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In the design of the tree trunk, I used real wood, cut them into columns, and then glue them together layer by layer to make the whole tree more three-dimensional. However, after some feedback, it not only took a lot of time to do this, but also the wood could not be easily shaped into a shape, so I decided to use foam to make the tree

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I was responsible for our group's power point framework. character moodborad, Environmental design moodborad and cut out moodborad, environmental design and part of the character design

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Design the position of the puppet.

Finally, we chose the theme of picnic to make stop-motion animation. Based on the first two ideas, the modern cabin environment was not suitable for making animation scenes, and the second Toy Story was very difficult for us to make and required a lot of toys to fill the whole environment, so we chose the theme of picnic

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In the new moodboard, we have added some images with more small props, which I and we agreed upon. And in future versions we will try to add some color references

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This week, I successfully completed the frame of the puppet. Next, I plan to make it more consistent with the requirements of the design.

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I used this clay to make the tree parts and it has very good properties. Compared to other clays, I found that this clay can be bonded together with just water.

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After our group discussion, I thought we should add some background music, such as nature sounds, to our animation.

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When making this color image, I decided to remove the river element because I thought adding it would disturb the color balance of the whole image. After removing the river, I focused on making the overall color green. I used different shades and tones of green to create depth between the foreground and background. I also added some warm colors in certain areas to balance the cool feeling of the green and make the environment look more natural and lively.

In the next drawing, I will keep checking the color harmony and adjust small details to make sure the final result shows the atmosphere we want.

I sketched the environment. A big problem in this environment was that I didn't have props around the whole environment. In order to make the environment more interesting, I chose to redraw the scene and add more small items such as food and some useful tools such as boats

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I thought about many fun outfit ideas, like overalls, aviator suits, and others, for my character design sketches. But I found these designs too complicated and not good for the next steps in my production. So, I decided to focus on the “mountaineer” idea for the puppet.

For my character, I chose a hat, vest, and shorts. This style makes the puppet more lively and fits the relaxed picnic atmosphere. This choice of clothes also helps keep the design simple and suitable for the theme.

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In this moodboard, I chose a modern style of environmental reference, but in the process of group discussion, I think we should make some more interesting scenes for animation.

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•Story 1: During the cold winter, a girl found a weak little bird, and after two months of care, it was successfully released back into the wild.

•Story 2: During an exam, a sparrow accidentally flew into the classroom, was knocked unconscious and was rescued by the students, and flew away freely after the exam, leaving a deep impression on the classmates.

•Story 3: A little girl spotted a hungry little stray dog on her way home and lured it home with food, and successfully persuaded his father to adopt and named it ‘Little Black’ .

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I tried to use suggestive imagery to guide the audience into the storyline, using a top-middle-bottom composition to present the sequence of the three stories. This design helps lead the audience’s gaze, creating a sense of anticipation for what will happen next. However, I’m concerned that such a composition might reduce the story’s sense of mystery; the obvious order could reveal the plot development too early.

So, we decided to abandon the first design because we felt it didn’t effectively showcase the environment’s charm. Instead, we shifted our focus to highlighting the connection between the doll and its surroundings.

In future designs, I’ll consider adding more metaphors in the composition or using subtle details to make the story sequence less direct. I can maintain the sense of mystery while leaving more room for the audience’s imagination.

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For the puppet’s structure, I chose a 1:1 ratio, meaning the length of the legs and hips equals the combined length of the head and upper body.

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The second was inspired by the Toy Story movie.

This setting allows each team member to create characters with different shapes without making the environment feel inconsistent. However, it requires us to produce more props, like doll and other toys, to fill out the environment, which adds to the works. Therefore, we intend to carry over some parts of this design into the next concept.

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Our third idea is to use the stage, this form of expression, to make our animation so that we can increase the action and some fun.

REFLECTION

This SET was too complex and required more sets than we could produce, so we dropped the idea and moved on to the next one.

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I made the mood board and I looked at a lot of different picnic-themed images that gave me great ideas for what I wanted to do next

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In these four compositions, I tried different ways to place the characters with the sky, forest, and river in the background. To add more depth, I changed the contrast between the front and back in each composition, so the props and environment connect better. In the animation, I will try to make the characters interact with the props, which will help the audience focus on the characters and show their personalities and movements.

In the future, I will keep improving the composition to make each element work well together, making the whole scene look better.

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All four colors I initially chose were cool tones, but after considering the current environment design, I found they don’t highlight the character well. So, in the next version, I plan to change them to warm tones.

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This is my final environment design. I added more props and put the stream back into the scene. The biggest challenge was balancing the colors of the stream, sky, and forest. I tried lowering the saturation and brightness of the foreground and focused the light on the middle ground to make the colors more vivid. To better show the structure of the environment, I used three point perspective.

We already have some ideas for the materials. For example, we plan to use artificial grass for the ground, blue fabric or plastic to create water ripples, and layers of wood blocks or clay to make the texture of the tree trunks. This should help add detail and realism to the scene.

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I divided my pupuet making process into four points:

1. Theme: I chose a “cute” theme to make the doll fit well with the picnic setting.

2. Reference: By looking at cute-style dolls, I got ideas for body proportions and materials.

3. Color Scheme: I tried cool colors first, but warm colors worked better to make the doll stand out in a green environment. So, I decided to use warm colors for stronger visual impact.

4. Making: I added felt to the hat design, and I kept the clothing design simple to make it easier to create.

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In this moodboard, we plan to use this part in our storyboard, its function is to represent some memories in our story plot, for example, I took this bird to the cage, we will use the form of cut out in this part.

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I have a lot of trouble choosing the color of this hat. I think I should choose something warmer. The blue hat doesn't look very divisive to the whole environment

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I tried to make some clothes for the puppet. Glue is used as an auxiliary tool in the process, which greatly improves the production efficiency.

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I tried to use wire to make the limbs of the doll. In this regard, I used two different methods to make the legs and arms. At the same time, I tried to use two kinds of wire with different thicknesses.

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We try to use fillers to fix bumps or holes caused by drilling during the production process. By filling, the surface can be made even

This statement is more fluid and highlights the point of solving the problem

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The size of the head does not match the size of the drawing

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This image is the result of our collaboration, where we used white paint to color the background.

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I tried to use wool felt to make the hair, I wanted to make the hair more hairy, reflecting a lot of hair.

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This is one of the trees, and I'm going to add branches in two different ways, the first way I'm going to insert wire directly into the clay that hasn't dried, and then when the clay in the base dries, I'm going to add new clay to the branches.

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This is what the first tree looks like when it's half done.

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This is what half of the second tree looks like.

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This is the second method, I decided to first pinch the wire out of the branch, stick the clay directly onto the wire, and let them dry before I inserted them into the larger tree

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And then I'm going to think about the material of the leaves and I came up with the following two ways: the first way is to use wool and the second way is to use wool felt.

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I decided to use foam to make the overall shape of the hat, and I plan to use wool felt to represent the material of the hat in the future production

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I followed the tutorial on the blackboard to make the frame of the doll, and at the same time, I tried to use different wires to make animations

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We're working on the frame of the scene

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In fact, we made a mistake in this step, that is, we used wood glue in the process of gluing the two boards, which made it very difficult for me to paint the scene paint later.

This production made me realize the importance of material selection, especially the need to be more careful in the use of tools and adhesives to avoid wasting resources and time.

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After feedback, I decided to use foam to build the tree branches, which is very easy for us to cut. So I made two trees and this is one of them.

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I used two different types of glue for tree trunk bonding, the first is wood glue and the second is hot melt glue. I find hot glue works better.

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The hat on the left is the first time I made it. It has many disadvantages, for example, it is completely different from the design drawing. However, in order to test whether I can use foam and wool felt to make the hat, I made the first version. The second edition is the official version of the doll hat which is more in line with the design

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Background tree making:

Continuing to finish the background tree this week, I found that DAS clay is very suitable for use as a sculptural material, so I purchased this easy-to-use clay material.

DAS clay:

1. It can be bonded to the surface of the foam with water, and it is very convenient to shape.

2. After air drying, the effect is sturdy, and it is suitable as a detailed part of the trunk and branches.

Instead of simply making the trunk into a cylinder, I made multiple slender clay cylinders and coiled them around the main trunk to create a more natural texture and structure, which is still a bit different from the real tree, but this method makes the final result more natural to the natural form.

Tree branch making:

I devised two ways to make the branch part, and improved the efficiency after comparison:

Method 1: the wire into the formed clay trunk, wait for the clay to dry completely, and then cover the wire with clay to shape the branches. The disadvantage of this production is that it takes a long time overall, and you need to wait for the clay to dry before you can continue to work.

Method 2: Make the overall structure with iron wire in advance, then shape the branch, make the branch and the trunk separately, and then insert it into the trunk after the branch is air-dried.

In fact, using the second method to make a second tree was significantly more efficient and the completion time was significantly shortened.

In the future, I plan to paint the trunk and branches, possibly using watercolour or acrylic paints, and further enhance the tree pattern to accentuate the natural sense of the tree.

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Lip-syncing with software, keeping people's lip syncs with recordings dramatically improves efficiency and effectiveness

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This week I made the puppet limbs and pants. I wrapped the limbs with wool felt ang glue on the wire. After that, I still made the pants with glue.

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This week we started making picnic props. I made a small part, such as some eating plates and some bread, and I helped the team members polish some parts.

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Then I started making puppet. This time I changed a new piece of clothing for my puppet. By learning from previous experiences, I decided to use new fabrics to make clothes, because the previous clothes were too easy to absorb dust. It's easy for my clothes to get dirty

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After that, I used foam and cardboard to make the mouth shape. This can increase the thickness of the mouth shape and make it more convenient for my subsequent shooting.

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After that, I started to adjust the colors to color the numbers. Then, I also adjusted the colors of the props that the picnic needed, and worked with my team members to uniformly color the small objects.

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Regarding the choice of leaves, I finally chose to use wool to replace the thickness of the leaves. During the shooting process, we can reduce the frequency of food and prevent the leaves from moving easily.

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Although I was not responsible for the creation of the backgrounds, I helped my teammates find some suitable materials to use in our environments.

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We basically completed setting up the scene. I was in charge of the ground production. After feedback, I decided to change the swing ropes on the branches from wool to iron wire, which would be more convenient for us to shoot.

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puppet making part:

I tried materials to make the head of the puppet, such as wool, but I found that the surface of the wood was flatter, which was conducive to the gluing of the mouth shape, so I finally chose wood as the head.

I initially completed the overall frame of the puppet, but in the feedback I noticed that the scale of the head was quite different from the concept art, so I resized the head and mounted it to the frame. New make the puppet more with the character concept design as a whole.

In the production of clothes, a number of problems were found:

The glue adhesive clothing seam is not strong enough, which affects the wearing, taking off and adjustment of clothes.

The cloth selected is easy to absorb dust and make the white cloth polluted.

In the future, I plan to change the material and consider remaking a new garment with traditional sewing.

Teamwork

In this week, our team optimized the process of creating the environmental frame: we chose a set structure surrounded by three sides, avoiding the use of glue and installing it with the same type of nails.

The gap of the nail is filled with filler material to ensure that the surface of the frame is flat and easy to paint and follow-up.

My contributions include cutting wooden strips, installing screws, and assisting the team with frame splicing.

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Adjust the position of the ground and trees1

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Adjust the position of the ground and trees1

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Through the feedback last week, we found that the tree I made was not well parallel to the ground. Therefore, we decided to cut a hole in the lawn so that the branches could fit better with the ground.

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Adjust the position of the ground and trees2

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Adjust the position of the ground and trees2

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Adjusting the second tree location

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In order to prevent objects from being accidentally moved during shooting, I glued all the objects together.

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In the team, I was responsible for recording camera data and lighting data required for shooting.

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Checked to see if the positions of our three different figures were correct

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Start to adjust the light and shadow warm light more suitable for our environment.

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This is the first version I shot but I think it still needs tweaking

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After some feedback and tweaks, I noticed that all the figures started to tilt during the third part of the shoot, resulting in a less than ideal overall look and feel. To improve the effect, I reshot the last segment. When the camera switches to a long shot, the dialogue between the two characters is reshot.

This time, I learned from my experience and made sure that the puppets were in a stable state and that they didn't tip over again. In addition, I found many problems through the film. For example, during the first part of the shooting, the puppet wiggled too often, which made the animation look less natural. Aware of this problem, I reduced the frequency of the puppet movement in the second half, so I think the latter two parts are significantly better than the first part. In the next creation, I plan to add more storyboards to optimize the narrative structure of the animation, and combine it with post-production software such as AE for further processing to improve the overall quality and viewing experience of the film.

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gp1s_001_final - Compressed with FlexClip

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I'm shooting my first part.

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Based on the content of the course, I tried to make puppet, with different thicknesses of wire, and began to think about how to make the structure of the puppet stable and flexible.

For the lip animation, I wanted to make sure that it was in sync with the audio. I tried using software tools to speed up the production and editing of lip animations, which improved efficiency and improved the accuracy of audio synchronization.

Teamwork Together, we set up the environmental framework in the Cook Building, and I was responsible for coordinating the overall layout and installation.

FEEDBACK

We found some mistakes.

We used the wrong hole punch when we punched the hole, and the thickness and size of the nails we used were inconsistent, which caused the nails to be not tightly connected. At the same time, we used an unsuitable glue (wood glue), which resulted in the two boards being glued together and not being able to be disassembled, and needing to be reworked.

We solved some of the problems through division of labor and flexible adjustments, and at the same time learned the importance of dealing with details.

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Teamwork:

This week we used white paint to color our background.

In the team project, I was mainly responsible for the production of two background trees. I first tried to shape the trunk step by step by stacking wooden blocks, but through feedback I found that this method was laborious and difficult to precisely control the direction of the branches.

I chose to optimize the production method, and based on the feedback, I switched to foam material to make the trunk. This material has the following advantages:

1 Easy to cut: The shape of branches and trunks can be flexibly adjusted.

2. Light weight: convenient for the installation and movement of the background.

I managed to make the initial branches of two large trees using foam, and then I used some materials to add dimension and natural detail to the scene.

Puppet Making:

This week I reworked the puppet's head, replacing the original yellow wood with a whiter wood to match the environment.

When it comes to hair selection, I use wool felt for shaping, which has the advantage of being easy to shape and has a texture that is close to the real hair effect.

Body :

I used wool felt combined with glue to wrap the material layer by layer onto the skeleton to make limbs, and I referred to and learned how our team members made it.

Pants making: Glue is used to secure the fabric.

Hat Design:

I put a lot of time and thought into making hats. When I first tried it, I planned to make it from fabric, but it was not easy to fix and difficult to keep flat, I eventually switched to wool felt instead.

In the end, I made two hat designs:

First try to make a more ordinary hat to see if the wool felt is suitable for formal hat making.

After that, it is designed in strict accordance with the concept drawing, and the overall effect is closer to the expected effect.

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Stability of the background tree:

Background tree stability issue, I found that the background tree lacks stability in my tests, and the tree can fall down with just a nudge of the trunk. In the end, I will make holes in the grass floor, insert the trunk into the bottom plate, and fix it with glue to enhance the stability. After fixing, the stability of the tree has improved, and it has met the needs of shooting.

Scene items are fixed

TEAMWORK:

In group work, I am mainly responsible for sticking all the objects in the scene (such as grass, streams, etc.) firmly in the designated places, and I will use the right amount of glue to ensure the bonding effect, while avoiding the appearance of marks caused by excessive use. This fixation method ensures that the scene will not move due to accidental touches during shooting, improving stability and shooting efficiency.

Preparation for the shoot:

I'm mainly responsible for recording and organizing the camera's data, including key parameters such as focal length, sharpness, aperture settings, and more.

I'll record the adjusted parameters into the team's discussion group so that I can replicate the same effect in future shoots. And after each camera adjustment, a picture is taken, which provides a clear guide for subsequent shooting.

Ambient lighting and mood adjustments:

We initially tried to illuminate the scene with a single light source, but it didn't work well and didn't capture the light and shadow in the forest. We used feedback to adjust the light source, using multi-position light to simulate the light perception of the forest, and adjusting the color temperature to accentuate the depth and atmosphere of the scene. In the end, we decided to shoot in warm colors (orange and yellow) to enhance the texture of the animation and at the same time work well with the background and characters.

Next Steps:

To further optimize the performance of the lights in animated dynamic scenes, try to start shooting. Ensure that the shooting equipment can adapt to the needs of different lenses and form efficient work.

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This is a storyboard that our team made and we're going to use it to shoot my part.

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I'm making the materials I need for cut-out animation

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Leaf and swing making:

For the leaves, I use green yarn balls as the leaf material, which has a natural texture and is easy to match with different shades. I chose a variety of green yarns to add depth to the foliage.

Swing making, I initially tried to make ropes for swings out of wool, but found that the material was susceptible to external influences, such as shaking, instability. Finally, after feedback, I switched to using wire as a swing support, which has higher stability and plasticity, and further improves the realism and practicality of the scene.

Tree branch coloring and color scheme, acrylic was used in the making of the branches, I painted the branches with a brown background, and then added green, red, yellow and blue layers, in fact, I realized that in real life drawing and electronically drawing the trunk is very different, their coloring logic is completely different. In the end, I decided to use brown as a base color, with green and white as accents. Green represents the leaves, and white is the texture of mushrooms, making the whole more vivid.

Teamwork:

I was mainly responsible for setting up the environment, working with the team to complete the grass and creek sections, and adjust the visuals.

At the same time, I helped the group make some food models and food baskets, sanded them with sandpaper, and adjusted the color scheme for them. Although I was not directly involved in the production of the sky, I was helping the team to find suitable materials and methods to help the team successfully complete the background design.

puppet clothes making:

I decided that the way the clothes were sewn was too difficult to control, so I switched to glue for the garments. This time I use less glue to ensure that the garment adheres to the surface of the doll's skin both firmly and without compromising the look.

Reflection: With the glue under control, I avoid spillage or material deformation due to over-bonding.

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After our group discussion, we plan to add a picture to explain the props placement between our scenes.

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I decided to use watercolors and other forms of work