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Please upload the your conclusions for your essay. You can add a Word document link, take a picture or scan your conclusion. Finally, add it to one of the Padlet posts before next week's tutorial. You will have a chance to peer review other students' conclusions.

Conclusion check lists

1.  Is the conclusion a suitable length? (approx. 10% 0f the total word count)

2.  Does the conclusion restate the thesis?

3.  Does the conclusion contain a summary of the main points?

4.  Does the conclusion contain a final comment (prediction/limitation/recommendation)?

5.  Does the conclusion contain some appropriate hedging or cautious language?

6. Does the conclusion have some appropriate fixed phrases to signal specific parts?

7. Have they adhere to academic conventions and style - e.g. correctly cited reference and avoided personal pronouns.

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To complete these activities, I suggest you download a scanning app onto your phone. Most are available for free for iPhone and IOS systems. If you struggle to download an app, then use your camera.
Microsoft lense is one recommended scanning app, I have downloaded Fast Scanner onto my phone, I have the free version which includes adverts, but it is perfectly functional.

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Fast Scanner turns your Android devices into a multiple pages scanner for documents, receipts, notes, invoices, business cards, whiteboards and other paper text. With Fast Scanner, you can quickly scan your document, then print or email them as multiple pages PDF or JPEG files. Moreover you can save the PDF files in your device or open them in other apps.

FAST SCANNER FEATURES:

+ Scan documents
Fast Scanner scans any type of documents, ranging from a receipt to multiple pages book.

+ Export to PDF file
All scanned documents are exported as industry-standard PDF file. You can add new pages or delete existed pages within the PDF file.

+ Email scanned documents
Just scan any documents and tap "Send" button.

+ Extremely Fast
Fast Scanner is optimized to run very fast.

+ Multiple editing support scanned document
Fast Scanner support a lot of image editing options so you can make the scanned images as easy to read as possible.

+ Scans are saved to your device as images or PDFs.

+ Open PDFs or JPEGs in other apps like the free Dropbox app (or Evernote, SkyDrive, GoogleDrive app, etc) to send to clouds or fax apps.

+ Printing via Cloud Print or other print apps.

+ Universal - a single app that works on phone and tablet too.

This is Fast Scanner Free app but you have:
- UNLIMITED NUMBER OF SCAN DOCUMENTS.
- UNLIMITED ANY FEATURE.

Fast Scanner: a little app that scans everything!

We are committed to provide frequently updated versions to all of our users. You only buy Fast Scanner once and get all FREE updated version later.

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Fast Scanner : Free PDF Scan - Apps on Google Play

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Fast Scanner turns your Android devices into a multiple pages scanner for documents, receipts, notes, invoices, business cards, whiteboards and other paper text. With Fast Scanner, you can quickly scan your document, then print or email them as multiple pages PDF or JPEG files.

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In conclusion, online gaming addiction is a complex issue caused by two main reasons, attraction factors and motivation factors. It is clear that a player might be influenced by attraction addiction or be caught up in motivation addiction and then seek for an outlet from online games.

In terms of attraction factors, addiction is caused by the appeal of the game itself, whereas the motivation factors tends to combine the charm of the game and the player's own factors, like social environment and emotional dependence. Obviously, these two factors are equally important. Online games are highly attractive not only due to providing a platform for entertainment but also making up for people's emotional deficiency in real life.

As a result, attraction factors, including rewards cycle, online friendship and immersion in virtual world, as well as motivation factors, like low self-esteem, loneliness and huge stresses, commonly lead to online gaming addiction.

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In conclusion, regarding the impact of attraction factors and motivation factors on online gaming addiction, the former would be in the secondary position: like substance addictions, the attraction factors of video games could elicit pathological use of video games; nevertheless, unlike general substance addictions, the addictive properties of online games are not strong. Hence, online gaming addiction would be influenced by attraction factors to a smaller extent. Whereas, in the formation of online gaming addiction, the motivation factors are expected to be in the leading position: online gaming addiction is biologically driven by the brain reward system; the motivation of escapism and the social responsibility from video games could enable gamers to have a stronger sense of social identity towards the virtual world. Therefore, online gaming addiction would be determined by motivation factors to a greater extent. However, this essay does not analyse the influence of attraction and motivation in varying addiction stages, which might be another topic worth studying.

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In conclusion, motivation factors and attraction factors lead to OGA. However, the former reveals the essential reason of OGA with the latter as the outlet. Specifically, attraction factors are constrained by the player's ability to self-control, while motivation factors mirror personal psychological state and stress in real life. Therefore, the government should pay more attention to the social pressure of online game addicts, rather than blockading online games forcefully.

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This article mainly discusses how online gaming addiction is caused by motivational factors and attractive factors. Online games take advantage of attractive game features, tempting rewards, and an immersive gaming experience to attract players to indulge in games all day and night, meanwhile, motivation factors of players also leads to online gaming addiction, especially for those who are under pressure and suffer from loneliness in their real life.

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This article mainly discusses how online gaming addiction is caused by motivational factors and attractive factors. Online games take advantage of attractive game features, tempting rewards, and an immersive gaming experience to attract players to indulge in games all day and night, meanwhile, motivation factors of players also leads to online gaming addiction, especially for those who are under pressure and suffer from loneliness in their real life.

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RE conclusion

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Conclusion                                                                                                                                                                                    It has been demonstrated in this essay that online gaming addiction is mainly caused by not only attraction factors (chiefly including a reward cycle and relationships network), but also motivation factors (primarily containing escapism and loneliness). While the former can exist independently, the latter has to match one of the former for an outlet of real-life pressure. Whether a real-life problem requiring this outlet exists, recognizes Attraction Addiction from Motivation Addiction. 

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Conclusion                                                                                                                                                                                    It has been demonstrated in this essay that online gaming addiction is mainly caused by not only attraction factors (chiefly including a reward cycle and relationships network), but also motivation factors (primarily containing escapism and loneliness). While the former can exist independently, the latter has to match one of the former for an outlet of real-life pressure. Whether a real-life problem requiring this outlet exists, recognizes Attraction Addiction from Motivation Addiction. 

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In conclusion, I would like to say that the opportunity to start the game is largely influenced by the Attraction Factors. However, the Motivation factors affect us more to become gaming addiction. The main reason for this is the seriousness of psychological effects. At first glance, the attraction factors seem to contribute to increasing dependence, but some online games play alone, not necessarily requiring network building or team contribution. It is reported that some game players have improved player's self-esteem by playing game and rather helped them return to society. From this view, we should focus on the impact on self-esteem which is huge related to all game players. That is why I believe that online gaming addiction determined by Motivation Factors.

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From the above, this essay has examined the function of attraction factors and motivation factors respectively in the process of online gaming addiction and stated the combined action of them. For addicted players, the time of playing should be controlled at the beginning of being interest at a computer games to avoiding deepen the degree of gaming addiction. Once the motivation factors are aware of, players need to distinguish which function of the game entertain them most, and ask for psychologists or detox institutions help. Due to the lacking research in the combined function of the two factors, the convincing data is hard to dig out. But a explicit conclusion has already been given: attraction factors lead to the addiction of players to computer games by entertaining them in the initial stage, while motivation factors deteriorate the addiction situation of players in at a later stage.

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In conclusion, various factors are causing online gaming addiction, but the impacts of attraction factors are short-term, there is nothing wrong with players, it is certain game qualities that make them addicted. While the impacts of motivation factors are long-term, for these players, it is a combination of external factors as well as internal elements that is causing the addiction, which means it is not very effective trying to solve the game’s attractions, the players’ problems are crucial. Hence, motivation factors are more severe.

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Take together, motivation factors and attraction factors are both lead to online gaming addiction. But, motivation factors are the main causes to online gaming addiction.

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This essay focuses on the question of to what extent the online gaming addiction is determined by attraction factors and motivation factors. In conclusion, both the two factors mentioned previously may have a visible online game addiction. In terms of the impact assessment, addiction is seen as a corollary of an insular society. Therefore, the internal factors may have a stronger power for audiences. Moreover,motivational factors should be viewed more emphatically.

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Addicted to online games has brought extremely hitches to countless individuals, families, and even society. Therefore, it is essential to find out the reasons that people are addicted to it. Attraction factors are the external cause for people addicted to online gaming，although it makes players interested through a series of influences of the game itself, this kind of game experience may be temporary, if the individual does not have a strong desire or the game does not suit the individual's psychological needs. Meanwhile, motivation factors are the internal cause which is related to the inner needs of the player. However, the decisive reason is the combination of the two elements, and the single factor may not directly cause people to indulge in online games.

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In conclusion, according to the researcher's example (Kuss, 2013 p.20), if the player is addicted only because attracted by the game settings instead of being disappointed in real life, the addicts quit the game addiction after rediscovering the happiness of real life. However, people are usually more difficult to quit addiction and fall into a vicious circle of addiction-destroying spirit if get into the addiction caused by motivation which is more complicated and easily mistaken for other addictive reasons.

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This essay focuses on how both attraction factors and motivation factors influence the addiction of online game players. It analyses how the addiction was created and received during online gaming, carried by the Internet all along.  On the one hand, the design features of the game attract and encourage players to keep playing the games. On the other hand, the Individual differences and multiple needs affect the gaming behaviours and eventually leave the players dependent on their gaming communities. In conclusion, the attraction factors and the motivation factors both play an equally vital role in the forming of game addiction.

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In summary, this essay compares attractiveness and motivation factors in detail and expounds the characteristics of attraction factors respectively from the attraction of the game itself and the social relationship in the game that makes people play the game continuously. Also, from the perspective of their inadequacies and social environment, motivational factors are largely determining whether a person is addicted to games. Because many things have attraction factors, such as skiers love the feeling of falling from high places (Yee,2002, p.3). Therefore attractiveness is a less important determinant of game addiction. In contrast, motivational factors are more likely to cause stressed people to play games uncontrollably. Although the real difficulties and pressures can't be easily solved, it provides a perfect solution in the game. Gamers can easily escape from the dilemma of real life.

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In conclusion, this essay discusses the influence of motivational factors and attractiveness factors on online game addiction. Both the attraction factor and motivation factor determine the addiction of online game to a large extent. However, the motivation factor based on the appropriate attractive factor, and the attractive factor can exist without the motivation factor. Therefore, although both attraction factors and motivation factors are important for online gaming addiction, attractiveness factors are more influential than motivational factors.At the same time, it can be expected that analyzing the various factors of online game addiction can better prevent and treat players' online game addiction.

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Conclusion

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In conclusion, attraction factors come from games and will cause short-term effects, while motivation factors come from people themselves and will have long-term effects on online addiction. The design and environment of the game attract people from the outside. Once these characteristics are not attracted, people may not become addicted to it. However, people’s own personalities and psychological factors change their cognition from within, even without games, they may become addicted to other things. Both two factors play an important role in this issue, but motivation factors have a wider influence. However, this essay did not conduct on-site investigation and research, it only draws conclusions based on literature research, and the conclusions drawn lack a certain degree of scientificity.

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Jiaxu Niu                                                                                                                                   To sum up, this article separately studied the role of attractive factors and motivation factors in the process of online game addiction, and studied the relationship between the two. In conclusion, both attraction factors and motivation factors can cause the online gaming addiction. The attraction factors are enough to make a person addicted to the game, but the motivation factor must match an attractive factor to make a person addicted. Oftentimes, it is the combination of two factors that make people addicted to online gaming.

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Jiaxu Niu                                                                                                                                   To sum up, this article separately studied the role of attractive factors and motivation factors in the process of online game addiction, and studied the relationship between the two. In conclusion, both attraction factors and motivation factors can cause the online gaming addiction. The attraction factors are enough to make a person addicted to the game, but the motivation factor must match an attractive factor to make a person addicted. Oftentimes, it is the combination of two factors that make people addicted to online gaming.

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Scroll over the post and click the pen on the top right corner. At the bottom of the post, towards the left, you'll see an arrow, click on it and attach your document as you would for an email.

Don't want to upload? Then click on the pen to cut and paste your text into the post. You can add your names next to the bold text at the top.

Want to make the post wider? Stop editing, then pull and drag on the right hand side.

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This paper focuses the question on how players' addiction to online games is affected by attraction and motivation factors. On the one hand, it is entirely possible that the attraction factor of the game may attract some people to become addicted to online games. Obviously, some players will be addicted to getting more advanced rewards of the game without motivation factors. On the other hand, some players may be initially attracted to game rewards, but what causes them to be truly addicted is the opportunity to escape real-life problems in the virtual world. This is a consequence of the motivation factor. In conclusion, although the two factors affect players in a different way, they take an equal part in causing online game addiction. Significantly, it is possible to use online games as a tool to balance stress and entertainment. Playing games in moderation is an ideal way forward.

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As it mentioned before that the motivation factor influences people subjective initiative of getting involved in gaming addiction, it’s conspicuous that how attraction factor raises the game’s stickiness for players is to target and fill the players’ weakness, which means the motivation factor is the key basement of attraction. However, the game has its advantage on entertainment which can enrich people life in a easy way and create lots of job rising the economic development. As a result, how to balance the advantage and the disadvantage is not only tough problem for game companies but also for all the game player.

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As it mentioned before that the motivation factor influences people subjective initiative of getting involved in gaming addiction, it’s conspicuous that how attraction factor raises the game’s stickiness for players is to target and fill the players’ weakness, which means the motivation factor is the key basement of attraction. However, the game has its advantage on entertainment which can enrich people life in a easy way and create lots of job rising the economic development. As a result, how to balance the advantage and the disadvantage is not only tough problem for game companies but also for all the game player.

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Sutoris with more information about introductions, conclusions and planning. 

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Sutoris with more information about introductions, conclusions and planning. 

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Introductions and conclusions have an essential communicative function in essay or report. It is important to remember that the writer's job is to communicate with the reader. The introduction is designed to introduce the topic in the main body of the essay, so summarising the main trends in the field of study, and defining any key words, prepares the reader for the rest of the essay. The thesis expresses the writer's stance, and therefore, the reader will have some idea of the key arguments that may be introduced. The conclusion helps the reader to wrap everything up, and reminds them of the key points and arguments. It is also the writer's chance to leave a lasting impression on the reader.

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Introductions and conclusions have an essential communicative function in essay or report. It is important to remember that the writer's job is to communicate with the reader. The introduction is designed to introduce the topic in the main body of the essay, so summarising the main trends in the field of study, and defining any key words, prepares the reader for the rest of the essay.

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In conclusion, both attraction and motivation factors have a certain influence on game addiction, combine the evidence, motivation factor is the main cause of game addiction. However, For people, it's not just attraction and motivation factors, but also two other physiological and psychological factors, and it's clear that psychological factors will always predominate, whether it's attraction or motivation. So to some extent, psychological counseling or more serious psychiatric interventions are a good way to treat or alleviate online game addiction. For People with game addiction, relevant departments or medical institutions can pay more attention to their psychological conditions, such as questionnaires, tests and other ways to understand the causes of online gaming addiction, in order to achieve the goal of targeted treatment.

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In Conclusion, this essay has examined the possible addiction factors for online game addiction and determine which of the elements cause addiction.
It seems that the players become attracted because of the immediate reward they get from the game and the internet friends during playing game other reason is the players motivated in the game to escape from real-life problems.
However, the game industry of this addiction has a significant impact on the players as well. However, the scope of this essay did not allow for full exploration into all the factor can cause addiction. This could be an area to do future research.
However, as with addiction generally, there is no one cause of gaming addiction: medical authorities agree that addiction can result from both Attraction and Motivation factors.

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In conclusion, there are many attraction factors and motivation factors affect gaming addiction, and they are all key causes. Among the reasons for online gaming addiction, players want to have a virtual space far from reality that they can be omnipotent and get temporary happiness, and the elaborately designed games cater to the players' various needs and provides them with a place to achieve their wishes. Moreover, if the players do not have necessary needs such as escaping from reality, then the games may only be regarded as ordinary entertainment and not worth spending too much time. On the other hand, if the games themselves can not cater to players’ needs and are not attractive, then they will be abandoned due to inability to satisfy players and boredom. Therefore, in general, it is the combination of motivation and attraction factors that cause online gaming addiction, and both are equally important for it.

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In conclusion, this essay focuses on two kinds of factors—attraction factors and motivation factors, and how they make an impressive effect on online gaming addiction respectively. Additionally, comparing the function of two kinds factors, this essay finds how they work together during online gaming addiction and the extent of their function. In general, attraction factors are superficial but essential, three subordinary elements of which influence in different way during the process of online gaming addiction. The ultimate factors are motivation factors, which support gaming addicts for long time and finally change brain chemistry. Attraction factors are based on gaming setting and playing instruction, whereas, motivation factors have deep connection with players’ own feeling and social context. Therefore, because attraction factors are fundamental components in online games. motivation factors must be linked with attraction factors, but attraction factors can be the only one kind of factors in online gaming addiction.

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In conclusion, online gaming addiction is a complex issue caused by two main reasons, attraction factors and motivation factors. It is clear that a player might be influenced by attraction addiction or be caught up in motivation addiction and then seek for an outlet from online games.

In terms of attraction factors, addiction is caused by the appeal of the game itself, whereas the motivation factors tends to combine the charm of the game and the player's own factors, like social environment and emotional dependence. Obviously, these two factors are equally important. Online games are highly attractive not only due to providing a platform for entertainment but also making up for people's emotional deficiency in real life.