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The aims of this Massive Open Online Course “Learning to Innovate” are to implement project-based learning in classrooms and to promote STEAM education through project-based learning.

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The aims of this Massive Open Online Course “Learning to Innovate” are to implement project-based learning in classrooms and to promote STEAM education through project-based learning.

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MODULE 1: Introduction & importance of project-based learning (PBL) and STE(A)M

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MODULE 1: Introduction & importance of project-based learning (PBL) and STE(A)M

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- Introduction to project-based learning (PBL)
Memorizing the facts is not learning. If want the students to have real knowledge we must make them think creative, collaborate and communicate between each other, by trying to solve some real life problem. www.youtube.com/watch?v=LMCZvGesRz8

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- What is STEM Education?
STEM is a curriculum based on the idea of educating students in four specific disciplines — science, technology, engineering and mathematics — in an interdisciplinary and applied approach. Art gives more creativity to STEM, so I like STEAM more. STEAM education shows students how the scientific method can be applied to everyday life. It teaches students computational thinking and focuses on the real world applications of problem solving.

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- PBL and STEAM Education:
The best pedagogy to teach STEAM is project-based learning.
1. Both, PBL and STEAM prepare students for life,by solving real-world, authentic problems, and contexts.
2. Both PBL and STEM focus allow students opportunities to develop this interdisciplinary view of their learning and of the word.

3. One of the main goals of both a PBL and STEM approach to learning is that students leave schools prepared with the skills needed for success in the workplace.

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- Is it a project or is it project-based learning?

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Module 2: Introduction and importance of 21st-century skills

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Module 2: Introduction and importance of 21st-century skills

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2.1. What are the 21st-century skills?
In the Hanover Research report: „A Crosswalk of 21st Century Skills“ www.montgomeryschoolsmd.org/uploadedFiles/about/strategicplan/21stCenturySkills.pdf
there are 6 frameworks of different 21st century skills lists. There are certain core competencies that are supported in each of them:
- Collaboration and teamwork
- Creativity and imagination
- Critical thinking
- Problem solving
Also: Flexibility and adaptability, Global and cultural awareness,  Information literacy, Leadership,  Oral and written communication skills, are the skills that are supported in almost all of the skills lists.

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2.2 4 C’s of 21st-century skills:
According to the video from Common Sense Education: www.youtube.com/watch?v=lNVQNz2Hto8&
most important 21st-century skills are:

Critical thinking

(refers to students abilities to: analyze, integrate, evaluate, make decisions and solve the problem)

Communication

(refers to students abilities to share information, while expressing their thoughts and opinions clearly to others)

Collaboration

(refers to students abilities to work with others to accomplish a goal)

Creativity

(includes the abilities such as brainstorming, refining ideas, being responsive to ideas from others and making ideas tangible and useful to others)
- and of course all of this is impossible without the use of Digital tools.

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2.3. How School Trains Us To Fail In The Real World
The article from mision.org www.medium.com/the-mission/how-school-trains-us-to-fail-in-the-real-world-a67f6ed69be5
has some interesting quotes:
- Schools teach knowledge, but life requires wisdom
- Instead of learning critical life skills on how to manage money, how to negotiate, or how to communicate, kids are mostly taught to memorize information.
- College claims to be the safe, sure way for a great career (it’s not)
- Grades distort our perception of reality
- School trains us to have the mindset that a given amount of effort will always bring a measurable, predictable, and successful result. The real world doesn’t work like that.
- Unlike test grades, life is rarely fair.

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MODULE 3: How to design a powerful PBL project

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MODULE 3: How to design a powerful PBL project

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3.1. What makes a PBL project powerful?
A lesson or a project which is designed as per the interests or the nature of children will inspire them to learn. Another key to making a project interesting and inspiring is the title. If you can align the project idea to the project title, you will get massive results.
3.2. How to get a project idea?
The project idea must be about a problem or challenge in the real world. It's better to look at the problems that are neglected. Trying to solve a problem from their community is enough to educate the students.
3.3. A PBL project must be integrated and multidisciplinary Minimum 2-3 subjects are recommended to be included and if
you can include more subjects in a project, it will become more interesting.

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2.4. Why aren’t life skills taught at school?
We need many life skills to be taught in school. For example, “learning to learn”. Learning true “learning skills” that you can apply to learn a new language, study for an exam or teach yourself something of true importance.

In our education we need to apply the framework that represents the holistic view of 21st-century teaching and learning.

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3.4. Tips for building projects
https://www.facebook.com/Khurram.Whiz/videos/10213978381608104/?filter=636636680197380
Step 1: Choose a topic & time frame -Choose a theme (according to the curriculum) after you've chosen the product you want the students to make
Step 2: Pick your concepts -
No more than 4 hard to teach concepts and no more than 5 easy concepts. "Good projects focus on the quality of learning, not the quantity of learning".
Step 3: Level of Technology & Product - High tech, low tech, or no tech? What will they make? How will they make it?
Step 4: Develop your rubric - Set your expectations (be specific). "What they create isn't as important as how they create it."

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3.5 How to Get Projects Off to a Good Start
Unlike a traditional project or a unit, in project-based learning we introduce the project with an entry event. Entry event is a dramatic approach to introduce the project and it should be brief and memorable. It could be a video, a picture, or teacher can tell a story,or it can be a real-world exposure related to the project. Video with an examples:
https://www.facebook.com/Khurram.Whiz/videos/10213984641244591/?filter=636636680197380&from_unit_id=915245578820375

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3.6. How to Write an Effective Driving Question?
"Writing the driving question is one of the hardest parts of an effective PBL."  But why we have them?Driving questions (DQ) are there for two entities, the teacher and the student.  For the teacher: A DQ helps to initiate and focus the inquiry,and it helps to guide planning and reframe standards or big content and skills. But the driving question is mainly for the students. It creates interest and a feeling of challenge, it guides the project work, and it helps student answer the question: "Why are we doing this?"  And, of course, Driving question of a PBL project should be complex and difficult to search on google.

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3.7. Teaching skills
The project design must have enough opportunities for students to experience skills. At-least 2 or more skills from 4C's should be integrated in a PBL project.
3.8. Learning outcomes
It is necessary to describe learning outcomes of a PBL project. The teacher must be clear about his/her project idea and its objectives.

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3.9. Tasks/Activities
The activities that students are completing during project-based learning must include the elements of PBL. They should have a clear purpose that aligns with the driving question and learning outcomes, and should have these important elements: 21st century skills, In-Depth Inquiry, Need to Know, Voice and Choice, Critique and Revision.
Activities that students can do during project-based learning:

1. Mini lessons

2. Workshops

3. Discussions

4. Written responses/reflections

5. Research

6. Creating a model

7. Labs

8. Experiments

9. Simulations

10. Creating a final product

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3.9.1. Final product
The final product is made by students to present the learning to an authentic audience at the end of the project. There can be more than one final products in a PBL project. There are various types of final products.
Written Products: Research report, Narrative, Letter, Poster, Brief, Proposal, Poem, Outline, Brochure, Blog, Pamphlet, Essay, Graphic novel, Editorial, Movie script.
Presentation Products: Speech or debate, Public service, Song/lyric,  announcement, Skit or play,

Musical piece, Oral report, Panel discussion, Dramatic reenactment,

Documentary, Newscast, Dance, Discussion, Proposal, Exhibition

Media Products: Photo essay

Data display, infographic, Website, blog, wiki, Podcast - Audio & Video

Audiotape, Slide show, Videotape,

Create an App, Voicethread, Go Web 2.0, Glogster, Drawing, Map, Painting, Sculpture, Collage, Oral history, Scrapbook, Jing – Screencast instructional video

Construction Products:

Physical model, Consumer product,

System, Machine, Museum exhibit, Scientific instrument, Diorama

Planning Products: Proposal, Estimate, Bid, Blueprint, Flow chart, Timeline, Concept mapping

3.9.2. Presentation of learning

In order to facilitate assessment, a PBL project ends up on presentation of learning which should include what students learned about:

the subject matter content.

planning, organizing, and implementing a project.

how they learn.

how their group functioned.

how they work in a group.

3.9.3. Design and submit PBL project

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4.1. Video projects:
Video projects are a great way to engage  and motivate students.

We use video projects:

- to motivate students to learn

- to inspire and engage students

- to develop 21st century skills

- technology skills

- critical thinking

- problem solving skills

- cooperative learning

- to offer a new way for students to explore their creative side

4.2. Types of video projects:
commercial, documentary,

music video, reality show, storytelling, animation, story/poem, class movie,
soap opera, parody, interview.

4.3. PRE-PRODUCTION stage

1. Set up a topic

2. Who/Where/When/What?

3. Prepare a script

4. Costumes/props

5. Actors – talents

6. Engage all students

7. Team leader

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4.4. Creating a video – tools and apps

- Moovly, Dvolver, Kizoa.com, - iMovie, Video, Openshot.org,

Wevideo.com,
Get-puppet.coiosApp, Windows Movie Maker

Free mobile apps for special effects: Creature FX, Action Movie FX, Quo Movie FX

https://www.freemake.com/how_to/how_to_create_photo_slideshow

4.5. Lesson procedure – STORY/POEM

1. Bring a story/poem

2. Read it to your students

3. Work on vocabulary

4. Group work

5. Scenario

6. Time: 2 weeks

7. Engage all students

8. Facebook group/Edmodo group

9. Youtube/Vimeo

10. School film festival

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4.6. Examples of video projects

1.  Bike ride – video project

Lesson procedure

1. Lead-in – your personal story

2. Warm-up questions: Do you like spending time outdoors?Do you enjoy riding a bike/jogging/walking? Where do you usually go? Who do you usually go with?

3. Have you ever      experienced anything unusual during your bike ride …?

4. Video watching: https://www.youtube.com/watch?v=_VLqgJ-wmhg  – what happened next?

5. Group work – students think about the plot.

6. Group presentation – speaking/vocabulary extension.

7. Grammar review – narrative      tenses.

8. Story reading.

9. Video project: students record their own videos.

10. Time: 1 week

11. Group presentations.

12. Students vote for the best videos.

13. Group work – writing a story: What happened next?

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2.  Cyberbullying – music clip

1. Choose a song with meaningful lyrics

2. Set up a video project

3. Divide students into groups

4. Students prepare a scenario of a video which is based on the music clip

5. Help students with the scenes

6. Organise a film festival in your school and watch the final products together

https://www.youtube.com/watch?v=OPdMJEIp-Ds&t=8s

3. ETpedia blog post – VIDEO PROJECTS

Magdalena Dugala’s blog post on using video projects with her students here:

https://www.myetpedia.com/10-ways-to-use-videos-in-elt
10 ideas for how you can use video cameras with your students
1. Addictions
2. A Band Interview
3. A Story
4. A Coursebook Adventure
5. A Magic Box
6. Film Soundtracks
7. Advertisements
8. Mystery Skype Game
9. Pair Improvisations
10. Parody