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Our students are answering the final project survey.

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Colorful Vintage Polaroid Christmas Photo Collage  (6)

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eTwinning Project, Final Assessment Survey for Students, 2025-2026

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eTwinning Project, Final Assessment Survey for Students, 2025-2026

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The Analysis of the Preliminary Parents’ Survey

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The Analysis of the Preliminary Parents’ Survey

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The Analysis of the Preliminary Students’ Survey 

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The Analysis of the Preliminary Students’ Survey 

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145 partner school students participated in our project initial survey.The survey findings confirm that students are motivated, open to innovation, and eager to develop both cognitive and social-emotional skills. The project “Join, Inspire, Empower” responds effectively to students’ needs and expectations by combining STEM education, creativity, digital competence, SEL, and intercultural collaboration, creating a learning experience that is meaningful, engaging, and future-oriented.

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Check out this Presentation designed by Evi Tsampoukou.

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The Analysis of the Preliminary Parents’ Survey

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The Analysis of the Preliminary Parents’ Survey

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Analysis of the Preliminary Parents’ Survey

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Check out this Presentation designed by Vicky Kollia.

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TASK

Each team is responsible for one STEAM area (Science, Technology, Engineering, Arts, Mathematics).

Students work together to explain key STEAM terms in our common language, English and their mother tongue.They complete the terms and visualize them through painting thus creating a visual dictionary as well.

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Our students studied the forest ecosystem of Mount Hymettus, which has been affected by urban development and wildfires.
They applied mathematical measurements to calculate surface area and tree density, estimated tree age through trunk measurements, and identified species using digital tools.
The activity concluded with an engineering-based estimation of potential tree loss if a road were built, highlighting how STEAM
supports sustainable environmental decisions.

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Our students studied the forest ecosystem of Mount Hymettus, which has been affected by urban development and wildfires.
They applied mathematical measurements to calculate surface area and tree density, estimated tree age through trunk measurements, and identified species using digital tools.
The activity concluded with an engineering-based estimation of potential tree loss if a road were built, highlighting how STEAM
supports sustainable environmental decisions.

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Blue and Red Illustrated International Steam Day Instagram Post

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This activity plan was designed to help studentsconnect engineering and mathematics skills withreal-life problems. By focusing on environmentalissues such as recycling, energy efficiency, waterconservation, and sustainability, studentsdeveloped problem-solving, designing, andmeasuring skills through meaningful contexts.

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Join 2M+ creators & brands building and publishing social games, brand experiences, virtual learning, galleries, onboarding, & training. No-code + Unity-based tools. Web (No Download Required), Mobile, VR.

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"Design the Future with STEAM!"

A – Art: "eExhibition: Colors of STEAM"
Throughout the project, students will engage in various STEAM activities that involve creativity and visual expression. The images, designs, and visuals created during these activities—such as digital illustrations, recycled-material models, themed posters, and cultural artwork—will be collected and curated. These visual outcomes will be showcased in a virtual international art exhibition (eExhibition), reflecting the artistic dimension of each STEAM component and celebrating students’ creativity across all partner countries.

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Vilma, Funda, Abdurrahim, Nikoleta, Andrea, Vicky

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We uploaded STEAM activities related to nature to the e-zine, in which children explored, experimented, created and applied technologies. The activities encouraged curiosity, creativity, environmental awareness and sustainable thinking.
If you need something even shorter or with a greater emphasis on nature conservation / internationality, I can adjust it.

URL

https://vilmastinklarastis.wordpress.com/e-magazine/

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"Design the Future with STEAM!"

E – Engineering / M – Mathematics: "Eco-Math Innovations eZine" – A Fusion of Engineering and Mathematics
Throughout the project, students will engage in hands-on STEAM activities where they design eco-friendly prototypes and apply mathematical reasoning. The visuals, sketches, measurement charts, and real-life application models produced during these activities will be collected and compiled into a collaborative digital magazine (eZine). This publication will reflect students’ problem-solving processes and innovative thinking, with each international team contributing one or two pages. The eZine will serve both as a final product and a visual archive of the project’s engineering and mathematical journey.

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"Design the Future with STEAM!"

S – Science: "The World of Science Through Stories"
Students will collaboratively write and compile a digital storybook based on science themes such as climate change, space, environment, or health. Each country team will contribute one story inspired by scientific facts or discoveries. The book will be designed with visuals and simple language to engage young readers.

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Brainstorming and Voting Amazingly Easy. Free Online Tool | tricider

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Collect ideas and vote. Free online tool for easy brainstorming and voting. For decision making, crowdsourcing and idea generation.

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"Join, Inspire, Empower”- eTwinning Common Song

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"Design the Future with STEAM!"

T – Technology: "STEAM Sounds"
Students will compose a STEAM-themed original song, focusing on topics such as innovation, coding, or the digital future. They will record and edit the song, then create a music video using simple tools. This product will highlight creativity through digital literacy.

Task:

Our team will co-create ONE common song with students from 4partnercountries( Greece, Turkiye, Georgia, Romania).

To ensure meaningful collaboration and equal participation among partner schools, the students agreed to structure the song based on the STEAM framework.

1.Each partner country will select one letter of the word STEAM and create a verse connected to that theme:

S – Science

T – Technology

E – Engineering

A – Arts & Creativity

M – Mathematics

All verses will be written in English as the common project language  with the option to include  bilingual lines to highlight cultural diversity.

A shared Google Document is used for co-creation.

2. Students will vote online (usingTricider) for the song title.

3. One country will create the instrumental track using Suno.

4. Each country will record on video a short sound sample (their verse)

5. A collaborative Music Video will be edited by one team with equal visibility of all countries.

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"Design the Future with STEAM!"

S – Science: "The World of Science Through Stories"
Students will collaboratively write and compile a digital storybook based on science themes such as climate change, space, environment, or health. Each country team will contribute one story inspired by scientific facts or discoveries. The book will be designed with visuals and simple language to engage young readers.

T – Technology: "STEAM Sounds"
Students will compose a STEAM-themed original song, focusing on topics such as innovation, coding, or the digital future. They will record and edit the song, then create a music video using simple tools. This product will highlight creativity through digital literacy.

E – Engineering: "Eco-Math Innovations eZine" – A Fusion of Engineering and Mathematics
Throughout the project, students will engage in hands-on STEAM activities where they design eco-friendly prototypes and apply mathematical reasoning. The visuals, sketches, measurement charts, and real-life application models produced during these activities will be collected and compiled into a collaborative digital magazine (eZine). This publication will reflect students’ problem-solving processes and innovative thinking, with each international team contributing one or two pages. The eZine will serve both as a final product and a visual archive of the project’s engineering and mathematical journey.

A – Art: "eExhibition: Colors of STEAM"
Throughout the project, students will engage in various STEAM activities that involve creativity and visual expression. The images, designs, and visuals created during these activities—such as digital illustrations, recycled-material models, themed posters, and cultural artwork—will be collected and curated. These visual outcomes will be showcased in a virtual international art exhibition (eExhibition), reflecting the artistic dimension of each STEAM component and celebrating students’ creativity across all partner countries.

M – Mathematics: "Eco-Math Innovations eZine" – A Fusion of Engineering and Mathematics  Throughout the project, students will engage in hands-on STEAM activities where they design eco-friendly prototypes and apply mathematical reasoning. The visuals, sketches, measurement charts, and real-life application models produced during these activities will be collected and compiled into a collaborative digital magazine (eZine). This publication will reflect students’ problem-solving processes and innovative thinking, with each international team contributing one or two pages. The eZine will serve both as a final product and a visual archive of the project’s engineering and mathematical journey.

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join, Inspre, Empower!-Our Quiz for e-Safety

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Sunshine and Soil | Created with Storywizard.ai

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This incredible story was created by tarık sezer using Storywizard.ai - Check it out!

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JOIN, INSPRE, EMPOWER STUDENT CERTIFICATES 

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An international, multilingual STEAM glossary is co-created by students from different countries to share key concepts across languages and cultures.The activity aims to enhance subject understanding, digital skills, and intercultural awareness.

Creating a STEAM glossary in different languages helps students:

integrate STEAM + language learning

see that science and technology are international

respect and value linguistic diversity

understand that the same concept can be expressed in many languages

strengthen international collaboration

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Blue and Red Illustrated International Steam Day Instagram Post

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This activity plan was designed to help studentsconnect engineering and mathematics skills withreal-life problems. By focusing on environmentalissues such as recycling, energy efficiency, waterconservation, and sustainability, studentsdeveloped problem-solving, designing, andmeasuring skills through meaningful contexts.

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During the Rubik’s Cube activity, a student who already knew the solution took on the role of an “expert” and explained step by step how to solve the cube to the rest of the class. Through this process, students realized that solving the cube is not random but based on specific sequences of moves, called algorithms. They also understood decomposition, as the solution was broken into smaller stages, and developed algorithmic thinking by following the correct order of steps.

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Our students visited the Herakleidon Museum and participated in the educational program “Transformations in Geometry and Art”.

By observing artworks, patterns, and architectural forms, they explored concepts such as symmetry, translation, rotation, and scaling. Interactive activities enhanced collaboration and active participation, linking mathematical theory with experiential learning.

The visit also included a guided tour of the permanent exhibition “EUREKA – Technology of the Ancient Greeks.”

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The Christmas card turned into a circuit and learning became a game!
Students took part in a creative STEM activity by constructing Christmas cards with simple paper circuits. Through the process, they explored basic concepts of electricity, developed problem-solving skills, and worked using the trial-and-error method.
The activity, grounded in the philosophy of gamification, enhanced creativity, collaboration, and the joy of learning.

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STEM and SEL complement each other by combining academic knowledge with social and emotional skills. Through STEM activities, students develop problem-solving, collaboration, and creativity, while SEL supports stress management, effective communication, and self-confidence. Together, they prepare students holistically for the challenges of the 21st century.

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Ένας αλγόριθμος είναι 

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Ένας αλγόριθμος είναι ένας τρόπος σκέψης που μας βοηθά να λύνουμε προβλήματα βήμα προς βήμα, όπως ακολουθούμε οδηγίες σε ένα παιχνίδι ή σε μια συνταγή. Στην καθημερινή μας ζωή χρησιμοποιούμε αλγορίθμους χωρίς να το καταλαβαίνουμε, για παράδειγμα όταν ετοιμαζόμαστε το πρωί ή όταν λύνουμε ένα πρόβλημα.

Η υπολογιστική σκέψη βοηθά τους μαθητές να χωρίζουν ένα δύσκολο πρόβλημα σε μικρότερα και πιο εύκολα κομμάτια. Με αυτόν τον τρόπο μαθαίνουν να σκέφτονται οργανωμένα, να δοκιμάζουν λύσεις και να μη φοβούνται τα λάθη.

Μέσα από τη STEM εκπαίδευση, οι μαθητές δεν χρησιμοποιούν απλώς την τεχνολογία, αλλά μαθαίνουν να τη δημιουργούν. Οι αλγόριθμοι και η υπολογιστική σκέψη τους βοηθούν να γίνουν δημιουργικοί, να συνεργάζονται και να προετοιμάζονται για τον ψηφιακό κόσμο του μέλλοντος.

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Students worked in groups on a STEM & SEL activity focused on building electrical circuits. Throughout the collaborative process, they developed teamwork skills, active listening, and respect for different perspectives while making shared decisions about how to connect the components.

The need to redesign the circuit after changing the electronic parts strengthened perseverance, frustration management, and adaptability when facing challenges. At the same time, students built self-confidence, took on roles within their teams, and experienced success as the result of collective effort.

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Colorful Vintage Polaroid Christmas Photo Collage  (4)

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An algorithm is a way of solving a problem step by step, just like following instructions in a game or a recipe. In our everyday life, we use algorithms all the time, even without realizing it.

Computational thinking helps students break a difficult problem into smaller and easier parts. This helps them think in an organized way, try different solutions, and learn from their mistakes.

Through STEM education, students learn not only to use technology but also to create it. Algorithms and computational thinking help students become creative, work together, and get ready for the digital world of the future.

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eTwinning project - "Join, Inspire, Emprower"

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Our webinar was successfully held on Friday, 31st October via the Twinspace platform.

It was a wonderful opportunity for all partners to meet, exchange ideas, and discuss our project goals, workflow, and upcoming collaborative activities. Participants actively engaged in the conversation, sharing their enthusiasm for the project. The session helped us get to know one another better and set a positive tone for future cooperation. We’re excited to move forward together and turn our plans into meaningful actions! This is a video of our meeting!

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Check out this Presentation designed by Görkem Yılmaz Arslan.

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The 2nd Gymnasium of Ilioupolis, located at the foothills of Mount Hymettus, is a modern, multi-level school with well-maintained facilities. It features specialized laboratories, interactive whiteboards, a library, an indoor events hall, and an open-air theater. With 243 students and a dedicated team of teachers and support staff, the school is a vibrant environment for learning, creativity, and collaboration.

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Colorful Vintage Polaroid Christmas Photo Collage  (3)

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Find local businesses, view maps and get driving directions in Google Maps.

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We collected soil samples from the schoolyard and tested them using vinegar and baking soda. The schoolyard soil produced foam, indicating it was alkaline. Two additional samples (potting soil and bonsai soil) gave unclear results, so we conducted a more accurate measurement using pH color indicators, with support from the Science teacher. This allowed us to confirm the initial findings and determine the pH of all three samples.

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“JOIN, INSPIRE, EMPOWER UNESCO WORLD SCIENCE DAY INTERNATIONAL STEAM DAY NOVEMBER OF 2025” - Free stories online. Create books for kids | StoryJumper

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StoryJumper book - “JOIN, INSPIRE, EMPOWER UNESCO WORLD SCIENCE DAY INTERNATIONAL STEAM DAY NOVEMBER OF 2025”.

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In this practice, we use the station technique to enhance our students’ knowledge and skills in STEM (Science, Technology, Engineering, Mathematics) fields. Each station is designed around a specific STEM theme to support active participation and multidimensional learning.

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Colorful Vintage Polaroid Christmas Photo Collage  (1)-001