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Glasses recording a conversation, etc and then shows you that video anytime after being recorded when passing that area

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Nostalgia Glasses is a smart eyewear device that enhances a sense of place by enabling users to experience location-based memories. Nostalgia Glasses is designed by three master students at University of Michigan School of Information: Sharon Kaziunas, Yuting Pu and Sang Eun Park. It is also part of the course SI612 Pervasive Interaction Design.

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With augmented reality, not only the care will be improved for the dementia patients, but they will also be able to lead a more joyful life.

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Many of the aged people all across the globe suffer from dementia and Alzheimer. While a proper cure is yet to be found for these diseases, efforts are going on to improve the overall care that these patients receive. An Australian charity, Alzheimer's Australia Vic has tried to do the same with its Perc Walkely Dementia Learning Centre in Melbourne. The Center has made use of augmented reality technology to create a virtual world where healthcare workers as well as the course participants will be taken into the world of dementia.
Read Also - Sulon Technologies to Unveil a Virtual Reality Platform at GDC Improving the Care for Dementia Patients
The Forest Project, as the project is known, creates an immersive experience of virtual world for the patients as well as the healthcare professionals by using the amazing technology. For this purpose, Unreal Engine 4 is used, which consists of Microsoft Kinect 2 and a Smart TV. The virtual world thus created, will enable the healthcare workers to experience the environment through the eyes of a person suffering from dementia. This will show them which surroundings are adverse or friendly to such patients. The professionals can change their thinking in relation to the care that they have to give to such patients. When healthcare workers can understand how the patients suffering from dementia see the world around them, they are bound to be able to provide care in a better way, thereby improving their quality of life.
Making the Lives of Patients Joyful
With augmented reality, not only the care will be improved for the dementia patients, but they will also be able to lead a more joyful life. The quality of care they receive will improve significantly. The interactive virtual environment will provide them with a break from the fight against their disease. The technology creates a multi-sensory stimulation with sound, light, visual content and color to create a virtual world. They can explore a virtual forest which will give them an engaging experience.

Hence, a better care and a joyful life is what can be expected to provide to the patients suffering from dementia, through the use of augmented reality technology.

Image Source - www.australianageingagenda.com.au

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Some opinions expressed in this article may be those of a guest writer and not necessarily by augmentedrealitytrends.com

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Augmented Reality to Improve Care for Dementia Patients

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Many of the aged people all across the globe suffer from dementia and Alzheimer. While a proper cure is yet to be found for these diseases, efforts are going on to improve the overall care that these patients receive. An Australian charity, Alzheimer's Australia Vic has tried to do the same with its Perc Walkely Dementia Learning Centre in Melbourne.

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We are medical VR experts. We create virtual reality medical training and simulation for doctors, students and teaching institutions.

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Educate & Collaborate | Surgical Theater

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Using Prevision VR, residents can hone their skills while experiencing a dynamic, interactive instructional environment.

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Virtual Reality is set to revolutionise the Healthcare industry.

At Visualise, we've worked with some of the biggest names in the medical & pharmaceutical industries to create a range of VR experiences. We've seen a huge increase in the use of VR in the healthcare sector and continue to be fascinated & impressed by the different applications our clients are requesting.

From developing new life-saving techniques to training the doctors of the future, VR has a multitude of applications for health and healthcare, from the clinical to the consumer. And by 2020, the global market could be worth upwards of $3.8 billion. Below, we discuss some of the ways Virtual Reality is being used to train & support healthcare professionals, change lives and heal patients.

Medical Training

Virtual Reality has the ability to transport you inside the human body - to access & view areas that otherwise would be impossible to reach. Currently, medical students learn on cadavers, which are difficult to get hold of and (obviously) do not react in the same way a live patient would. In VR however, you can view minute detail of any part of the body in stunning 360° CGI reconstruction & create training scenarios which replicate common surgical procedures.

Medical Realities is one of the companies pioneering the use of Virtual Reality to deliver high-quality surgical training. They film real life surgery in 4K 360° video from multiple angles which is then combined with CGI models of the anatomy being operated on to provide an immersive & interactive training experience.

Treatment
Patient Education
The ability to view the inside of the human body in Virtual Reality is not only useful for doctors, but also for patients. VR allows patients to be taken through their surgical plan by virtually stepping into a patient-specific 360° VR reconstruction of their anatomy & pathology. The result - enhanced understanding of the treatment, and consequently higher patient satisfaction.
Robotic Surgery
Robotic surgery is a recent innovation in which surgery is performed using a robotic device, e.g. robotic arm which is controlled by a human surgeon. This means fewer risks of complications during surgery and a faster procedure. The robotic device is accurate, meaning smaller incisions, reduced blood loss and faster recovery.
Mental Health & Psychological Therapy
VR's unique ability to transport you somewhere else can be used to create powerful simulations of the scenarios in which psychological difficulties occur. No longer does a therapist need to accompany a client on a trip to a crowded shopping centre, for example, or up a tall building. Situations that are impractical or impossible to recreate - flying, for example, or the harrowing events that can lie behind PTSD - can be conjured at the click of a mouse. The in-situ coaching that's so effective for so many disorders can now be delivered in the consulting room, with the simulations graded in difficulty and repeated as often as necessary.

VR has also been used to curb memory loss, help autistic children in the classroom and gather data for dementia research.
Pain Management & Physical Therapy
VR's healing capabilities aren't just limited to psychological issues, but have been proved to work for pain management & physical treatment too. A study by the University of Washington Seattle and the UW Harborview Burn Centre showed that full VR immersion for those undergoing physical therapy after a skin graft acted as a distraction and subsequently reduced pain levels for the patients. VR for physical therapy has also been shown to be effective in speeding up recovery time. Allowing the patient to do their prescribed daily exercises in a virtual environment makes the activity more fun, keeps the patient focused, and helps them keep their spirits up during what can be a long recovery period.

Medical Marketing

Marketing was the most popular initial application of VR across all industries, and it continues to be an extremely powerful & effective marketing tool. We recently created a VR experience for Bayer (which we can't talk about unfortunately) to advertise a new product of theirs, and GlaxoSmithKline built VR into the core of its "The Migraine Experience" campaign. In the experience, migraine sufferers selected the symptoms of their migraine and then handed the VR headset over to their non-migraine-sufferer partner to experience a migraine first-hand, albeit without the pain. The headset replicated some of the effects of a migraine, including blind spots, auras, sensitivity to light, thumping headache, and disorientation. GSK worked with migraine experts and technology VR experts on the campaign. GSK also released an app version, so that anyone can download it at home and trial the experience on their smartphone.

Disease Awareness

Pharmaceutical research & development company AbbVie created an experience to raise awareness amongst healthcare professionals of the daily struggle of patients suffering from Parkinsons disease. The experience was demo-ed at a pharmaceutical industry trade show where people could put on a headset and experience first hand as a Parkinsons sufferer navigates a virtual supermarket, encountering awkward moments when coming into contact with other people.

The Future of VR in Healthcare

A lot of the applications mentioned above are still in their infancy (the same could be said for VR as a whole). In the coming years, VR will be used more and more to improve the accuracy & effectiveness of current procedures, and enhance the capabilities of the human being, both as the care-giver and the patient. Quite simply, the potential for VR in the healthcare sector is huge, limited only by the creativity & ingenuity of those creating and applying the technology.

If you'd like to discuss how we can bring your Virtual Reality Healthcare project to life, please get in touch below.

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Virtual Reality in the Healthcare Industry

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At Visualise, we've worked with some of the biggest names in the medical & pharmaceutical industries to create a range of VR experiences. We've seen a huge increase in the use of VR in the healthcare sector and continue to be fascinated & impressed by the different applications our clients are requesting.

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appliedVR provides a virtual reality platform to offer patients a highly enjoyable escape from scary and painful experiences in healthcare.

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One of the most exciting developments in virtual reality has been its rapid entry into medical education and healthcare. It is in the medical field that VR and AR seem to be not so much technologies of the future as of the present. Researchers, doctors, and nurse educators are discovering innovative ways to leverage immersive technologies and transform both healthcare teaching and practice.

We will highlight projects in treatments and therapy, medical education, and patient care and empathy. Some of the projects feature partnerships across university and academic hospitals, technology companies, and VR startups.

VR in Exposure Therapy and Treatment of Anxiety Disorders

With VR as a deeply immersive and visual medium, it's not surprising to find its use in exposure therapy. One of the longest running projects has been the use of virtual reality to treat PTSD in the military. USC's Bravemind is a clinical, interactive VR platform in use at over 100 university centers, military bases, and veterans hospitals. Bravemind offers patients virtual environments that mirror their traumatic experiences. A trained therapist controls the emotional stimuli and monitors their stress responses.

A scene from the Bravemind VR platform.

According to the Anxiety and Depression Association of America (ADAA) some 40 million people suffer from anxiety disorders and 19 million from specific phobias. Companies such as Virtually Better are developing evidence-based virtual reality programs to address the fear of flying, claustrophobia, public speaking, and other phobias. There are projects underway to "democratize" the treatments, expanding them to the mass market. For example, in partnership with Stockholm University and the Swedish government, Mimerse is developing gamified therapeutic tools using virtual reality to treat arachnophobia without the use of therapists.

HoloLens and Medical Education

Some of the most innovative projects using immersive technologies for medical education rely on Microsoft's mixed reality device, HoloLens. At Case Western Reserve, laboratories with cadavers and 2D illustrations in medical books are being replaced by HoloLens headsets. Using the award-winning HoloAnatomy app, medical students can rotate and virtually dissect a body to see the structures, systems, and organs.

HoloPatient is a Mixed Reality project undertaken through Pearson's partnership with Microsoft HoloLens. Pearson is working with Texas Tech University Simulation Program and San Diego State University School of Nursing. Using Holographic Capture (HCAP) technology from Microsoft, professional actors were filmed simulating real-world conditions. The video captures are transferred into Holograms that can be placed into any environment to let students conduct patient assessments and make a diagnosis. In the future, students will be able to interact with the holographic content through AI engines.

Another HoloLens for Education project by Leiden University and the Leiden University Medical Center (LUMC) in the Netherlands explores innovative ways to help students understand human anatomy. Medical students work with virtual anatomical models that mirror the movements of their own bodies, helping them understand anatomy from their own physical movements.

University of Leiden and the Leiden UMC and the Microsoft HoloLens.

Virtual Reality in Medical Education

More deeply immersive experiences are illustrated by the partnership between Oculus VR and Children's Hospital Los Angeles (CHLA). Here, virtual reality is used to replicate high-risk pediatric trauma situations from actual cases. The training scenarios come with all the elements that healthcare providers can face in real-life including,

. . . paramedics rattling off symptoms, nurses and techs urging you to make a decision, and distraught parents praying for their child's survival.

Powered by AiSolve and BioflightVR, these virtual scenarios based on actual CHLA case studies let doctors and students practice and learn in realistic workplace conditions.

At Stanford University, students are using VR headsets in order to see inside an infant's beating heart to explore congenital heart defects. Medical students can walk around inside a beating heart, manipulate it and observe how a defect impacts normal functions of the organ. David M. Axelrod, MD, clinical assistant professor of pediatric cardiology at Stanford University School of Medicine, says that:

"The heart is a complicated three-dimensional organ, and it's really hard to describe what's going on inside of it - especially when something is going wrong . . . Virtual reality eliminates a lot of that complexity by letting people go inside the heart and see what's happening themselves - it's worth way more than a thousand words."

The Stanford Virtual Heart allows users to "teleport" inside the heart to understand complex congenital heart defects.

Surgical Theater's visualization platform has been deployed at a number of academic hospitals, including UCLA, New York University, Mayo Clinic, Mount Sinai, and Stanford University. Mirroring the idea of military fighter pilots who pre-fly their missions, they offer a variety of medical and surgical simulations. One of their applications is VR Studio, a collaborative networked and multi-user environment. Referred to as a VR classroom, it enables the surgeon or professor to present a case and then demonstrate surgical techniques and approaches.

VR and Patient Empathy

Virtual reality can also enhance empathy between both healthcare providers and families by giving them the opportunity to step inside the experience of a patient or family member. At Stanford's Lucile Packard Children's Hospital, pediatric cardiologists are replacing traditional diagrams and models with interactive visualizations to help families understand their children's heart conditions.

Dr. David Axelrod with KC Grewal, wearing a virtual reality headset, and her son Rowan, a patient at Stanford's Lucile Packard Children's Hospital.

At the University of New England, students are gaining a holistic understanding of patients with vision impairment or hearing loss. Using curated content from Embodied Labs, they see what the world is like for an elderly African American male patient with advanced macular degeneration.

Patient Recovery and Wellness

Many of these applications will benefit from the ongoing research in biofeedback monitoring. MindMaze is developing a highly innovative VR platform to map and respond to brain activity for applications in healthcare. VRHealth is exploring ways to expand the effectiveness of using VR in therapy. Their rehabilitation software, VRPhysio, motivates patients to perform specific movements, using games, movies, and 360° interactive guides. What makes these applications incredibly valuable is the precise analytics they collect that can lead to further customization of patient care.

The Future of VR and AR in Medicine

These are just a few of the many cutting-edge examples in the use of immersive technologies in medical education. VR and AR help doctors, nurses, and students build mastery through real-life scenarios, share knowledge, prepare to solve problems, and save lives.

VR, AR, and Mixed Reality are leading to innovations in the learning environment, providing new opportunities to learn-by-doing for increased retention and proficiency, share valuable resources globally, and offering savings in the high cost of training and time. The developments we see today in medical education - leveraging immersive visualizations, embodied simulations, and capturing personalized analytics - may be a hallmark of what's to come as VR extends its reach through the sciences, the social sciences, and the liberal arts.

Emory Craig is Director of eLearning & Instructional Technology, College of New Rochelle and Co-Founder at Digital Bodies.

Maya Georgieva is Chief Innovation Officer at Digital Bodies - Immersive Learning

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vr & ar: driving a revolution in medical education & patient care

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VR & AR: Driving a Revolution in Medical Education & Patient Care

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One of the most exciting developments in virtual reality has been its rapid entry into medical education and healthcare. It is in the medical field that VR and AR seem to be not so much technologies of the future as of the present.

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Where do you want to go today?

Pick a subject

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Where do you want to start your adventure?

Make waves

Go underwater and find out what goes on below the surface

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There's so much more to explore

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Arts & Culture Expeditions - Google Arts & Culture

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Go on a virtual field trip with Google Arts & Culture

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Educating students around the world

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Visit traditional art galleries and sculptures, or explore digital artworks designed to be experienced in virtual reality to inspire creativity in your classroom.

Feel as though you're really part of festivals and events around the world: why not see a giant kite festival, a beautiful lantern festival in China, or even a kimchi sharing festival in South Korea! Offer your students the chance to visit places of worship from many religions, or explore some of our unique collections: these include classrooms around the world, weddings in different cultures, and markets across the globe.

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Teaching Art, Culture & Everyday Life Lessons with Virtual Reality - ClassVR

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Visit traditional art galleries and sculptures, or explore digital artworks designed to be experienced in virtual reality to inspire creativity in your classroom. Feel as though you're really part of festivals and events around the world: why not see a giant kite festival, a beautiful lantern festival in China, or even a kimchi sharing festival in South Korea!

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Apollo 11 VR is a new type of documentary; not only do you get to relive the events of 1969, but you can also take control and fly the command module, land the lunar lander, explore the Moon's surface and deploy the lunar experiments all before returning to earth in a fiery re-entry.

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Online Training - simulate patient treatment

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Online Training - simulate patient treatment

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VES - Case Builder

Designed on our proprietary framework Laurel, our technology allows Virtual Education Systems to integrate cases quickly and easily. Creating a simple to understand case builder that is web-based was a top priority from the beginning. Though we are creating state-of-the-art, high-fidelity, interactive content for both the web and virtual reality, we knew it had to be flexible. Constructing a modular system that is scalable allows us to deliver content quickly, meeting the needs of the customer, their healthcare institutions, and ultimately - the patients they care for.

Like everything else, medicine is evolving. Best practices will always be at the top of the list of performance measures. To help providers and educators alike, the VES system is being built on a foundation which allows it to be updated and customized.

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VRpatients - VES - Virtual Education Systems | Wilmington, OH

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Designed on our proprietary framework Laurel, our technology allows Virtual Education Systems to integrate cases quickly and easily. Creating a simple to understand case builder that is web-based was a top priority from the beginning. Though we are creating state-of-the-art, high-fidelity, interactive content for both the web and virtual reality, we knew it had to be flexible.

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Space Descent VR with Tim Peake - Alchemy VR

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Using the very latest in VR technology, viewers experience what it feels like to sit inside the Soyuz's descent module as it makes its journey back to earth

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Using VR to mimic real life experiences without endangering others (heart treatment for example)

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Have an open classroom you can use? Your zSpace learning lab can fit right in! Desks can be arranged in pods to create a collaborative environment.