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Easy to use (no clutter, no confusion)

Easy to run (even on low specifications)

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A good idea for a learning app is one for all ages, where kids from early ages all the way to college can go to learn or strengthen their understanding of a subject.

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a learning app should just be on one subject to learn the most skills it should also be fun for the learners.

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shouldn't be complicated

simple interface (user-friendly for all ages)

interactive

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We should have an easy to use interface with noncomplex capabilities in order to both tailor to the capabilities of their technology and the age of students that will be uses.

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setting of a personalisation and a simple access to what they want

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built in goals...

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It need to be simple; most less steps to acquire necessary information.

Also, program need to be light(no lag), because the device will not be in superb CPU/GPU.

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relevant to the motor skills of the audience

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relevant to the motor skills of the audience

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should have some sort of progression system

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Not only does it need to make the user feel like they learned something but it needs to make the user feel like they accomplished something great in a way so they will want to do it again.

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It should track progress clearly so kids know what they have learned.

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The template should be simple to avoid confusion.

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Visually attractive

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use large and clear fonts

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Offer a reward system

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simple to use

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offering rewards

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The biggest design mistake app developers make is trying to fit too many features onto one small screen. Your app should have ONE primary purpose.

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Using grids in app ensures consistency throughout various pages 

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Using grids in app ensures consistency throughout various pages 