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Dalal Fayjaloun                                                                                                                                                                                                                      The game is: use multiplication skills to reveal the hidden picture. The link of the game is: http://www.mathplayground.com/puzzle_pics_multiplication.html.                                                                                                                                                                                                       This game is about multiplication. It fits with all elementary grades. The scale is from multiple 1 to multiple 12. You can choose one or more factor to practice. For example for grade 3 you can choose multiple of 7, 8 and 9 at the same time. When you know the answer you have to Place the puzzle piece on the missing number in the grid and at the end watch as the mystery picture appears. The teacher can choose the difficulty of the game for example: teacher can choose the quantity of the number for students to solve. It’s really an educational game using puzzle to motivate students to find all answer and discover the picture.                                                                                                                                                     I chose this rubric: http://www.csus.edu/indiv/k/kaym/rubric/edgamesrubric.html                                                                                                                         This game scored 36/50 which is an effective game                                                                                                                                                                                                       •	Layout and design:  There are multiple graphic elements and variation in layout and the design elements assist students in understanding concepts and ideas.                                                                                                                                                                                                                                                           •	Navigation: The game is well-organized and easy to navigate. Students can clearly understand where they are and what to do next.                            •	Objective: The objective is clearly identified.                                                                                                                                                                                             •	Different learning styles: The game provides visual activity to enhance student learning but it doesn’t provide auditory and textural activities to enhance student learning.                                                                                                                                                                                                                                                      •	Higher level learning skills: The game provides multiple activities to help students increase their cognitive skills, such as analysis, synthesis and evaluation.                                                                                                                                                                                                                                                                                              •	  Rules: Every rule is clearly stated.   When you click on:”?” the rules appear.                                                                                                                                     •	Goal: The goals are at least partially described.                                                                                                                                                                             •	 Feedback: There is no feedback                                                                                                                                                                                                      •	 Interaction: There is no student-to-student interaction.                                                                                                                                                                          •	Subject: The subject or topic of the game is clearly stated. 

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Dalal Fayjaloun                                                                                                                                                                                                                      The game is: use multiplication skills to reveal the hidden picture. The link of the game is: http://www.mathplayground.com/puzzle_pics_multiplication.html.                                                                                                                                                                                                       This game is about multiplication. It fits with all elementary grades. The scale is from multiple 1 to multiple 12. You can choose one or more factor to practice. For example for grade 3 you can choose multiple of 7, 8 and 9 at the same time. When you know the answer you have to Place the puzzle piece on the missing number in the grid and at the end watch as the mystery picture appears. The teacher can choose the difficulty of the game for example: teacher can choose the quantity of the number for students to solve. It’s really an educational game using puzzle to motivate students to find all answer and discover the picture.                                                                                                                                                     I chose this rubric: http://www.csus.edu/indiv/k/kaym/rubric/edgamesrubric.html                                                                                                                         This game scored 36/50 which is an effective game                                                                                                                                                                                                       •	Layout and design:  There are multiple graphic elements and variation in layout and the design elements assist students in understanding concepts and ideas.                                                                                                                                                                                                                                                           •	Navigation: The game is well-organized and easy to navigate. Students can clearly understand where they are and what to do next.                            •	Objective: The objective is clearly identified.                                                                                                                                                                                             •	Different learning styles: The game provides visual activity to enhance student learning but it doesn’t provide auditory and textural activities to enhance student learning.                                                                                                                                                                                                                                                      •	Higher level learning skills: The game provides multiple activities to help students increase their cognitive skills, such as analysis, synthesis and evaluation.                                                                                                                                                                                                                                                                                              •	  Rules: Every rule is clearly stated.   When you click on:”?” the rules appear.                                                                                                                                     •	Goal: The goals are at least partially described.                                                                                                                                                                             •	 Feedback: There is no feedback                                                                                                                                                                                                      •	 Interaction: There is no student-to-student interaction.                                                                                                                                                                          •	Subject: The subject or topic of the game is clearly stated. 

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Joanna kosseifi

The rubric used: http://www.csus.edu/indiv/k/kaym/rubric/edgamesrubric.html  it scored 40/50

I choose this biology It very beneficial and students will be more engaged in science http://www.sheppardsoftware.com/health/anatomy/digestion/digestion_game_1.htm

This is a very educational game, students will be able to understand the digestion in fun and interesting way and they will know the name of each part of digestion and where food go by steps. The more thing I like is when they give feedback, for example if they do it wrong they say: YOU NEED YOUR DIGESTIVE SYSTEM COMPLETE TO EAT LUNCH, AND YOU ARE HUNGRY. When they do it right they say: GREAT JOB NOW YOU ARE READY TO DIGEST YOUR LUNCH.  There is no sound in this game. This game need previous knowledge of students and adds new information for them. I like this game and I will use it in my classroom when I will teach biology.

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SAY GREAT JOB/ NOW YOU ARE READY TO DIGEST YOUR LUNCH

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SAY GREAT JOB/ NOW YOU ARE READY TO DIGEST YOUR LUNCH

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Rubric: http://www.csus.edu/indiv/k/kaym/rubric/edgamesrubric.html

The game is Canoe Puppies Addition.

Link: http://www.mathplayground.com/ASB_Canoe_Puppies.html

Game score: 38/50.

It is about adding 2 Digit Numbers. It is a competition between puppies and in every right answer the canoe will move to the finish line.

The objectives of this game are clearly identified. It is a clear game, because the rules are clearly stated and the topic of it is clearly specified, the students can easily understand the concept and what to do and how to do it because it is well-organized. The feedback are timely received for students on their performance. This game gives some auditory and visual activities but it doesn’t provide activities that help the students to analyze and synthesis. And there is no interaction student-to-student.

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Rubric: http://www.csus.edu/indiv/k/kaym/rubric/edgamesrubric.html

The game is Canoe Puppies Addition.

Link: http://www.mathplayground.com/ASB_Canoe_Puppies.html

Game score: 38/50.

It is about adding 2 Digit Numbers. It is a competition between puppies and in every right answer the canoe will move to the finish line.

The objectives of this game are clearly identified. It is a clear game, because the rules are clearly stated and the topic of it is clearly specified, the students can easily understand the concept and what to do and how to do it because it is well-organized. The feedback are timely received for students on their performance. This game gives some auditory and visual activities but it doesn’t provide activities that help the students to analyze and synthesis. And there is no interaction student-to-student.

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Game chosen: (https://www.icivics.org/games/activate)

Rubric Used: (https://bb.ndu.edu.lb/bbcswebdav/pid-166556-dt-content-rid-   482364_1/courses/SP17-EDU360A/Game_Evaluation_Rubric.pdf)

This game deals with issues each community and/or society face and the aim of the game is to try and solve them.
I believe that this is a vital game that students should engage in as they learn new things and new changes they can do to benefit their community. Also, students learn how to raise awareness for different causes.
What I also liked about the game is the way the instructions and tips are clear and viewable whenever the student needs.

I gave this game a 36/40 – This means that the game is exemplary and is very useful in an educational setting.

o   Images and text are all relevant (4)

o   All buttons and tools are present making it easy to utilize (4)

o   More than one effect is used (3)

o   Effects are varied, yet interconnected, and they significantly enhance the presentation. (4)

o   There are opportunities presented to receive feedback on user performance but they are not timely or    consistent. (3)

o   The game successfully motivates its intended audience. (4)

o   Information is well presented, clear, flawless, and correct throughout. (4)

o   Goals are clearly stated and measure what users must know to be able to do to accomplish the game (4)

o   The game provides some activities to help users increase their higher order thinking skills.(3)

o   Some variation in skill levels, control over presentation, and some options for accessibility. (3)

I think icivics games are really beneficial and are found for different grade levels which means that they range from easy to hard and hold different issues that students and myself can learn from ( I played all of them).

Unfortunately, some of these games cant be played in Lebanon as the issues held are purely American but having a website such as this one here in Lebanon would be very beneficial in the upbringing of the future generations.

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I chose the game "Immigration Nation" from iCivics. The rubric I used to evaluate this game is: https://wordpress.viu.ca/cstewart/files/2015/04/master-copy-game-evaluation-rubric.pdf

I would give the game a score of 33/36.

The game's aim is to teach children about immigration and how people can enter the United States. It starts off with only two options; either allow the person to enter or decline the entrance, based on the birthplace of the person. It later starts adding more options; if the person has a work permit, if the person's parents are American, or if the person is married to an American.

The objectives of this game are clear and the game revolves only around them. It also builds on student's previously known knowledge, which they may have learned at school or know from common sense. The game also adds plenty of new information gradually to the student's mind, while using simple language that students who are interested in this game will understand.

The most important thing about this game is the timely feedback given after every attempt, whether it was positive or negative. The feedback is also short and straight to the point. The game reacts in a fun way when the answer is correct, and motivates the student to keep on answering correctly.

The only drawback of this game is that it doesn't allow collaboration between students of the same classroom, or with online friends. It can only be played individually.

Overall, the game is excellent. It has a clear objective, clear images and graphics, and constant feedback.

I would definitely use this game with my students when possible. Even though it discusses the US rules, many of it is also applied in Lebanon. We can also discuss the differences between Lebanon and the US.

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The rubric I used to evaluate my games : master-copy-game-evaluation-rubric.pdf

The link to the first game is the following:

Game 1: www.sheppardsoftware.com/Geography.htm

These Geography games are excellent to teach students geography in a fun and engaging way. The student can choose the continent they want to know about and start identifying different countries of this continent on the map. The most important thing about this game is that it is divided into nine levels. Bit by bit , level by level the student will start identifying the location of each country by himself/herself. After three wrong trials the computer will show the student the correct location.
In my opinion this game is very easy to use and it will help young and old students to learn the location of different countries on the map ( as an objective). Studying the location of the maps can be very boring but with this game , learning geography can be fun ! Of course the students will have to use their knowledge and remember what the teacher told them in order to succeed in this game. The only downside to this game is that it is not collaborative , it is individualistic. If the learning process can be transformed into a collaborative game , it would have been much better. Very young student might find this kind of game not very engaging as well

Relation of game content to learning goals:  4
Problem-solving characteristics:  3
Knowledge content : 4
System thinking: 3
Feedback/instruction: 2
Relationship of game content (knowledge) and game control to students ability level(s) : 3
Ease of use : 4
Collaboration : 1
Student engagement in the game : 2

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I chose this rubric: http://www.csus.edu/indiv/k/kaym/rubric/edgamesrubric.html

The first game is snake and ladder English.online.org/ game zone

I didn’t like this website it is too complicated to open one they needed a flash drive the other had too much adds I personally didn’t like this website the images and resolution were bad.

I evaluated one game the snake and the ladder it is just like the typical one but each time is your turn so you can move you have to answer a question till you get it right. the question didn't even make sense with the subject i chose.The game was very boring the images were blurry and it was too slow.

My evaluation:

Organization and design:
Layout and design: 0
Navigation: 3

Instructional design and delivery
Objectives: 0
Different learning style: 0
Higher level learning skils: 0

Game based learning
Rules: 0
Goals: 0
Feedback: 3
Interaction: 3
Subject: 0

Total score: 9/ baseline

The other game that I am evaluating is an excellent game about geography it contains all the countries, continent, island, seas…

www.sheppardsoftware.com/Geography.htm

The web is very nice and well organized the pictures are very good the resolution is perfect. I liked a lot this web.

In the game they are tutorial to show you how to play it and information about the capitals, names… the history of each country and then you have to play it with different level you start with beginners to end with expert.

The game is very nice and has taught me a lot of information I didn’t know. It is very education and teaches everything we need to know about the word’s map. The web is easy to open and the game is easy to use.

My evaluation:

Organization and design:
Layout and design: 5
Navigation: 5

Instructional design and delivery
Objectives: 5
Different learning style: 5
Higher level learning skils: 5

Game based learning
Rules: 5
Goals: 5
Feedback: 5
Interaction: 5
Subject: 5

Total score: 50/ Examplary

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The first game is from this link: http://www.sheppardsoftware.com/science.htm                                                                                                                                                    It’s related to science. I chose a game about animals (What Kind of an Animal) for elementary/middle school). In this game, kids need to be able to tell the difference between mammals, reptiles, birds, fish, and amphibians. After playing it, they will be able to identify different kinds of animals. Also, the game is full of animations, sounds, and fun.
The rubric used: http://www.csus.edu/indiv/k/kaym/rubric/edgamesrubric.htmlThis game scored 39/50 which is placed in the category of the effective games.         Layout and design:  There are multiple graphic elements and variation in layout and the design elements assist students in understanding concepts and ideas.
 Navigation: The game is well-organized and easy to navigate. Students can clearly understand where they are and where to go next.                                               Objective: The objective is clearly identified.                                                                                                                                                                                                             Different learning styles: The game provides some auditory, visual, and textural activities to enhance student learning.                                                                       Higher level learning skills: The game provides some activities to help students increase their cognitive skills, such as analysis and evaluation.                               Rules: Every rule is clearly stated.                                                                                                                                                                                                                             Goal: The goal is clearly stated and measure what students must know and be able to do to accomplish the game.
 Feedback: There are some opportunities for students to receive feedback on their performance.
 Interaction: There is no student-to-student interaction.
 Subject: The subject or topic of the game is clearly stated.                                                                                                                                                                                     I think this game is very efficient; it meets the learning outcomes in an interesting way. While using this game students will be attractive and engaged. Moreover, the level of this game (elementary/ middle school) is suitable and it can be played in anytime. I liked also that this game indicate the wrong answers for kids but I suggest putting some interactive feedback for the right ones.
The second game is from this link: http://www.mathplayground.com/                                                                                                                                                                     It’s related to mathematics. I chose a game about place value (Pop Penguin and the Place value Race) for grades 1 to 3. Before playing this game, students need to be able to count by ones, tens, hundreds, and use them to make numbers in different ways. It includes visuals, sounds, and competition (playing against a penguin).
The rubric used: http://www.csus.edu/indiv/k/kaym/rubric/edgamesrubric.htmlThis game scored 34/50 which is effective.
 Layout and design: There are multiple graphic elements and variation in layout and the design assist students in understanding concepts and ideas.                    Navigation: Some navigation is unclear, resulting in a few places where students can become lost.                                                                                                              Objectives: Learning objectives are non-existent.                                                                                                                                                                                                      Different learning styles: The game provides multiple auditory, textual, and visual activities to enhance student learning.                                                                      Higher level learning skills: The game provides multiple activities to help students increase their cognitive skills, such as analysis and evaluation.                           Rules: Some rules are given, but there is missing information. Students might be confused.                                                                                                                          Goals: The goal is vague and incomplete.                                                                                                                                                                                                                   Feedback: There are frequent opportunities for students to receive timely feedback on their performance.                                                                                              Interaction: Student-to-computer interaction is partially identified.                                                                                                                                                                      Subject: Topic is clearly stated.                                                                                                                                                                                                                                     In my opinion, this place value math game helps students learn and practice this concept through a variety of stimulating activities and leaves kids excited to learn more. But it’s preferable to have a clear stated learning objectives and specific goals.

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I think this game is really effective and students would really benefit from it and learn the lesson in a fun way. The lesson will stick in their minds and they would probably not forget it, unlike teaching them the lesson in a traditional way where students only memorize the materials for the test and forget it afterwards

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rubric used for both games: https://bb.ndu.edu.lb/bbcswebdav/pid-166556-dt-content-rid-482364_1/courses/SP17-EDU360A/Game_Evaluation_Rubric.pdf

game 1 : http://www.sheppardsoftware.com/content/animals/kidscorner/games/foodchaingame.htm
this game is considered for elementary students, it is free and easily accessible online. It is a food chain game where students are given a list of water or land animals and they have to put them by order of which animal eats which first, in order to complete the chain.
The goal is to list the proper order of animals in that specific given chain.

graphic and user design: images and text are relevant and easy to comprehend 4

functionality and navigation: navigation is flawless with easy access buttons and well organized 4

sound:  was unavailable

interactivity and rules: game is very engaging specially if played in class and rules are clear 4

feedback: feedback is clearly stated after correct or wrong answer 4

motivation: it is present maybe by graphics, but could be improved 2

educational value: information is clearly stated. good learning experience 3

goals and objectives: meets objectives of lesson, could be more detailed 3

higher order thinking skills: some activity to help increase higher order thinking skills 3

learning styles: addresses several learning styles but some more than others  3

total: 30   it is a game i would use because it is engaging and meets the Los in a fun way that meets several learning styles.

game 2: http://www.sheppardsoftware.com/content/animals/quizzes/kidscorner/animal_africanRiver_btn_large.html
this game is for elementary students, free and easily accesible online. it is a game about kinds of animals, where students are given a list of animals and they have to put them in the correct list ( mammals, reptiles,insect...)
the goal is to clearly state what kind of animal is given.

graphic and user design: images and text are relevant and easy to comprehend 4

functionality and navigation: navigation is flawless and well organized 4

sound: was unavailable

interactivity and rules: very engaging and rules are clear 4

feedback: feedback is clear when the wrong answer is written in red and the right answer is put in the correct column, but it could be more motivational 2

motivation: present but as stated previously, something better can be done when a correct answer is given (in my opinion positive feedback should be more of a bigger deal and not equal to the negative one) 2

educational value : information is clearly stated. good learning experience 3

goals and objectives: meets objectives of lesson, could be more detailed 3

higher order thinking skills: some activity to help increase higher order thinking skills 3

learning styles: addresses several learning styles but some more than others  3

total: 28 also a game i would use maybe once as an activity after giving the lesson, since to play it, the student must know the kinds first.

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The game is Penguin Jump Multiplication. The link if the game is http://www.kidsmathplay.com/penguin-jump-multiplication/
The game is about clicking on the iceberg having the correct answer for the multiplication equation. The fastest person to complete all the equations and jump from one iceberg to the other reaches the finish line and wins. This game involves opponents of online users, and not cooperative work.
The Rubric Used: http://www.csus.edu/indiv/k/kaym/rubric/edgamesrubric.html
This game scored 30/40.
The game is functioning normally and doesn't have any problem when the internet connection is of good quality. The graphics and tools neede to play the game are all available and completely relevent and logical. The sounds used are also relevent (example: jumping sounds, applause when the finish line is reached...). Taking into consideration the young audience, this game involve penguins, which young children adore. Hence, racing games are also motivating and interesting for this group of age. The game has the its rules clearly written under it. The feedback is timely and consistent. The feedback in this game includes the percentage of accuracy, the rate of calculating, the list of mistakes done and their corrections. The game is also not so time consuming, nor frustrating. The equations are organized from easy (small factors) to the hard ones (big factors). The game doesn't move the attention from the multiplication skills. The game is also free and doesn't need sophisticated computer programs to function.
The game has a few weaknesses. For instance, the learning outcomes and objectives are not clear. The concept of the game can not be related to everyday life. The exercises are so direct and donot tackle higher thinking skills in this age group (no problem solving). The game doesn't accomodate the different learning styles, the equation is written on the bottom of the screen, without any auditory etc. aids
In my opinion, this game could be beneficial for practice and memorization of the multiplication table. Hence, it could be used to enhance the calculation skills in a motivating fun manner. In general, the game is not bad and is meant for theoretical and not applicability training.

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Rubric used: http://www.csus.edu/indiv/k/kaym/rubric/edgamesrubric.html

I.            I chose a game from this link http://www.mathplayground.com/

This link provides games for young students to learn mathematics. I tried several games each had a different lesson and theme. I found that the games are not well developed and I found trouble understanding how to play. One of the games was “place value and goals”(Link: http://www.mathplayground.com/pop_penguin_and_the_place_value_race/game.html). I found it too complicated probably because the instruction weren’t clear at all and the game wasn’t functioning. The total score on the rubrics at the end was only 9/45.

1.       Layout and design: There are some graphic elements and limited variation in layout. Design elements sometimes assist students in understanding concepts and ideas.

2.       Navigation: Navigating the game is confusing and information cannot be found easily.

3.       Objectives: Some learning objectives are identified.

4.       Different learning styles: The game provides few auditory, kinesthetic, textual and/or visual activities to enhance student learning.

5.       Higher level learning skills: The game provides limited or no activities to help students increase their cognitive skills, such as analysis, synthesis and evaluation.

6.       Rules: Rules are not clearly stated.

7.       Goals: Goals are vague or incomplete.

8.       Feedback: There are few or no opportunities for students to receive feedback on their performance.

9.       Interaction: Student-to-computer and student-to-student interactions are limited or non-existent.

10.   Subject: The subject or topic of the game is at least partially described.

II.            I chose a game from this link: http://www.sheppardsoftware.com/science.htm

This link provides game related to Science. Again there are several games with different themes and lessons. I tried few and this site actually provides interesting games that can help students understand the lesson and enhance their learning. One of the games was “Cell games” (Link: http://www.sheppardsoftware.com/health/anatomy/cell/index.htm). Student would be able to learn how to label the different parts of plant cell, animal cell, and also Bacteria. The users are also provided with tutorials. Instructions are clear and feedback is given consistently. The total score on the rubric was 38/45, a huge difference from the first game.

1.    Layout and design: There are multiple graphic elements and variation in layout. Design elements assist students in understanding concepts and ideas.

2.    Navigation: The game is well-organized and easy to navigate. Students can clearly understand where they are and where to go next.

3.    Objectives: Learning objectives are clearly identified.

4.    Different learning styles: The game provides some auditory, kinesthetic, textual and/or visual activities to enhance student learning.

5.    Higher level learning skills: The game provides limited or no activities to help students increase their cognitive skills, such as analysis, synthesis and evaluation. It’s just about labeling different parts, nothing more.

6.    Rules: Every rule is clearly stated.

7.    Goals: Goals are clearly stated and measure what students must know and be able to do to accomplish the game.

8.    Feedback: There are frequent opportunities for students to receive timely feedback on their performance. When they answer wrong they are given another chance and at the end they can see how many mistakes they did and if they got no mistake they will see colorful representation on the screen.

9.    Interaction: Student-to-computer and student-to-student interactions are limited or non-existent.

10.  Subject: The subject or topic of the game is clearly stated.

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number conundrum decimals evaluation - Copy

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Let's reflect on our experience with educational games! Tell us which games you evaluated and how much they scored, which rubrics you used, and the main highlights of each game (topic, best features, not so good aspects), and your opinion. Provide a link to the game website and any other attachments you think are relevant.

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Let's reflect on our experience with educational games! Tell us which games you evaluated and how much they scored, which rubrics you used, and the main highlights of each game (topic, best features, not so good aspects), and your opinion. Provide a link to the game website and any other attachments you think are relevant.