# data[].attributes.body
Rules
1. Do not disrupt teacher and students
2. Raise hands when wanting to talk
3. Be respectful and kind
4. Be responsible

Consequences
1. Verbal warning
2. Laps during recess
3. Trip to office/phone call to mom

Rewards
1.Dojo points
2. Positive notes

# data[].attributes.body
1. follow direction quickly
2. raise your hand for permission to speak.
3. raise your hand for permission to leave your seat.
4. make smart choices
5. keep your dear teacher happy.
Consequences
1 walking laps on the play ground
2. no class treat
3 class walking laps.
4. Verbal warning
5. make up work during recess
6. no Ipad free time.

Rewards:
1. Complete class activity: Treat/Ipad Free time
2. Free time
3. extra treat
4.Netflix video
5. Stickers

# data[].attributes.body
Respect everyone.
Try your best.
Believe in yourself.
Always ask for help.

Consequences:
Loss of free time, privileges.
Parent contact if problem persists.

Rewards:
Prize on Friday.
Praise, praise praise.
Lunch w/ teacher.

# data[].attributes.body
Rules
Eyes and Ears on, Mouths off
Respect others turns
Stay seated at all times
Wash and sanitize hands
Mask on at all times
Raise hands on Classkick
Consequences
shorted time on the play ground
iPads face down
Parent contact on Dojo
Reward
Dojo Points
Treat associated with dojo points

# data[].attributes.body
1. Keep voices on volume 0
2. Stay in your seat
3. listen and follow directions
4. Raise your hand when you have a question

Rewards:
1. Treasure box
2. SOAR feathers

Consquences:
1. Mark in communication folder
2. Silent lunch
3. Finish work during recess time or free time

# data[].attributes.body
Rules:
1. follow directions
2. listen when others are talking
3. stay on task
4. be respectful
5. always be safe

Consequences:
1.silent lunch
2. mark in folder
3. parent contact
4. office referral
5. lose recess time

Rewards:
1. treasure chest
2. free time
3. positive office referral
4. parent contact
5. positive notes

# data[].attributes.body
1. Be respectful
2. Be kind
3. Do your own work.
4. Be responsible
5. Be ready

Consequences:
Laps on the playground
reflection sheet sent home

rewards:
treats
dojo points

# data[].attributes.body
Rules:
1. No talking while the teacher is talking.
2. Be respectful to your teachers and classmates.
3. Do not get out of your seat.
4. Raise your hand to use the restroom.
5. Do not be disrespectful.

Consequences:
1. Walk laps at recess.
2. Message to parents.
3. Calling parent and letting students talk with parent about behaviors.
4. Office Referral.
5.  Verbal warning.

Rewards:
1. Extra free time.
2. Brownie Points
3. Treasure box
4. Line Leader
5. Candy for good behavior

# data[].attributes.body
Rules -
1. Be respectful to everyone
2. Give your best effort always
3. Act responsibly
4. Keep your area in the classroom clean
5. Have integrity

Consequences
1. Lose recess time
2. Silent lunch
3. Parent contact
4. Lose free-time
5. Pencil/paper assignment if off task on Chromebook (for traditional students)

Rewards
1. Extra recess
2. No homework
3. Prize box

# data[].attributes.body
Rules.
1. Raise your hand to speak.
2. Respect the speaker and everyone in the class (Guests especially).
3. Do not throw things/keep your hands to your self.
4. Be responsible (for your supplies, homework, etc).

Consequences:
1. Laps during recess.
2.  Silent lunch
3. Parent contact.

Rewards:
1. Tickets for the treasure box.
2. Compliment for the class (10 compliments equal a popcorn party)
3. Candy/treat
4. Student of the day

# data[].attributes.body
Rules:
1. Raise your hand when wanting to speak
2. Remain muted unless told otherwise (virtual)
3. Do not get out of seat.
4. Eyes forward and stay seated.
5. Respect your peers and adults.
6. Complete your work.
7. Always pay attention to the teacher.

Consequences:
1. Parent Contact
2. Walk laps at recess
3. Office Referral

Rewards:
1. Treats
2. Pencils, erasers, etc.
3. Positive stickers/messages on work.

# data[].attributes.body
-Be Respectful
-Be Responsible
-Be Kind
- Make Smart Choices

Rewards
-Lunch in Class
- Get to be a helper
- Clip your name up

# data[].attributes.body
1. Raise your hand for permission to speak
2. Raise your hand for permission to leave your seat
3. Keep your eyes on the target
4. Keep your dear teacher happy
5.  Follow directions quickly

Consequences:
1. Message to parents
2. lose points
3. walking laps at recess
4. minutes removed from free time

Rewards:
1. extra free time
2. treasure box
3. move/snack on Friday
4. Earn dojo points

# data[].attributes.body
Rules:
1. Be quiet when others are talking
2. Raise your hand if you need something
3. Be respectful

Consequences
1. Message to parents
2. Verbal warning
3. No free time

Rewards:
1. Get to be co-host
2. Treasure box
3.  Extra Free time

# data[].attributes.body
Rules:
1: Level 0 when a teacher is talking. (Being Ready.)
2. Listen and follow directions.
3. Do not get out of your seat without permission.
4. Be responsible with school supplies. (includes not sharing materials right now.)
5. Be Respectful to teachers and peers.
Consequences:
1. Walk laps at recess. Number goes on board as a warning, check mark is two laps.
2. Negative Dojo points
3. Message to parent.
4. Calling parent and letting student talk to them about misbehavior.
5. Red Note home.
Rewards:
1. Pencil, candy, etc given to students doing the right thing.
2. Reward Board. At the end of everyday students with their name and 2 check marks get a prize.
3. Pawsitive Note home.
4. Dojo Points.
5. Chance at being the cub of the week.

# data[].attributes.body
Rules:
1. No talking while the teacher is talking.
2. No disrespect in the classroom.
3. Do NOT share masks or materials.
4.  No horseplaying.
5. No running in the hallway.

Consequences:
1. Lose recess time or walk laps.
2. Silent Lunch
3. No afternoon free time.
4.  Parent contact
5. Office Referral

Rewards:
1. Dojo Points
2. Treasure Chest
3. Free Drawing
4. Extra 15 minutes of Lexia/IXL
5. Allow 15 minutes on a school related website or app.

# data[].attributes.headline
Write no more than 5 rules, consequences and rewards.  Post and come back to class.

# data[].attributes.subject
Write no more than 5 rules, consequences and rewards.  Post and come back to class.