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https://witcher.fandom.com/wiki/The_Witcher_3:_Wild_Hunt

https://witcher.gamepedia.com/Category:The_Witcher_bestiary

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The game has detailed and different landscapes. The passing time influences the monsters that change their behaviour. And so we can go from hunter to prey. Micro-climates are very well managed and justified.

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Wild hunting

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- The witcher = It's a monster Killer and raises curse. They have undergone mutation ans intensive training at birth. (Witchers’ mutations endow them with incredible speed, reflexes and strength and enhance their senses, allowing them to see more, hear more, perceive more.) They are professional killers.

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The Witcher 3 - Hearts of Stone (Launch Trailer)

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https://youtu.be/yEzkjN-a6FY

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- Quête = Quest.
- Chasse = hunt.
- Malédiction = curse .
- Monstres = Monsters.
- Sortilège = spell.
- Récompence = reward.
- Imortel = Imortal.

- Médiéval fantasy =  Medieval fantasy.
- Souhait = wish.
- Fantôme = Ghost.
- Manoir = Manor house.

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The witcher Géralt de Riv, undergoes a forced parct in a mysthérius prison. He must therefore satisfy the will of a stranger  with the behaviour of a demons.
Receving the mission, to kill a man who supposedly forgot to pay his debts. Our héro may discover that taguets and is more intérsting a live... and maybe he'll help him...