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Of course pencils can be tracked back hundreds of years but the modern pencil that we have today can be credited to Conte a scientist in Napoleon Bonaparte's army (Emperor of the French)

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Created by James Phillans, was a headmaster at a high school in Scotland to better teach his students geography with large maps. Prior educators worked with students on individual pieces of wood or slate. In 1960 it was updated to a green board, which we see in many classrooms still today.

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Created by John Loud, he seeked to create a tool that could write on leather. 50 years later, Hungarian journalist invented a pen with a quick drying special ink that would not smear thanks to the rolling ball in its nib.

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Created by Roger Appeldorn, was used in WW2 for mission briefings, but is used heavily and found a home in classrooms for decades.

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Created by Chester Carlson, wished to create a less painful alternative to making carbon copies. Between 1938 to 1947, he perfected the process of electrophotography leading to the development of the first photocopy machines.

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Created by Adam Osborne and Lee Felsenstein, Osborne was a computer book author who teamed up with the computer engineer to create a portable computer to appeal to consumers. Created a classroom staple

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A step past the typewriter, made a splash in the education market and houses most of today’s most vital learning environment.

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University of Phoenix was the first school to launch fully online bachelor’s and master's degrees

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Created by Tim Bernes-Lee, a British scientist, was to enable information sharing between scientists and academics. Did not take long before the Web could connect anyone to a wealth of information.

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First ever social media page was the site SixDegrees.com but coming along was Youtube and LinkedIn. Many school’s also use social media to share news and events.

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School systems were basically rolling them out, a combination of a touch screen, projector and computer. Can use them to give feedback to students.

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Creator Martin Dougiamas, allows educators to build their own e-learning website → currently known as a virtual learning environment.

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Bringing flexibility to the classroom for the fact that you do not need internet connection and ways to enhance the learning experience (annotation tools bookmarks, hyperlinks, dictionary and a search feature)

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Teachers are able to track students' progress through the tablets. Able to have them on educational apps that engage and motivate learners.

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Came out in August 2014, marketed at teachers as a one stop shop to save teachers time so they can focus on teaching. Barely a year later Google esteemed some 10 million students and teachers were using it.

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AI, VR, and AR
- virtual reality (VR), augmented reality (AR)

Bigger Focus on STEM

Video Games and Video Based Learning
- Because many students think of video games as fun it may help students learn by playing in an educational setting and social media is making a presence in classrooms too, so we are going to see more from YouTube, Teachertube and BrainPop.