# data[].attributes.body
Blood molecules as characters that have other characters that are the things that change the blood.

# data[].attributes.body
Player makes several key decision. This impacts the blood indicators that are spawned. Auto battler plays out. Shield is worn down. Repeat loop.

# data[].attributes.body
Create a character where you can add vulnerabilities as betting on the final result. Then you send them off the dangers of the diseases and if you get in the end you get a reward according to your bet.

# data[].attributes.headline
Betting your life choices on the future medical research

# data[].attributes.subject
Betting your life choices on the future medical research

# data[].attributes.body
Agar.io but not.

# data[].attributes.headline
Visualising slow painful death as a consequence of your life choices

# data[].attributes.subject
Visualising slow painful death as a consequence of your life choices

# data[].attributes.body
Cumulative effect of your life choices in leading to the chances of diabetes

# data[].attributes.body
Use the cards to develop several characters with different stats. Each of them has a different outlook. Then all of them are shown on the screen, happy and smiling, and then we run the Juicy Wheel of Death and see how many of them die.

# data[].attributes.headline
Characters as focus of play and what happens to them.

# data[].attributes.subject
Characters as focus of play and what happens to them.

# data[].attributes.headline
Use the cards to create a character first

# data[].attributes.subject
Use the cards to create a character first

# data[].attributes.body
or create a character yourself.

# data[].attributes.body
Have a "case file" use blood analysis to determine issue/death.

# data[].attributes.headline
'Reigns' style game (expansion on life choices idea)

# data[].attributes.subject
'Reigns' style game (expansion on life choices idea)

# data[].attributes.body
Resources affected by choices at top. Simple operation, swipe left and right to decide action. Randomised cards drawn as start (?). Wheel of fortune stages between rounds of choices (?)

# data[].attributes.body
Collectable top trump cards with different statistics for diseases

# data[].attributes.headline
Life choices "Choose your adventure game"

# data[].attributes.subject
Life choices "Choose your adventure game"

# data[].attributes.body
Visual novel style where choices then stack up your effect cards for the final Spin the Wheel of Death,.

# data[].attributes.body
Players battle against each other or the game using different cards from the game as resources to protect against diseases.

# data[].attributes.body
So monitoring your own blood glucose is a feature of diabetic treatment. That isn't obvious. I think we should make that kind of monitoring and "resource" visible. Perhaps even linked to the mechanisms that cause them or affect them.