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getting started with illustrator - Google Search

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Oct 7, 2014 - 21 min - Uploaded by Roberto Blake http://youtu.be/mAFVGV-WJa4 youtube.com Getting Started With Adobe Illustrator CC Tutorial Checkout ...

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Getting started with Photoshop in 10 minutes (Beginners Tutorial)

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Finally...Create a document explaining various file types and where and why they are used. Give examples.

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Finally...Create a document explaining various file types and where and why they are used. Give examples.

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You can create your own illustrations or use images from the internet.

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You can create your own illustrations or use images from the internet.

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Remember to ensure that you use images that you are free to use or reference the images giving details of what the restrictions are

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You can use tutorials from youtube to learn the software basics and just ask teacher for help.

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You can use tutorials from youtube to learn the software basics and just ask teacher for help.

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You can use photoshop or illustrator or both!

You will need to save your poster in various filetypes.
- A file suitable for websites
- A document that can be opened in adobe acrobat
- A high resolution file that is suitable for print.

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Create a Poster that explains Copyright and legislation.

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Create a Poster that explains Copyright and legislation.

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Use the revision padlet as a guide and tips to help you

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Research what scripts are and why they are used.
What information is included in a script?
Find and example of a script online.

Include this in the document.
30 min

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Create a document explaining why it's important to use storyboards as part of pre production.

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Create a document explaining why it's important to use storyboards as part of pre production.

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1. Define some of the things you can include in a storyboard
2. Make a list of camera shots and angles. Explain why/how they are used. What impact do they have on a film or viewing experience?
You can use examples screenshots from films/games/internet

30min

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Camera Framing, Angles and Movement

have been looking at different camera framing, angles and movements that I should consider while I make my storyboard.
Different Framing and Shot Length
Here are a few different camera angles and movement that I could use while making my storyboard.

Extreme long shot is generally used to set a scene. It usually shows exterior such as a building, or it can show a landscape. There is little visible detail in this type of shot. Here is an example.

Long shot shows the image almost life size. Long shot will include the entire body of a person in the frame. The person's head will be near the top of the frame, and the feet near the bottom. It will focus on the person but will still have detail in the background so that the audience knows the setting. Here is an example.

A medium shot will usually be from the waist of a person and up and is used mainly for dialogue scenes. There is less detail in the background because we already know the setting. The purpose of this shot is to focus on the character not the setting. Over the shoulder shot can also be used. The camera is positioned behind one person and is revealing the other. Here are some examples.

A close up shot is concentrated on a face or a specific detail. The background is a blur and has less detail. This shot is used to show the importance of something such the expression on someones face. This kind of shot can be used to make us feel either comfortable or uncomfortable about something. A close up of a face is a very intimate shot. Here is an example.

An extreme close up on a face for example, will only show someones mouth, or eyes. There is no detail in the background at all because they want us to focus on the characters face. This shot is used to create a dramatic effect. Here is an example.
Different Camera Angles
Here are examples of different camera angles that i could use while making my storyboard.

This shot shows a scene directly overhead. This shot makes us feel like we are superior than what the camera is focused on. People can be made to look ant like and less superior. It can also be used to show how high up a character can be if falling from a building or standing on the edge of a building. Here's an example.

In this shot, the camera is placed above a character for example, to make them seem smaller eg. a father looking down on his daughter like in Matilda. In the second picture below, it's being used to show that the character is on lower ground, and is looking up towards the other character.

A low angle shot can give a sense of powerlessness or uselessness. The background in this kind of shot is usually the sky or a ceiling. This shot can also be used to show a character looking down on someone or to make a building look extremely tall. Here are some examples.

This shot can be used to show imbalance. This shot is used a lot in horror films. This shot can be used as point of view shots. This is when the camera is used as the eyes of a character to see what they see. Here's some examples.
Different Camera Movement
Here are some different camera movements that I could use while making my storyboard.

A pan camera movement is where the camera scans the scene horizontally. The camera is placed on a tripod. It's often used to follow a moving object and is kept in the middle of the frame. Here is an example on how to show this movement on a storyboard.

This is similar to a pan, but is scans the scene vertically. Here's an example.

The camera is placed on a moving vehicle which is then placed on a track. It generally moves alongside the action, following a moving person or object. It's a good way of portraying movement for example or for moving from a long shot to a close up. Here is an example.

Crane shots are like tracking shots, but in the air. The crane is a useful way of moving the camera as it can move up, down, left and right and it can swoop in and out of the action. Here are examples.

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Camera Framing, Angles and Movement - Daniel Thomas

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have been looking at different camera framing, angles and movements that I should consider while I make my storyboard. Different Framing and Shot Length Here are a few different camera angles and movement that I could use while making my storyboard. Extreme Long Shot Extreme long shot is generally used to set a scene.

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Whereas shot sizes direct who and what we see, camera angles affect how we perceive it. Is a character going to appear dominant and tall? Or short and weak? A strong weapon in the cinematographer's arsenal is the ability to position the camera in relation to the subject or scenery.

Eyelevel Angle

An eyelevel angle is the one in which the camera is placed at the subject's height, so if the actor is looking at the lens, he wouldn't have to look up or down. Eyelevel shots are incredibly common because they are neutral. They often have no dramatic power whatsoever, thus they are ideal for romantic comedies and news casting.

Low Angle

Low angles are captured from a camera placed below the actor's eyes, looking up at them. Low angles make characters look dominant, aggressive, or ominous.

High Angle

In a high angle, the camera is above the subject, looking down. This position makes characters look weak, submissive, or frightened. They are also good POVs of an adult looking at a child:

Dutch Tilt

Also called canted angle, a Dutch tilt has the camera leaning sideways, transforming the horizon into a slope. A Dutch tilt changes horizontal and vertical lines into diagonals and creates a more dynamic composition. Though rare, canted angles can be employed with great artistic effect to disorient and disturb the viewer.

Point-of-View (POV)

As the name suggests, point-of-view shots are angles in which the camera incorporates a character's eyes. POVs are usually preceded by a of the character's eyes.

Needless to say, cinematographers will choose different angles for different scenes within the same movie depending of the scene goal or purpose. When analyzing the camera angles used in a movie, it is wise to note how different angles are used in each scene.

Sometimes different angles will be chosen to emphasize different elements in the screen. For example, if an airplane flying overhead is of importance to the story, then filmmakers may choose to use a low-angle shot to show the sky and the plane.

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An eyelevel angle is the one in which the camera is placed at the subject's height, so if the actor is looking at the lens, he wouldn't have to look up or down. Eyelevel shots are incredibly common because they are neutral.

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Other things to consider for your storyboard

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Other things to consider for your storyboard

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Camera movement

Location

Sound - effects, dialogue, music, ambience

Lighting

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Although camera movements are often implemented to add excitement to shots, their best use is when new information is revealed. At the beginning level, budding filmmakers sometimes tilt and pan without the proper motivation. Camera movements can be distracting and even annoying when overused or used without a reason. Don't use a camera movement to show that you can. Use it when you know you need it.

Pan

During a pan, the camera is aimed sideways along a straight line. Note that the camera itself is not moving. It is often fixed on tripod, with the operator turning it either left or right. Panning is commonly utilized to capture images of moving objects like cars speeding or people walking; or to show sweeping vistas like an ocean or a cliff.

One of the earliest and best appearances of panning was in Edwin S. Porter's 1903 movie Life of An American Fireman. While the camera follows the fire brigade approaching their destination, the operator pans to reveal it - a house burning. Remember: the best pans are used to reveal information.

A smooth pan with be slow enough to allow the audience to observe the scenery. A fast pan will create blur. If it's too fast, it will be called a Swish pan. Newsgathering etiquette demands panning from left to right, as to allow the viewer to read any text that may be captured on camera, like headlines or marquises.

Tilt

Tilts refer to the up or down movement of the camera while the camera itself does not move. Tilts are often employed to reveal vertical objects like a building or a person.

Dolly

When the entire camera moves forward or backward, this move is called dolly. If the camera is on tripod, the tripod will also be moved. Dollies are often used when recording a subject that moves away or toward the camera, in which case the goal would probably be keeping the subject at the same distance from the camera. For an optimal dolly, the camera should be mounted on a wheeled-platform, such as an actual dolly, or a shopping cart, depending on the budget. Moving the camera forward is called dolly in. Moving the camera backward is called dolly out.

Track

Tracking is similar to dolling. The main difference being that in dollies the camera is moved toward or away from the subject, whereas in a track shot, the camera is moved sideways, parallel to an object.

Pedestal

In a pedestal move, the camera body will physically be lowered or elevated. The difference between tilts and pedestals is that in the former, the camera lens is just being aimed up or down, whereas in the latter, the camera is being moved vertically.

Zoom

Despite a common misconception, the terms "zoom" and "dolly" are not interchangeable. With dollies, the camera is being moved in a physical space. With zooms, the camera remains at a constant position, but the lens magnify or minimize the size of the subject.

Zooms happen at the push of a button. Zoom in refers to seemingly "approaching" the subject, thus making it look bigger in the frame. Zoom out refers to seemingly "distancing" the subject, thus making it look smaller.

Note that zooms change focal length, thus affecting depth of field. Zoom in transforms the lens into telephoto, while zoom out changes it into wide-angle. Zooming is considered amateurish and is not preferred by professional cinematographers, but there are many exceptions like the opening shot of The Conversation (1974), in which Francis Ford Coppola elects zoom to articulate the film's themes of espionage or voyeurism.

Note: Zooms are not really a move, for the camera doesn't change position. But in film studies and filmmaking courses they have been traditionally combined with real camera moves.

Dolly Counter Zoom

A dolly counter zoom is a rare type of shot of great stylistic effect. To accomplish it, the camera has to dolly (move) closer or further away from the subject while the zoom is adjusted so the subject's size remains about the same. Notably, Hitchcock's Vertigo (1958), Spielberg's Jaws (1975), and Scorsese's Goodgellas (1990) used dolly counter zoom to demonstrate a character's uneasiness.

Here's the scene from Jaws. Notice how the background distorts as the camera zooms in on Brody. Again, this happens because the zoom is countering the camera movement.

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Although camera movements are often implemented to add excitement to shots, their best use is when new information is revealed. At the beginning level, budding filmmakers sometimes tilt and pan without the proper motivation. Camera movements can be distracting and even annoying when overused or used without a reason.

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A storyboard is a graphic representation of how your video will unfold, shot by shot.

It’s made up of a number of squares with illustrations or pictures representing each shot

Notes about what’s going on in the scene and what’s being said in the script during that shot.

Think of it as sort of a comic book version of your script.

Why you need a storyboard:

Best way to share your vision

A visual aid makes it much easier for you to share and explain your vision for your video with others.

You can show people exactly how your video is going to be mapped out and what it will look like.

Makes it infinitely easier for other people to understand your idea.

Makes production much easier

When you storyboard a video you’re setting up a plan for production, including all the shots you’ll need, the order that they’ll be laid out, and how the visuals will interact with the script.

The storyboard is a starting point guidelines to plan your coverage (all the angles you will shoot of a scene). This is useful when making your video, as it ensures you won’t forget any scenes and helps you piece together the video according to your vision.

Saves you time

While it may take you a little while to put your storyboard together, in the long run it will save you time in revisions later.

Not only will it help you explain your vision to your team, it will also make the creation process go more smoothly.

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Film Studies 101: The 30 Camera Shots Every Film Fan Needs To Know

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Wondered how your favorite films are made? Empire explains the classic camera shots you need to know. It isn’t all black magic and beautiful people.

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There is a convention in the video, film and television industries which assigns names and guidelines to common types of shots, framing and picture composition. The list below briefly describes the most common shot types (click the images for more details).

The exact terminology varies between production environments but the basic principles are the same.

Shots are usually described in relation to a particular subject. In most of the examples below, the subject is the boy.

See below for more information and related tutorials.

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There is a convention in the video, film and television industries which assigns names and guidelines to common types of shots, framing and picture composition. The list below briefly describes the most common shot types (click the images for more details). The exact terminology varies between production environments but the basic principles are the same.

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There are no fixed rules in photography, but there are guidelines which can often help you to enhance the impact of your photos.

It may sound clichéd, but the only rule in photography is that there are no rules. However, there are are number of established composition guidelines which can be applied in almost any situation, to enhance the impact of a scene.

These guidelines will help you take more compelling photographs, lending them a natural balance, drawing attention to the important parts of the scene, or leading the viewer's eye through the image.

Once you are familiar with these composition tips, you'll be surprised at just how universal most of them are. You'll spot them everywhere, and you'll find it easy to see why some photos "work" while others feel like simple snapshots.

Rule of Thirds

Imagine that your image is divided into 9 equal segments by 2 vertical and 2 horizontal lines. The rule of thirds says that you should position the most important elements in your scene along these lines, or at the points where they intersect.

Doing so will add balance and interest to your photo. Some cameras even offer an option to superimpose a rule of thirds grid over the LCD screen, making it even easier to use.

Balancing Elements

Placing your main subject off-centre, as with the rule of thirds, creates a more interesting photo, but it can leave a void in the scene which can make it feel empty. You should balance the "weight" of your subject by including another object of lesser importance to fill the space.

Leading Lines

When we look at a photo our eye is naturally drawn along lines. By thinking about how you place lines in your composition, you can affect the way we view the image, pulling us into the picture, towards the subject, or on a journey "through" the scene. There are many different types of line - straight, diagonal, curvy, zigzag, radial etc - and each can be used to enhance our photo's composition.

Symmetry and Patterns

We are surrounded by symmetry and patterns, both natural and man-made., They can make for very eye-catching compositions, particularly in situations where they are not expected. Another great way to use them is to break the symmetry or pattern in some way, introducing tension and a focal point to the scene.

Viewpoint

Before photographing your subject, take time to think about where you will shoot it from. Our viewpoint has a massive impact on the composition of our photo, and as a result it can greatly affect the message that the shot conveys. Rather than just shooting from eye level, consider photographing from high above, down at ground level, from the side, from the back, from a long way away, from very close up, and so on.

Background

How many times have you taken what you thought would be a great shot, only to find that the final image lacks impact because the subject blends into a busy background? The human eye is excellent at distinguishing between different elements in a scene, whereas a camera has a tendency to flatten the foreground and background, and this can often ruin an otherwise great photo. Thankfully this problem is usually easy to overcome at the time of shooting - look around for a plain and unobtrusive background and compose your shot so that it doesn't distract or detract from the subject.

Depth

Because photography is a two-dimensional medium, we have to choose our composition carefully to conveys the sense of depth that was present in the actual scene. You can create depth in a photo by including objects in the foreground, middle ground and background. Another useful composition technique is overlapping, where you deliberately partially obscure one object with another. The human eye naturally recognises these layers and mentally separates them out, creating an image with more depth.

Framing

The world is full of objects which make perfect natural frames, such as trees, archways and holes. By placing these around the edge of the composition you help to isolate the main subject from the outside world. The result is a more focused image which draws your eye naturally to the main point of interest.

Cropping

Often a photo will lack impact because the main subject is so small it becomes lost among the clutter of its surroundings. By cropping tight around the subject you eliminate the background "noise", ensuring the subject gets the viewer's undivided attention.

Experimentation

With the dawn of the digital age in photography we no longer have to worry about film processing costs or running out of shots. As a result, experimenting with our photos' composition has become a real possibility; we can fire off tons of shots and delete the unwanted ones later at absolutely no extra cost. Take advantage of this fact and experiment with your composition - you never know whether an idea will work until you try it.

Composition in photography is far from a science, and as a result all of the "rules" above should be taken with a pinch of salt. If they don't work in your scene, ignore them; if you find a great composition that contradicts them, then go ahead and shoot it anyway. But they can often prove to be spot on, and are worth at least considering whenever you are out and about with your camera.
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There are no fixed rules in photography, but there are guidelines which can often help you to enhance the impact of your photos. It may sound clichéd, but the only rule in photography is that there are no rules.

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Composition means how you arrange things in the shot.

Your film will look a lot better if you compose the shots carefully.

Pay attention to where things are in the shot, what's happening at the edges of the frame, and what's going on in the background.

Keeping it natural

If you want people to concentrate on the story - not the filmmaking - you should frame your shot to look natural. But you still need to arrange it carefully.

It's a good idea to put things clearly off-centre if you want your film to look natural. Some people talk about the rule of thirds: putting important things or edges about a third of the way across, up or down the screen. In fact, many cameras let you overlay a rule of thirds grid on your scene to help with this. But it's more important to judge whether the image looks right to you, rather than following a rigid rule.

Getting it right

When you film a closeup of somebody, try to put the eyes about a third of the way down the picture.

If they are too low or too high it'll look wrong.

Pay attention to the edges of the frame: try not to cut off people's arms or legs at the joints.

Put more space in the direction people are looking or moving. This is called looking space or nose room.

When you join shots of people looking at each other, the direction they are looking should line up: this is called eyeline match. There's more about composing your shots so they'll edit together on this page.

Making it dramatic, wacky or scary

Centred compositions look formal, but they can also look odd.

Symmetrical compositions can look cool.

You can also use dramatic angles like diagonals. Putting your camera on a slant is called a Dutch angle. Use it to make things seem strange or scary.

Make the angle obvious, otherwise people will think it's just a mistake.

Really unbalanced compositions can make people feel uneasy.

To draw attention to shapes and patterns - like lines and grids - fill the screen with them and line the camera up carefully.

Watch the background

Pay attention to what's going on behind your subject and at the edges of the frame.

Avoid lines or objects going into people's heads. Moving around can avoid this.

With a bigger camera and a telephoto lens, you can blur confusing backgrounds.

Plain backgrounds are better than confusing backgrounds, but they're boring.

Ideally the background should tell us about the story: here, the presenter is talking about the building behind him.

Learn more

Gustavo Mercado's book The Filmmaker's Eye: Learning (and breaking) the rules of cinematic composition is a great introduction to different shots and how to compose them.

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Composition - framing your shots - Learn about film

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Composition means how you arrange things in the shot. Your film will look a lot better if you compose the shots carefully. Pay attention to where things are in the shot, what's happening at the edges of the frame, and what's going on in the background.

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Think about how you will use these in each scene and note down in the are provided against thestoryboard

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See the storyboards examples above to get ideas on how different camera shots are used

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See the storyboards examples above to get ideas on how different camera shots are used

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A printed version can be collected from teacher desk

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Ensure that you use different camera angles in your storyboard. Additional guidance below.

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You Don't need to be a great artist to create storyboards. Here's different examples for different levels of detail

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You Don't need to be a great artist to create storyboards. Here's different examples for different levels of detail

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Film Studies 101: The 30 Camera Shots Every Film Fan Needs To Know

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Wondered how your favorite films are made? Empire explains the classic camera shots you need to know. It isn’t all black magic and beautiful people.

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