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10-J
Virtual Reality!

We know the world through our senses and perception systems.Everything that we know about our reality comes by way of our senses. In other words, our entire experience of reality is simply a combination of sensory information and our brains sense-making mechanisms for that information. It stands to reason then, that if you can present your senses with made-up information, your perception of reality would also change in response to it. You would be presented with a version of reality that isn’t really there, but from your perspective it would be perceived as real. Something we would refer to as a virtual reality.

This being said, what good can these newfangled technologies do? First of all, virtual reality can transport students to the farthest corners of our planet the observable universe in the blink of an eye and immerse them in a deep and engaging educational environment. Great motivational potential is another major benefit. Which is cooler? To read pages upon pages of text accompanied by black and white illustrations, or to find yourself on Mars and gather soil samples by hand?

Imagine now, a healthcare application that enables you to receive in a high quality tomographic images, three-dimensional data of X-ray machines, ultrasonic scanning. Wouldn’t it help you to give a presumptive diagnosis or consultation, instantly, without the matter of presence of the patient. The ability of this medical assistance application to use the extended specter of received data about the patient will also give the possibility to get an effective solution to find a specialist at a remote location.

By remotely assessing the physiological parameters of the patient such as cardiac contractions, or blood pressure would help to gain even a perfect remote consultation for the further process of treatment. This approach of online-monitoring would provide the support to transfer the data and the information about patient’s state. The inquiry of the patient, his examination would be a nice supplement for the remote treatment.

Being at the threshold of a new technical revolution, there is utmost certainty that in the coming years both virtual and augmented reality will be used in new groundbreaking ways, undreamed of by even the most forward-thinking futurologists. This is frontier territory, with no trendsetters and no rules set in stone, so be bold, experiment, and who knows one day we might even be living in a "virtually true" world.

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"SEEING IS BELIEVING"- VR QUOTE
Virtual reality (VR) typically refers to computer technologies that create  realistic images, sounds and other sensations that replicate a real environment enabling the user to migrate to new places, to enable the user to interact with this space and the objects one has to use specialized display screens  or projectors and other devices.

The idea of VR's is similar to that of illusions, but the fact is the user sees and moves around in the game. VR's simulates the real environment around us creating it's own 'electrical' environment. Though there is potential for VR's yet they have drastic effects on our health:
1.Cybersickness: Virtual reality sickness is different from motion sickness in that it can be caused by the visually-induced perception of self-motion
2.Simulator sickness: It is similar to motion sickness in many ways, but occurs in simulated environments and can be induced without actual motion
Many multinational countries have invested  in the development of VR's, some examples are: PlayStation, Sony, Apple, Samsung.

VR's are mainly used in fields such as:
1.Education and Training (Pilot Training, Reading books)
2.Video Games (PlayStation)
3.Therapy (Phobia's)
4.Watching Films
5.Media
6.Drag Races(enables the driver to give him the experience as if playing a game, when he is actually driving a car)

All I can sum up about Virtual Reality is that it is just an extension of Earth-1, in fact it creates an Earth-2 (Virtual Worlds).

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Virtual Reality (VR) has been defined by everyone else here. Thus I'll just proceed to how this technology is the most viable seed in a millennium dominated with technology.

While current technology can assist a human being in the real world, Virtual Reality has the potential to take the human mind on a trip to another world, or dimension.

VR has a huge, and I mean it, an EXTREMELY huge potential in educational and training purposes. I have listed below certain examples which have already been used, and other ways in which VR technology can be utilised to the fullest.

1. In 2014, Google launched Cardboard, a cardboard headset that utilised an ordinary smartphone to provide a VR experience to anyone who buys it. Cardboard cost only USD 5, making it the cheapest VR "headset" available around the world.  At the same time, Google integrated its Google Earth programme with Cardboard to give an unparalleled view of the Earth, the Moon, the Solar System and the Milky Way, just as if one was standing there. Teachers in Switzerland have utilised this technology in their Science classes to make learning fun and interactive.

2. More expensive VR equipment such as HTC Vive and Oculus Rift have been used in healthcare education, where peripheral involvement allows students to view, study and interact with detailed, 3D reconstructions of body parts, which is much more efficient than learning from a 2D diagram.

3. Doctors have been able to use VR technology like NeuroTouch and Microsoft HandScope to perform very detailed surgeries from another corner of the world, with error rates near 0%.

4. Therapists have begun using VR technology to help patients get over some of their phobias. This procedure turns out to be very affordable and efficient, as it can be done in the office of the doctor without any other medical equipment.

These are all real-life examples where VR has been used in education and training. Listed below are some other methods in which VR can be used to facilitate learning and training.

1. VR technology can be used by racing drivers to get a forward insight on the track they will race in. This will allow very accurate, depth-based calculations of cornering speeds and angles, rather than relying on a screen which can lead to inaccurate interpretations.

2. In the book "Future of Darkness", children could attend school and get lessons through VR goggles. Although far-fetched that time, this can actually be done this day, where students who are incapable of attending school for various reasons like a natural calamity, medical issues, etc. can have their lessons from anywhere in the world, regardless of what stops them from doing so.

3. VR can be used to visualise mathematical or physical concepts and theories. VR can be used to view objects down to the sub-atomic level, or manipulate the mechanism of unproved theories of things to the point where it is proved.

VR is a technology that developed just 4 or 5 years back. Within that time frame, VR has been used for a plethora of reasons already. As this technology ages, VR can be used to such an extent that it bridges the gap between the real-life and a simulation, just like in the story Virtually True.

P.S. : This view is originally worded and has not been plagiarised from any sources. What you are reading just represents the author's views.

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Virtual reality or VR typically refers to computer technologies that use software to generate realistic images, sounds and other sensations that replicate a real environment (or create an imaginary setting), and simulate a user's physical presence in this environment, by enabling the user to interact with this space and any objects depicted therein using specialized display screens or projectors and other devices.

A person using virtual reality equipment is typically able to "look around" the artificial world, move about in it and interact with features or items that are depicted on a screen or in goggles. Virtual realities artificially create sensory experiences, which can include sight, touch, hearing, and, less commonly, smell. Most 2016-era virtual realities are displayed either on a computer monitor, a projector screen, or with a virtual reality headset.

Virtual reality has a number of benefits, not only in the field of research, but in a variety of platforms as well. These include:

·         Education and training

·         Video games

·         Entertainment

·         Fine arts

·         Engineering

·         Heritage and archaeology

·         Architectural design

·         Urban design

·        Therapy

·         Theme parks

·         Exercise and fitness

·         Film

·         Media

·         Marketing

·         Sports viewing

In my opinion, virtual reality is a boon not only for the present, but also for the future, as VR can be used in a number of practical aspects not only to enhance production and services, but to develop man power and human ideology in the long run. Some simple aspects through which we can a to achieve this include:-

1.Training
In some sectors, VR is used to train employees, especially in dangerous environments. For example, pilots use simulators in case they make a mistake, and aspiring doctors take advantage of virtual reality to avoid medical accidents. These practices will only expand to other sectors in the future.

2. Conferencing
Think Skype for Business on steroids. VR has the potential to bring digital workers together in digital meetings and conferences. Rather than merely seeing the other person on a screen, you’ll be able to feel as if you are in the same room with them, despite being miles away.

3.Convenience
VR can save organizations time and money, and make work more convenient. Workers won’t have to travel in order to make decisions and complete projects. For example, architects from across the globe can use virtual reality to evaluate designs.

In short, VR is one of the greatest discoveries which can help revolutionize and develop the world we live in.

Thank you

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Aslam 10 J                                                        Virtual reality is used in many training scenarios as it confers a wide range of benefits for academia and industry alike. This section looks at its utilisation within a range of training scenarios and discusses the benefits in detail.Advantages of virtual reality trainingAble to simulate dangerous or risky situations within a controlled environment.Accurate and realistic simulationsCater for large numbers of students over various locationsHighly visual approach which aids with learningPeer review, feedback and ongoing assessmentDeconstruct complex data into manageable chunksVisualisation of complex concepts and theoriesExploration of virtual scenarios as experience for real world scenarios.InteractionEnsures that learning is fun and enjoyable where appropriateCost effectiveBasically what virtual reality enables teachers, lecturers or anyone in an educational setting to do is to deliver large amounts of often complex information in a visually attractive way. Many students find it easier to learn when presented with a visual explanation which they also find easier to retain and recall.Most people find it easer to learn, understand and retain information if the learning experience is a pleasant one.Another benefit of virtual reality is the fact that you can train large numbers of people within a virtual setting, i.e. remotely, without spending vast amounts of money. 

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Aslam 10 J                                                        Virtual reality is used in many training scenarios as it confers a wide range of benefits for academia and industry alike. This section looks at its utilisation within a range of training scenarios and discusses the benefits in detail.Advantages of virtual reality trainingAble to simulate dangerous or risky situations within a controlled environment.Accurate and realistic simulationsCater for large numbers of students over various locationsHighly visual approach which aids with learningPeer review, feedback and ongoing assessmentDeconstruct complex data into manageable chunksVisualisation of complex concepts and theoriesExploration of virtual scenarios as experience for real world scenarios.InteractionEnsures that learning is fun and enjoyable where appropriateCost effectiveBasically what virtual reality enables teachers, lecturers or anyone in an educational setting to do is to deliver large amounts of often complex information in a visually attractive way. Many students find it easier to learn when presented with a visual explanation which they also find easier to retain and recall.Most people find it easer to learn, understand and retain information if the learning experience is a pleasant one.Another benefit of virtual reality is the fact that you can train large numbers of people within a virtual setting, i.e. remotely, without spending vast amounts of money. 

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10-J
Virtual reality is basically a world of graphics or a computer generated world. These enviroments are so realistic that they convince a player that they are in another world. So the term ‘virtual reality’ basically means ‘near-reality’. This could, of course, mean anything but it usually refers to a specific type of reality emulation.

We know the world through our senses and perception systems. In school we all learned that we have five senses: taste, touch, smell, sight and hearing. These are however only our most obvious sense organs. The truth is that humans have many more senses than this, such as a sense of balance for example. These other sensory inputs, plus some special processing of sensory information by our brains ensures that we have a rich flow of information from the environment to our minds.

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Virtual reality means creating immersive, computer-generated environments that are so convincing users will react the same way they would in real life. The idea is to block out the sensory input from the outside and use the visual and auditory cues to make the virtual world seem more real. The simplest form of virtual reality is a 3-D image that can be explored interactively at a personal computer, usually by manipulating keys or the mouse so that the content of the image moves in some direction or zooms in or out.
Virtual reality can be divided into:
• The simulation of a real environment for training and education.
• The development of an imagined environment for a game or interactive story.
The use of virtual reality as a training tool is well known, in  the field of surgery. Medical schools have adopted this technology as a way of teaching the next generation of surgeons, for example robotic surgery. The healthcare sector is a major user of virtual. These include education, armed forces, construction, telecoms and business.
The benefits are:
• Little/no risk
• Safe, controlled area
• Realistic scenarios
• Can be done remotely saving time and money
• Improves retention and recall
• Simplifies complex problems/situations
• Suitable for different learning styles
• Innovative and enjoyable
Hence I agree totally with the statement that the virtual reality can be for the stimulation of a real environment and should be used in education

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Virtual reality is used in many training scenarios as it hasa wide range of benefits for academics . It is able to present complex data in an accessible way to students which is both fun and easy to learn.It is able to present complex data in an accessible way to students which is both fun and easy to learn. Plus these students can interact with the objects in that environment in order to discover more about them.

ADVANTAGES:
- Able to simulate dangerous or risky situations within a controlled environment.
Interaction.
-Accurate and realistic simulations
-Cater for large numbers of students over various locations
- Ensures that learning is fun and enjoyable where appropriate

TYPES OF VIRTUAL REALITY TRAINING:
- Medical training/ surgery simulation.
-Architectural walkthroughs
-Historical re-enactments
-Reconstructions
-Emergency services, e.g. paramedic training
-Combat training.

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Virtual reality refers to a computer technology that uses a software to generate an artificial environment that makes the user feel that he or she is within that environment.
In some cases it allows the user to interact with objects in the environment to amplify the the 'realism' of the simulation.

virtual reality can condense large amounts of information into smaller, more understandable bits. in the case of education, long, boring chapters that take several classes to cover, can be covered in 1 to 2 classes.

Also students of this generation, being exposed to technology would have no hesitation or fear when approaching this new learning method, as opposed to the previous generation.

Another fact to take into account is that, humans in general learn from hands-on experience as opposed to reading and hearing. an example: you are more likely to recall an embarrassing event that happened to your friend from 10 years back if you were present than a story about an embarrassing event that happened to your friend a few weeks back where you weren't present.
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ADVANTAGES INCLUDE:-

- simulation of dangerous situations in a safe, controllable environment

- learning will occur at a new angle,       providing users a first hand experience as opposed to dry, boring lectures.

- Realistic simulations are way better than actual hands-on practice as mistakes can be easily solved and corrected.
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ACTUAL EXAMPLES:-

- In the medical field, virtual reality helps students to perform realistic surgeries, in which the virtual patients have different magnitudes of injury to increase the difficulty of performing a surgery

- In militaries and aviation , pilots can train themselves in a virtual environment where the air conditions can be modified so the pilots are best prepared for actual bad weather conditions.

- in astronomy and astrophysics, students can observe and interact with heavenly bodies, study the orbit of planets, observe the effects of gravity, etc.

- Rescue teams can be prepared for dangerous conditions in increasing levels of difficulty, like more people to save, taller buildings, deadlier fires, etc.

- Architectural students can interact with their creations and try all sorts of designs as well as test their stability.

- In aeronautics and aviation(again), engineers can design planes and rockets and test their efficiency, speed stability, etc. instead of creating prototypes based on mathematical calculations alone.

- in the military(yes, again) soldiers can perfect their combat skills like aiming, without the actual expenditure of bullets or risk of injury.
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The only main problem for virtual reality is, if the user suffers motion sickness, it can cause severe health hazards.

Yet another problem faced by the growth of Virtual reality is 'Juvenoia'
or the fear of the new generation and new technologies.
This is very common among parents.
However, if CBSE is willing to implement virtual reality and technology in their teaching methods, parents will slowly adjust and they will see that it isn't really a bad idea.

The students will benefit the most from this as they will now be learning from first hand experience( and its also fun ;) ).

in the end i feel that virtual reality is a very good investment and if implemented, it may even become a norm and no more taboo.
There's even an article in an old english magazine that states that the whole world is being swept by books and this can have a bad effect on children. Today, people are telling us to read more books and that technology is a bad influence. see the pattern?

what i'm trying to say is, we have to move on and explore everything that comes our way, if it is good, it will stick with us for generations, if it doesn't, it will die out. its as simple as that.
Hence i support the statement that virtual reality and technology should be implemented in training and education.

THANK YOU :)
(This article is 100% legit, no plagiarism)

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Virtual reality is an artificial environment that is created with software and presented to the user in such a way that the user suspends belief and accepts it as a real environment. On a computer, virtual reality is primarily experienced through two of the five senses: sight and sound.

The simplest form of virtual reality is a 3-d image that can be explored interactively at a personal computer, usually by manipulating keys or the mouse so that the content of the image moves in some direction or zooms in or out. More sophisticated efforts involve such approaches as wrap-around display screens, actual rooms augmented with wearable computers, and haptics devices that let you feel the display images.

Virtual reality can be divided into:

The simulation of a real environment for training and education.

The development of an imagined environment for a game or interactive story.

The Virtual Reality Modelling Language (VRML) allows the creator to specify images and the rules for their display and interaction using textual language statements.
What are the advantages of virtual reality training? These include the following:

Able to simulate dangerous or risky situations within a controlled environment.

Interaction.

Accurate and realistic simulations

Cater for large numbers of students over various locations

Highly visual approach which aids with learning

Cost effective

Peer review, feedback and ongoing assessment

Deconstruct complex data into manageable chunks

Visualisation of complex concepts and theories

Exploration of virtual scenarios as experience for real world scenarios.

Ensures that learning is fun and enjoyable where appropriate

Basically what virtual reality enables teachers, lecturers or anyone in an educational setting to do is to deliver large amounts of often complex information in a visually attractive way. Many students find it easier to learn when presented with a visual explanation which they also find easier to retain and recall.

Most people find it easer to learn, understand and retain information if the learning experience is a pleasant one.

Another benefit of virtual reality is the fact that you can train large numbers of people within a virtual setting, i.e. remotely, without spending vast amounts of money. Training can be expensive especially if you have to transport groups of people from various parts of the UK (or abroad) to a designated location within the UK.

Alternately, you may have to train one person at a time on a particular piece of equipment which again, is costly and time consuming.

But with virtual reality you can create accurate 3D models which provide a realistic representation of what you are trying to achieve or trying to instruct people to use. This means an accurate representation of a machine or equipment which people can learn to use and in a safe environment. But elements of risk can be added if necessary.

Types of virtual reality training
Examples of virtual reality training include:

Medical training/ surgery simulation.

Architectural walkthroughs

Historical re-enactments

Reconstructions

Emergency services, e.g. paramedic training

Combat training.

These are just some of the many applications for virtual reality training which are increasing over time.
THANK YOU.
CHARLY <3

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Virtual Reality has been used for training and education within military, law enforcement and research labs for many years.
Education is another area which has adopted virtual reality for teaching and learning situations. The advantage of this is that it enables large groups of students to interact with each other as well as within a three dimensional environment.
It is able to present complex data in an accessible way to students which is both fun and easy to learn. Plus these students can interact with the objects in that environment in order to discover more about them.
Then there is the fact that children today are familiar with all forms of technology and use these at school as well as at home. They have grown up with technology from a very early age and unlike adults, do not have any fear or hesitation in using it.
Astronomy students can learn about the solar system and how it works by physical engagement with the objects within. They can move planets, see around stars and track the progress of a comet. This also enables them to see how abstract concepts work in a three dimensional environment which makes them easier to understand and retain.
This is useful for students who have a particular learning style, e.g. creative or those who find it easier to learn using symbols, colours and textures.
One ideal learning scenario is medicine: virtual reality can be used to develop surgery simulations or three dimensional images of the human body which the students can explore. This has been used in medical schools both in the UK and abroad.
Virtual worlds are used as learning environments, for example Second Life in which students can interact with others whilst completing a set of tasks. They also have the opportunity to learn new skills such as sharing, spatial awareness, data visualisation and even developing new language skills. Virtual worlds such as this have been adopted by colleges and universities across the globe.
Virtual reality has been adopted by the military – this includes all three services (army, navy and air force) – where it is used for training purposes. This is particularly useful for training soldiers for combat situations or other dangerous settings where they have to learn how to react in an appropriate manner.
Plus we live in a technological society. So it makes sense to implement virtual reality as one of several forms of technology in order to educate tomorrow‘s technological elite. Education has moved on from books, pencils and pens to the use of interactive technologies to help impart knowledge and understanding.
Thus, I conclude by saying that Virtual Reality (VR) can be for the simulation of a real environment for education and training.

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Virtual reality is used in many training scenarios as it confers a wide range of benefits for academia and industry alike. This section looks at its utilisation within a range of training scenarios and discusses the benefits in detail.

Advantages of virtual reality training include the following:

Able to simulate dangerous or risky situations within a controlled environment.

Accurate and realistic simulations

Cater for large numbers of students over various locations

Highly visual approach which aids with learning

Peer review, feedback and ongoing assessment

Deconstruct complex data into manageable chunks

Visualisation of complex concepts and theories

Exploration of virtual scenarios as experience for real world scenarios.

Interaction

Ensures that learning is fun and enjoyable where appropriate

Cost effective

Basically what virtual reality enables teachers, lecturers or anyone in an educational setting to do is to deliver large amounts of often complex information in a visually attractive way. Many students find it easier to learn when presented with a visual explanation which they also find easier to retain and recall.

Most people find it easier to learn, understand and retain information if the learning experience is a pleasant one.

Another benefit of virtual reality is the fact that you can train large numbers of people within a virtual setting, i.e. remotely, without spending vast amounts of money. Training can be expensive especially if you have to transport groups of people from various parts of the country (or abroad) to a designated location.

Alternately, you may have to train one person at a time on a particular piece of equipment which again, is costly and time-consuming.

But with virtual reality, you can create accurate 3D models which provide a realistic representation of what you are trying to achieve or trying to instruct people to use. This means an accurate representation of a machine or equipment which people can learn to use and in a safe environment. But elements of risk can be added if necessary.

Examples of virtual reality training include:

Medical training/surgery simulation

Architectural walkthroughs

Historical re-enactments

Reconstructions

Emergency services, e.g. paramedic training

Combat training (see our article on virtual reality and combat training)

These are just some of the many applications for virtual reality training which are increasing over time.

Hence I agree with the statement -
Virtual reality can be for the simulation of a real environment for training and education

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Virtual reality can be for the simulation of a real environment for training and education - Comment

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Virtual reality can be for the simulation of a real environment for training and education - Comment

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