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XCurriculum

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This books ( Rosie Revere, Engineer [FREE] ) Made by Andrea Beaty About Books Rosie Revere, Engineer To Download Please Click https://pikapikachuuus.blog...

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Bot Books

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We've collected a bunch of inspiring stories from educators around the world using Hello Ruby in their classroom. To see all stories, visit here.

"The hustle and bustle was great!"

Teacher: Mikko

Teaches: 10-12-year-olds

Location: Helsinki, Finland

"We have built our own paper computers using Hello Ruby's My First Computer exercise. I also used the exercise as a part of an activity where my students disassembled and then reassembled old PC's. The activities helped students get acquainted with hardware vocabulary and worked as an introduction to how computers work. The children's enthusiasm materialized as a working environment that I would compare to an anthill. The hustle and bustle was great!"

Want to do the same exercise in your class? Check out the lesson plan we made for you!

"Ruby's story inspired my students to go on a scavenger hunt!"

Teacher: Laura

Teaches: 7-year-olds

Location: Helsinki, Finland

"I read Ruby's story to my first graders on their very first day of school. They listened and looked at the pictures carefully. After a break I told them they've got mail: Ruby had sent them a postcard. Ruby had hidden them a treasure that could be found by following a route drawn on a map of our school. Off we went to a scavenger hunt! We found clues and solved riddles I had left for the kids. After we had solved the whole puzzle, the last clue took us back to our class where we found the treasure in a big box: ABC books and other school utensils. At home the children told that they had had the best school day ever!

The students were eager to solve Ruby's riddles. Ruby even stayed with us in the classroom: for many times she left something new and exciting in the treasure box."

"My students built computers into lunchboxes!"

Teacher: Samantha

Teaches: 3-12-year-olds at Computational Thinkers after school program

Location: Honolulu, Hawaii

"My students love using the My First Computer exercise. First, the students go on a 'Hardware Scavenger Hunt', where the students take apart all kinds of real computing devices. Once they feel comfortable with the names of the components they have found, they are ready to move onto building their first computer.

I give them a lunchbox for the computer case. We laminate the paper computer parts to make them 'lunch proof'. Students then assemble their computers and apply for example music, emails and videos to their computer. We sing the phrase 'Software tells the haaaardwaaare what to doo', which helps them remember the basic difference between hardware and software.

After explaining to the students the different file types, one student handed a virus (made of paper) back and said: 'I don't want to put a virus in my computer. I'm only using my computer for good". I was proud to take his virus back.

When the students then went to school the next day, using their computer lunch boxes, they all talked as if they were an elite group of kids that had a 'computing power' that was harnessed in their power lunch box. After they finished lunch, they would flip their lunch box over and pretend to type on the keyboard & create a game or a program that was, well, out of this world."

Want to do the same exercise in your class? Check out the lesson plan we made you!

Share your story!

Want to be a part of our Educator page? Share your story by filling in this form!

Did you get all inspired by those teacher stories? Want to get started already?

We have gathered some websites and apps for you to get acquainted with programming. Spend one evening browsing through these so you'll feel more ready to bring coding into your classroom.

Websites for learning programming yourself:

Code.org has a one hour long tutorial that is aimed for kids, but will teach adults the basics of computational thinking. Time required: 1 hour ->

KhanAcademyprovides information and exercises both for you and your pupils. A great way to start is by watching KhanAcademy's video introduction to programming. Time required: 10+ hours

Codecademy is a place for you to learn about different coding languages and the making of websites and apps. This can also be used with your pupils if they are over 12 years. Time required: 25+ hours

Koodi2016.fi. Finnish teachers, this one is for you. Koodi 2016 booklet includes everything you need to know about programming as a part of the new curriculum.

Websites and apps for teaching kids programming:

For downloadable Hello Ruby exercises, see the Play section. You'll also find a few lesson plans attached to our teacher stories, check them out here.

With Hopscotch you can build your own games and then play them. At the same time you'll learn about computer science fundamentals like abstraction, variables, conditionals and loops.

Scratch allows you to create stories, games, and animations. For starters, check out their curriculum guide.

CS Unplugged is a collection of free learning activities that teach programming fundamentals without computers. You'll use cards, post-it notes, crayons and lots of running around.

Want to ideate exercises yourself?

Some resources that can help:

There are a lot more resources online:

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Welcome to the whimsical world of computing. Hello Ruby is a children's book and an app that teaches programming fundamentals through stories and kid-friendly activities. It's suited for kids between 5 and 8 (but even adults might learn something new).

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Rosie Revere, Engineer
Iggy Peck, Architect
Rosie Revere and the Raucous Riveters
Ada Twist and the Perilous Pants
Ada Twist’s Big Project Book for Stellar Scientists
Iggy Peck’s Big Project Book for Amazing Architects
Rosie Revere’s Big Project Book for Bold Engineers
Questioneers Family Calendar

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Okay, so technically this is not a robot. It doesn't have any sensors. It doesn't have a controller or computer chip. It isn't responding directly to external stimuli. But, hey, you have to start somewhere and my kindergartener definitely thought our homemade wigglebot was cool. He was so excited by our wiggly, spinning, little motorized guy that he's already making big plans for our next "robot", which he says will have arms. (I had to explain to him that, unfortunately, I did NOT know how to make microbots like in Big Hero 6, but he was impressed enough by my skills that he didn't immediately assume they were off the table.)

The idea for this bot came from the book Robotics: Discover the Science and Technology of the Future. The specific project that motivated this activity was the Art-Making Vibrobot on pages 24 to 26, though I modified the supplies considerably and the technique slightly. Basically, this little "robot" is just a cup with marker legs that vibrates and spins due to the motor being off balance. As it jiggles around on a piece of paper it makes interesting designs. While I hope to make more exciting and complicated projects with my kids as they get older, this was a nice unthreatening activity to start with which showed my child how to hook up a simple DC motor to a battery. He's already familiar with some of these electrical concepts through our Snap Circuits set (link to my review), but this was a fun, hands-on supplement to the more structured activities in that set.

Check out this video if you would like to see a demonstration of how one of our wigglebots moved, though they each have their own unique personality depending on the length and position of the legs.

Recommended Age Range: Kindergarten, Elementary, Middle School (younger kids will need adult supervision and assistance since this project uses hot glue)
Time Required: ~30 minutes
Difficulty: Easy
Cost: Less than $8 in used supplies (The motor was $3.50 and the battery holder was $1.50 at Radio Shack (our local electronics store). Everything else we already had on hand.)

Materials:

Disposable cup

Electrical tape

3 Markers

2 "AAA" battery holder (affiliate link)

2 "AAA" batteries

1.5-3 V DC Motor (affiliate link)

Clothespin

Popsicle stick

Googly eyes (optional, you could always just draw them on)

Supplies & Tools:

Scissors

Permanent marker (to draw face, not shown)

Glue (optional, for attaching googly eyes. Note that the picture shows Elmer's Glue, but we ended up finding the hot glue gun worked better.)

Instructions:
1. First, tape the markers into the cup as legs.

2. Next, attach the battery pack to the DC motor by wrapping the wire around the leads on the motor. (When my kids are older, I'll teach them how to solder, but for now, this is sufficient.)

3. Now that the battery pack is attached to the motor, tape the battery pack onto the top of the disposable cup slightly off-center. I cut the strips of electrical tape in half.

4. Next, tape the DC motor onto the cup.

5. At this point you could turn on the motor by placing the batteries into the holder, to see that with the motor not off balance, nothing exciting happens. Next, add on the clothespin to the motor and it should start to wiggle a little bit.

6. To make the wigglebot wiggle more, you need the motor to be more off-balance. I accomplished this by taping a popsicle stick to the clothespin. However, then my clothespin would frequently fall off of the motor due to the strong vibrations, so I folded the end of a long narrow piece of electrical tape over the motor and then wrapped the tape around the motor so that the sticky side was facing out.

7. Attach the clothespin and weight to the motor.

8. Make a face on your wigglebot, plug in the batteries, place it on a piece of paper and watch it wiggle and spin!

Note that unlike a prepackaged robotics kit which provides very specific instructions, this can be viewed as an open-ended activity. While the "tape fix" to get the clothespin to stick to the motor worked, one could definitely try to think of improvements to be able to cantilever more weight off the axle in order to make the wigglebot vibrate even more. The robotics book mentioned above recommends sticking a piece of cork into the shaft. There are also other adjustments that could be made and you should definitely encourage your child to ask questions and try to find solutions. What would happen if the legs were not all the same length? What if we attached the motor at an angle or sideways? What if we taped on more legs? I don't know. What if?

If you enjoyed this post, please consider signing up for my newsletter to have more ideas delivered to your inbox.

Click here for more Robotics activities for kids.

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Full, step-by-step, picture tutorial for making an easy, fun, drawing robot. A great first robotics projects for kids of all ages.

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Ruby is excited. She has just organised her wardrobe. Now you can help dress Ruby up in her favourite clothes. Ruby has a special dress code for each day. Can you help Ruby pick up the right outfits? Remember, there are many right answers.

Paperdolls are so much fun. But they can also teach you to recognise foundational concepts of computer science. In these exercises you'll learn about two concepts: Boolean expressions and Selection.

Booleans

On Mondays Ruby wears green and red clothes.

On Tuesdays Ruby dresses up in clothes with polka dots or stripes on them.

On Fridays Ruby wears clothes that are not black.

On weekends - Now it's your turn to decide Ruby's dress-up rule!

Selection

If it's raining, Ruby wears [POINT AT THE RIGHT CLOTHES], else she wears [POINT AT THE RIGHT CLOTHES].

If Ruby goes to the beach, she packs with her [POINT AT THE RIGHT CLOTHES], else she will do [COME UP WITH AN ACTIVITY] and wear [POINT AT THE RIGHT CLOTHES] .

*If it's her birthday, Ruby wears [POINT AT THE RIGHT CLOTHES], else she wears [POINT AT THE RIGHT CLOTHES] .

Design your own paper clothes, shoes, glasses, and the like. Then come up with a rule Ruby would approve.

Cut and fold a closet for Ruby's clothes. How many different ways can you sort the clothes?

Build a paper version of Ruby's room.

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Welcome to the whimsical world of computing. Hello Ruby is a children's book and an app that teaches programming fundamentals through stories and kid-friendly activities. It's suited for kids between 5 and 8 (but even adults might learn something new).

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Construct  a Helicopter Algorithm

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Rosie Revere Engineer Copter - Free download as PDF File (.pdf), Text File (.txt) or read online for free. Engineering Activity for k-2 to accompany Rosie Revere, Engineer by Andrea Beaty.

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Materials needed for this lesson:

5 Charged robots

Science notebooks

Transparent Tape (For robot name labels)

Permanent Marker

Blue-Bot Diagram, one per student

5 Blue-Bot Shape, Color, and Size Mats

Blue-Bot Twister Cards

Chart paper

Vocabulary

Program- A step-by-step guide for a computer (like a robot) to know what to do and how to react.

Tinkering-Figuring something out without directions.

Robot-A robot is a machine that gathers information about its environment and uses that information to follow instructions to do work. Built and controlled by humans.

Introduce students to Blue-Bot as a whole group. (Teachers will use their discretion as to how robot is introduced-can be on document camera or whole group on the rug.) "This is our new friend Blue-Bot. Blue-Bot is a robot. What do you know about robots? What are some things robots do? How do robots know what to do?" (Students should recognize that robots only do what they are told to do by humans.) Address misconceptions.

Have students brainstorm a list of tasks that robots might complete. Create a class chart. "Can you think of something you would want a robot to do for you?" (Students may suggest cleaning their room, doing their homework, etc.)

"You will work with your team to explore a Blue-Bot. You will figure it out by tinkering with it. Tinkering means figuring it out without someone telling you how. Tinker with your Blue-Bot to figure out how it works and what it is capable of."

Allow students to explore robot in small groups. Encourage students to come up with a name for their robot.

Teacher will visit each group to create robot name labels.

Monitor groups by asking questions such as:

What are the parts that make up your Blue-Bot? (Using the Blue-Bot diagram master)

What does it do?

How does it do that?

What else does it do?

Does anything surprise you?

Is there anything it can't do?

What could make it better?

Evaluate

Did students discover all the parts of Blue-Bot?

Did students discover the functions of the buttons through tinkering?

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Tinkering with Blue-Bot (DLCS Lesson Plan 1) - Teacher-Created Lesson Plan | Common Sense Education

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Materials needed for this lesson: 5 Charged robots Science notebooks Transparent Tape (For robot name labels) Permanent Marker Blue-Bot Diagram, one per student 5 Blue-Bot Shape, Color, and Size Mats Blue-Bot Twister Cards Chart paper Vocabulary Program- A step-by-step guide for a computer (like a robot) to know what to do and how to react.

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Ada Lovelace (1815-1852) was the daughter of Lord Byron, a poet, and Anna Isabella Milbanke, a mathematician. Her parents separated when she was young, and her mother insisted on a logic-focused education, rejecting Byron's "mad" love of poetry. But Ada remained fascinated with her father and considered mathematics "poetical science."

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Drone: Hi,I am Vishal from white field nook. Today i will show how to make drone with Dc motor.Step:1Materials:Ice cream sticksDc motors Battery clipFansWires9v battery

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All summer, Pearl has been trying to build the perfect sandcastle, but out-of-control Frisbees and mischievous puppies keep getting in the way! Pearl and her robot friend Pascal have one last chance, and this time, they’re going to use code to get the job done. Using fundamental computer coding concepts like sequences and loops, Pearl and Pascal are able to break down their sandcastle problem into small, manageable steps. If they can create working code, this could turn out to be the best beach day ever!

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Tickle: Program Star Wars BB-8, LEGO, Drones, Arduino, Dash & Dot, Sphero, Robots, Hue, Scratch, Swift, and Smart Homes on your iPhone and iPad

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Programming re-imagined for the connected world. Learn to program Arduino, drones, Star Wars BB-8, connected toys, and smart home devices. Tickle is easy to learn, fun to use, yet 1000x more powerful! Now you can see your code blocks in Swift 3.0.

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How does a robot know what to do? Instructions! Learn about "codes", which are instructions for robots, and then try some codes out yourself.

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How to Code a Sandcastle by Josh Funk @StoryTimeWithMsMelange #readaloud #girlscode

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Robots are cool. Everyone can agree on that, right? Maybe I just think so, because I'm a nerd, but I definitely think robots are awesome and several of the little kids I know agree with me. Unfortunately, while I learned a lot of programming and machining in school, I never took any classes on robotics. That's okay, because now my kids and I get to learn how to build robots together. I'm confident we can do some pretty fun stuff.

Presently, the projects on this site are for absolute beginners. To be honest, they are not even REAL robots, since they don't have computer chips, sensors, or decision making capabilities. However, as my kids get older and our robotics projects get more complicated, I'm sure we'll get there sooner or later. Sign up for my newsletter if you would like to stay up-to-date.

Here are the robotics activities on this site in reverse chronological order. Be sure to check out the electrical engineering activities on this site as well, which are pretty similar.

If your child has a serious interest in the field of robotics, you might also be interested in some of the recommended products below. Click each picture for my full, detailed review:

Click here for more Technology and Engineering activities for kids.

Related Links
Science Activities for Kids
Electrical Engineering Activities for Kids
All Learning Activities

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Easy Robotics Projects for Kids - ResearchParent.com

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Homemade robotics projects for young kids. At the moment, these activities are for absolute beginners, but over time more complex robots will be added.

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Brown Bear and other Sequencing Titles
The Very Hungry Caterpillar
Rosie's Walk

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A slight misunderstanding between two friends shows the difference between the needs of a boy and the needs of a robot. An endearing story for those with curious minds. Explore classroom activities, puzzles, teacher resources and enrichment pdfs for this book.

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Brown Bear, Brown Bear, What do you see?

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Read The Iron Woman. How are the stories similar / different?

Watch The Iron Giant, which is based on the book. Which version of the story do you prefer?

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Mankind must put a stop to the dreadful destruction by the Iron Man and set a trap for him, but he cannot be kept down. Then, when a terrible monster from outer space threatens to lay waste to the planet, it is the Iron Man who finds a way to save the world.

Book Author: Ted Hughes
See More Books from this author
Teaching Ideas and Resources:

English

Read the first paragraph of the story and imagine the answers to the questions? How far had he walked? Where had he come from? How was he made?

The first few pages of the story include a mixture of long and short sentences. Why has the author done this?

Rewrite the first chapter of the story from the Iron Man's point of view.

Read the author's description of the Iron Man. Can you draw a picture of the Iron Man and use these descriptions as labels to show the different body parts?

Create a diary entry from Hogarth's point of view for the day that he first meets the Iron Man.

Make a list of words and phrases that the author uses to describe the locations in the story.

Use speech marks to write the conversation between Hogarth and his dad, when Hogarth explains that he has seen an Iron Man.

Can you find any examples of similes within the book?

Write a newspaper article that reports on the farmers digging the enormous hole.

The author includes lots of questions in Chapter Two. Why has he done this?

Plan and record a radio news report about the space-bat-angel-dragon's landing in Australia.

Create a set of instructions to explain how to put the Iron Man back together after he has been transported to Australia.

Use the robot paper templates to create profiles of different robots or to write a new robot story?(see Resources below).

Look at the robot illustrations?(see Resources below)?and write about each one. What special skills do they have? What adventures might they have?

Read The Iron Woman. How are the stories similar / different?

Watch The Iron Giant, which is based on the book. Which version of the story do you prefer?

Maths

The Iron Man is taller than a house? How tall is this? What units of measurement might be sensible for measuring things taller than a house?

Science

Think about the properties of different materials. What might have happened if the 'Iron Man' was made of wood, plastic, fabric or jelly? Plan an experiment to test the strength of different materials.

The Iron Man likes eating metal. How many different types of metal can you think of? Can you plan a tasty meal for him using different metal objects?

Astronomers spot the growing star in the Constellation of Orion. Can you find any other constellations?

The Iron Man's challenge at the end of the story involves laying on some flames. What happens when different materials are heated? Why do they change in these ways?

Computing

Use a drawing package to create your own illustration of an Iron Man / Woman.

Make a stop motion animation based on the story or about another robot. Look at these examples for inspiration:

Design Technology

Use craft materials to make your own robot model... or could you make a life-sized robot?

Art

Look at the illustrations in the book. How have they been created? Can you create some pictures, based on the events of the book, in a similar style?

Lots of the illustrations include silhouettes. Can you create your own silhouette pictures?

Draw a picture of the space-bat-angel-dragon that lands in Australia.

Music

Compose the song that the space-bat-angel-dragon might sing every night as he flies around the Earth.

Geography

Draw a map showing the locations within the story.

Use a map / atlas to find locations where the story might have taken place.

The family who have a picnic on the hill feel an earthquake. Can you find out what causes earthquakes?

PSHE

The Iron Man helps the world to become more peaceful. Think of ways that we can help to encourage people and countries to live more peacefully alongside each other.

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Mankind must put a stop to the dreadful destruction by the Iron Man and set a trap for him, but he cannot be kept down. Then, when a terrible monster from outer space threatens to lay waste to the planet, it is the Iron Man who finds a way to save the world.

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Did you know you don't need fancy technology or equipment to get started coding?

Coding games for kids engage young children in beginning steps to thinking like a programmer.

>>> Click here to read more about how to get started coding with young children.<<<

This coding game combines STEAM storytime (one of our favorite ways to integrate read-aloud books) with a fun coding STEAM challenge.

STEAM represents Science, Technology, Engineering, Art, and Math.

Understanding how technology works is important for the future our preschoolers. Not only so they have the necessary skills to live in a future world but so they can help build the future world.

Brown Bear Coding Game for Preschoolers
Materials: Teaching Strategy:
Before playing the game start with reading the story, Brown Bear and allowing the children to explore the story through different re-telling activities.

Once children are familiar with the pattern of the story then introduce the coding game.
Adult Prep:
Mark a 9 square grid on the floor or drop cloth with painter's tape.

Tape a large animal from the Brown bear story to a square of the grid. Repeat for each animal.

Print and cut out smaller versions of each animal and place on the corresponding animal square.
How to Play the Brown Bear Coding Game:
Select one child to be the "robot" and one child to be the "programmer".

The "programmer" uses the arrow cards and verbally tells the "robot" which way to move.

Use the arrows to direct the "robot" through the grid towards the first animal of the Brown Bear book (the brown bear).

Pick up and collect the small version of the animal.

The programmer repeats giving directions until the "robot" has collected each animal.
Coding Game Modifications:

Use a timer to see which team can collect the animals in the quickest amount of time.

Use a robotic toy like the Fisher-Price Code-a-pillar or Beebot and direct the toy to each animal.

Sign up and Get the Brown Bear Coding Lesson Pack for Free

You can get your children to start thinking like a coding programmer with very few supplies and no screen time. For more coding games for kids check out:

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Screen-Free Brown Bear Coding Game for Preschoolers

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Did you know you don't need fancy technology or equipment to get started coding? Coding games for kids engage young children in beginning steps to thinking like a programmer. >>> Click here to read more about how to get started coding with young children.<<< This coding game combines STEAM storytime (one of our favorite ways to integrate read-aloud books) with a fun coding STEAM challenge.

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what's an algorithm? how do you fix bugs? and what is digital content? this second half of this series leads students through programming apps

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and coding using real-world examples and practical activities. features real-world examples simply explaining coding basics

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and online resources. 24 pages each.

this set of 4 included the following titles:
• programming awesome apps
• coding to create and communicate
• programming games and animation
• coding in the real world*****offer: new

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Free Shipping on orders over $99, Safe & Easy ordering plus 100% Satisfaction Guaranteed. Over 6000 school and teacher supplies for PreK-12 classrooms 800-770-8010

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What's an algorithm? How do you fix bugs? And what is digital content? This second half of this series leads students through programming apps, coding to communicate, programming games and animation, and coding using real-world examples and practical acti

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Read Ada Twist, Scientist (Andrea Beaty ) PDF Free

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Download Read Ada Twist, Scientist (Andrea Beaty ) PDF Free Ebook Online Donwload Here elibs.softebooklibrary.website/?book=1419721372 none

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Makey Makey, MakeDo and Not a Box

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The creators of the New York Times bestselling picture books Rosie Revere, Engineer and Iggy Peck, Architect are back with a story about the power of curiosity in the hands of a child who is on a mission to use science to understand her world.

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Not A Box Read Aloud Antoinette Portis Children's Book

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Iggy Peck loves to build things and solve problems, sometimes out of the strangest materials. His teacher declares that she is not a fan of architecture. WIll Iggy be able to win her over? This book is part of the Read for Success collection. To learn more about Read for Success, click here.

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Primary CAS Hub Micro Bit Project Computing At School

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The project aims to enable a CAS Hub group to provide the teachers in the project schools with: - the resources, skills and knowledge to confidently teach their pupils using the scheme of work - ongoing support in terms of evaluating the effectiveness of the teaching and learning - the opportunity to produce a case study that exemplifies the impact of the project.

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Teacher begins lesson by gathering all the students, and projecting a Padlet containing different pictures of architecture

Examples include;

Ask students questions

Which house would you like to live in?

What is your favorite part of this building?

What do you think this building is made of?

What could you do in this building that you couldn't do in school?

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Iggy Peck Architect Activity - Teacher-Created Lesson Plan | Common Sense Education

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Teacher begins lesson by gathering all the students, and projecting a Padlet containing different pictures of architecture Examples include; Ask students questions Which house would you like to live in? What is your favorite part of this building? What do you think this building is made of?

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Students will compare and contrast different versions of a story, practice sequencing and retelling skills, and work in groups to build a model.

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More fiction titles : Reluctant Readers +

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engineer fiction for kids - Google Search