# data[].attributes.body
1.  Draw an angle on your paper.
Make sure one side is horizontal.

2.  Place the pointer on the vertex. Draw an arc that intersects both sides.

3.  Move the pointer to the arc intersection with the horizontal side. ...

4.  Connect the arc intersections from #3 with the vertex of the angle.

# data[].attributes.body
1. Draw an angle on your paper. Make sure one side is horizontal.

2. Place the pointer on the vertex. Draw an arc that intersects both sides.

3. Move the pointer to the arc intersection with the horizontal side. ...

4. Connect the arc intersections from #3 with the vertex of the angle.

# data[].attributes.body
The perpendicular bisector is the set of points equidistant from the endpoints of a segment, whereas the angle bisector is the set of points equidistant from the rays that form the angle

# data[].attributes.body
An angle bisector is a line or ray that divides an angle into 2 equal parts.

# data[].attributes.body
The (interior) bisector of an angle, also called the internal angle bisector (Kimberling 1998, pp. 11-12), is the line or line segment that divides the angle into two equal parts

# data[].attributes.body
The (interior) bisector of an angle, also called the internal angle bisector (Kimberling 1998, pp. 11-12), is the line or line segment that divides the angle into two equal parts

# data[].attributes.body
The perpendicular bisector is the set of points equidistant from the endpoints of a segment, whereas the angle bisector is the set of points equidistant from the rays that form the angle

# data[].attributes.body
1. Draw an angle on your paper. Make sure one side is horizontal.

2. Place the pointer on the vertex. Draw an arc that intersects both sides.

3. Move the pointer to the arc intersection with the horizontal side. ...

4. Connect the arc intersections from #3 with the vertex of the angle.

# data[].attributes.body
1.  Draw an angle on your paper.
Make sure one side is horizontal.

2.  Place the pointer on the vertex. Draw an arc that intersects both sides.

3.  Move the pointer to the arc intersection with the horizontal side. ...

4.  Connect the arc intersections from #3 with the vertex of the angle.

# data[].attributes.body
A perpendicular bisector is a line that divides a given line into two equal parts and creates a 90 degree angle. While a angle bisector is a line that splits an angle into two equal parts. They both create two equal parts.

# data[].attributes.body
An angle bisector is a line or ray that divides an angle into 2 equal parts.

# data[].attributes.body
1.  Draw an angle on your paper.
Make sure one side is horizontal.

2.  Place the pointer on the vertex. Draw an arc that intersects both sides.

3.  Move the pointer to the arc intersection with the horizontal side. ...

4.  Connect the arc intersections from #3 with the vertex of the angle.

# data[].attributes.body
1. Draw an angle on your paper. Make sure one side is horizontal.

2. Place the pointer on the vertex. Draw an arc that intersects both sides.

3. Move the pointer to the arc intersection with the horizontal side. ...

4. Connect the arc intersections from #3 with the vertex of the angle.

# data[].attributes.body
In the line or line segment that divides the angle into two equal parts.

# data[].attributes.body
Most common types

# data[].attributes.body
1. Draw an angle on your paper. Make sure one side is horizontal.

2. Place the pointer on the vertex. Draw an arc that intersects both sides.

3. Move the pointer to the arc intersection with the horizontal side. ...

4. Connect the arc intersections from #3 with the vertex of the angle.

# data[].attributes.body
A perpendicular bisector is a line that divides a given line into two equal parts and creates a 90 degree angle. While a angle bisector is a line that splits an angle into two equal parts. They both create two equal parts.

# data[].attributes.body
The perpendicular bisector is the set points of equidistant from endpoints of a segment ,where the angle bisector is the set of points equidistant from the rays that form the angle.

# data[].attributes.body
1. Draw an angle on your paper. Make sure one side is horizontal.

2. Place the pointer on the vertex. Draw an arc that intersects both sides.

3. Move the pointer to the arc intersection with the horizontal side. ...

4. Connect the arc intersections from #3 with the vertex of the angle.

# data[].attributes.body
The perpendicular bisector is the set of points equidistant from the endpoints of a segment, whereas the angle bisector is the set of points equidistant from the rays that form the angle.

# data[].attributes.body
The perpendicular bisector is the set points of equidistant from endpoints of a segment ,where the angle bisector is the set of points equidistant from the rays that form the angle .

# data[].attributes.body
An angle bisector divides an angle into two congruent angles while a perpendicular bisector splits a segment into two congruent segments and is perpendicular to that segment.

# data[].attributes.body
The perpendicular bisector is the set of points equidistant from the endpoints of a segment, whereas the angle bisector is the set of points equidistant from the rays that form the angle.

# data[].attributes.body
An angle bisector is a line or ray that divides an angle into two congruent angles.

# data[].attributes.body
The perpendicular bisector is the set of points equidistant from the endpoints of a segment, whereas the angle bisector is the set of points equidistant from the rays that form the angle.

# data[].attributes.headline
 is the line or line segment that divides the angle into two equal parts. kerryann S

# data[].attributes.subject
 is the line or line segment that divides the angle into two equal parts. kerryann S

# data[].attributes.body
The perpendicular bisector is the set of points equidistant from the endpoints of a segment, whereas the angle bisector is the set of points equidistant from the rays that form the angle

# data[].attributes.headline
The perpendicular is  bisector the set of points equidistant that's the endpoints of a segment, whereas the angle bisector is the set of points equidistant from the rays that form the angle. kerryann S.

# data[].attributes.subject
The perpendicular is  bisector the set of points equidistant that's the endpoints of a segment, whereas the angle bisector is the set of points equidistant from the rays that form the angle. kerryann S.

# data[].attributes.body
A perpendicular bisector cuts a line segment into two equal pieces, while angle bisector cuts an angle into two equal angles.

# data[].attributes.body
the comparison is perpendicular bisector is the set of points equidistant from the endpoints of a segment and the difference is the angle bisector is the set of points equidistant from the rays that form the angle

# data[].attributes.headline
a plane figure with at least three straight sides and angles, typically five or more. kerryann stevens

# data[].attributes.subject
a plane figure with at least three straight sides and angles, typically five or more. kerryann stevens

# data[].attributes.body
The perpendicular bisector is the set of points equidistant from the endpoints of a segment, whereas the angle bisector is the set of points equidistant from the rays that form the angle.

# data[].attributes.body
A line that splits an angel into two equal angles .

# data[].attributes.body
An angle bisector is a line or ray that divides an angle into row congruent angels

# data[].attributes.body
An angle bisector is a line or ray that divides an angle into two congruent angles

# data[].attributes.headline
a line that cuts an angle in haft  (50/50)

# data[].attributes.subject
a line that cuts an angle in haft  (50/50)

# data[].attributes.body
is the line or line segment that divides the angle into two equal parts.

# data[].attributes.body
An angel bisector is the line or ray that divides the angel into two equal parts

# data[].attributes.body
is the line or line segment that divides the angle into two equal parts.

# data[].attributes.body
The  bisector of an angle, also called the internal angle bisector is the line or line segment that divides the angle into two equal parts.

# data[].attributes.body
is the line or line segment that divides the angle into two equal parts.

# data[].attributes.body
A line that divides an angle into 2 equal parts.

# data[].attributes.body
An angle bisector is a line or ray that divided an angle into two congruent angles.

# data[].attributes.body
An angle bisector is defined as a ray, segment, or line that divides a given angle into two angles of equal measures

# data[].attributes.body
an angle bisector the line or line segment that divides the angle into two equal parts.

# data[].attributes.body
an angle bisector is the line or line segment that divides the angle into two equal parts.

# data[].attributes.body
Is the line or line segment that divides the angle into two equal parts.

# data[].attributes.body
An angle bisector is a line or ray that divides an angle into 2 equal parts.

# data[].attributes.body
An angle bisector is a line or ray that divides an angle into two congruent angles.

# data[].attributes.body
An angle bisector is a line or ray that divides an angle into two congruent angles.

# data[].attributes.body
A polygon is regular when all angles are equal and all sides are equal.

# data[].attributes.body
is the line or line segment that divides the angle into two equal parts.

# data[].attributes.body
A regular polygon is an. -sided polygon in which the sides are all the same length and are symmetrically placed about a common center (i.e., the polygon is both equiangular and equilateral).

# data[].attributes.headline
a plane figure with at least three straight sides and angles, typically five or more.

# data[].attributes.subject
a plane figure with at least three straight sides and angles, typically five or more.

# data[].attributes.headline
a plane figure with at least three straight sides and angles, typically five or more.

# data[].attributes.subject
a plane figure with at least three straight sides and angles, typically five or more.

# data[].attributes.body
I think a regular polygon is an sided polygon in which the side are the same length and are symmetrically placed about a common center

# data[].attributes.body
A regular polygon is an. -sided polygon in which the sides are all the same length and are symmetrically placed about a common center

# data[].attributes.body
A regular polygon has equal angels and sides

# data[].attributes.body
A regular polygon has equal angels and sides

# data[].attributes.body
A sided polygon in which the sides are all the same length and are symmetrically placed about a common center.

# data[].attributes.body
A regular polygon is an sided polygon in which the sides are all the same length and are symmetrically placed about a common center .

# data[].attributes.body
A regular polygon has equal sides and equal angles

# data[].attributes.body
A polygon is called regular if it has equal sides and angles.

# data[].attributes.body
A sided polygon in which the sides are all the same length and are symmetrically placed about a common center.

# data[].attributes.body
A regular polygon is an sided polygon in which the sides are all the same length and are symmetrically placed about a common center .

# data[].attributes.body
A polygon is regular when all angles are equal and all sides are equal.

# data[].attributes.body
A polygon is regular when all angles are equal and all sides are equal.

# data[].attributes.body
A polygon is regular when all angles are equal and all sides are equal.

# data[].attributes.body
A regular polygon has angles and sides that are all equal.

# data[].attributes.body
-sided polygon in which the sides are all the same length and are symmetrically placed about a common center

# data[].attributes.body
A regular polygon is an. sided polygon in which the sides are all the same length and are symmetrically placed about a common center

# data[].attributes.body
A regular polygon is an. -sided polygon in which the sides are all the same length and are symmetrically placed about a common center (i.e., the polygon is both equiangular and equilateral).