# data[].attributes.attachment_link.title
LIVING ARCHIVE: AI Experiment with WAYNE MCGREGOR | Google Arts & Culture

# data[].attributes.attachment_link.title
How This Guy Uses A.I. to Create Art | Obsessed | WIRED

# data[].attributes.attachment_link.description
A collaborative tool for discovering images.

# data[].attributes.attachment_link.title
Top 25 AI Artists of 2023 - Photos, Bios, Exhibitions - History of AI Art)- AIArtists.org

# data[].attributes.attachment_link.description
AIArtists.org showcases leading artists using Artificial Intelligence, tools to make AI Art, and a timeline of AI Art History.

# data[].attributes.attachment_link.keywords[]
"two minute papers" ai "machine learning" software gaming

# data[].attributes.attachment_link.title
Eye Xtended: Laurie Anderson - The Chalkroom (trailer)

# data[].attributes.attachment_link.title
Nancy Baker Cahill Revamps Galleries with Augmented Reality – Brought to you by Hyundai

# data[].attributes.attachment_link.readable_text
Web VR brought virtual reality to the web, making it easier for anyone to create, enjoy, and share VR experiences. The next phase of this evolution is WebXR, which will combine Web VR and AR into a single API. While the transition is happening our live Web VR experiments will not be accessible, however you can still demo some of the projects in 360.

# data[].attributes.attachment_link.title
Web VR Experiments - Experiments with Google

# data[].attributes.attachment_link.description
Since 2009, coders have created thousands of amazing experiments using Chrome, Android, AI, WebVR, AR and more. We're showcasing projects here, along with helpful tools and resources, to inspire others to create new experiments.

# data[].attributes.attachment_link.title
Virtual Reality & Augmented Reality Art Production - Acute Art

# data[].attributes.attachment_link.description
Acute Art collaborates with the world's leading contemporary artists, providing access to cutting edge technologies that allow them to translate their creative vision into NFTs, and virtual and augmented realities.

# data[].attributes.attachment_link.description
A virtual art exhibition explores themes of identity and the meaning of home, via immersive AR experiences created with Adobe Aero.

# data[].attributes.attachment_link.title
8 Artists Pushing the Limits of Digital Effects and VR

# data[].attributes.attachment_link.description
From Jon Rafman to Kate Cooper, these artists explore the uncanny and hypnotic virtual realm.

# data[].attributes.attachment_link.title
Aaron Koblin: Artfully visualizing our humanity

# data[].attributes.attachment_link.readable_text
wind map temporarily offline, data not up to date. Back soon!

1 mph

3 mph

5 mph

10 mph

15 mph

30 mph

If the map is missing, we recommend the latest Chrome browser.

An invisible, ancient source of energy surrounds us-energy that powered the first explorations of the world, and that may be a key to the future. This map shows you the delicate tracery of wind flowing over the US.

Wind map prints are available from Point.B Studio.

Read more about wind and about wind power.

The wind map is a personal art project, not associated with any company. We've done our best to make this as accurate as possible, but can't make any guarantees about the correctness of the data or our software. Please do not use the map or its data to fly a plane, sail a boat, or fight wildfires :-)

If the map is missing or seems slow, we recommend the latest Chrome browser.

Surface wind data comes from the National Digital Forecast Database. These are near-term forecasts, revised once per hour. So what you're seeing is a living portrait. (See the NDFD site for precise details; our timestamp shows time of download.) And for those of you chasing top wind speed, note that maximum speed may occur over lakes or just offshore.

If you're looking for a weather map, or just want more detail on the weather today, see these more traditional maps of temperature and wind.

.

# data[].attributes.attachment_link.description
wind map temporarily offline, data not up to date. Back soon! 1 mph 3 mph 5 mph 10 mph 15 mph 30 mph If the map is missing, we recommend the latest Chrome browser. An invisible, ancient source of energy surrounds us-energy that powered the first explorations of the world, and that may be a key to the future.

# data[].attributes.attachment_link.readable_text
Founded by David McCandless, author of three bestselling infographics books, Information is Beautiful is dedicated to making sense of the world with graphics & data-visuals. We set out to explain, distill and clarify. All our visualizations are based on facts and data: constantly updated, revised and revisioned.

# data[].attributes.attachment_link.description
Distilling the world's data, information & knowledge into beautiful infographics & visualizations.

# data[].attributes.attachment_link.readable_text
Door ons massale internetgebruik laten we online, maar ook offline, steeds meer gegevens achter.

Big data is een paraplubegrip dat verwijst naar de technologie waarmee grote hoeveelheden data worden verzameld, opgeslagen en geanalyseerd. Elke klik, swipe en like laat een digitaal spoor na en is geld waard.

# data[].attributes.attachment_link.description
Door ons massale internetgebruik laten we online, maar ook offline, steeds meer gegevens achter. Big data is een paraplubegrip dat verwijst naar de technologie waarmee grote hoeveelheden data worden verzameld, opgeslagen en geanalyseerd. Elke klik, swipe en like laat een digitaal spoor na en is geld waard.

# data[].attributes.attachment_link.title
Refiguring the Future, A NetGain Event: Lauren McCarthy

# data[].attributes.attachment_link.title
Lil Miquela And The Rise Of Digital Models

# data[].attributes.attachment_link.readable_text
Wat zijn synthetische media?

Synthetische media zijn verschillende media, zoals foto's, video's, teksten of geluidsfragmenten, die zijn gecreëerd of gemodificeerd door kunstmatig intelligente (AI) software. Dit soort AI-software maakt realistische voorbeelden of past bestaande media aan, zodat er geheel nieuwe media ontstaan.

Het wordt mogelijk om:

volledig nieuwe én geloofwaardige video's te creëren

onderling gezichten in video's te verwisselen,

iemands stem na te maken

geloofwaardige teksten te genereren

objecten in video's of foto's weg te poetsen alsof ze er nooit geweest zijn.

NB: alle foto's in dit artikel zijn gecreëerd door AI-software.

Die slimme software heeft in de afgelopen jaren steeds meer menselijke vaardigheden van ons overgenomen, zoals kijken, luisteren, spreken en lezen. En nu worden de eerste veelbelovende vervolgstappen gezet op het gebied van verbeeldingskracht.

Bekend zijn de voorbeelden van fotomodellen, mensen, katten, CV's of Airbnb-pagina's die in het echt helemaal niet bestaan. Je kent misschien ook wel de deepfake-technologie waarbij het gezicht van de ene persoon wordt verwisseld met dat van een ander. En inmiddels maakt kunstmatig intelligente software ook muziek, op basis van voorbeelden die menselijke artiesten eerder bedachten. Dit soort kunstmatige intelligente software is inmiddels ook in staat teksten samen te stellen op basis van bestaand materiaal. Of juist rechts-extremistische manifesten te schrijven. Sommige van die teksten -afkomstig van AI- zijn niet te onderscheiden van teksten die door mensen geschreven zijn. Ook zijn er digitale avatars die moeiteloos teksten voorlezen in verschillende talen. Synthetische kunst-uitingen zijn ook zeer de moeite waard. De mens heeft daarbij een ondergeschikte rol..

Creativiteit voor iedereen

Synthetische media democratiseren het proces van creativiteit en maken het voor iedereen beschikbaar. Mensen kunnen steeds makkelijker en goedkoper zélf creatieve content maken, bijvoorbeeld video's van hoge kwaliteit produceren met zichzelf in de hoofdrol. Verder wordt het mogelijk snel een tekst te laten genereren door een kunstmatig intelligent systeem. Eventueel als eerste opzet voor een artikel of als idee voor een leuke invalshoek. Ook kun je samenwerken met dit soort AI-software om volledig nieuwe verhalen te schrijven. De auteur doet een voorzet, de machine creëert een verhaal en de auteur schaaft dat bij. Zo kan de auteur sneller en makkelijker nieuwe verhalen maken, die wellicht veel origineler zijn zonder deze samenwerking. Het is nu al heel goedkoop om zelf content te maken, maar de prijs wordt alleen nog maar lager, terwijl de kwaliteit omhoog gaat. Creativiteit wordt zo een proces wat zich afspeelt tussen mens en machine.

Voorbeeld: Synthesia

Neem dit voorbeeld: Synthesia. Met deze software kun je een digitale avatar maken. De enige input is tekst. Van deze geschreven tekst maakt de kunstmatig intelligente software vervolgens een digitale avatar die jouw tekst voorleest.

Het uiterlijk van deze avatar is bijna niet van echt te onderscheiden. Enkel de synthetische stem verraadt nog het verschil met een mens van vlees en bloed. Dit soort software zorgt voor democratisering van videoproductie. Videoproductie beschikbaar voor iedereen. Je hebt geen studio nodig, geen microfoon, geen acteurs, geen camera's. Alles wat je maakt gebeurt op je computer. Met de snelheid waarin je normaal gesproken een e-mail schrijft, maak je dan een video met een digitale presentator.

Instructievideo's

Je kunt de software gebruiken om bedrijfspresentaties te genereren, instructievideo's voor software te maken of het gebruiken voor interne communicatie.

Ben je een internationaal bedrijf? Dan vertaalt deze software in 39 talen. Ben je een woningbouwvereniging met meertalige huurders? Dan is deze software bijvoorbeeld ideaal om je huurders iets uit te leggen. Je kunt deze AI-software gebruiken om voor je webshop geautomatiseerd individuele productvideo's te maken. Of als verkoper van vastgoed van ieder appartement in een complex een unieke video produceren. Omdat de bron van input bestaat uit tekst, kun je dus ook heel makkelijk voornaam, achternaam, afdeling en dat soort gegevens verwerken en vervolgens een volledig gepersonaliseerde video maken.

Nu is videoproductie vaak nog een statisch en lineair proces. Je maakt een video ergens op locatie met een medewerker, acteur, technicus en geluidsman. Een tijdrovend proces. En niet te vergeten: alles moet er in een keer goed opstaan. En daarna is het klaar. Af. In de toekomst wordt dit anders. Wordt het produceren van video veel meer een continu proces. Verandert er inhoudelijk iets? Nieuwe video. Heb je een leuke invalshoek? Nieuwe video!

Synthetische media systemen creëren nieuwe content en creëren zo nieuwe ideeën. Ze doen oneindig creatieve suggesties -bijvoorbeeld bij het schilderen van een landschap- en maken variaties op onze eigen creatieve input. Of het nu gaat om video, tekst, muziek enzovoort. In de toekomst weten we niet meer of iets is gegenereerd door een computer, is bedacht door een mens of daadwerkelijk heeft plaatsgevonden in de realiteit.

Bestaande werelden kunnen in de toekomst door software worden gekloond tot oneindige 'lookalikes': een digitale virtuele wereld. Ideaal om bijvoorbeeld zelfrijdende auto's mee te trainen of het werk voor gamedesigners makkelijker te maken.

Lees ook mijn artikel 'Deepfakes', een krachtig middel voor complotbedenkers.

DALL-E: tekst naar afbeelding

IN januari 2021 introduceerde OpenAI een nieuwe software-tool: DALL-E. De kunstmatig intelligente software maakt afbeeldingen op basis van geschreven tekst. Het creëert volledig nieuwe (!) foto's op basis van een zin. De software heeft geleerd om de relatie te leggen tussen woorden en visuele output. Erg spectaculair!

In het blog van OpenAi staan veel schitterende voorbeelden:

a store front that has the word 'openai' written on it

an armchair in the shape of an avocado

an illustration of a baby daikon radish in a tutu walking a dog

Kunstmatige Creativiteit

Het is niet moeilijk enthousiast te zijn over dit nieuwe landschap van mogelijkheden. Wij zullen als mensen op het gebied van creativiteit en innovatie steeds meer de interactie kunnen aangaan met kunstmatig intelligente machines. Op sommige vlakken zullen zij het creatieve proces enorm vergroten door met snelheid nieuwe ideeën te genereren. Sommige ideeën lijken in eerste instantie wellicht onnozel of zelfs hallucinogeen, maar soms zijn ze verrassend vernieuwend en inspirerend. En dan gaat het dus niet alleen over visuele input, maar ook over tekst en taal.

Supergeavanceerde auto-complete software

Een bekend voorbeeld van dit soort tekst-technologie is het taalmodel GPT-3. Het is een AI-systeem dat is getraind om zelfstandig geloofwaardige teksten te genereren. Het GPT-3 systeem kan in feite één ding heel erg goed: het volgende woord in een bepaalde zin voorspellen. Daardoor kan GPT-3 volledige teksten produceren die lijken op teksten die een mens heeft geschreven. Het computersysteem heeft daarbij overigens geen weet van de 'betekenis' van woorden, maar is vooral goed in het doen van woord-voorspellingen. Het is dus eigenlijk een super geavanceerde auto-complete functie, zoals je dat kent van je telefoon.

Luister naar mijn podcast LTTF over synthetische media en "De digitale ideeënmachine"

De toekomst van Synthetische Media

In de toekomst zullen dit soort kunstmatig intelligente systemen complete e-mailberichten voor ons schrijven. Dan hoeven wij die berichten enkel en alleen nog door te lezen, voordat we ze goedkeuren en versturen. Het is zelfs voorstelbaar dat in de wat verdere toekomst kunstmatig intelligente systemen namens ons reageren op gemakkelijk te beantwoorden e-mails. Dat klinkt nu nog futuristisch, maar de kwaliteit van dat soort GPT-3 autocomplete-software gaat met sprongen vooruit. En wie weet gaat het aanvullen van onze zinnen in e-mails, blogs en berichten op sociale media door GPT3-achtige software in de toekomst heel natuurlijk aanvoelen. Vertalen van grote stukken tekst wordt over niet al te lange termijn in dat geval nagenoeg perfect en zal vrijwel realtime plaatsvinden. Ook behoort het schrijven van een samenvatting door AI-software zeker weten tot de mogelijkheden.

GPT-3 software is inmiddels al een goede 'hypothese creërende machine'. Zo creëert het op deze website ideeën voor startups. Sommige heel onnozel, maar andere ideeën zijn weer briljant. Synthetische media systemen zijn dan als het ware mee-fantaserende machines. En er zijn nog veel meer gebieden waar we hulp gaan krijgen van kunstmatig intelligente software die content gaat maken, bedenken of aanpassen. Soms met hulp van mensen, soms redelijk autonoom.

We zien overigens niet alleen dat generatieve AI-software wordt gebruikt bij beeld- en tekstgeneratie, maar ook bij audio. Niet alleen zien we generatieve AI-computersystemen die muziek creëren, maar zelfs de menselijke stem laat zich door AI genereren. Sommige bedrijven zijn er al in geslaagd om synthetische stemmen te genereren die niet meer van echt te onderscheiden zijn, zoals Google's Wavenet. De robot-stem is al lang niet blikkerig en houterig meer, maar vrijwel niet meer van echt te onderscheiden. Ook is het mogelijk om je eigen stem te klonen.

Toepassingen van synthetische spraak en voice cloning: Spotifyreclame kan bijvoorbeeld snel worden gepersonaliseerd wanneer een reclame-stem ook jouw naam gebruikt. Nieuwslezers kunnen 24 uur per dag het nieuws voorlezen, zolang ze maar gevoed worden met nieuwe teksten. De stem van je dierbaren kun je klonen zodat je ook na overlijden tegen ze kunt praten via je smart speaker. Het wordt makkelijker om een audioboek uit te brengen naast je gewone boek.

Scenario's

Slechte scenario: Wanneer dit feilloos werkt, kun je iemand anders van alles laten zeggen in een audio fragment. Smaad, reputatieschade, chantage, identiteitsfraude. Rapper Jay-Z heeft overigens recent nog bezwaar gemaakt tegen voice cloning video's waarin hij zogenaamd Billy Joel's 'We Didn't Start the Fire' rapt. Het is logisch dat voice cloning haar intrede doet in de muziekindustrie. Van artiesten zijn er immers voldoende audiosamples om slimme AI-systemen mee te trainen. Het roept wel de vraag op: is iemand eigenaar van zijn of haar eigen stem? Dat hangt van een aantal factoren af. Of je bijvoorbeeld een publiek figuur bent of niet. En of een video bedoeld is voor satire, of je geld wilt verdienen met een nep-album of het gebruikt om iemand in een kwaad daglicht te zetten.

Synthetische media maken het in de toekomst mogelijk om films, video's en games te personaliseren op basis van de gebruiker. Iedere individuele gebruiker krijgt dan specifieke beelden te zien, passend bij zijn of haar profiel. Hou je van Gucci-kleding? Dan krijg je dat te zien in een videogame. Hou je meer van duurzame Kuyichi-kleding? Dan krijg je wellicht kledingstukken van de nieuwste collectie te zien in een video die je kijkt. Hou je van BMW? Dan is de auto die gebruikt wordt in de nieuwste aflevering van 'Homeland' misschien wel - speciaal voor jou - een BMW. Natuurlijk is dit toekomstmuziek, maar synthetische media maken geïndividualiseerde product placement mogelijk. De kwaliteit van het creëren van content neemt toe, terwijl de prijs voor het maken heel laag wordt.

Digitaal gekloonde beroemdheden

Artiesten en beroemdheden maken met synthetische media software digitale versies van zichzelf. Een digitale kloon of avatar die hen online kan vertegenwoordigen. Acteurs kunnen hun digitale opwachting maken in een film, zonder fysiek bij de opnames geweest te zijn. En doordat hun stem gekloond wordt, is het ook mogelijk hiermee ergens anders op de wereld voice-overs te produceren voor reclamecommercials. Een digitale chatbot beantwoordt tegelijkertijd online vragen die door fans gesteld worden, maar dan ook nog eens in de tone of voice van de beroemdheid zelf.

De digitale stemmen van beroemdheden zullen waarschijnlijk ook door commerciële bedrijven worden 'ingehuurd' om persberichten, inhoudelijke rapporten of webteksten voor te lezen met hun karakteristieke stemgeluid. Voice cloning van beroemdheden als commerciële bedrijfstak is erg interessant, omdat het alleen een investering van tijd vraagt. Daarna kunnen beroemdheden hun stem oneindig vaak en lang uitlenen aan derden, zonder er zelf nog tijd in te hoeven investeren, terwijl ze wel de inkomsten incasseren.

Digital avatars zijn digitale versies van mensen. Ze bestaan enkel en alleen in de virtuele wereld. Ze zijn, zeker aan de buitenkant, een geloofwaardige afspiegeling van het menselijk uiterlijk. In de toekomst zal de kwaliteit ervan alleen maar toenemen. Niet alleen in het uiterlijk en de manier van bewegen, maar ook in spraak en conversatie.

Luister ook naar mijn podcast LTTF over "Oneindig creatieve machines".

Overal waar we informatie opvragen, kunnen in de toekomst digital avatars zijn. Ze vertellen ons de vertrektijden van de bus, trein en vliegtuig. En ze lezen 24 uur per dag, zowel online als op de televisie, de nieuwste berichten aan ons voor. Ook breaking news kan worden gebracht door deze spraakrobots. Op elke moment van de dag, 24/7, lezen ze ons het weerbericht voor, nemen onze bestellingen op bij fastfood restaurant en doen op sommige plekken zelfs een korte intake. Het hoeft niet uit te maken waar je als consument bent: vanuit je luie stoel thuis, op je smartphone of op de locatie zelf.

Veelgestelde vragen

Digital avatars kunnen worden getraind in het beantwoorden van de 'veelgestelde vragen', die in groten getale bij de klantenservice binnenkomen. Een groot voordeel: deze virtuele 'medewerkers' zijn schaalbaar en kunnen met gemak tienduizend gesprekken per minuut voeren. Ze zijn vriendelijk, dienstbaar, ze volgen altijd de protocollen. Ze zijn nooit moe of chagrijnig, ze vermijden conflicten en leren steeds meer inlevingsvermogen.

De potentiële markt voor dit soort software, waarbij digitale avatars de meest gestelde vragen voor een bedrijf beantwoorden, is immens. Wanneer deze software goed werkt en consumenten wennen aan het idee dat ze met een machine in gesprek te zijn, zal deze oplossing gemeengoed worden. Een gevolg is dat personeel dat voor hun werk eenvoudige vragen van klanten moet beantwoorden, daarbij gedeeltelijk of in het geheel zou kunnen worden vervangen door deze software.

Digital avatars zul je ook tegenkomen in de opleidings- en trainingsindustrie. Heeft je werkgever nieuwe software in gebruik genomen? Een Digital Avatar legt het je uit in een gepersonaliseerde video met je eigen naam, functie en soepel gesproken in je eigen taal.

Maken en aanpassen

Synthetische media bieden vele voordelen en kansen: overleden acteurs kunnen bijvoorbeeld gemakkelijker dan ooit weer 'tot leven worden gewekt' in nieuwe films met deepfake-achtige technologie. (Waneer er wordt gesproken over deepfakes worden vaak de video's bedoeld waar gezichten worden verwisseld.)
Wil je meer weten over deepfakes? lees dan mijn rapport: "Deepfake technologie: The Infocalypse"
Acteurs hoeven bepaalde scènes niet meer over te doen en dialogen kunnen achteraf worden aangepast. Advertenties laten zich gemakkelijk aanpassen aan meerdere taalgebieden, zodat het niet opvalt dat de Nederlands gesproken reclame vanuit het Duits is nagesynchroniseerd. Stuntmannen hoeven in films minder gevaarlijk werk te doen en historische figuren kunnen in het heden digitaal tevoorschijn komen en zo onderwijs voor leerlingen interessanter te maken.

Synthetische media zijn een nieuwe revolutie in het medialandschap. Na de opkomst van massamedia, het internet, sociale media / web 2.0 is dit de vierde mediarevolutie. Wacht niet te lang met het pakken van de kansen, zou ik zeggen.

1# Synthetische Media

De toekomst van contentcreatie. Synthetische media zijn verschillende media, zoals foto's, video's, teksten of geluidsfragmenten, die zijn gecreëerd of gemodificeerd door kunstmatig intelligente (AI) software. Denk aan deepfakes.

Kunstmatig intelligente systemen worden onze creatieve assistent. Ze gaan ons inspireren en helpen nieuwe dingen te creëren. AI-Software als digitale ideeënmachine. Machines helpen ons om de randen van onze verbeelding op te zoeken. Check deze hoog gewaardeerde lezing!

Meer informatie over deze lezing

# data[].attributes.attachment_link.title
Trend: De Toekomst van Synthetische Media. Alles helder uitgelegd.

# data[].attributes.attachment_link.description
Synthetische media zijn verschillende media, zoals foto's, video's, teksten of geluidsfragmenten, die zijn gecreëerd of gemodificeerd door kunstmatig intelligente (AI) software. Dit soort AI-software maakt realistische voorbeelden of past bestaande media aan, zodat er geheel nieuwe media ontstaan.

# data[].attributes.attachment_link.description
A two-year online exhibition retelling the history of net art from the 1980s through the present day.

# data[].attributes.attachment_link.title
Identity Transfer And The Rise Of Virtual Surrealism

# data[].attributes.attachment_link.description
What selfies mean for avatars in VR and the way we perceive ourselves

# data[].attributes.attachment_link.title
Davide Quayola Documents Creative Processes with 3D Printing – Brought to you by Hyundai

# data[].attributes.attachment_link.title
Akinori Goto Unlocks the Secrets of Time with 3D Printing – Brought to you by Hyundai

# data[].attributes.attachment_link.description
View the profile and 3D models by The British Museum (@britishmuseum). A museum of the world, for the world.

# data[].attributes.attachment_link.provider_name
designboom | architecture & design magazine

# data[].attributes.attachment_link.readable_text
this chair designed by zaha hadid architects (ZHA) has been 3D printed using a non-toxic, biodegradable material from renewable sources. the seat - named 'rise' - has been made by nagami, a company that specializes in 3D printing and robotic manufacturing. these chairs combine pristine design informed by structural optimization processes typically found in nature with innovative materials and the most advanced fabrication methods.

the project is the result of ongoing research that ZHA is conducting within the domains of 3D printing and material experimentation. the pattern and the color gradient of 'rise' seeks to redefine the traditional spatial relationship between furniture and its setting. 'there are some elegant intricacies, and it's all nature in many ways, because you have such variation processes in natural morphogenesis,' explains patrik schumacher, principal of ZHA.

the chair has been printed with a pellet-extruder employing raw plastic particles rather than a filament. the chosen plastic is PLA, a nontoxic, biodegradable material from renewable sources such as corn-starch, which ensure lightness and stability. ' 3D printing will be more and more one of the options which will be on the table with anything you start to engage with,' schumacher continues. see designboom's previous coverage of nagami's 3D printing endeavors from milan design week 2018 on designboom here.
project info:

# data[].attributes.attachment_link.title
'rise' chair by zaha hadid architects for nagami is 3D printed from biodegradable material

# data[].attributes.attachment_link.description
this chair designed by zaha hadid architects (ZHA) has been 3D printed using a non-toxic, biodegradable material from renewable sources. the seat - named 'rise' - has been made by nagami, a company that specializes in 3D printing and robotic manufacturing.

# data[].attributes.attachment_link.description
Artist, sculptor, musician, digital adventurer, imagination architect

# data[].attributes.attachment_link.provider_name
Julia Daviy - Pioneering Digital 3D-Printed Fashion

# data[].attributes.attachment_link.title
Home | Julia Daviy - Pioneering Digital 3D-Printed Fashion

# data[].attributes.attachment_link.description
Julia Daviy, an inventor, environmentalist, and revolutionary designer who christened digital design, additive manufacturing and sustainability and created the first sustainable 3D-printed clothes, accessories, bags, jewelry and introduced the beginning of New Age of Lifestyle & Fashion Products

# data[].attributes.attachment_link.description
Envision a future of complete synergy between Nature and humanity. OXMAN is accelerating systems-level change by fusing design, technology, and biology in a radical shift from human-centric design to Nature-centric design.

# data[].attributes.attachment_link.title
WORKS - World renowned sci fi artist and body architect

# data[].attributes.attachment_link.description
Science fiction artist and body architect, inventing iconic artworks that take people beyond the expectations of themselves - connecting Science with Imagination

# data[].attributes.attachment_link.readable_text
CinnaBrooch consists of a homemade mechanical leaf shutter, a cinnamon bun, and a moisture sensor. The moisture sensor rests inside the armpit. When you are nervous and perspiring, the shutter will begin to open and close. The alluring aroma of cinnamon buns will then waft over all in your vicinity.

Difficulty level: Intermediate/ Easy

(The electronics are pretty simple! The structure is the hard part here, access to hand tools is a must; laser cutter not strictly necessary but it's a big help)
1. Design
I should probably make this the first step of all my tutorials! It's rare to have an idea, draw out a design, and achieve it the first time. I don't always document the failures well. But happen to have pictures of this one. This first version of the Cinnabrooch, I thought I could poke holes in an enclosure and spin a fan around to waft the cinnamon smell out. (left two pics).

While that design did allow for a gloriously massive cinnamon bun, it didn't really do a good job wafting the odor out. I realized I needed a much bigger hole to let the air out and then I needed that much bigger hole to open and close, and so that's why I ended up making something more like a mechanical leaf shutter.

Your design will no doubt change as you start working, but it's always good to think about where you want it to go on your body, how you're going to package everything, and how you want it to look in the end. I used clear acrylic for the shutter, so you can always see the bun, and that decision dictated a lot of my other decisions.
Back to Top
2. Make the Structure
Some of my projects are more challenging on the electronics end, that's not the case for this one. The hardware is pretty straightforward, it's the structure that's tricky here.

First of all, this is the tutorial I followed to make my version of the leaf shutter, I had to modify it somewhat to make it work with the acrylic and of course had to automate it. But I think their shutter is much prettier than mine!! And more functional, because they used a flatter material, the metal.
http://www.instructables.com/id/How-to-make-a-12-leaves-Mechanical-Irirs/
So my decision to use acrylic is what made my shutter a little more difficult to pull-off, because it's a material that is not as thin as sheet metal. But like I said, I really wanted to it to be clear, so I got some 1/16 inch clear acrylic, and I laser cut it out using the file shared by Kommodore on Instructables. (Cutting the sheet metal by hand is easy, but acrylic is harder, would need a steady hand and a scroll saw, and I had neither at that time so I used a laser cutter.)

But what I found right off the bat was that since my material was thicker, it wasn't going be able to lay flat, and therefore I needed different sized pins. Here's what I mean:

The little "leaves" need to pass over the top of each other for this whole thing to open and close. The acrylic leaves are too thick, so I had to kind of stack them up. So instead of using the pins from bike chain suggested by Kommodore (which is a great idea) I cut down descending pieces from a steel rod on a chop saw.

Tried to get two versions of each size, but wasn't as precise as I should have been.

I thought I might be able to laser cut a couple pieces of the base plate design and stack them but it was not deep enough to hold the lower pins (since my pins were getting so long). I think wood would have worked best, but I didn't have access to a table saw or router at that time (recurring theme in this one, had just moved and did not have access to usual tools when I was trying to do this project!) so I found that foam worked pretty well:

The foam slots are basically keeping my rods on a track. The steel rods are increasing in size, because the leaves that are on top are also higher, and therefore further from the base. (This is not an issue if using a thinner material).

So the piece that will be on the bottom needs the shortest peg on the bottom side, and the longest peg on top side, because that would be the furtherest from the top piece. A little confusing, but I laid out my pieces one by one and super glued the rods in:

smallest / biggest
2nd smallest / 2nd biggest
and so on. Somewhere in the middle the rods were the same on both sides:
medium/ medium
and then it flipped and the last few pieces were:
2nd biggest / 2nd smallest
biggest /smallest

Example of biggest/ smallest:

I actually just did one side on all of them first to make it easier to see:

So that top most piece needs a rod pointing up, to be able to grab the top piece that we will add later. And since it is close to the top already, it will get a short rod.

Here it is before I switched to a foam base.

The top piece is a little hard to see on mine, because of my decision to use clear acrylic. but it is a disk with holes in it that keeps the top pins in place.

This is Kommodore's top piece, in white:

See how the pegs poke through it? Mine are doing the same thing but harder to see. And since the whole thing is deeper we also have some longer pegs.

You should be able to twist the top piece by hand to test your shutter at this point. One benefit to using foam as the base was that it was easy to make changes. Some of the longer pieces were dragging a little so I cut out the ridges deeper with a knife for those ones.
2. Make the Structure Housing
i. Top

As you know by now, this was a mostly shop-free project. (Aside from the laser cutter and chop saw, which I was lucky to get access to). So I had a reel of RGB LEDS (from The Perfect Fit!) and I cut out the inside of that with combo of a knife and wire cutters, to get a nice rigid plastic circle.

I then cut out the same shape in cardboard and glued the plastic to that. Then I cut a long strip of cardboard and scored it vertically so that it could bend, and I bent that around the circle frame to make a wall and glued it into place. It's pretty sturdy! I think it was an Amazon prime box.

I covered the top with fabric at this point, in part because I was still trying to figure out if this method would work for the final form. You could wait and do the fabric or paint or whatever surface treatment, once the structure is done.

ii. Bottom

My first bottom piece was designed to have the motor and the shutter structure sit on the same piece. I ended up changing that because I decided to rotate the shutter from the bottom, so I needed the bottom circle to rotate freely, while the motor stayed stable.

So if you looked at the Instructable tutorial (which you should because it's great) you'll notice the creator opens and closes the shutter by rotating the top piece. That was my original plan too, but then I switched to controlling it from the bottom because I found when I was testing by hand that rotating from the bottom was more stable, and the structure was easier to hide on the garment.

So I ended up cutting that original base piece with the battery graphic on it, and making it into a donut and hot gluing the base foam to it. Again, my plan here was to rotate from the bottom of the shutter, as opposed to the top. So I hot glued an acrylic tab to the bottom, which I will control with a motor.

Then I made an additional structure to put the rotating base piece on.

If I really wanted to improve the function of this thing, I could have set the whole bottom of the brooch (right) on a greased pin, so it didn't sit on the cardboard base (left piece) directly. That'd be good for version 3. In this iteration, we have two pieces of cardboard sitting on top of each other, and they will rub against each other as they spin, adding unnecessary resistance.

Here's the shutter, with the acrylic tab coming off the bottom foam/cardboard, sitting inside the base piece. So the next challenge is to figure out to how to mount the motor in a stable way, to move this tab and rotate the whole base of the structure.

So because we are trying to move this tab in a small space, with a servo motor, we need some additional mechanics to extend the circular arc of my motor. (Side note, this is a similar problem to what I was solving with The Heavy Petter, also a no-shop-access project. Would be nice to fab both of these at a higher caliber, I'm sure the functionality would improve if the parts were machined. But we don't always have access to a machine shop, in life.) So the circle piece rotates from 0-180, and then there's a little wire pin (joint) connecting the circle to an arm, and there's a pin (joint) between that arm and the tab of the shutter base.

So this top drawing can show position 0.

I always feel like I'm taking enough pictures, but it's never enough. There's no photo of how the arms move in the next position, but they would follow the blue lines. The two joints allow the arm to rotate, which lets us fit this system in a smaller space.

This video at 0:46 shows a similar principle:

It's the kind of thing that makes sense as you do it. Cardboard and wire, or paper and paperclips as pins/joints are a good way to mock up and think about how things move.

Then my motor clicks into place, and I stabilized it against the sides of the cardboard with hot glue and wire. You want the motor to stay as still/stable as possible. Some kind of laser cut acrylic structure would have also worked well to keep the motor stable.

At this point, if not sooner, you definitely want to see the motor moving and make sure structure works well before completely enclosing it.

3. Wire the Circuit

The rule is always to test the parts of your circuit in isolation. So that means test the motor on a loop, before you test it with a sensor. Another rule, is when you are using a motor and a sensor in combination, you almost always want to power the motor from a separate power supply. Your motor may work ok running from your Arduino directly, but once it's under a load (the mechanical stress of pushing that arm) it will draw power away from your sensor and you'll get erratic values.

So, Step 1. Motor + External Batteries:

Step 2. Motor + External Batteries + Sensor:

4. Code

5. Solder

Switch to a smaller microcontroller, and use header pins on a PCB.
Back to Top

# data[].attributes.attachment_link.description
CinnaBrooch consists of a homemade mechanical leaf shutter, a cinnamon bun, and a moisture sensor. The moisture sensor rests inside the armpit. When you are nervous and perspiring, the shutter will begin to open and close. The alluring aroma of cinnamon buns will then waft over all in your vicinity.

# data[].attributes.attachment_link.description
ChroMorphous is a new innovation in the Textile industry. Our fabric is an active, user-controlled, color-changing eTextile. With ChroMorphous color-changing fabric, you can control the color and patterns of your clothing and accessories at any time, using only your smartphone!

# data[].attributes.attachment_link.readable_text
Industrial designer Kevin Chiam has created a 3D-printed wearable air purifier that is designed to remove air pollution from around the user using water vapour. More

The Click to Pray eRosary from the Vatican is a wearable technology bracelet featuring a crucifix interface that tracks the user's worship and syncs with a smartphone app. More

We're taking a glimpse into utopian and dystopian designs for the future on our updated Pinterest boards, from 3D-printed set design, to wearable technology and projects set in space. Follow Dezeen on Pinterest › More

US tech company Motiv has revealed its smart ring will soon use its wearer's unique heartbeat to verify their identity and make payments. More

A smart ring developed by New York-based designer Hussain Almossawi allows people with sickle cell disease to monitor and detect low oxygen levels in their blood. More

American audio brand Bose's latest product is a pair of sunglasses that let the wearer listen to music, make calls and access augmented-reality experiences. More

# data[].attributes.attachment_link.description
Industrial designer Kevin Chiam has created a 3D-printed wearable air purifier that is designed to remove air pollution from around the user using water vapour. More The Click to Pray eRosary from the Vatican is a wearable technology bracelet featuring a crucifix interface that tracks the user's worship and syncs with a smartphone app.

# data[].attributes.attachment_link.title
Angelo Vermeulen -- Biomodd: A Living Computer

# data[].attributes.attachment_link.title
A smog vacuum cleaner and other magical city designs | Daan Roosegaarde

# data[].attributes.attachment_link.title
Turning Weapons Into Instruments | Pedro Reyes 'Disarm'

# data[].attributes.attachment_link.description
Stefano Boeri Architetti based in Milan, with offices in Shanghai and Tirana, is dedicated since 1993 to the research and practice of architecture and urbanism. Among the most known projects there are: the Vertical Forest in Milan, the General Local Plan of Tirana 2030 in Albania, the Villa Méditerranée in Marseille.

# data[].attributes.attachment_link.authors[].name
Author Name, Author URI, Diana Scherer, http://dianascherer.nl/

# data[].attributes.attachment_link.readable_text
Waag operates at the intersection of science, technology and the arts, focusing on technology as an instrument of social change, guided by the values of fairness, openness and inclusivity. Read more.

# data[].attributes.attachment_link.description
Waag operates at the intersection of science, technology and the arts, focusing on technology as an instrument of social change, guided by the values of fairness, openness and inclusivity. Read more.

# data[].attributes.attachment_link.readable_text
The European Centre for Architecture, Art, Design and Urban Studies, and The Chicago Athenaeum Museum of Architecture and Design have named Belgian architect Vincent Callebaut as the Green Practitioner of the Year 2021.

Awarded in the top 50 of the Green Planet Architects, Vincent Callebaut Architectures is referenced as the best eco-prospective and visionary architectural firm by the Time Magazine imagining fantastical projects that address the worlds environmental and social ills.

Belgian-born, Paris-based lead Archibiotect Vincent Callebaut designs and builds with the future in mind. Biomimetic and plus-energy buildings that produce their own power, vertical forests, pollution-removing towers and boats, floating cities and oceanscrapers, vertical food farms. Discover on his website projects that meet the major urban and ecological challenges of the 21st century.

Constantly challenging conventional ideas and pushing architectural boundaries, multiple award-winning Archibiotect, Vincent Callebaut has single-handedly spearheaded green and sustainable design, taking it to the next level.

Known for his ecovisions that surpasses the human imagination, his cutting-edge ideas give hope for a better future.

Armed with multiple successes and the determination to make a difference, he gathered a team of junior and senior experts that consisted of scientists, engineers and architects to help him on his mission to solve as many environmental and over population problems as possible.

Each of his green project showcases its green credentials in combining bioclimatic rules such as solar cycle and prevailing wind directions on the one hand, with renewable energy technologies in the form of wind turbines, thermal and photovoltaic solar energy, rainwater recycling, geothermal energy, biomass, up-cycling of biosourced material on the other hand.

With over 50 projects to his name, including several currently under construction, biomimicry specialist Vincent Callebaut is definitly an active proponent of people-oriented and environmentally-friendly architecture that ushers in new eco-lifestyles and new circular economy.

From then on, there was no stopping him from becoming the worlds leading visionary green architects. Callebaut began expanding his work outside of Brussels and Paris, spreading the gospel of sustainable and low carbon emission living as well as green architecture outside of Europe and across the African and Asian continents.

Among his most celebrated projects are the self sufficient amphibious city called Lilypad, a Floating Ecopolis for Climate Refugees - a long-term solution to rising water levels and the four challenges of climate, biodiversity, water, and health that was laid out by OECD - and Dragonfly, a Metabolic Eco-concept Farm for Urban Agriculture in New York City.

Like an unstoppable force, he then went on to create the award winning project Tao Zhu Yin Yuan Tower under construction in Taipei that received the International Architecture Award 2014 from the Chicago Athenaeum in New York. The same project also won the Highly Commended Award 2015 during the World Architecture Festival in the Future Residential Buildings category in Singapore. Another Asian project, the Asian Cairns, Sustainable Farmscrapers in Shenzhen was finalist for the Design German Awards 2014.

During the 2015 United Nations Climate Conference, he has planned for the Mayor of Paris City Hall the famous and ambitious project Paris Smart City 2050 to transform Paris from the City of Light into a green smart city and to aim at reducing 75% of the greenhouse gas emissions within 2050. Recently, one of his last project Aequorea, an oceanscraper 3D-printed with plastic trash receives the European Prize 2017 of Architecture Philippe Rotthier.

His profound vision has created awareness of the impending effect of climate change, opening up a profound possibility of a better future through sustainability designs.

The self-described "Archibiotect" discusses his work with CNN Style below.

Paris-based architect Vincent Callebaut wants his buildings to be more than your average tower block. His vision is ambitious : create an energy-saving, carbon-absorbing civilization to fight global warming.

I want to give hope for a better tomorrow, he says.

In 2050, we will be 9 billion human beings on our blue planet, and 80% of the world population will live in mega cities. It's time to take action against climate change, to invent new eco-responsible lifestyles and to incorporate nature into our cities. It's not a trend. It's a necessity! To think outside of the box, to shake up the old structures. To make society evolve is the most difficult thing to do in this world...but it is possible step by step.

Archibiotect is the new transdisciplinary approach invented by Vincent Callebaut in 2008.

Archibiotect is a word combining the prefixes of the words ARCHItecture + BIOtechnologies + Technologies of Information and Communication.

Whereas the primary reason of architecture has been to protect man against nature, the contemporary city strives to reconcile human beings and their natural ecosystems. The garden is no more placed side-by-side to the building; it is the building! The architecture becomes cultivable, edible and sustainable.

Outlandish and futuristic as they may seem, Vincent Callebaut says, the core of all my designs is an attempt to address the real threat that cities pose for humankind and our ecological balance.

# data[].attributes.attachment_link.description
Awarded in the top 50 of the Green Planet Architects, Vincent Callebaut Architectures is referenced as the best eco-prospective and visionary architectural

# data[].attributes.attachment_link.title
Painting Robots and the Artificial Intelligence behind their Creativity - cloudpainter

# data[].attributes.attachment_link.title
Drawdio: Turn Almost Anything Into a Theremin

# data[].attributes.body
Datamosh voor video:
http://avidemux.sourceforge.net/
Oude video codec, nieuwe kunst (of toch niet?)
(Achtergrond op youtube!)

# data[].attributes.attachment_link.description
Unlimited creative control for image and video glitching. Distort images, videos or webcam using creative effects. Free and easy to use. Save output as image, gif or video.

# data[].attributes.attachment_link.readable_text
The Robot Art Competition and Exhibition!

We want to thank all the participants of the robot art competition. We have decided not to run a competition this year but may run it again in the future. Best wishes and happy painting!

The competition was ideal for students or professionals involved in robotics, machine learning and image processing - especially those who have an appreciation for art (or artists with a tech side). There was no cost to enter and any robotic system could be used. See the Info & Rules page for more.

Below are a few of the submissions from previous years - check out the winners for the 2018, 2017, and 2016 Robot Art Competitions.

Here are some examples of previous winners in action.

# data[].attributes.attachment_link.description
We want to thank all the participants of the robot art competition. We have decided not to run a competition this year but may run it again in the future. Best wishes and happy painting!

# data[].attributes.attachment_link.title
Studio INI founder Nassia Inglessis on interactive architecture | Design for Life | Dezeen

# data[].attributes.attachment_link.readable_text
Hiroaki Umeda, Somatic Field Project
We will have an intensive workshop week at the end of February-beginning of March 2017 in Tokyo!

Facebook Event Page >>

Hiroaki Umeda new dance solo project launchs.

Hiroaki Umeda starts new solo dance project for 2018. If you are interested in, please contact us.

New "Microscope" installation is developped.

Umeda is interested in choreographing cells and microscope scale things. We are looking for researchers who are intested in collaborating.

# data[].attributes.attachment_link.description
Hiroaki Umeda, Somatic Field Project We will have an intensive workshop week at the end of February-beginning of March 2017 in Tokyo! Facebook Event Page >> Hiroaki Umeda new dance solo project launchs. Hiroaki Umeda starts new solo dance project for 2018. If you are interested in, please contact us.

# data[].attributes.attachment_link.readable_text
Iris van Herpen unveils an alluring collection during Paris Haute Couture Week on July 3rd 2023, inspired by Aquatic Architecture and Bionic Innovations that offers a glimpse into the future. Drawing inspiration from the future of floating cities and the concept of bionic design, this pioneering collection reflects a vision where humans inhabit both land and offshore environments.

This website uses cookies. Close

# data[].attributes.attachment_link.description
Fashion designer Iris van Herpen is widely recognized as one of fashion's most talented and forward-thinking creators who continuously pushes the boundaries of fashion design. -

# data[].attributes.attachment_link.title
How do NFTs work? And are they really making people millionaires? - BBC REEL

# data[].attributes.attachment_link.description
AI Art Generator turns imagination to art. Create art and images by telling AI what to do. Our text-to-image AI interprets your instructions and produces images in various styles, from classic art like Van Gogh to photorealistic graphics. Bring your ideas to life with AI.

# data[].attributes.attachment_link.readable_text
SOUNDRAW | AI Music Generator - Royalty Free Beats

The Safest AI Beat-Maker for Creators & Artists

No scraped songs, no gray areas - SOUNDRAW's AI is trained only on music we create in-house. Every beat is legally yours to use, monetize, and share.

TRUSTED BY

Edit and Personalize Your Tracks

Fine-Tune Every Bar-No DAW Needed

Use the Mixer to toggle instruments, tweak intensity, set the perfect length, and more. SOUNDRAW rebuilds your track on the spot.

Start Creating

Blend Genres, Unlock Fresh New Sounds

Create Unique Beats with AI

Choose any genres-Hip-Hop + Orchestra, Trap + Lo-Fi-and our AI fuses them into royalty free, studio-ready tracks in seconds.

NEED MUSIC THAT KEEPS UP?

Trusted by Millions of Creatives

From solo creators to production teams, people use SOUNDRAW to make original music faster, without compromising on quality.

Music brings video to life, and SOUNDRAW has been key to that story at Captions. Integrating SOUNDRAW into our editor was seamless. That makes it easy for our users to add dynamic music to their videos.
Read Dan Noskin's Full Testimonial →

SOUNDRAW cut the time I spent sourcing and editing background music dramatically. Customizable duration, loop options, and quick adjustments were invaluable for social media and app store videos.
Read Bill Wang's Full Testimonial →

I created the beat for 'Losing Time' on my lunch break and recorded the whole song in one day. SOUNDRAW gave me the speed to compete in the RAW RAP CHALLENGE, winners perform at On The Radar.
Read Candy Kilo's Full Testimonial →

Endless Tracks, Ready in Seconds

Generate Unlimited Royalty Free AI Music

Create unlimited background scores, podcast intros, and rap-ready beats with our AI music generator. Download high-quality WAV or separate STEMS, publish anywhere, and keep 100 % of the royalties for life.

Trained Only on SOUNDRAW Originals

Every beat on SOUNDRAW is generated from music our own producers write and record-never scraped from other artists. Because the AI learns only from this in-house catalog, every track you create carries a rock solid, worldwide license for commercial use.

AI Music Generation

Hear SOUNDRAW In Action

AI Music for Every Project

Music for Creators & Artists

Royalty free background music for videos, podcasts, apps & games

Commercial & personal use-no strikes ever

Unlimited downloads across 30 + genres

Pricing

Easy to understand license-you always know what's allowed

Distribute on Spotify, Apple Music, TikTok & more

Collect 100 % of your song royalties

Pricing

Real Artists, Real AI Beats

SOUNDRAW's Biggest Hip-Hop Collabs

French Montana - Ride the Wave

We cover all your needs

Get up to 67% off with Annual

Limited Time Offer - Ends July 31

This campaign may end earlier than scheduled.

API tools, enterprise licenses and more. Find the perfect music for your business.

Enterprise Plan

Contact Us

Store BGM Plan

Contact Us

Our Commitment to Artists & 100 % Royalty Free AI Music

SOUNDRAW is an AI music generator built by musicians for the purpose of making music creation easy and accessible to everyone. Every beat, melody, and stem you create here is powered by proprietary algorithms trained exclusively on music produced in-house by our professional team.
That means:

No scraped songs, no legal gray areas - we own the master recordings and publishing rights to every note that trains our AI.

Instant, copyright-free beats for YouTube, podcasts, games, and commercial releases. Keep 100 % of the royalties, forever.

Download full stems or mix directly in our browser-based mixer to fine-tune tempo, key, and instrument layers.

Because we control the entire catalog, you can create with confidence-no takedown notices, no hidden licenses, just limitless creativity.

We are proud to be a supporter of aiformusic, alongside Roland and UMG. Aiformusic is an initiative with principles centered around the responsible use of AI in music.

# data[].attributes.attachment_link.title
SOUNDRAW | AI Music Generator - Royalty Free Beats

# data[].attributes.attachment_link.description
AI music generator that lets you create royalty free beats in seconds. Customize every instrument, download stems, monetize your music-try SOUNDRAW for free.

# data[].attributes.attachment_link.readable_text
Open Brush lets you paint in 3D space with virtual reality.

Unleash your creativity with three-dimensional brush strokes, choosing from a wide palette, of brushes, including stars, light, and even fire. Your room is your canvas. Your palette is your imagination.

The possibilities are endless.

# data[].attributes.attachment_link.description
Open Brush is a community-led evolution of Tilt Brush, a room-scale 3D painting XR application, now available for free!

# data[].attributes.attachment_link.description
Nathalie Miebach: My work focuses on the intersection of art and science and the visual articulation of scientific observations. Using the methodologies and processes of both disciplines, I translate scientific data related to astronomy, ecology and meteorology into woven sculptures.

# data[].attributes.attachment_link.description
Artist, designer, programmer, and entrepreneur specializing in data and digital technologies.

# data[].attributes.attachment_link.description
Exhibition catalog, 2019.About the project Images Rights

# data[].attributes.attachment_link.title
AI Image Generator: AI Picture & Video Maker to Create AI Art Photos Animation | Deep Dream Generator DDG

# data[].attributes.attachment_link.description
With Deep Dream Generator, make amazing AI art, photos, videos in seconds! Unleash your creativity - and join DDG's vibrant online community of AI artists!

# data[].attributes.body
Stem gemaakt met een vocaloid

# data[].attributes.attachment_link.title
Hatsune Miku, Magical Mirai 2016 (Hatsune Miku concert)

# data[].attributes.attachment_link.readable_text
Discover our platform and start learning about Augmented and Virtual reality on the devices we use today, towards the Metaverse experience of tomorrow when real and virtual environments are fully merged.

Create for multiple Devices in one go

The Metaverse is about your message and your content, not about technology and not about hardware.

With Fectar Studio you create immersive and interactive 3D Spaces for Virtual and Augmented Reality, from one platform to Headsets and Mobile Apps.

Create and Publish with Fectar Studio

Fectar Studio is our innovative AR/VR building tool for all levels of experience. Try our free 3D templates when you're new to AR/VR. Or create animated interactive 3D environments using Unity asset bundles when you're a pro. Start fast and learn fast with Fectar.

# data[].attributes.attachment_link.description
Discover our platform and start learning about Augmented and Virtual reality on the devices we use today, towards the Metaverse experience of tomorrow when real and virtual environments are fully merged. The Metaverse is about your message and your content, not about technology and not about hardware.