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Here a student has designed a prototype of his machine that will help Humpty Dumpty get down from the wall safely. This inquiry based lesson let students get as creative as they can be, and they excelled in creative problem solving. This student had to test his prototype many times before he got it to fly how he wanted.

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Students were engaged during this inquiry based lesson because they got to identify a problem to solve. Because they were involved in choosing this, they were even more engaged. Here you see students trying to create a machine that will help the Gingerbread Man escape.

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In this inquiry based lesson, students were able to collaborate and get creative. Engagement level was high. Here you can see students creating a machine to help the grandmother keep the Gingerbread Man from escaping.

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Inquiry based science lesson: Identify a problem in a fairy tale we've read for class and design a machine to help that problem get solve

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How do non-inquiry science instruction practices compare to an inquiry-based science lesson or maker-engineering lesson?

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What does a scientist look like? A group of 3rd graders answers that question. About half drew girl scientists and scientists in everyday clothing!

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Integrating history, ELA, art and coding in an engineering project. Students design and create a touch museum about computer scientist Grace Hopper.

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Engineering design project: Designing a mechanical gadget in the style of Dr. Seuss

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Engineering design and construction: Making a game controller out of playdough.

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Inquiry-based science lesson: What would it sound like if you screamed in outer space?

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Using phenomena to engage students in science inquiry: What is fog and why does it come to San Francisco in the summer?