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I used two different versions of this photo, focusing on the impacts of different lightings to see if I could create different effects and possibly different levels of creepiness. I also did this to see if lighting would change the ideas that stemmed from the photos themselves, if making something brighter or darker would change what sort of story would come from it.

This version of the photo inspired the idea for a small Ghost story taking place in a carpark. In the back of the photo it is clear that there is a building, and I even captured a few cars in the photo. Using these combined elements of the photo, I came up with my first potential idea for my creative work.

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This is the second version of the photo. I made the scene slightly brighter in the hopes it would spark new ideas.

Unlike the first version of this photo, my mind didn't immediately go to some spooky ghost story. instead, it thought of a chase scene. whether the threat would be real or perceived, I'm not sure yet. But I know that with lighter aspects of the photo make me think of someone being chased through a carpark. These elements allowed me to come up with my second potential idea for my creative work.

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This photo was taken inside Clephan. I didn't tamper with any lighting for this photo at the time, although now me may consider in it the future to change the impact of the story. but for now, the currently lighting worked just fine.

This photo reminded me of a sort of horror story I had previously heard about. It was more or less a flight of stairs that once you entered, it was almost impossible to leave. I used this as inspiration for some free writing I set in second person, as if putting the reader into a simulation.

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I found this building whilst walking through Leicester. I was inspired by the architecture of the building and how it could be used as the setting for a story.

It gave me my fourth and fifth idea for a story. One being set in historical times, where buildings with this style were the common practice, or perhaps an abandoned old building haunted by ghosts of warriors from those days.

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Photos 1 and 2 are both of a carpark, just in different lighting.

I used Perec's style of notetaking for this location.

The lampposts shine, a blinding light if you look.

The gravelly ground is rough, a crunch under my feet as I walk.

i can hear the occasional chatter of nearby people, as well as watching them pass through. I counted 4 people over the time I was there.

the building ahead stands tall, the lights inside flicking on or off once or twice. people likely going in and out of their room, or going to sleep.

the carpark is peaceful, an empty town almost.

one car had left between my entering and exiting the carpark - not may cars were there to begin with, only 3.

the late night breeze is cool against my skin, despite my friend thinking it was cold.

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As i enter the stairwell, my steps echo.

it's empty as i walk down, not a person in sight.

the steps are almost cold beneath me.

i see the door down in front, almost as if taunting me with the light.

the white walls seem grey where the light doesn't reach it, different shades of white and grey dance around the walls.

there's a safety sheet at the bottom by the door. I didn't move down to see the details.

the handrails are black and smooth, allowing me to gently run my hand along them.

the stairs themselves are hard and solid.

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We, as humans, experience most of the world through our senses. i explored a few different ways of heightening senses while i sat and observed a part of the DMU campus.

For one of my experiments, I borrowed some noise cancelling headphones from my friend and decided to see how it would impact my other senses in regard to my environment.

My findings were as such:

I focused on what I could see and feel more, as there weren't many things to taste or smell where I was sat. I found myself more aware of the wind, the feeling of the seat beneath me and the way my pen felt in my hands.

I relied heavily on my sight to tell me what was happening around me and even took part in some imagining what people could be talking about based on their interactions with others. i noticed more smaller details, much like with Perec's work, however i didn't have to focus on sounds as well as sight.

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Alternatively to blocking out my hearing. I re did the experiment while blocking out my sight. Taste and smell were naturally blocked out again as there was nothing to smell or taste where I was sat. i sat for a few minutes, listening and trying to memorise what i could hear to write it down. i couldn't record the sounds around me as they contained human conversation which is unethical to record without gaining the consent of everyone walking through campus.

My findings were as such:

With a lack of visual cues, i was relying heavily on what i could hear to figure out what was going on around me. i wasnt able to hear a bike and turn to see where the bike was coming from, i had to make small guesses.

Despite being sat the whole time, my mind wandered to imagining doing this experiment whilst walking, emanating the life of a blind person almost, which i didn't end up doing due to the risk posed to me if i walked blind for a few minutes.

For me personally, i found it was harder to make out some things being said around me as people walked by, but small hums and ringing in my ears were very easy to recognise.

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This is part of a free write i did based on Photo 3. The idea i had with it was to create a sense of terror within the reader by writing it in second person.

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Some of the feedback it was given was that it seemed almost like a video game where i use rhetorical questions such as 'It must be an echo... right?' and 'Should you run?' and 'Do you run yet?' i chose to write in this style for this exact purpose. I've heard scary stories surrounding video games and i know that being stuck inside a horror game would be terrifying. so i decided to test my limits and see if i could write a piece like this.

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Other feedback included how they found the second person perspective hard to read, which i took on board and have yet to attempt to rewrite it into first or third perspective. i wanted to branch out with second person as i often write in first of third person anyway so if i were to write a scary story in those perspectives i would already have a clearer idea of what i was doing compared to second person.

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Untitled video - Made with Clipchamp (1)

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My first idea revolves around a haunted carpark. a main character would have moved into a new apartment building or new town, and every day they walk through the same car park every day to get to and from their job or their classes. and every time they walk through this car park, somehow the seem to see the same car almost crashing into them, only for it to vanish a moment later. i would want to use the idea of more aggressive and vengeful ghosts in this story, almost as if the ghost is latching onto the main character every time they step foot in the car park. and eventually? their home.

his version of the photo inspired the idea for a small Ghost story taking place in a carpark. In the back of the photo it is clear that there is a building, and I even captured a few cars in the photo. Using these combined elements of the photo, I came up with my first potential idea for my creative work.

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This article goes on to explain how as a society, we have become more cynical and yet still wish to be terrified. it explains how we live in a more secular culture and rely more on proof and evidence of a ghost before we believe it. I find this to be true, as someone who will avidly pick up a horror book or ghost story. I seek the thrill yet if i was to be in a similar situation as the characters in these stories - i would find myself sceptical of the idea of there being a ghost. the article continues on to say 'Ghosts should not be visible - at least not in any straightforward way.'

the idea of believing you've seen or heard something that isn't really there intrigues me when i come to see it in literature or movies. the idea of everything taking place in someone's mind while feeling completely real to them is a concept i wish to explore in my own ghost story work.

'The power of a ghost story lies in what is feared beneath the surface of the narrative, terrors glimpsed or imagined in the cracks, rather than what leaps out of the shadows.'

this idea is something i plan to use in my own works, such as my idea for Photo 3 where the main character is seen to almost be hearing things in the stairwell, but when trying to find the sources, it is almost impossible to do so.

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The Multimodal reader by J. Bernard describes genre at its base, the word deriving from the Latin word meaning 'kinds' or 'types'. i found this interesting as we all know there are several types of genre that we currently know of and write in today. genre is described as a way to help situate texts with a specific interpretive framework. the book uses the example of how if we were to read 'one upon a time' in a book, we would already know it was likely we were reading a fairytale.

The horror genre is believed to be originating in the 1890's, originating from folklore and religious beliefs. things such as vampires, werewolves and spirits were used to explain missing animals, sudden deaths and strange behaviour. however, one could say that the creatures and monsters we see in horror could date back many many years before. such as the salem witch trials in 1692. although the women weren't truly witches, the idea of witches was powerful enough and even continued into the modern horror genre today.

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There are a few sub genres included in the umbrella of horror. including body horror, comedy horror and psychological horror. these sub genres focus the horror in specific ways to target specific audiences. body horror would focus more on gruesome bloodshed, similar to that of a Saw movie. comedy horror focuses on the cliches of horror, such as a Scream movie. and psychological horror focuses on the mental aspects of horror. an example of this is Midsommar (2019), Main character Dani ends up joining her boyfriend on a trip to a Swedish villiage where the rituals include psychedelic drugging and ritual suicide of the elderly for their once in a generation summer festival, it quickly seals the fates of the group, excluding Dani who gets crowned their Midsommar queen.

Psychological horror focuses on deeper aspects of life, revealing the psychological impact certain events like grief can have on a person and their life.

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The idea for this photo stems in the land of psychological horror. creating a world where a mental breakdown has caused the main character to believe they are trapped in the stairwell, unable to find the way out as they continue down. for this idea, i would want to focus on telling the tale in second person as a way to bring the reader into the story. as the main character delves further down the stairwell, they start to hear voices, see creatures and even begin to fall.

the inspiration for this came partially from a horror movie i watched recently called Gerald's Game, where the main character ends up suffering from hallucinations while fighting for her life.