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With our slogan, "Look around less, imagine more"

💕 NUR AIEREEN BINTI ALAZAM (57111)
💕 NURUL NUSRATINA BINTI IBRAHIM (57556)
💕 MUSLIHAH BINTI HASSAN (56892)
💕 NURUL IZZATI BINTI SAIEF AL-AMAN (57534)
💕 AMYZANURYANTI BINTI ALI (55465)
💕 TEO CHOU WEN (58125)
💕YOU HUI LING (58359)

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THE MEANING OF OUR LOGO

HEPTAGON- represent our bonds as seven members that will .

GRASP OF HAND- represent ourselves in grasping the spirit to be a successful student.

MISSION

Connecting the world with technology

VISION

3E- Explore, Experiment, Evolve

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We had our first discussion for our group at CS Lab. Braining and working. And also gossiping...

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So, here our sketch for our logo that we managed to do in 1 hour before present it to the whole class.

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Fuhhhh. Finally, we done for our presentation.🎉🎊
Thank you guys for the clap and also for the laugh. 🤣

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How our sir handle to divide the topics. 😂
And we got the topic "SMALL SCREEN INTERFACE". 🐛🐛

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1/10/2018: Non-traditional Interface by IT Miao-Miao

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8/10/2018 : Haptic Interfaces by Vulpes

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8/10/2018 : Haptic Interface by iNoted.

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15/10/2018 : Gesture Interface by Y-Nots

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15/10/2018 : Gesture Interface by Daedalus

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22/10/2018 : Locomotive Interface by Ohana

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22/10/2018 : Locomotive Interface by Kancil Merah

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29/10/2018 : Auditory Interface by Slytherin

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29/10/2018 :  Auditory Interface by Aquasome.

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12/11/2018 : Voice & Interactive Voice Response Interface by Sapheiros.

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12/11/2018 : Voice & Interactive Voice Response Interface by Legion.

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19/11/2018 : Olfactory Interface by Error404.

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19/11/2018 : Olfactory Interface by Belle Femme.

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26/11/2018 : Taste Interface by WildBlue.

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26/11/2018 : Taste Interface by Geeks&Freaks.

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3/12/2018 : Small Screen Interface by Insane.

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So, here are our slide for topic SMALL SCREEN INTERFACE. Hope it can helps all of you in your knowledge about small screen interface.

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3/12/2018 : Small Screen Interface by our team.

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With the nick name, Almost There.

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With the nick name, miao miao.

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With the nick name, Reset password.

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10/12/2018 : Multimodal Interface by NoMore10.

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10/12/2018 : Multimodal Interface by MIG.

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We had discussion after the class ended and divided the topics and here the results.

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As we scrolled our chat from MIT group Whatsapp, we take note from the chats that was sent by Sir Jonathan, which are shown as below.

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Journal on Haptic Interfaces - Done by Amizanuryanti Bt Ali(55465)

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Journal on Haptic Interfaces - Done by Amizanuryanti Bt Ali(55465)

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Journal: Huisman, G. (2017). Social Touch Technology: A Survey of Haptic Technology for Social Touch. IEEE Transactions on Haptics, [online] 10(3), pp.391-408. Available at: https://ieeexplore.ieee.org/document/7811300/citations?tabFilter=papers#citations [Accessed 11 Dec. 2018].

SUMMARY ABOUT HAPTIC INTERFACES:

Haptic interface is the interface where user interact with digital environment through the sense of touch. Haptic interface had been widely used in different field such as surgical simulation, haptic navigation systems, for example the helicopter pilots, haptic warning systems, such as lane departure warnings in cars and rehabilitative devices for patients that suffer from physical or neurological problem. From technological point of view, haptic interface has the ability of emulating aspects of human touch such as applying force or warmth. One of the example where haptic interface can be implement is on social touch. Implement of social touch can effect in attachment and bonding, attitude and behavior change, communication of affect and also physical and emotional well-being. In this journal, it explained about the discriminative and affective touch in social touch. For discriminative touch it involves kinesthetic and cutaneous senses while affective touch system may be especially relevant for the innate processing of social touch but only for a small subset of touches like stroking touches.

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Journal on Auditory Interfaces - Done by Nur Aiereen binti Alazam (57111)

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Journal on Auditory Interfaces - Done by Nur Aiereen binti Alazam (57111)

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Journal: Hayward, C. (1994). Listening to the earth sing. In G. Kramer (ed.), Auditory display: Sonification, audification and auditory interfaces., 369-404. Reading, MA: AddisonWesley.

SUMMARY ABOUT AUDITORY INTERFACE

Auditory interfaces are bidirectional, communicative connections between two systems—typically a human user and a technical product. The side toward the machine involves machine listening, speech recognition, and dialogue systems. The side towards the human uses auditory displays. These can use speech or primarily non-speech audio to convey information.

Auditory displays are not new and have been used as alarms, for communication, and as feedback tools for many decades. Indeed, in the mid 1800s, an auditory display utilizing Morse code and the telegraph ushered in the field of telecommunication. As technology has improved, it has become easier to create auditory displays. Auditory interfaces as they are experienced now, in the beginning of the 21st century, are more sophisticated and diverse than the bells and clicks of the past. As mentioned previously, this is primarily due to the increasing availability of powerful technical tools for creating these displays.

Thus, the use of this technology to present information to users has become common place with applications ranging from computers to crosswalk signals (Brewster, 1994; Massof, 2003). This same improvement in technology has coincidentally increased the need for auditory displays. Some of the needs that can be met through auditory displays are:
(a) presenting information to visually-impaired people
(b) providing an additional information channel for people whose eyes are busy attending to a different task
(c) alerting people to error or emergency states of a system
(d) providing information via devices with small screens such as PDAs or cell phones that have a limited ability to display visual information.
Furthermore, the auditory system is well suited to detect and interpret multiple sources and types of information.

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Journal on Multimodal Interfaces: Done by Nurul Izzati bt Saief Al-Aman (57534)

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Journal on Multimodal Interfaces: Done by Nurul Izzati bt Saief Al-Aman (57534)

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Journal: Awada, I. A., Mocanu, I., Florea, A. M., & Cramariuc, B. (2017). Multimodal Interface for Elderly People. 2017 21st International Conference on Control Systems and Computer Science (CSCS). doi:10.1109/cscs.2017.82

Summary of Multimodal Interfaces.

Oviatt et al. (2002) defines multimodal system as a system with multimedia system output that through combination of two or more users input modes in a coordinated manner. Fusions of input can be performed in data-level, feature-level and decision-level. In data-level, fusion is based on the various signals from a same modality source while feature-level for intergrated or tightly-coupled multiple signals. In the other hand, decision-level, it is based on the combination of partial semantic data coming from various input modalities and the previous processing quality.

There are several challenges that needed to be considered in building a perfect multimodal interface which are the single-language support of voice modality along with vocabulary and grammar limitations. Gesture recognition’s challenge is on limitation of gestures and environment conditions that affect the recognition process. Besides, the available solutions today are incompatible across different platforms and device-dependent.

An example of this interface includes the AT&T’s MATCHkiosk that uses speech, pen and touch modalities. It also produce graphic and texts outputs through synthetic speech synchronization.

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Journal on Gesture Interface – Done by Teo Chou Wen (58125)

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Journal on Gesture Interface – Done by Teo Chou Wen (58125)

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Journal: Ben, A. M., Bouhlel, M. S., & Kallel, M. (2013). An Overview of Gesture Recognition. 2012 6 th International Conference on Sciences of Electronics, Technologies of Information and Telecommunications (SETIIT).
doi: 10.1109/SETIT.2012.6481883

Summary of Gesture Interface

The gesture is known as “movement of a body part (especially the hands, arms or head) that made with or without intention meaning something”. For CADOZ it is “the most significant and richest channel of communication” that can be the alternative of speech. More exactly the gesture was forms from three parts, the beginning of movement, the path of action and the end of gesture.

Two aspects of gestures exist which is the static aspect and dynamic aspect. The static aspect evaluates the posture or the specific for of the image of the hand we seek to recognize while the dynamic aspect concerns either on the path of the hand or the arrangement of postures of the hand that we seek to recognize.

The principle of the recognition of an act is based on comparing the signatures of the current action and the signatures of the training sequences corresponding to an alphabet of known gestures. The gesture recognition associated with the smallest distance. The technique is based on the combine use of static signatures and dynamic signatures. The static signature is histogram of gradient directions and the dynamic signature involves the superposition of the skeletons of the forearm and hand extracted from each binary image of the sequence of gestures.

The user has often dream to interact with a more natural and intuitive machine rather than with conventional means. For this reason, the gesture is richest means of communication that can be used for human computer interaction.

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Journal on Locomotion Interface - Done by Muslihah Binti Hassan (56892)

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Journal on Locomotion Interface - Done by Muslihah Binti Hassan (56892)

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Journal:Iwata, H., Yano, H., Fukushima, H., & Noma, H. (n.d.). CirculaFloor: A Locomotion Interface Using Circulation of Movable Tiles. IEEE Virtual Reality Conference 2005 (VR05), 64-67. doi:10.1109/vr.2005.11

Summary of Locomotion Interface
Locomotion interfaces is an energy-extractive devices that, in a confined space,simulate unrestrained human mobility such as walking and running for virtual reality. Locomotion interfaces enable users to move around in real or virtual spaces. It will make user feel as they are moving. For scientist locomotion act as of an organism moving itself from one place to another. In this journal, Circular Floor is one of the example for locomotion interfaces. The movement of body part used to control locomotion are hands, feet, legs and arms.

CircularFloor were develop to compact hardware for the creation of an infinite surface for walking and scalable hardware architecture for future system improvement. The method of circulating the movable tiles can divide into two phases: detection of walking and circulation of movable tiles. In detection walking, the system updates the user's position in virtual space corresponding to the results of motion tracking of the feet while for circulation of movable tiles two of the movable tiles are used for pulling back the user to the center of the dead zone. The rest of the movable tiles create a new front surface. These tiles are moved the shortest distances to the next destination, while they avoid colliding with other tiles. The control program allocates all destinations to the tiles when the tiles reach their destination. The tiles don't rotate corresponding to walking direction―this simplifies the algorithm.

Circulafloor Applications has been suggested the best locomotion mechanism for virtual worlds is walking.A user's sense of distance or orientation while walking is much better than while riding in a vehicle. However, most virtual environment applications don't provide the proprioceptive feedback of walking. The CirculaFloor locomotion interface provides such a sense of walking and can thus potentially revolutionize the user experience in entertainment and training simulators.

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Journal on Voice Interactive Response - Done by Nurul Nusratina Binti Ibrahim (57556)

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Journal on Voice Interactive Response - Done by Nurul Nusratina Binti Ibrahim (57556)

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Journal: Calder LA, Cwinn AA, Gatien M, et al

The feasibility of an interactive voice response system (IVRS) for monitoring patient safety after discharge from the ED

Emerg Med J 2018;35:180-185.

Summary of Voice Interaction Response

Interactive Voice Response(IVR) is an automated telephony system technology which can read a combination of touch tone and voice input that interacts with the callers. It will gathers required information and route calls to the appropriate recipients when needed. It also gives users ability to access a database of information via phone calls. Usually, IVR system has several menus of prerecorded options which the callers can choose from. Some of option not limited to basic choice such choosing a number, there also option may required caller to speak detailed information such as name or address. This input is read by the IVR system and used to access the appropriate information in the database.

The feasibility of using the IVR system is to access for checking adverse events after Emergency Department(ED) discharge. The IVR system will ask the patient was having a health problem and if they want to speak to a nurse. If the patient responding that they do have health problem, the system will search for health record in the database, admissions to hospital and return emergency department visits. They will analysed the data using descriptive statistics.

This was a successful study for applying for IVR system technology to access patient safety issues.Out of 968 patients, 81.7% patients had succesful IVR system contact and 22.6% wanted to speak to a nurse. The IVRS-based method of monitoring patients was acceptable and identified a significant improvement in care.

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Journal on Taste Interface - Done by You Hui Ling (58359)

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Journal on Taste Interface - Done by You Hui Ling (58359)

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Journal: Adrian, D.C., Jordan, T., Gilang, A.P., & Koki, T. (2013). Touch, Taste, and Smell: Multi-sensory Entertainment. Advances in Computer Entertainment, 8253, 516-518. Retrieved from https://link.springer.com/chapter/10.1007/978-3-319-03161-3_42

Summary of Taste Interface:

Taste is an important sense that is seldom used in traditional displays. Fundamental nature of the underlying sense and the difficulty of implementing unobtrusive devices that have made taste interfaces so difficult. The sense of taste can be categorized into five major part which are umami, sour, bitter, salty and sweet.

This experiment’s purpose is to gain awareness of using all five of our senses for creating multimedia artifacts.While the sense originally evolved from a primary need for survival to differentiate edible food, taste is now reserved for pleasure in dining. Taste is vastly under explored

in the paradigm of entertainment from one person to another. Users are chemically stimulated using a variety of tasting displays to gauge response from them. During the test, “Food Simulator”, “Taste Screen” and “Meta Cookie” will be reviewed.  Unit that stimulates a tongue by electric and thermal means will be demonstrated during the test. By varying the parameters of the current and the temperature of the electrode, some basic taste sensations such as sour and bitterness can be tasted by them.

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Journal on Small Screen Interfaces - Done by You Hui Ling (58359)

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Journal on Small Screen Interfaces - Done by You Hui Ling (58359)

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Journal: Gupta, A.,Anwar, M.,&Balakrishnan,R.(2016).Porous Interfaces for Small Screen Multitasking using Finger Identification. Proceedings of the 29th Annual Symposium on User Interface Software and Technology ,145-156. Retrieved from https://dl.acm.org/citation.cfm?id=2984557

Summary of Small Screen Interfaces:

Users attempting a sequential form of multitasking via frequent app switching due to the lack of dedicated multitasking interface features in smartphones.  Porous interfaces is a paradigm that combines the concept of translucent windows with finger identification to support efficient multitasking on small screens. Porous interfaces enable partially transparent app windows overlaid on top of each other, each of them being accessible simultaneously using a different finger as input. Porous interfaces is designed to include a broad range of multitasking interactions with and between windows, while ensuring fidelity with the existing smartphone interactions.

In designing porous interfaces,the challenge faced is enable access to windows layered below the topmost window without bringing those windows to the forefront. In summary, no existing works tackle the problem of small screen multitasking in its entirety. A novel combination of partially transparent overlaid windows and finger identification on smartphones will be used to design an end-to-end interface for small screen multitasking.

In conclusion, porous interfaces can enable small screen multitasking using window transparency and finger identification. An end-to-end interface with fidelity was build to the existing smartphone interface. There are two main reasons users have to switch apps most frequently which are for content transfer and attending to notifications.

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So,17th December 2018 will be our last class for this month and also for this semester. Thus, we wish all of us and all our friends will be ease for everything. And for Sir Jonathan, thanks for everything. For sharing your knowledge and also for your patience in teaching us. We enjoyed your class very much.
For those whose taking TMT4053, we wish you all the best in your future. May God ease everything for you. To those whose intern next semester, good luck for your internship. And to those whose taking FYP, all the best. Till we meet next time. 😊

we heart you.💖

Sincerely,
UNPREDICTABLE