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YIP ZHI CHUAN 54277 (LEADER)
54277@siswa.unimas.my
0125756409
ALEX KUEH SWEE TECK
51131@siswa.unimas.my
0168764217
CAMBELL TEH
51365@siswa.unimas.my
0178191984
EADA TING YI LING 51647
51647@siswa.unimas.my
0198159578
TENGKU SHAHIDA BT TG SHARIFFUDIN 54075
54075@siswa.unimas.my
0194908698
TEO KIA JIAN 54079
54079@siswa.unimas.my
0177520671

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Its kind of excited as we never take we-fie while the class is still on going !!!
Check In Date :  24/09/2018
Location: CTF1, BS4

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Our team has been allocated with a topic :
Gesture Interface
We will have a "battle" session with team Y-Nots
Check in Date: 25/09/2018
Location: CTF1, BS4

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We are glad that we can work together for this semester for the first time
Check In Date :  25/09/2018
Location: CTF1, BS4

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This is our symbolic logo where there is a special meaning on it.
Meaning:
In Greek mythology, Daedalus was a skilled craftsman, where he created wings for himself his son Icarus.
These wings symbolises our desire to reach new heights in expressing our ideas.
The anvil in the middle symbolises our skills in forging new ideas.
The shape curving upwards represents our desired exponential progress as we progress.
The Colors:
Green has the meaning of growth. We hope that we can have the growth in freedom and creativity to make out better idea.
Orange for the wings, a sharp color, making us noticeable in the things we do.
Check in Date: 25/09/2018

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A picture speaks more than thousand words. Having discussion on logo, motto, mission and vision
Check in Date: 24/09/2018
Location: Network Lab, FCSIT

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Our team logo founder- Alex is explaining on our team name- DAEDALUS (a very cool name) the origin and meaning with the designed logo
Check in Date: 24/09/2018
Location: CTF1, BS4

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Our team artist- Campbell is explaining on the colors he chose for the logo
Check in Date: 24/09/2018
Location: CTF1, BS4

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Well, He is sort of serious on sketching our group LOGOOOO!
Kind of stressed but yeap, he made it!
Check in Date : 24/09/2018
Location: Network Lab, FCSIT

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Our Motto Creator-   Eada
shares what and why she select the motto.
Our Motto: Strive for Excellence
Check in Date: 24/09/2018
Location: CTF1, BS4

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Our Mission Creator - Yip
shares what and why he select the mission and how we gonna achieve the mission
Check in Date: 24/09/2018
Location: CTF1, BS4

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Our Vision Creator- Shahidah shares what and why she choose the vision
Check in Date: 24/09/2018
Location: CTF1, BS4

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Our teammate answering iNOTED question
Date : 8/10/2018
Location: CTF1, BS4

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Alex from our team involved in the mini game organized by VULPES 👏👏👏

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We will have a weekly stand up to discuss on task assigned and also a simple sharing session
Date: 09/10/2018
Location: FYP lab, FCSIT

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Our Day- Gesture Interface Presentation 

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Our Day- Gesture Interface Presentation 

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Presenter: Shahida
She is presenting on Introduction and Gesture Recognition
Check in Date: 15/10/2018
Location : CTF1, BS4

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Our Day- Gesture Interface Presentation 

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Our Day- Gesture Interface Presentation 

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Presenter: Campbell
He is presenting early Gesture interface and some videos are shown
Check in Date: 15/10/2018
Location : CTF1, BS4

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Presenter: Yip
He is presenting on examples of application of gesture technology.
Check in Date: 15/10/2018
Location : CTF1, BS4

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Presenter: Eada
She is presenting on challenges and future of gesture technology.
Check in Date: 15/10/2018
Location: CTF1, BS4

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Presenter: Kjian
He is presenting on advantages and disadvantages of gesture technology.
Check in Date: 15/10/2018
Location: CTF1, BS4

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Our Day- Gesture Interface Presentation 

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Our Day- Gesture Interface Presentation 

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Presenter: Alex
He is giving pop quiz for attendees after presentation end using KAHOOT.
Check in Date: 15/10/2018
Location: CTF1, BS4

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Prize Giving for Team Ohana on second runner up for the quiz competition by Sir Jonathon
Check in Date: 15/10/2018
Location: CTF1, BS4

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Prize Giving for Team MIG on first runner up for the quiz competition by Sir Jonathon
Check in Date: 15/10/2018
Location: CTF1, BS4

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Prize Giving for Team Legion on CHAMPION  for the quiz competition by Sir Jonathon
CONGRATULATIONS!!!
Check in Date: 15/10/2018
Location: CTF1, BS4

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We will have a weekly stand up to discuss on task assigned and also a simple sharing session
Date: 16/10/2018
Location: Network lab, FCSIT

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Congratulations to Alex who won the first place in the topic Quiz.
Date: 22/10/2018
Location: CTF1, BS4

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Alex is Happy with the gift he got from the quiz.
With the sign of "Peace"
Oh Yeah!
Date: 22/10/2018
Location: CTF1, BS4

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Kjian beat down 10+ group and got the chances to answer the quiz. He chose Question 1
Date: 22/10/2018
Location: CTF1, BS4

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Kjian is Happy with the gift he got from the quiz.
Sincerely from the bottom of his heart
Oh Yeah! Finally got his food :)
Date: 22/10/2018
Location: CTF1, BS4

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This is what he got as the quiz winner :)
Data: 22/10/2018
Location: CTF1, BS4

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We decide to pump in all the journal we found that is relevant for the literature review before finalize the scope that we will review on
Date : 29/10/2018 - 13/11/2018
Location: Google Drive

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Our team got Top 5 in quiz for Interactive Voice Response Interface.
Date: 12/11/2018
Location: Kahoot!

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We are using google docs for discussion and edit for the final paper review on Gesture interface topic. We have decided the scope based on the shortlisted journal
Date: 19/11/2018

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Date: 26/11/2018
Location: CTF1, BS4

A very fun session when the topic is about olfactory
our coursemate would have a chance to test the taste of sweet, sour, bitter and etc

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Date: 03/12/2018
Location: CTF1, BS4

Kjian is happy with his food present from the quiz based on the group presentation

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Date: 03/12/2018
Location: CTF1, BS4
Shahidah got the present too from the quiz and she is happy about that.

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TITLE: Real Time Hand Gesture Recognition for Human
Computer Interaction
Description:
Most of the human computer interaction interfaces that
are designed today require explicit instructions from the user in the form of keyboard taps or mouse clicks. As the complexity of these devices increase, the sheer amount of such instructions can
easily disrupt, distract and overwhelm users. A novel method to recognize hand gestures for human computer interaction, using
computer vision and image processing techniques, is proposed in
this paper.

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TITLE: Gesture Controlled Interfaces for people with disabilities
Description: This paper proposes a gesture-controlled reference platform to support the development of services and systems adapted to a broad range of practical situations, and illustrates how the gesture-control interfacing options available on the market can be integrated in the architecture proposed to provide accessibility to people with disabilities

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TITLE: The gesture interface: A compelling competitive advantage In the technology race
Description:
Most consumer electronic devices today - smart phones, tablets, PCs, TVs, and the like - either already included. Automobiles and numerous other products are rapidly becoming camera-enabled, too. What can be achieved with these cameras is changing the way we interact with our devices and with each other. Leveraging one or multiple image sensors, these cameras generate data representing the three-dimensional space around the device, and innovators have developed products that transform this data into meaningful operations.

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TITLE: Evaluation of Human-Myo Gesture Control
Capabilities in Continuous Search and Select
Operations
Description: This paper provides a broad overview on the topic, and reports a set of preliminary experiments on the extent to which the Myo armband can be used to control auditory feedback in real time. Test results are
evaluated based on a Bayesian statistical model of an empirical performance scale. The goal is to investigate ways in which visually impaired users could use the Myo to control the output of an assistive technology.

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TITLE: Evaluating ‘Gesture Interaction’ Requirements of
Mobile Applications for Deaf Users
Description:
The study is facilitated by an open system hosted on the cloud. After analyzing the satisfaction
survey results, it was found that the ‘gesture-specific’ heuristics model adhered to ergonomics, social acceptability, learnability,
cognitive workload, and adaptability, which when combined
helps improve accessibility for deaf users.

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TITLE:Toward Realistic Hands Gesture Interface: Keeping it
Simple for Developers and Machines
Description:
The language is based on a
small set of basic propositions, obtained by applying four predicate types to the fingers and to palm center: direction, relative location, finger touching and finger folding state. This enables
easy development of a gesture-based interface, using coding constructs, gesture definition files or an editing GUI. The language
is recognized from 3D camera input with an algorithmic
pipeline composed of multiple classification/regression stages, trained on a large annotated dataset. Our experimental results
indicate that the pipeline enables successful gesture recognition with a very low computational load, thus enabling a gesture-based interface on low-end processors.

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TITLE:
3D Depth Information Based 2D Low-Complexity Hand Posture and Gesture Recognition Design for Human Computer Interactions
Description:
the proposed system uses the 3D depth camera to obtain the depth information. Then the system uses the depth image of the palm area to extract the contour and features of hand. By the contour and features of hand from geometric relationship, the proposed design recognizes several useful hand postures and gestures effectively. In our experiments, the recognition accuracy of hand gestures can be up to 98%. By implementing with the 4-core PC (Intel i7-4720, 2.6GHz, 8GB RAM), the average processing speed is up to 15 frames per second.

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TITLE: Banking security system using hand gesture recognition
Description:
This paper presents hand gesture analysis for human-security system interaction. Hand gesture recognition consisted of five processes such as image acquisition, skin color information for recognizing hand gesture which is obtained from the arm region of the hand, background removal, canny edge detection and contour detection. This proposed system is used for the banking security and can be used for companies or at personal secured places for security purposes. We have evaluated an improved hand gesture recognition using web camera and successfully implemented a prototype for security in bank from robbery which is having a detection accuracy rate of 95.7%.

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TITLE: Touch gesture-based authentication: A security analysis of Pattern Unlock
Description:
In this paper, we investigated the Android Pattern Unlock authentication and presents a comprehensive analysis of user pattern characteristics and strength of patterns generated by users. We extended the analysis by looking indepth into gender and also different Android operated devices were looked into to get the lock-out and wait time, to lay the foundations of a practical security framework.

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TITLE: Human Computer Interaction System for Impaired People by using Kinect Motion Sensor : Voice and Gesture Integrated Smart Home
Description:
In this paper, we propose a single HCI system which can be utilized by people with physical challenges as well as speaking and hearing disabilities. Voice and gesture commands acquired by Kinect motion sensor are availed to
manipulate home appliances via a Wi-Fi enabled wireless
network hub.

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TITLE: Where Usability and Security Go Hand-in-Hand: Robust Gesture-Based Authentication for Mobile Systems.
Description:
The first
explores eight basic command gestures. Participants
preferred the less effortful gestures in two of the three easy difficult gesture pairs when they perceived the difference in effort to be significantly different. The second experiment
explores two separate three-dimensional pointing and
selection conditions that differ only in the movement
distance required to finish the task. In both experiments,
there is a significant negative correlation between a gesture’s
effort and its appeal.

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TITLE: An Integration of Myo Armbands and an Android based Mobile Application for Communication with Hearing-impaired Persons
Description:
This paper includes two main actors; namely, Myo armbands and a mobile application. The Myo armbands capture muscular movements and send the captured frequency as an input to the Android-based mobile application in which then, through the embedded prediction model, the mapping of the input data occurs. Once the translation was completed, it was sent back to the mobile screen where the translation was displayed.

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TITLE: Wearable Human Computer Interface for Control within Immersive VAMR Gaming Environments Using Data Glove and Hand Gestures
Description:
The Lensless Smart Sensor (LSS) developed by Rambus, Inc. is a low-power, low-cost visual sensing technology that captures information-rich optical data in a tiny form factor using a novel approach to optical sensing.

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TITLE: Evaluating ‘Gesture Interaction’ Requirements of Mobile Applications for Deaf Users
Description:
The objective of this study is to verify the `Gesture-Specific Heuristics' (GSH) evaluation model with deaf users. This is achieved by performing usability testing with deaf users using a social media mobile application and measuring their feedback using satisfaction surveys.  The study is facilitated by an open system hosted on the cloud.

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TITLE: Hand Gesture-based Visual User Interface for Infotainment.
Description:
We present a real-time vision-based system that discriminates hand gestures performed by in-vehicle front-row seat occupants for accessing the infotainment system. The hand gesture-based visual user interface may be more natural and intuitive to the user than the current tactile interaction interface.

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TITLE:  Effects of Auditory Feedback on Menu Selection in Hand-Gesture Interfaces
Description:
Auditory feedback is an appropriate and unique alternative for assisting visual feedback in gesture interfaces. The authors propose various types of novel auditory feedback methods and explore their effects as secondary feedback on complementing visual feedback. They performed a user study for a menu selection task, and experimental results show that the proposed auditory feedback is significantly more efficient and effective than visual-only feedback or conventional auditory feedback in terms of time and accuracy.

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TITLE: Gesture Controlled Robot using Arduino and Android
Description:
This paper deals with the design and implementation of a wireless gesture controlled Robot using Arduino ATMEGA32 processor and an Android operated application to control the gestures via Bluetooth with minimal, and cheap hardware requirements. The system can be broadly classified into two components: The Hardware part consisting of Arduino Microcontroller, the Adafruit motor Shield, HC-05 Bluetooth module, and the Android Smartphone, and the software part consists of a Java based application run on android.

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TITLE:

Exploring Usability and Accessibility of Avatar-based Touchless Gestural Interfaces for Autistic People

Description:
In this paper, we present an exploratory study aimed at understanding if an avatar-based touchless gestural interface is able to foster interest towards digital representations of artworks, e.g. paintings or sculptures usually exhibited in museums, and to make them more accessible for such people. In particular, the study involved three autistic people and a therapist, and allowed us to report the potential of an avatar to communicate the interactivity and stimulate interaction with just a few directions to start, or not at all

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TITLE:
Driver Hand Localization and Grasp Analysis: A Vision-based Real-time Approach.
Description:
Through evaluation we demonstrate that our method can outperform state-of-the-art pixel based hand detectors, while running faster (at 35 fps) than other deep ConvNet based frameworks even for grasp analysis. Hand mask cues are shown to be crucial when analyzing a set of driver hand gestures (wheel/mobile phone grasp and no-grasp) in naturalistic driving settings. The proposed detection and localization pipeline hence can act as a general framework for real-time hand detection and gesture classification.

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TITLE:

Investigating how user avatar in touchless interfaces affects perceived cognitive load and two-handed interactions

Description:
In this paper, we focus our investigation on a visual interface based only on the use of in-air direct manipulations. Our study aims at evaluating whether and how the presence of an Avatar that replays user's movements may decrease the perceived cognitive workload during interactions. Moreover, we conducted a brief evaluation of the relationship between the presence of the Avatar and the use of one or two hands during the interactions.

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TITLE:
Gesture-based interaction and implication for the future

Description:
Currently there exists an advanced and natural form of interaction, named gesture-based interaction. It has been applied in some fields successfully, especially in the form of game applications. Although people are filled with wonder at the new interaction, it has not replaced the traditional interaction, like keyboard and mouse. From the user experience point of view, gesture-based interaction has advantages which traditional interactive form cannot offer, but also shortcomings which people seem dissatisfied with. This thesis focuses on expressing user experience of gesture-based interaction by conducting interview method.

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TITLE:
Detection and Recognition of Hand Gesture for Wearable Applications in IoMTW
Description: In this paper, we present a hand gesture detection and recognition algorithm to generate hand gesture-based commands for controlling the media consumption in smart glasses.  In a recognition module, the detected hand contour is reconstructed by parsing the delivered metadata. In the proposed recognition method, a set of hand gestures featured with diverse combination of open fingers and rotational angles can be recognized with quite stable performance in the proposed method. Finally, the recognized hand gesture is mapped into one of the pre-defined gesture commands.

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TITLE:

A Perceptual Computing based Gesture Controlled Quadcopter for Visual Tracking and Transportation

Description:
This paper presents the design implementation by discussing the various sub-systems involved, inter system communication, and field tests to ascertain operation. As presented from testing results, the proposed system provides efficient communication between the subsystems for smooth flight control, while allowing for safe transport of portable objects.

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TITLE: A Gestural Interface for Practicing Children’s Spatial Skills. IUI 2017 Companion
Description:
The gestures were designed with enhancing the user experience and effectiveness of learning in mind, by having a congruent mapping between hand gestures and spatial operations. The initial results of the preliminary study we conducted with the children show that the interface has the potential to be used for practicing spatial reasoning skills with the game. We also discuss how the study can lead to the development of a theoretical framework for designing gestural interfaces for educational games that leverage the benefit of embodied interactions.