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Buenas Noches Equipo # 2.

Excelente presentación y claridad en la exposición de su trabajo, enfocando claramente la propuesta de valor , objetivos y desarrollo del proyecto.

Mi Pregunta esta enfocada como Accionista, en caso de liquidación como recibiríamos la parte contractual con base de luego satisfacer las obligaciones de acreedores?

Muchas Gracias.

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Hola, teniendo en cuenta que las tecnologías mencionadas son emergentes, consideran que es
suficiente dinero? de ser asi cual es el alcance esperado del proyecto con ese dinero?
y en cuanto tiempo ejecutarán el total del presupuesto?

saludos!!!

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Compañeros buenas noches, la presentación fue muy buena.
Mi pregunta sería. Cuàl es el retorno de porcentaje de ganancia que tendríamos al año como accionistas?

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Juan Pablo López Valderrama, Gerente general.

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Juan Pablo López Valderrama, Gerente general.

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Buenas tardes compañeros.

Excelente propuesta para ayudar a ceipa desde el punto de vista de innovación al incluir la realidad aumentada, sin embargo, tengo la siguiente inquietud. ¿En cuanto a la valoración de los riesgos con su impacto, tengo duda sobre el porqué una falla en telecomunicaciones no sería de un riesgo mayor? ya que va ligado directamente al ámbito del proyecto que son las herramientas tecnológicas y en mi percepción me parecería de mucho más impacto . Quisiera saber en qué se fundamentaron para ubicarlo en riesgo moderado.

Felicitaciones por el buen trabajo.

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Compañeros buenas tardes, muy interesante lo que proponen, logrando estos objetivos la universidad Ceipa sin duda sera mucho mas tecnológica e innovadora de lo que es actualmente, atrayendo así muchos nuevos estudiantes. Sin embargo no me quedaron muy claras dos cosas, ¿Específicamente a que va destinada la inversión de los 691 millones?
¿Cual es la tasa interna de retorno que ofrece este proyecto?

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Simon Cadavid Gerente de Ventas & Mercadeo

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Simon Cadavid Gerente de Ventas & Mercadeo

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En base a la solución del reto tengo varias preguntas:

1. Que tipo de software se podría utilizar y de que manera exactamente la realidad virtual podría mejorar la experiencia de un estudiante?

2. Cual seria el costo adicional y como se sustentaría el costo desde el punto de vista del estudiante?

Que dispositivo extra se necesita para poner en función dicho software y cual es su costo?
Cambiaría el costo de la matricula para los estudiantes que quieran hacer parte de este proyecto de educación en base a un software de realidad virtual?

3. Cual seria el cliente ideal y como incentivarian a los estudiantes a aprender el manejo del software?

Como forma de aporte me parece que la realidad virtual es el futuro no solo de la educación si no de la manera como vivimos, al CEIPA incluir esta tecnología podría ser pionera en una industria que en poco tiempo va a ser líder.

Después de que Facebook cambio su nombre a Meta, el Metaverse gano mucha popularidad y se volvió “Mainstream”, CEIPA podría aprovechar este momento para surfear la popularidad que este espacio esta ganando y podría ser la primera universidad con un espacio en el Metaverse.

Les comparto un link con una información muy interesante sobre el tema y les recomiendo especialmente el video que esta incluido.

https://www.cambridge.org/elt/blog/2021/11/15/metaverse-educational-potential/

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World of Better Learning | Cambridge University Press

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In this article, I present an overview of the term 'Metaverse'. This term was popularised by Facebook CEO Mark Zuckerberg when contextualising his vision for the term while introducing the rebranded name of his company.

An audio version of this post is available:

What exactly is this buzz word 'Metaverse' about? How can it be related to education and, more specifically, to our English language teaching field? Chances are there are more questions, but let me get started with the ones above. If you come up with questions, or would like to add something as you read the article, I invite you to use the comments to voice them.

Understanding the word and the concept

In this context, the prefix ' meta' means beyond and 'verse' refers to the universe. Tech companies use the word to describe what comes after the Internet. This may or may not be reliant on VR glasses.

In the Meta launch video, Zuckerberg says: "This may sound like science fiction, but we're starting to see a lot of these technologies come together."
Official Facebook: GIPHY
"In the next 5 to 10 years, a lot of this is going to be mainstream," said Zuckerberg. "When it's complete, our physical reality will merge with the digital universe." In other words, it refers to alternate digital realities where people work, play, and socialise.

There are other names for Metaverse such as 'mirror world', or the 'spacial internet', or even the 'AR cloud'.
The key concepts which define it are 'experience' and 'virtually enhanced physical reality'. Metaverse involves the concept of Augmented and Virtual Reality (AR & VR). It is being built today as I write these words. Looking ahead, digital avatars and layers, in a much more advanced concept than what we currently have, are also to be expected for online interaction.
Official Faebook: GIPHY
Perspective for Metaverse in education

It was mentioned by Meta's chief business officer, Marne Levine, that the value of metaverse for education provides assistance for running classes. It creates an immersive learning experience such as demonstrated in this video from Meta themselves:

Shared from Meta's official YouTube page

Education in the metaverse

My experience, as an English language teacher over the years, has led me to observe a growing need to bring the latest accessible advances to students' learning contexts. They can contribute to their growth, both in their progress in the language (always keeping an eye on the communicative opportunities to use the target language), and in enabling them to cope with the challenges of an ever-competitive world outside the classroom environment.

Due to the mid/post-pandemic educational context, both teachers and students have reached a new level of understanding in dealing with technology. And that also means we have learned strategies to cope with the constraints faced, especially during synchronous classes!

I propose we quickly check with the students how much they know about 'Metaverse'. This can help us find out opportunities for when to include VR-based tasks. Plus, they can also enhance the communicative gain for language usage, when possible. The current freely available resources look far from the full 'Metaverse' perspective shown in the video but, in most contexts, it is like experiencing a sample of the future or a quick visit to an unknown place.

(Official Facebook: GIPHY)

Practical examples and actionable thoughts

On my Instagram account, I have a demonstration of a cultural and communicative idea using VR during synchronous online classes with adults and teenagers.

I'd like to highlight a key point related to the importance of equipping teachers to be better able to integrate the potential of mobile-learning mentioned in the publication, ' A lifeline to learning ' by UNESCO:

"Only comprehensive training on the integration of mobile technologies and appropriate pedagogical methodologies, as well as necessary subject matter knowledge, can equip teachers with adequate initial skills to design and facilitate mobile learning practices. Effective mobile learning projects also require ongoing support to guide teachers to use learner-centred techniques."
UNESCO, 2018.

I'll leave you with a few thoughts on how to use this information in your classroom:

Which keywords could you select for our English language teaching context where you are based?

How have you included immersive learning activities in your English classes?

And what is your view when it comes to the potential of Metaverse in language teaching?

To discover more about VR in remote language teaching, watch this IATEFL presentation, and read my previous blog post on the topic.

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'Metaverse' and the educational potential | World of Better Learning

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In this article, I present an overview of the term 'Metaverse'. This term was popularised by Facebook CEO Mark Zuckerberg when contextualising his vision for the term while introducing the rebranded name of his company. An audio version of this post is available: What exactly is this buzz word 'Metaverse' about?

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Hola,
Compartimos el video del Caso Ceipa del equipo 2.
https://www.youtube.com/watch?v=l6MMruphojM