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Thoughts and ideas after completing the "Canvas Network Training" course

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Thoughts and ideas after completing the "Canvas Network Training" course

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Thoughts and ideas after completing "Course Design Lab: Add Flair to Your Canvas Course"

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Thoughts and ideas after completing "Course Design Lab: Add Flair to Your Canvas Course"

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Having just completed a wave, this section we feel is extremely important. It's critical to ensure that the participants of the MOOC (the teachers) are able to understand and grasp how to take their students/pupils through a wave. It'll be great to capture and share real-life experiences from the teachers that have already undertaken the wave. This can be done in an interview style where teachers can talk about their challenges, questions and their own personal experience of the wave.

We've taken a look at courses where this has been used and called "Ask the Expert" see snapshot below

Team LSBU

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We think this should be a group video.

Team Girona

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What are you doing here? this is an European project aiming…, CREATIVE, INCLUSIVE, CHANGEMAKER, GLOBAL EDUCATION

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play and learning, constructionism, working with projects, working collaboratively, maker movement. Put as example of all this points Scratch

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In the 21st century we can write, draw and code; coding as a 21st cent new literacy… I can create poetry, tales, stopmotion, draws, opinions, movies, etc.. and I can share it with my classmate, with the class group, and with everyone through Internet.

Go ahead: storyboard, backgrounds, characters, plot, the guiding thread,...

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mixing media (draw, take pictures, mixing all in Scratch image editor), blogs (kidblog), scratch (create and sharing, remix projects)

Important msg: technology is important, brushes are important, hands are important…

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step by step: ex; discussion= we ask children for their contribution, we ask them to respect the others views, we ask them to write their findings, to share it with the class, and to give feedback to others contribution.
The same with each one of the steps

FEEDBACK: KIND, PRECISE, CONCRETE

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Engaging (working with children interest’s), Give positive feedback (how important it is!!!) to each one of my students (to all),

errors are positive, because it can helps to find solutions, it helps to improve… emphasizing how important is to fail to the way to success

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good practices
listen to our teachers

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Project based learning.

try to convince teachers there is impossible to know everything about Scratch, it is good to work out of the comfort zone (what is expected as a the teacher I have to do when I propose to work with projects: to do the project in advance, just this, and to be conscious there will be different solutions).

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Creative Learning Spiral

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I think the Course home page has to have a catchy content and has to be user friendly as well.

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Transforming some less liked school subject into attractive and playful activities as steps towards gaining knowledge (Math, Science, Foreign Languages).

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We  could use examples of situations we faced during first and second wave-teacher training.
In our case all teachers involved, faced challanges and fears they will not be able to use Scratch. Some of them couldn't overcome them.

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Blending both traditional and innovative methods within a lesson, depending on the stage of the lesson , subject taught.

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Introduce the tutors with short bio, photo, area of specialism

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What do you expect from the MOOC
Introduce yourself, what do you teach, which age group etc. This could be a short questionnaire

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MOOC aims is to create young inventors .... allowing children to learn programming concepts in a fun and creative way - teaching enterprise skills <ref Enterprise for All, QAA guidance for enterprise, ... >

Role of creativity in developing the future engineers and scientists

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Hear from our wave teachers - the bravehearts .... short video endorsement from our partner schools (2nd wave) - what InventEUrs means to them! How we have helped them with their students develop

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What does inclusion mean to you?? Examples of inclusion from our wave teachers. ...

Why should we have a socially inclusive learning environment??? Benefits!!

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Did we meet you leaning expectation? Feedback from participants

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- Overview of what are we gonna do during the course.
- What is global education and what's the difference between InventEUrs and other global education projects...

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- Theoretical foundations. Give the students some short key readings (Papert, etc.).
- Types of play (taxonomy), from PlayfulCoding paper...

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Digital storytelling is a relatively new term that refers to stories that include multimedia elements such as photographs, videos, sounds, texts, and also narrative voices, and this has found its way into the classroom in a number of contexts. Robin in [17] provides a framework for thinking about digital storytelling in the classroom; authors have shown that digital storytelling can help visual memory [18], creativity [19] and it can also improve academic achievement [20]. Creative computing, programming, or robotics fit this framework well. We can program digital stories and animations with virtual characters and scenarios, but we can also program physical characters and scenarios in the form of robots or constructions outside the computer. Creative computing adds a new component to stories: interactivity. [from PlayfulCoding Paper]

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Give the students practical exercises to do with Scratch, and some tasks to do in a blog...

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We'll be able to use some materials from the contents of the co-creation platform now under development. Step by step guides for each stage, and graphical material (infographies, animation..)

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Reflections from related projects: Inventors4Change, SEDIN...

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To the teachers? To the children?
Overlapping with Dealing with Uncertainty??