After Watching
Why are people worried about kids playing too many video games? 
The graphics in these games are more realistic than ever before. The scenarios in these games, especially those depicting military manoeuvres, are incredibly realistic and have apparently been used in actual military training exercises.  Many young people are not mature enough to distinguish between what is intended for entertainment purposes only and what is all too real. 
What is the “amygdala” and what role does it play in the human brain? 
The amygdala is the portion of the brain which allows us to feel human emotion and processes our sense of others emotions as well. 
Name three positive effects discussed in this article about playing lots of video games.
There is no mention of any positive effects in the article.
The question of a correlation between violent video games and actual real world violence has been a concern since the first of these types of games was introduced. The char shows a decline in violent crime while the sales of violent video games has increased steadily since 1996. This doesn't really tell us anything concrete except that these games alone cannot be blamed for any rise in violent crime. There have to be other factors at play.
My step son and his friends play Mortal Kombat and having watched a few rounds of this, there is no question that the level of "virtual violence" is off the charts. I believe the drawing feature to these games is that there is one clear winner and an equally clear loser. This is what we are taught in life. Win at all costs. Losers are just that; losers. The complexity of the graphics in these games is astounding. The realism of the worlds in which these avatars live and the blood that pours from them is thrilling to these kids as I watch them play. 

The rating system is really not much more than a prime example of how lawyers protect their clients form lawsuits. If a kid should shoot up a school and cite a video game as the influence, it can be argued that the rating system warned of the possible dangers and this was not heeded. In other words: "Buyer Beware". I would argue that the "Adults Only" rating is the most sought after just because the label says so. It really all comes down to the parents. 
"Parents must actually mediate kids purchases and play of video games, which requires effort and time". (Iowa State University. (2017, January 25). Video game ratings work, if you use them. ScienceDaily. Retrieved November 11, 2020 from www.sciencedaily.com/releases/2017/01/170125145805.htm)

Time is at a premium for most of us these days and effort is a too subjective to adequately quantify.

Adam Lanza had been diagnosed at a very early age with a host of mental issues which plagued him up until the day of Sandy Hook. While he did indeed enjoy violent video games as so many millions of people do, his predisposition to over the top violence had to be responsible for his rampage. It is too simplistic to blame a video game for the out come of years of instability.

Violence is a part of our popular culture today because of its pervasiveness. Everything from hockey games to Hollywood movies show us images of blood and destruction, but so does the 6 PM news. Violence is everywhere. Perhaps these video games are as popular as they are because the kids can actually control the violence. Had enough? Turn off the game. This cannot be done in real life.

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To start this topic, I will say yes video games due cause mental and physical health issues that can lead to the influence of violence and makes people think they are in a real live game as they say. Britannica video was interesting as it talks about how people under 35 mostly play video games and the big age group is 18 to 24 year old's. I personally feel like younger people are playing video games more and more as generations go on but that is interesting to see the different stats.

Yesterday during our discussion we talk about the different cases that all lead towards people playing violent video games such as COD or any gory games with lots of killing.

Thoughts before head:
1) I personally don't play video games as much as I use to due to working fulltime between classes however, I do enjoy are real life games like NHL,  Mud runner,  any car racing games. I also, enjoy fantasy games like Jumanji and fortnite.
2)  Yes, I believe that any game could influence you to act in violence. Any game that makes you get a gun to shoot someone or a knife to kill them is violent. Other explain would be getting in a car and running someone over. I think that is a step to violent acts if you do it everyday and feel glad about it or your thoughts are violent.
3)  Yes and no, it all depends on the person and how they take the information in and if they think violent acts/thoughts. I believe that beliefs and values play a big role in your life especially when it comes to little things that influence you for better or worse aka good or bad outcomes/thoughts.

After video/discussion:
1) People worry for young children and adults that play violent video games because,  if you play them on a day-to-day basis and the more you play the worst you get with your attitude, thoughts and acts. Young minds are still in the devolving process and when they spend every waking second on games they are killing the cells of growth. Parents fear that if their children play them a lot it will lead to violence.

2) According to https://thebrain.mcgill.ca/  The amygdala is an almond-shaped set of neurons located deep in the brain's medial temporal lobe. It is essential to your ability of emotions.
APA CITE: (n.d.). Retrieved November 12, 2020, from https://thebrain.mcgill.ca/flash/d/d_09/d_09_p/d_09_p_dev/d_09_p_dev.html
3) Three positive effects video gaming as on people:
1.  Study shows it gives a boost of creativity. As the psychological research study by Iowa State University says it's a good way for young children to explore the creativity world as it's a valuable skill to have and use.
2. They gain a sense of problem solving as study shows. It helps a lot out in the real world  as it is very useful and key to have. It helps in a range of other competencies such as logic, creativity, resilience, imagination, lateral thinking and determination.
3. Violent games as known to help children explore and develop the

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I believe I am on the side that believes video games do not create violent behaviours. My thoughts are that there is more to it than just the game. There is always a contributing factor, previous violence, mental health issues, and other contributing factors. Video games simply enhance already affected minds.
Before watching:

1. What qualities do you like in a video game? The qualities I enjoy are those that make it real, whether it be the characters, the scenery or the interaction.

2. What kind of violence do you think qualifies a video game as “violent”? I think any game where you have to interact with the game to enact a violent act so for example if I have to pick up a gun and shot another person, or drive a car and run someone over for points.

3. Do you think violence on TV or movies affects you? No I do not believe so. I have a very strong support system and I think that it is what you are brought up with the values you hold and the morals that you carry with you. You also have to have strong beliefs that something is fundamentally wrong when it becomes real life.

After watching video:

1. Why are people worried about kids playing too many video games? What you believe is what you become. Eventually parents fears that if they play it enough eventually it will happen, my son/daughter will become just like that or act like that.

2. What is the “amygdala” and what role does it play in the human brain? According to ScienceDirect. com - Your amygdalae are essential to your ability to feel certain emotions and to perceive them in other people. This includes fear and the many changes that it causes in the body.

3. Name three positive effects discussed in this article about playing lots of video games.

·       Violent video games allow players to release their stress and anger (catharsis) in the game, leading to less real world aggression. There is much research that talks about how video games are helpful in releasing excess energy and therefore aggression.

·       Studies have shown that violent video games can have a positive effect on kindness, civic engagement, and “prosocial” behaviors. Again as I mentioned earlier this is attributed to upbringing and setting a boundary for right and wrong.

·       Violent video games provide opportunities for children to explore virtually the consequences of violent actions and to develop their moral compasses. With proper parental guidance a child can learn the difference between right and wrong.

In your discussion analyze and discuss the significance in video revenue from 1996 onward. What do these figures tell us? Is there an increase in figures and crime? What is the drawing feature to these games? The revenue from these games fuels the companies to make more and appeal to a wider audience as it is no longer just children playing these games but it is the parents as well. While there may appear to be correlation the increase does not come from video games, there can be so many reason why someone commits a crime and those factors must be taken into account (e.g. poverty, stress, mental health, etc.)

Do you feel the rating system works? Should the rating system be updated? Yes in some ways it does however games can be purchased by others on behalf of the person and therefore does not work. In Canada our system is a little more regulated as the video game stores are pretty strict with sales. Now that most games can be purchased online it is much more difficult to prove someone is of age.

Is there any truth that the Sandy Hook shooter was acting out a fantasy of a video game? Not that I can see, I think that he was deeply troubled and really wanted someone to listen. I often think that some of this is related to attention, whether it be from our parent, authority figures, the media. We all want someone to listen.

Why is violence a part of our pop culture today? Explain. Much of it is learned. Just look at what is happening today with the Presidential election in the US. What the President is doing is citing violence and raising people’s emotions about “fraud”. What does he have to gain by doing this. It just creates heightened emotions, there has been looting and violent crimes because it fuels more energy. It is like bad creating more bad. If I am abused as a child I think that is normal behavior (learned), if I see my friends breaking into homes, I think that is normal behavior (learned), if I see violence on television from riots or protests (Learned). Our social media in whatever form does not help our society to break a pattern, it has to be our leaders and parents who help stop this from happening. What we learn is what we know and become.

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I support the side of there being no correlation to violent behaviors and violent video game intake.

Before Watching

What qualities do you like in a video game?

There is a video game for everyone. I personally have been a gamer since as far back as I could remember. I have been playing a game called RuneScape for the last 17 years straight now. In this time, I have made countless memories and friendships that have transitioned into real life. Some people you meet online on video games may just become your lifelong friend.

What kind of violence do you think qualifies a video game as “violent?”

In my eyes violence in a video game could be as small as punching somebody, to murdering somebody in order to progress in the game.

Do you think violence on TV or movies affects you?

Personally, I would have to say no. I have been playing violent video games and watching violent movies all my life, but I would never even have a thought about hurting somebody unprovoked.

After Watching

Why are people worried about kids playing too many video games?

Although I do not believe violence in video games affects teenagers, I do believe that pre-teens should not be indulging in violent video games. I believe people are worried about their children playing too many video games because of the media. The media has painted this picture that all these mass shootings are linked to the shooter having played a violent video game in that past. I personally do not believe it is linked at all. I believe it is linked to the mental health of the individual indulging in said activity.

What is the “amygdala” and what role does is play in the human brain

“The amygdala may be best known as the part of the brain that drives the so-called “fight or flight” response. While it is often associated with the body’s fear and stress responses, it also plays a pivotal role in memory.” (Dana, 2020)

Name three positive effects discussed in this article about playing lots of video games.

The video game industry voluntarily established the entertainment software rating board (ESRB) in 1994 to create a rating system based on content in the game. This is the one thing I could find that may be deemed as positive in this entire article. This article tries to force a narrative down your throat that video games cause harm.

Do you feel the rating system works?

I believe the rating system does work in a certain way; however, I do not think that the rating system is working as it was intended to be used. I believe this because when I was 12 I would just go ask my dad to buy me the new call of duty, completely negating the rating system. This system did work in that fact that I would not be able to go purchase this myself at that age because of the rating system.

Is there any truth that the sandy hook shooter was acting out a fantasy of a video game?

You can take one look at Adam Lanza and see that he has some mental issues. This in fact could be a case of a crazy person doing a crazy act. This could have been a fantasy from a movie just as violent and in most cases even more violent than video games. However, yes I believe there could be a truth to Adam Lanza acting out a fantasy.

References

Beyond Emotion: Understanding the Amygdala's Role in Memory. (2019, July 28). Retrieved from https://www.dana.org/article/beyond-emotion-understanding-the-amygdalas-role-in-memory/

History of Video Games - ProCon.org. (2020, June 19). Retrieved from https://videogames.procon.org/history-of-violent-video-games/

Jayden James

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To begin the discussion, I find myself on the side of the argument that supports the idea, in which video games DO increase violent behaviours. Although I don't exactly agree that violent video games are the direct result of the violence, or that people who play violent video games are violent - I do believe that they can influence a vulnerable mind. As much as the rating system for video games was a great strategy to attempt to stop underage childen from playing violent video games, Did, or does it really work? in my opinion, no. Not only in my personal experience , but the as discussed in the Britannica video, most gamers are under 35, and between 18 and 24. these are VERY critical years as far as growth psychologically and just as a individual overall. Life tends to really hit within those years, so to have violence influence someone during these years ? at the same time, I think that individuals that play hours on hours of violent video games in general, have a much greater chance of developing social anxiety issues, before they act with violent behaviours.

The qualities I enjoy in a video game are are pretty basic, as I very rarely play video games. If it is an action/adventure game, a great story mode is needed. But, I stink at games with story modes, so I watch haha. If and when I do play video games, its mainly an MLB game .  That being said, I guess qualities i'd like to see in a baseball game, are how realistic the game is compared to real life. Violence that I believe qualifies as "violent" in video games, has anything to do with harming another individual- whether it result in death or not. For example, there is a video game called "Bully", where you go around, well, being a bully. Then you have games like Call of Duty, and that one speaks for itself.

Yes, I do believe that violence on TV and in movies affects me. It affects me in such a way that I don't usually tend to watch anything violent. It gives me anxiety, and it just doesn't appeal to me in general, or entertain me. When it comes to violence in Tv shows and movies, I think it's more of the suspense leading up to violence that gets my attention.

People are worried about about kids playing too many video games because, as stated earlier, the influence they can have on the growing mind, as well as the games taking away from studies, and life in general . People tend to have this idea that gamers are lazy, just because they are sitting down, playing a game. A lot of these people don't understand the strategy, and brain function used when solving problems in order to complete, or win a game.

According to sciencedaily.com (https://www.sciencedaily.com/terms/amygdala.htm) , The amygdala is an almond-shape set of neurons located deep in the brain's medial temporal lobe, Shown to play a key role in the processing of emotions.

As far as the Sandy Hook shooting goes, I do believe that there is truth that violence in video games gave the shooter an idea of how to go about his actions, but I'm not %100 sure that it would have happened the same way, if at all, if he had not played the violent video games.

The reason, in my opinion, why violence is a part of our pop culture today , is simply put - because it sells.