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I think the story line and characters have alot of potential to be really intricate and interesting to the audience and with the deep emotions and struggles of said characters the players can put themselves in their shoes and really get to know the characters. Also the options for using weapons and magics with upgrades can be a big selling point to players as it helps them progress and understand what it takes to strategically think about how you will complete the game.

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The basic theme is that a girl is kept in an institution for her whole life as part of this scheme that the Chinese government have set up to train an elite race of super equipped magical humans in which they will train to run the world with when the army of soldiers is large enough. The story is the player going through what this girl has gone through and tracks how she escapes and what life will throw at her after years of being kept against her will in this corrupt society. The theme for this game is based somewhat of the film 'Big Trouble in Little China' as it features the same pieces of magic and history back from China itself.

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I have decided out of either a 2D or 3D game that I would go for a 3D game. I chose this as I would like a really realistic style for this game and for the player to be able to navigate and properly explore their surroundings/ interact with everything and 3D makes this possible. Also the photo realistic style would really mesh in well with the concept and bring the game more to life and I feel like the 2D would just be really flat and boring to play around with. I also think the different locations the characters go to would be enhanced very much through the 3D aspect and give alot more feeling and depth through the visuals.

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To start of with the background music for when the main character is in the facility will be quite low and eerie but with some beat with this- this connotes the dark themes within the instituation and will reflect the emotions of the characters while they are there. When escaping the music will be more upbeat yet cautios and the cahracter need to be very wary of there actions. Through the reast of the game I think the music wont be outlandish and brash but yet it will sound cautios and hesitand/ confused as the storyline goes thought the character figuring out the brand new and strange world they have appreared in- but with this when it comes to major fights with bad guys the music will pick up to suit the theme. I would also like to weave in some traditional chinese music within the game to reflect the location the game is set in an I think this would give of a really good effect.
In terms of sound effects i think there will be quite alot regarding all the combat moves will need a sound effect (like when punching and kicking there should be impact sounds for when they hit an enemy) there should also be sounds for the different weapons like the guns, knives etc and then finally sounds for the various magic ability the character has and these will sound quite mystical to reflect the power yet beauty of the moves.

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First of all this game is primarily inspired by the film 'Big Trouble in Little China' as the brief to make this game is to have elements of the film correlate in your game. From this I took the stance of the whole China idea and made the whole game into being featured around being set in China with also alot of influence of Chinese places and culture. Along with this one of the main protagonist from the original film (Wang) will later be revealed as the main girls great grandfather and I think this gives a nice revelation back to the film and shows some of the inspiration I toke from it.
Another piece of inspiration for this game is from the Marvel universe's Black Widow- this character has experienced things similar to the main protagonist from the game I am making here, for example Black Widow was forced to train to her best ability in the facility called Red Room which brain washed her and manipulated her to become a ruthless assassin and spy- with this I wanted to take inspiration from some of this idea and bend it to my own story that is based in China and has all sorts of magic wound in to it. Also the idea of having a main female protagonist also came from the idea of Black Widow as she is shown to be powerful and I wanted that to be shown in my own adaptation

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The mechanics for this game will just be like your typical RPG/Adventure. With this you are able to navigate around the different areas you are allowed in at a certain time- with this you have to interact with your surroundings through feedback mechanisms (you can progress by finding clues and secrets that will help you on your journey- e.g. to escape the facility you are in at the start you must maneuver throughout the compound to find hints of secret exit ways and how you will possibly escape and after you have found this through searching you can then progress more throughout the game) You will also be able to learn new tricks and get better weapons throughout the game- you can get the weapons by defeating people and talking their coins and then spending the coins at the menu shop available on the game- these weapons all have different specs e.g. better speed, accuracy with scopes, more damage, snipers etc and you can upgrade these to what you most prefer in game. With the tricks like more combat moves/ magic you can go to the 'dojo' and the 'sensei' will teach you tricks (Moves range from kicks, punches, blocks from various martial arts such karate, judo, boxing, taekwondo and more- in terms of magic you can learn attacks like throwing fire balls, blocks which can pull up a shield, stop time so you can get around easier without guards seeing you, healing spells to give you more hp and more.

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I think this game would be able to appeal to both male and females as I think the game could be quite fun for anyone to play and get into- with this it would be enjoyable to learn about the character and the struggles they are going through and how to relate to that and put yourself in their shoes in order to navigate and complete the game. I then think the age group I will be aiming at would be around 16+ this is because the game will depict quite abit of violence with combat and weapons when defeating guards and enemies- with this however I do not think there will be any such gore or blood involved as that would be for an older audience. There will also be references to drugs and overdosing as within the facility children are injected with viruses and drugs and are meant to withstand this in order to survive but in most cases the children can not handle this massive strain which then means there is alot of death in the game as well which is why the game is rated abit higher for more mature audiences. The audience is older because they should then be able to deal with these more intense themes maturely and not be scared or threatened by them as this game is purely fiction. The audience is also around 16+ as they need to think about how they are going to navigate and strategist everything within the game and the levels will also get increasingly harder so the player would have to think about the different abilities they have and how to upgrade them in order to complete the experience.

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The genre I have decided to follow is a cross between an RPG (Role playing game) and an Adventure. With the RPG aspect you are essentially putting yourself in the boots of this character and seeing how she would act and feel in these certain situations and you as the player would be able to make important decisions on what actions she takes in the game and what you choose can effect some of her outcome.  The Adventure part comes from where you have a general backstory to tell you about the character and mission throughout the game you will have to go through and how you will tackle said mission- along in the game will also be various sort of puzzles and strategist you will need to solve in order to progress through the story and to more advanced levels.

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An 18 yr old girl with no name and only refereed to as 310763 (or simplified 310) grows up in an institution that is funded by the Chinese government to make an army of highly intelligent and skilled warriors in a bid to take over the world where she is raised and trained vigorously in magic and powers as well as combat tactics and how to win at war (horrible life cant escape- has no friends/family and is basically forced to train and push her body everyday to the very limits- also injected with lethal viruses to see if they would survive) through her time at the facility she is being brainwashed to do things but gradually she gains a self awareness of whats going on and sees the torture that is happening to both her and the other children (some being killed through the training process as they cant handle the intensity) after awhile of figuring out whats going on and also getting stronger and stronger each day she decides she is going to try and escape (even though it has massively high security and is hidden away in a remote place in china) once she escapes she finds civilisation and is completely bewildered by everything and doesn't know how to cope with it all- she is also being tracked by the Chinese government the whole way so she needs to keep a very low profile in order to not be found out and executed- Through the game she is also on a mission to find out who she really is and who her family is as she has no recollection of where she came from and who she is- After years of searching that her parents and nearly all of her family is dead except for her great grandfather who she tracks down to which revealed is actually Wang from the original 'Big trouble in little China' film- he is very secretive man as if he revealed himself he would also be killed so he has to keep his identity hidden by living in a very remote and nearly abandoned place, with this when they meet he tells her everything about her past and how her parents died and how she came to be stuck in the facility and then helps her seek revenge back on the institution she was raised in.

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The setting for the game will be primarily in China- It will first start out in a top secret institution that the main protagonist is stuck in- this will be based in Qinghai which will be in a quite rural and hidden affair in the Tibetan Plateau in which not many people will know about except for the people running the institution. After the protagonist has escaped they will then begin their path weaving through various parts of China such as going to the more bigger cities such as Chongquing, Xi'an and all following back up to the capital Beijing. The protagonist must also venture along trek to a tiny village possibly in inner Mongolia in which her great grandfather lives.

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We have decided to have the game available to be played on consoles (Xbox One, PS4) and PC. For the consoles the analog stick to the left is for movement (front, back, left, right) and the other analog stick is to control camera movements. With this the A/X button would be to jump, the B/O button is to use a combat move (one-to-one) Y/triangle is to use the magical move selected and the X/square is to use weapon selected. The left back buttons are then there to select which weapon you are using and the right back buttons is to select which magic ability you are using. There should also be a menu button which you can click to see mone imformation about your progress, money you have obtained, upgrades for weapons and abilities and more.
For PC the controls are the wasd keys to move, the mouse to change camera angles. Space is to jump, e is for combat move, r for magic and f for weapon. You can also hit the menu by clicking shift and this will again give you all your stats.