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Maths Week Street Art - 4 Designs to try- 1)Star, 2)Rhythm & Colours, 3) Infinite Squares, 4)Halloween Spider Web

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Maths Week Street Art - 4 Designs to try- 1)Star, 2)Rhythm & Colours, 3) Infinite Squares, 4)Halloween Spider Web

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Maths Week will take place from 14 - 22 Oct. 2023. We will have events and activities for all the family. Visit MathsWeek.ie for more info MATHS WEEK IRELAND

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Emoji Simultaneous Equations - IWB or Chromebooks

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Emoji Simultaneous Equations - IWB or Chromebooks

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Maths Week will take place from 14 - 22 Oct. 2023. We will have events and activities for all the family. Visit MathsWeek.ie for more info MATHS WEEK IRELAND

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Go Fish - Card Game - Click for Instructions

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Go Fish - Card Game - Click for Instructions

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Go Fish is a fun game that will amuse and entertain even the youngest card players. It is similar to the game Authors.

The Pack

The standard 52-card pack is used. Some cards will be dealt and the rest will form the stock pile.

Object of the Game

The goal is to win the most "books" of cards. A book is any four of a kind, such as four kings, four aces, and so on.

Rank of Cards

The cards rank from ace (high) to two (low). The suits are not important, only the card numbers are relevant, such as two 3s, two 10s, and so on.

The Deal

Any player deals one card face up to each player. The player with the lowest card is the dealer. The dealer shuffles the cards, and the player to the right cuts them.

The dealer completes the cut and deals the cards clockwise one at a time, face down, beginning with the player to the left. If two or three people are playing, each player receives seven cards. If four or five people are playing, each receives five cards. The remainder of the pack is placed face down on the table to form the stock.

The Play

The player to the left of the dealer looks directly at any opponent and says, for example, "Give me your kings," usually addressing the opponent by name and specifying the rank that they want, from ace down to two. The player who is "fishing "must have at least one card of the rank that was asked for in their hand. The player who is addressed must hand over all the cards requested. If the player has none, they say, "Go fish!" and the player who made the request draws the top card of the stock and places it in their hand.

If a player gets one or more cards of the named rank that was asked for, they are entitled to ask the same or another player for a card. The player can ask for the same card or a different one. So long as the player succeeds in getting cards (makes a catch), their turn continues. When a player makes a catch, they must reveal the card so that the catch is verified. If a player gets the fourth card of a book, the player shows all four cards, places them on the table face up in front of everyone, and plays again.

If the player goes fishing without "making a catch" (does not receive a card he asked for), the turn passes to the left.

The game ends when all thirteen books have been won. The winner is the player with the most books. During the game, if a player is left without cards, they may (when it's their turn to play), draw from the stock and then ask for cards of that rank. If there are no cards left in the stock, they are out of the game.

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Crazy Eights - Card Game- Click for instructions

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Crazy Eights - Card Game- Click for instructions

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The Pack

The standard 52-card pack is used.

Object of the Game

The goal is to be the first player to get rid of all the cards in your hand.

Card Values/scoring

The player who is the first to have no cards left wins the game. The winning player collects from each other player the value of the cards remaining in that player's hand as follows: Each eight = 50 points Each K, Q, J or 10 = 10 points Each ace = 1 point Each other card is the pip value

The Deal

Deal 5 cards one at a time, face down, beginning with the player to the left. The balance of the pack is placed face down in the center of the table and forms the stock. The dealer turns up the top card and places it in a separate pile; this card is the "starter." If an eight is turned, it is buried in the middle of the pack and the next card is turned.

The Play Starting to the dealer's left, each player must place one card face up on the starter pile. Each card played (other than an eight) must match the card showing on the starter pile, either in suit or in denomination.

Example: If the Q of Clubs is the starter, any club may be played on it or any Queen.

If unable to play, cards are drawn from the top of the stock until a play is possible, or until the stock is exhausted. If unable to play when the stock is exhausted, the player must pass. A player may draw from the stock, even though there may be a playable card in the player's hand.

All eights are wild! That is, an eight may be played at any time in turn, and the player need only specify a suit for it (but never a number). The next player must play either a card of the specified suit or an eight.

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Sevens - Card Game - Click for Instructions

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Sevens - Card Game - Click for Instructions

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How to Play Sevens (Card Game) (with Pictures) - wikiHow

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Sevens is also known as Fan Tan, Dominoes, or Parliament depending on who you ask. Regardless of the name, the goal is to get rid of your cards first in order to win. The only things you need are a deck of cards, some friends, and the...

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Prodigy - Online Maths Game - covers all Maths curriculum - Perfect for use on the Chromebooks

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Prodigy - Online Maths Game - covers all Maths curriculum - Perfect for use on the Chromebooks

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Here's how nearly one million teachers use Prodigy in the classroom at no cost!

Help students master math standards with a fun and engaging gameplay experience

Adjust and align Prodigy's in-game math content with your lesson plans

Track student development to decide where to best spend your time

No trial period, no hidden costs for educators. Our optional parent memberships ensure Prodigy stays free for all teachers.

Prodigy for Teachers

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Here's how nearly one million teachers use Prodigy in the classroom at no cost! Help students master math standards with a fun and engaging gameplay experience Adjust and align Prodigy's in-game math content with your lesson plans Track student development to decide where to best spend your time No trial period, no hidden costs for educators.

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Astro Pitch - Measure the lines using the Trundle Wheel

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There are 2 levels:
Basic PIG game - suitable for 3rd and 4th classes (need 1 die for each group)
MultiPIGation game - more challenging for 5th & 6th Class. (dice needed for each group)

Basic PIG
PIG is a game for 2 to 6 players.

1. Players take turns with a die.

2. On a player's turn he/she can roll a die as many times as they like.

3. If a roll is a 2, 3, 4, 5, or 6, the player adds that many points to their score for the turn.

4. A player may choose to end their turn at any time and "bank" their points.

5. If a player rolls a 1, they lose all their unbanked points and their turn is over.

Beginner's Game: The first player to score 50 or more points wins.
Advanced Game: The first player to score 100 or more points wins.

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Maths Week will take place from 14 - 22 Oct. 2023. We will have events and activities for all the family. Visit MathsWeek.ie for more info MATHS WEEK IRELAND

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Puzzles of Sudoku for kids follow the same rules as traditional Sudoku puzzles. Yet, they offer easier grids and may substitute the numbers for shapes or letters.

Here are four Sudoku for kids they can try out:

These puzzles are great for kids in more than one way. They can see it as an entertaining game to pass time or an opportunity to share a common hobby with adults. At the same time, the kids will be developing their decision-making skills, logical thinking, and spatial awareness. Concentration and attention to detail will also improve.

These are all good reasons to engage them in these puzzles. How can you make Sudoku appealing for kids, then?

Sudoku for kids - Tips to engage them

Tip 1: Choose the right puzzle

If the puzzle is too easy, they are likely to dismiss it as being for "little kids". If it is too hard, it might be too frustrating prompting the kid to give up.

Regardless, it is usually better to start with an easy one to build their confidence. In this way, when they encounter any difficulty later on, they will see it as a challenge and not a reason to quit.

Tip 2: Teach them the rules of the game very clearly

The adult introducing the Sudoku puzzles should explain the rules of the game in the clearest way possible. Every little detail is important.

Before challenging a Sudoku for kids puzzle, the adult should ensure:

The difference between rows and columns is clear.

The kids are familiar with the numbers or letters used and can easily distinguish between them.

They understand there should not be repetitions per column and row.

They understand the meaning of the clues, and that these cannot be changed or deleted.

Tip 3: Let them be hands-on while explaining it

While explaining the rules of the puzzles, let the kids try to apply them right away to a grid.

They are more likely to understand the rules and dynamics of the game faster through active experience. It is also more exciting to them and it can spark their interest in trying to solve the puzzles by themselves.

Let them make mistakes. Yet, take each opportunity to teach them. Reinforce the idea they cannot duplicate a number or a letter. Call their attention to the clues.

Tip 4: Encourage their inner-Sherlock by emphasizing the clues

You can portray Sudoku puzzles as mystery games. Some kids might find it more appealing in this way.

Perhaps they will see it as real training for when they finally find themselves on an adventure. The numbers or letters allocated in the beginning are the clues to solve the mystery.

The kids should see it as a game bigger than a simple grid on a screen or a paper. In this way, it will be easier for them to understand the importance of crossing the information between rows and columns.

Sudoku for kids can be fun and educational at the same time. They only need to enjoy these challenges and feel encouraged to keep trying them. Perhaps these puzzles will mark be the beginning of a lifelong hobby.

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Here are four Sudoku for kids they can try out. Puzzles of Sudoku for kids follow the same rules as traditional Sudoku puzzles.

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Template available from Miss Power

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Matchstick puzzles with answers to improve your brain - mindyourlogic.com

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Do you love solving the Matchstick puzzles? So,here you find matchsticks puzzles for kids and math learners. These logic puzzles are great to boost your math and IQ skills

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Join a game of kahoot here. Kahoot! is a free game-based learning platform that makes it fun to learn - any subject, in any language, on any device, for all ages!

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Maths Week Riddles - 2 a day - Powerpoint Presentation

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Maths Week Riddles - 2 a day - Powerpoint Presentation

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Maths Puzzles- Upper Primary (ignore the age 5-6 below)

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Maths Puzzles- Upper Primary (ignore the age 5-6 below)

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A great set of maths puzzles for upper primary children. All answers are given. Many teachers use these as a weekly challenge. They are ideal for printing out in colour and laminating, making a long lasting resource.

These puzzles can also be found in MathSphere: It's All Figured Out!

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A great set of maths puzzles for upper primary children. All answers are given. Many teachers use these as a weekly challenge.