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Free #HARVARD online courses (certificate may be paid) 

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Free #HARVARD online courses (certificate may be paid) 

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Browse the latest online courses from Harvard University, including "CS50's Introduction to Game Development" and "CS50's Web Programming with Python and JavaScript."

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Flipgrid is where social and emotional learning happens! The leading video discussion platform for millions of PreK to PhD educators, students, and families.

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How I Learn Things Online (Way More Efficiently)

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How I Learn Things Online (Way More Efficiently)

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How I Learn Things Online (Way More Efficiently)

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Good morning Educational Teachnology Class. I have just created our Teams. We'll meet here this coming Tuesday. Since we are only a small class, we will be maximizing Microsoft Teams using your @FEU.edu.ph accounts.

Mobile app individual learning journey
Kindly prepare the screenshots of the following:
1. Application choices (before you considered what you've chosen)
2. What's the best learning app for you
3. Show the features/screenshots of the app
4. Upload these pictures thru powerpoint in our padlet
5. Prepare to present it in our conference call this Tuesday.

Thank you and Keep safe!

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Copyright for this version of VARK is held by Julia L.Dunn, Whitman College, Walla Walla, Washington 99362 and Neil Fleming. Revised in September 2013.
VARK Questionnaire version 8.01
Choose the answer which best explains your preference and click the box next to it. Please click more than one if a single answer does not match your perception. Leave blank any question that does not apply.

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Copyright for this version of VARK is held by Julia L.Dunn, Whitman College, Walla Walla, Washington 99362 and Neil Fleming. Revised in September 2013. VARK Questionnaire version 8.01 Choose the answer which best explains your preference and click the box next to it. Please click more than one if a single answer does not match your perception.

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Technology for Learning- Curriculum Revision for Future Coaches/ Mentors

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Technology for Learning- Curriculum Revision for Future Coaches/ Mentors

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one's personal own learning or will give a training  (as a learner or facilitator for their training). Future learners for 5 years, improve craft or share your learning how  to use tech on that perspective; learning experience

1. Explore them as a learner
2. Belief when it comes to learning;
a. talent, practice, effort,  (are you born with it, what was your experience nahiirapan, work harder or give up, acceptance)
b. motivation   (when do you learn best, technology, classroom teacher)
c. technology; usage (is it only for games, for TV, music, mainly for consumption, shallow)
have you played with photoshop, MS office tools; attitude about technology

Part I. Exploration on personal learning/ individualized learning; no need for a teacher
(excited about using tech indiv deeply)  learning theories, motivation, beliefs, technology that uses personal learning
language learning, personal experiences, you can study on your own, instructional videos,
educational apps, websites, online courses

give a chance to learn what app to use; review mobile app.
They will begin a personal journey; photoshop, whatever they want
(self-devt, zero cost, financial literacy, lettering, language, as long as they can)

identify the website as they try to learn on their own, next week theories; how tech can be useful for personal learning. common features quizzes, videos, etc.; critique what about their learning; comapre apps; they won't do it in class;
have an ability to ability whether the learning app is good or not; to buy an app or enroll if it's woprth your money,

intrinsic: motivation; why subjects that makes you happy to learn, talent, growth mindset,
VARK, multiple intelligence

Part II. Technology in Classroom/ Blended Learning
1. as a future trainer/ coach, how would you have learned differently supposed how you're going to teach the passion of your sport

2. how will you use technology to improve it ? (wala pa yung models) training plan on their own lang muna

3. so on going ito habang lumalabas ang ibat ibang models, irerefine nila yung imagination nila sa pagturo from their imagination na not formal lesson plan na parang UBD into formal (how are you going to teach your favorite sport using technology)

How will you be teaching your favorite sport to the next generation with the use of current technologies?
Learning plan if your going to be a coach, how to teach your favorite sport to kids/
music, art, sports >>> how actual profesional teams use technology/ analyze for their field

Technology by itself cannot make learning happen; it is through a good design of a learning experience that successful learning can be happen

constructuvism; behaviorism (tangible; why they need to learn this; kaya pala); pag abstract ang theories s alesson, no need to discuss

Part III. Good and Bad in using Technology in Classroom
Misuse of technolgy in clasroom. use of research; challege about how can you make use of this possibilitym ost of the Philippine schoold dont have access to internet; bring them to reality (part 1 and 2 wow ang saya, but in part 3, ito pala sa PH)

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I don't know what I think until I write it down." ― Joan Didion

It is peculiar irony in life that the fastest and best way to learn something is to give it to others as soon as you learn it - not to hog it yourself.

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Explanation Effect: Why You Should Always Teach What You Learn

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I don't know what I think until I write it down." ― Joan Didion It is peculiar irony in life that the fastest and best way to learn something is to give it to others as soon as you learn it - not to hog it yourself.

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ASSURE Instructional Design Model EDU561

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Education in the 21st Century - Student Centered Learning

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Published on

This presentation starts with understanding the 21st century learner and how to teach them using technology.

1. 1. Integrating Technology in the Classroom Carlo Magno, PhD crlmgn@yahoo.com

2. 2. The 21st Century Skills Life and Career Skills Information, Media and Technology Skills Learning and Innovation skills Communication and Collaboration

3. 3. Information, Media, and Technology Skills * Information Literacy ▫ Access and evaluate information ▫ Use and manage information * Media literacy ▫ Analyze media ▫ Create media products * ICT Literacy ▫ Apply technology effectively

4. 4. MIllenials * Hooked with mobile devices * Concerned with satisfaction in the workplace than monetary satisfaction * Use social networks to broadcast their concerns * Accustomed in the internet with graphical interface * Adjust easily to new programs and devices * Dependent on internet to learn how to do things

5. 5. Technology Integration * The use of technologies, tools, and devices to transmit, process, store, create, display, share or exchange information by electronic means (Southeast Asian Ministers of Education Organization [SEAMEO], 2010)

6. 6. Technology Integration According to Hennesy (2001): * Class atmosphere becomes pleasant * Students become motivated to study * Teachers and students can perform different activities * Raise students interest level * Enhance understanding * Increase memory skills

7. 7. Shift in the use of technology for teaching and learning Old Contemporary Teacher presents information in powerpoint Tasks are created by teachers for students to accomplish Quality of presentations and handouts for all lessons, units, chapters Quality of student learning Teacher spends time showing the prepared presentation and other multimedia Students are on task demonstrating their competencies Students copies the file Students searches and validates information

8. 8. Apps for creative and critical thinking

9. 9. Learning Management System * A software application or Web-based technology used to plan, implement, and assess a specific learning process. ▫ Create and deliver content ▫ Monitor student participation ▫ Assess student performance ▫ Thread discussions ▫ Video conferencing ▫ Discussion forums

10. 10. Open Source LMS * Amadeus (the Brazilian Federal Government public software LMS) * ATutor (used at TECFA our student's to play with) * Bodington * chamilo (made by people who left the Dokeos development). * Chamilo LCMS Connect. Same team, but very different from Chamilo, Try it * Claroline (Older sister of Dokos and Chamilo). * Claroline Connect (Beta, ready in summer 2014?) - try it * DoceboLMS * JoomlaLMS * Dokeos (popular in french and spanish speaking countries) * e-Learning XHTML Editor (contents can then be imported to most LMSs). * eFrontLearning (fairly user friendly, not tested, there are commercial variants) * Fle3 (research system, maybe dead) * GaneshaLMS * ILIAS * interact (Dead link) * KEWL.Nextgen (Dead link) * LRN * Moodle (used at TECFA for several courses) * OLAT * OpenUSS and sourceforge site * Sakai, "a community source software development effort to design, build and deploy a new Collaboration and Learning Environment (CLE) for higher education." * Segue (dead project) * Stud.IP (Studienbegleitender Internetsupport von Präsenzlehre). More like a portal, made for German higher education. * TelEduc * WordPress LMS (since summer 2012).

11. 11. The flip classroom

12. 12. Flip classroom

13. 13. The flip classroom Students Teachers Students learn at varying speeds Teachers focus on being the guide on the side Students are provided opportunities for review Teachers spend more time supporting students with practice Lesson front-load students for classroom activities Teachers are involved with student learning than lecture Materials are ready and prepared for students who are absent or sick Teachers spend less time on classroom management of student behavior Parents can view lessons and better assist students Teachers are able to provide one on one and small group assistance Students do not struggle with competing homework because they forgot how Teachers are not spending extra hours tutoring and reexplaining to students who didn't understand the class lessons Students take ownership of their learning Teachers collaborate with peers in creating materials Students are actively working with their peers Teachers connect with students

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Published on This presentation starts with understanding the 21st century learner and how to teach them using technology. 1. Integrating Technology in the Classroom Carlo Magno, PhD crlmgn@yahoo.com 2. The 21st Century Skills Life and Career Skills Information, Media and Technology Skills Learning and Innovation skills Communication and Collaboration 3.

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Join a game of kahoot here. Kahoot! is a free game-based learning platform that makes it fun to learn – any subject, in any language, on any device, for all ages!

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Create your own educational games, quizzes, surveys, and web pages. Search millions of games and quizzes created by educators around the world.

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Appropriate Rubrics for some disciplines Other major activities especially for major output assessments/tests require more specified crit...