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Supports Phonological & Phonemic Awareness.

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Supports Phonological & Phonemic Awareness.

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This is a story of a problem and the child, the main character who is not sure on what to do about the problem. The longer he does not do anything about the problem, the the bigger that it seems to be. When he finally manages to conquer the problem, the problem is not what he assumed that it would be.

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Disney Winnie the Pooh: A Gift for Pooh (Miller)

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Disney Winnie the Pooh: A Gift for Pooh (Miller)

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One morning, Christopher Robin invites Winnie the Pooh on a expedition through the Hundred-Acre Wood. Pooh wraps a pot full of honey to give away, but with each visit to his friends, he starts getting hungrier and hungrier. The journey continues until the end of the book where you discover who will Pooh Bear give his honeypot to in the end

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This novel is about 4 children who are all alone and make a home for themselves, they had stumbled upon by accident. They are fully independent and live a happy life by themes. Until one da they must reveal their secret to the person that they fear the most.

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Amelia Bedelia is a maid for the Rogers family and while wanting to be and meaning well, Amelia cannot seem to do anything right because she does not understand the terminology used by her employers. Mrs. Rogers gives her a list of chores to complete while the family goes out for the day. After choosing to make a lemon meringue pie to be nice, Amelia proceeds to take all the chores literally.

When the Rogers return home, Mrs. Rogers is bewildered that none of the chores are done. On the verge of firing Amelia, she has a bite of Amelia's pie shoved in her mouth, and finds it so delicious she forgives Amelia and decides to keep her—but vows to write more explicit instructions in the future

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Alexander and the Terrible, Horrible, No Good Very Bad Day

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Alexander and the Terrible, Horrible, No Good Very Bad Day

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From the moment Alexander wakes up, everything goes wrong! He wakes up with gum in his hair, fights with his friends, and has to eat lima beans for dinner. At the end of his rough day, Alexander learns some days are just like that. He realizes that everyone has those days sometimes, and you have to take it how it is and how you grow from such days.

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Ramon loved to draw. Anytime. Anything. Anywhere. Drawing is what Ramon does. It¹s what makes him happy. A remark from Ramon's older brother, Leon, turns Ramon's happiness turns into a thing of stress. His little sister shows him that not everything has been been done in the "right" way and that there is a beauty in everything regardless if it is deemed correct or not.

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The story of a little girl whose art teacher helps her discover her own can do attitude. Vashti is convinced that she cannot draw, however with the aid of her teacher, she soon realizes that if her simple dot can be considered art. Then what else could she draw, if she gave it a try.

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A young boy wants to write his own story, but does not feel as if he was able to because he could only write letters, not words. His sister tells him that he should just start with a letter. He starts with that, and soon realizes that a story started to unfold with no worlds. It shows that with creativity and the will, a story is not needing of much. or words even.

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This story is a rhyming poem, describing a bunny's nighttime routine, saying "goodnight" to a bunch of inanimate and living objects. The book starts at 7 pm and ends at 8:10 pm, with each goodnight being sequency placed 10 minutes apart.

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The novel is about a young girl, Ha, who lives with her mother and brothers while her father is missing in action during the Vietnam War. After the fall of Saigon, they move to Alabama, USA , where is discovers that the life she once had was not the one she was living in Alabama. When leaving Vietnam, she left her papaya tree behind, she is morning her old life and he father. She unique writing style of the book, tells of her woes and worries as she embars on her new journey away from all she once knew.

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When Kyle learns that the world famous game maker has designed the town's new library and is having an invitation only lock in on the first night, he is determined to be there. But the trick part isn't getting into the library its-it's getting out. Kyles going to need all his smarts because a good of the dice or a lucky draw of cards is not enough to win in mr lemoncello's library

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It is 1939. Nazi Germany. The country is holding its breath. Death has never been busier, and will become busier still.

Liesel Meminger is a foster girl living outside of Munich, who scratches out a meager existence for herself by stealing when she encounters something she can't resist-books. With the help of her accordion-playing foster father, she learns to read and shares her stolen books with her neighbors during bombing raids as well as with the Jewish man hidden in her basement.

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The Important Thing about Margret Wise Brown 

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The Important Thing about Margret Wise Brown 

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An exceptional picture book biography of Margaret Wise Brown, the legendary author of Goodnight Moon, The Runaway Bunny, and other beloved children’s classics, that's as groundbreaking as the icon herself was—from award-winning, bestselling author Mac Barnett and acclaimed illustrator Sarah Jacoby.

What is important about Margaret Wise Brown?

In forty-two inspired pages, this biography artfully plays with form and language to vivdly bring to life one of greatest children’s book creators who ever lived: Margaret Wise Brown.

Illustrated with sumptuous art by rising star Sarah Jacoby, this is essential reading for book lovers of every age.

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The Important Thing about Margret Wise Brown

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Brown Bear, Brown Bear, What Do You See?

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Brown Bear, Brown Bear, What Do You See?

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A big happy frog, a plump purple cat, a handsome blue horse, and a soft yellow duck--all parade across the pages of this delightful book. Children will immediately respond to Eric Carle's flat, boldly colored collages. Combined with Bill Martin's singsong text, they create unforgettable images of these endearing animals.

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A single line of simple text describes each image in this beloved book by P.D. Eastman. Featuring all kinds of dogs riding bicycles, scooters, roller skates, and driving all sorts of vehicles on their way to a party held on top of a tree, kids will likely gravitate to their favorite scenes, a great way to practice the words on the page.

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This title will work best with slightly more advanced learners. Featuring a surreal short story for each letter of the alphabet, Jeffers pulls out all the stops in this sizeable volume of art and wordsmithing. Full of rhyme and wordplay, this captivating tome will inspire careful study for eager readers.

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This oversized board book is perfect for little ones eager to page through books on their own. There’s no narrative to follow as kids familiarize themselves with 100 essential words. Each word is paired with art from some of Seuss’s most famous works. Combined with the sturdy pages, it’s an excellent beginner book for even babies and toddlers.

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Simple sentences, a catchy rhyme, and a compelling main character. If you want to understand why Dr. Seuss is one of the most beloved children’s authors of all time, there you have it. His most famous work, The Cat in the Hat gets stuck in kids’ heads, making it easier for them to deduce the simple words on the page.

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Milo is on a long subway ride with his older sister. To pass the time, he studies the faces around him and makes pictures of their lives. There's the whiskered man with the crossword puzzle; Milo imagines him playing solitaire in a cluttered apartment full of pets. There's the wedding-dressed woman with a little dog peeking out of her handbag; Milo imagines her in a grand cathedral ceremony. And then there's the boy in the suit with the bright white sneakers; Milo imagines him arriving home to a castle with a drawbridge and a butler. But when the boy in the suit gets off on the same stop as Milo--walking the same path, going to the exact same place--Milo realizes that you can't really know anyone just by looking at them.

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This charming story with peaceful rhymes and colorful illustrations will explain to your child that it is okay to feel emotions like sadness and loneliness.

With the relatable examples the story shares, your child will have a better understanding of feelings and and know that no emotion is bad or good.

"It's Okay to Not Be Okay"was created for kids ages 3-8. Perfect for parents, educators, and counselors.

I know now it’s okay to not be okay,
And that sometimes I just need to let it pass.
Even on my darkest days,
I know that my sadness won’t last.

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Helping children identify and express their feelings in a positive manner is important for their social-emotional learning, developing empathy, and building resilience. Feelings are neither good nor bad, they simply are. Kids need words to name their feelings, just as they need words to name all things in their world.

The Way I Feel uses strong, colorful, and expressive images which go along with simple verses to help children connect the word and the emotion. Children will learn useful words giving parents, teachers, and caregivers many chances to open conversations about what’s going on in their child’s life.

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Some children just can't sit still no matter how hard they try. And Louis is no exception. He accidentally kicks his friend during story time. He can't stand still in the lunch line. And he wiggles in his seat at the movie theater.

Everyone keeps telling him he has ants in his pants, but Louis doesn't see any ants! Louis' mom explains that this means he wiggles a lot, and she teaches him a special tool, the Wiggle Dance.

"Wiggle and jiggle.
Jump up and down.
Shake your hands
and turn around."

"Take a deep breath.
Scrunch up your nose.
Wobble your knees
and wiggle your toes."

With a little practice and a few helpful tools, Louis learns that he can calm his wiggles and become the boss of the ants in his pants!

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Fill a Bucket: A Guide to Daily Happiness for Young Children

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Fill a Bucket: A Guide to Daily Happiness for Young Children

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While using a simple metaphor of a bucket for happiness, authors Carol McCloud and Katherine Martin, M.A. show young children how our positive behavior and interactions increase happiness. This sweet book shows how we can fill each other’s buckets by being kind, loving, and caring. It also teaches the importance of filling other people’s buckets as well as our own. Fill a Bucket is perfect for children, parents, grandparents, teachers and people who want to teach empathy, nurture kindness, and create a positive environment in their home, classroom, and community.

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Fill a Bucket A Guide to Daily Happiness for Young Children

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See how Millie finally succeeds through learning, creative problem solving, mental toughness and determination!
This powerful book builds self-esteem and self-confidence in kids, allowing them to feel determined about their goals.

This motivational reading book teaches children:

That it's okay to make mistakes

To learn from mistakes and bounce back

To develop mental toughness

To practice mindful affirmations

To never give up your goals

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Help your kids process big feelings, build a social-emotional tool kit, and find beauty in life's challenges with this creative story that expresses the hope of the gospel from podcast host, speaker, and mom Toni Collier.

Avery has big emotions and bubbling anxieties about changes in her life. When her crayons break as she scribbles furiously, she discovers that they have personalities and feelings too! And they can show her how to use her love of coloring to manage scary, overwhelming feelings and embrace curiosity and joy. As Avery follows the crayons' advice, gets creative, and chooses bravery and positive thinking, she discovers that God can use her to make beautiful things, even with broken crayons.

In Broken Crayons Still Color, children 4 to 8 will

see that everyone feels frustrated and overwhelmed at times
learn to express emotions and explore creativity
practice coping skills, such as drawing worries, affirmations, and breathing
understand that God loves them just as they are and He can turn their mistakes and weaknesses into beautiful new things
This illustrated picture book includes

an inventive illustration style that models to children how to draw their own feelings
an emotion color chart to guide children in identifying how they feel
With a fun story, silly crayon characters, and practical guidance for kids struggling with powerful emotions, insecurity, and perfectionism, Broken Crayons Still Color will entertain children as it assures them that God is making a beautiful masterpiece out of things they thought were broken. The presentation page and deluxe dust jacket make this encouraging book a beautiful gift for back-to-school, kids facing new experiences and tough situations, and any child with big feelings.

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Percy Perfect: The Enneagram Types for Kids (The Enneagram for Kids)

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Percy Perfect: The Enneagram Types for Kids (The Enneagram for Kids)

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Hazel Helper: The Enneagram Type Two for Kids

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Hazel Helper: The Enneagram Type Two for Kids

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Hazel Helper The Enneagram Type Two for Kids

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Sally Star: The Enneagram Type 3 for Kids

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Sally Star: The Enneagram Type 3 for Kids

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Arthur Artsy: The Enneagram Type 4 for Kids

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Arthur Artsy: The Enneagram Type 4 for Kids

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Arthur Artsy The Enneagram Type 4 for Kids

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The main plot follows the adventures of a mouse named Despereaux Tilling, as he sets out on his quest to rescue a beautiful human princess from the rats. The book won the 2004 Newbery Medal award and has been adapted into a film, a video game, and a stage musical.

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Sebastian Study: The Enneagram Type 5 for Kids

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Sebastian Study: The Enneagram Type 5 for Kids

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Sebastian Study The Enneagram Type 5 for Kids

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Katy Cautious: The Enneagram Type Six for Kids 

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Katy Cautious: The Enneagram Type Six for Kids 

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Katy Cautious The Enneagram Type Six for Kids

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Felix Fun: The Enneagram Type 7 for Kids 

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Felix Fun: The Enneagram Type 7 for Kids 

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Ben Boss: The Enneagram Type 8 for Kids 

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Ben Boss: The Enneagram Type 8 for Kids 

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Good Going 9-Gang: An Enneagram Kids' Adventure

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Good Going 9-Gang: An Enneagram Kids' Adventure

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Good Going 9-Gang An Enneagram Kids' Adventure

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Diya is excited to be going to India for Diwali, the Festival of Lights. That means she’ll get to spend time with Nani, her beloved grandma, who she hasn’t seen since her family moved from India. Now India is 7,850 miles away…

Once Diya arrives in India, she immediately feels at home with Nani. Together they go shopping at the bazaar and prepare for the festival. As Diya and Nani celebrate Diwali together, Diya’s heart soars. But all too soon, her trip will come to an end. Is there a way for Diya to take some of the light and magic of Diwali with her when she leaves?

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Green Eggs and Ham is a children's book by Dr. Seuss. It was published by the Beginner Books imprint of Random House on August 12, 1960. The book follows Sam-I-am as he follows an unnamed man, repeatedly asking him if he would like to try some green eggs and ham before the man eventually tries it and likes it.

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This bestselling modern classic features a princess who rescues a very snooty and ungrateful prince.

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Esperanza thought she'd always live a privileged life on her family's ranch in Mexico. She'd always have fancy dresses, a beautiful home filled with servants, and Mama, Papa, and Abuelita to care for her. But a sudden tragedy forces Esperanza and Mama to flee to California and settle in a Mexican farm labor camp. Esperanza isn't ready for the hard work, financial struggles brought on by the Great Depression, or lack of acceptance she now faces. When Mama gets sick and a strike for better working conditions threatens to uproot their new life, Esperanza must find a way to rise above her difficult circumstances--because Mama's life, and her own, depend on it.

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Teachers do so much more than just teach academics. They build a sense of community within their classrooms, creating a home away from home where they make their students feel safe, included, and loved.

With its heartfelt message and colorfully whimsical illustrations, “Our Class is a Family” is a book that will help build and strengthen that class community. Kids learn that their classroom is a place where it’s safe to be themselves, it’s okay to make mistakes, and it’s important to be a friend to others. When hearing this story being read aloud by their teacher, students are sure to feel like they are part of a special family.

“Family isn’t always your relatives. It’s the ones who accept you for who you are. The ones who would do anything to see you smile, and who love you no matter what.” -Unknown

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The Girl Who Thought in Pictures: The Story of Dr. Temple Grandin

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The Girl Who Thought in Pictures: The Story of Dr. Temple Grandin

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When young Temple was diagnosed with autism, no one expected her to talk, let alone become one of the most powerful voices in modern science. Yet, the determined visual thinker did just that. Her unique mind allowed her to connect with animals in a special way, helping her invent groundbreaking improvements for farms around the globe!

The Girl Who Thought in Pictures: The Story of Dr. Temple Grandin is the first book in a brand new educational series about the inspirational lives of amazing scientists. In addition to the illustrated rhyming tale, you'll find a complete biography, fun facts, a colorful timeline of events, and even a note from Temple herself!

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The Girl Who Thought in PicturesThe Story of Dr. Temple Grandin

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When Jun moves from Hong Kong to America, the only words she knows are hello, thank you, I don’t know, and toilet. Her new school feels foreign and terrifying.

But when she opens her lunchbox to find her favorite meals—like bao, dumplings, and bok choy—she realizes home isn’t so far away after all.

Through lush art and spare dialogue, Cherry Mo’s breathtakingly beautiful debut picture book reminds readers that friendship and belonging can be found in every bite.

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I don't want to be quiet,
I'd rather be LOUD!
I want to be HEARD and
stand out from the crowd!

Sometimes it's hard to be quiet. There are drums to drum and hums to hum, drinks to slurp and burps to burp--so many loud and wonderful noises to make! So when this spunky little girl goes to the library, it's extra difficult to behave--until the entire room tells her to SHHHHHH. It's only then, as she discovers the wonders that live inside books, that she sees how much fun she can have in her own imagination--all without making a peep.

In this bright and playful rhyming picture book filled with vibrant, cheerful illustrations, readers learn the joy that is possible when we really stop and listen.

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This iconic story has inspired a movie, an opera, and the imagination of generations. When Max dresses in his wolf suit and causes havoc in the house, his mother sends him to bed. From there, Max sets sail to an island inhabited by the Wild Things, who name him king and share a wild rumpus with him. But then from far away across the world, Max smells good things to eat...

Let the wild rumpus continue as this classic comes to life like never before with new reproductions of Maurice Sendak's artwork. Astonishing state-of-the-art technology faithfully captures the color and detail of the original illustrations. Sendak himself enthusiastically endorsed this impressive new interpretation of his art.

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Explore the marvels of the world with Wonder Baby!

An ant on a leaf! A new friend at the beach! Wonder Baby says, “Wow! Whoa! You’re a part of me I don’t yet know.” Even when confronted with injustice in the world or unkindness at the park, Wonder Baby learns that wonder is the root of empathy and love. Wonder Baby chooses to love everything alive.

With lyrical text by activist and award-winning documentarian Valarie Kaur and vibrant illustrations by Cynthia Alonso, World of Wonder encourages young readers to look at the world with revolutionary love.

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The World Needs Who You Were Made to Be 

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The World Needs Who You Were Made to Be 

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Together with Joanna, you and your kids will take a journey of growth and imagination as you learn in full color to:

celebrate every child's one-of-a-kind strengths and differences;

embrace teamwork;

share our talents and abilities to make everything more beautiful; and

end a helping hand and do our best to show kindness and take care of one another.

The World Needs Who You Were Made to Be is a vibrant picture book perfect for:

children ages 4–8;

grandparents, parents, teachers, and librarians;

classroom story times and discussions about diversity and being a good human being;

households that enjoy watching Chip and Joanna on Magnolia Network and HGTV's Fixer Upper; and

holiday or Christmas gift-giving, birthdays, graduations, or other celebrations.

With plenty of pink, a bounty of blue, orange and green and yellow too, this vibrant hot-air balloon adventure celebrates every child and teaches kids that we are in this together. “You're one of a kind, and it's so clear to see: The world needs who you were made to be.”

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"Heartfelt reflections on the importance of kinship with nature." —Kirkus Reviews

Our people believe spirit lives in everything.

Mountain, river, wind, tree.

Come, take a walk with me.

What do we learn from plants when we listen to them speaking? Indigenous plantsman Nicholas Hummingbird calls on the legacy of his great-grandparents to remember how one drop of rain, one seed, one plant can renew a cycle of hope and connection—for him and for each of us.

Perfect for readers of Sy Montgomery, debut authors Nicholas Hummingbird and Julia Wasson joyfully proclaim even the youngest person can be an earth protector. With gorgeous illustrations from Rock Your Mocs artist Madelyn Goodnight, Can You Hear the Plants Speak? encourages us to engage with the natural world.

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Little Betsy will learn that happiness is made up of simple things in life, both small and big. With the help of the magic stone, she will begin to feel gratitude for her parents, friends, and toys. But what happens when little Betsy forgets to use the magic of her stone? She will realize that the power of gratitude is hidden in her heart.

"Gratitude is my superpower" will teach your little ones to appreciate the warmth of home, time spent playing with friends, and family relationships.

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THE all-time classic picture book, from generation to generation, sold somewhere in the world every 30 seconds! A sturdy and beautiful book to give as a gift for new babies, baby showers, birthdays, and other new beginnings!

Featuring interactive die-cut pages, this board book edition is the perfect size for little hands and great for teaching counting and days of the week.

"The very hungry caterpillar literally eats his way through the pages of the book—and right into your child's heart..."
—Mother's Manual

"Gorgeously illustrated, brilliantly innovative..."

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Our Class is a Family (The Classroom Community Collection)

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Our Class is a Family (The Classroom Community Collection)

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Teachers do so much more than just teach academics. They build a sense of community within their classrooms, creating a home away from home where they make their students feel safe, included, and loved.

With its heartfelt message and colorfully whimsical illustrations, “Our Class is a Family” is a book that will help build and strengthen that class community. Kids learn that their classroom is a place where it’s safe to be themselves, it’s okay to make mistakes, and it’s important to be a friend to others. When hearing this story being read aloud by their teacher, students are sure to feel like they are part of a special family.

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Our Class is a Family (The Classroom Community Collection)

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Included: A book for ALL children about inclusion, diversity, disability, equality and empathy

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Included: A book for ALL children about inclusion, diversity, disability, equality and empathy

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The aim of this story is to ensure all kids understand that kids with disability are just like kids everywhere. They love playing games, books, making stuff and being silly. They have things they are good at and things they need to work on. And just like kids everywhere they want to feel safe, loved and included. This book provides the reader with ways they can be more inclusive in their play and encourages the celebration of diversity in all its unique and wonderful forms. Children will come away with a growing understanding that people everywhere have differing abilities, and this only makes the world a more colourful, exciting, diverse and amazing place.

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Included A book for ALL children about inclusion, diversity, disability, equality and empathy

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Llama Llama’s tale of nighttime drama has charmed readers for over a decade and makes an ideal story for bedtime reading. With this board book edition, Anna Dewdney’s infectious rhyming text and expressive artwork are availabe to the youngest readers. Children will relate to Baby Llama's need for comfort, as much as parents will appreciate Mama Llama's reassuring message.

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Seven-year-old Lena is going to paint a picture of herself. She wants to use brown paint for her skin. But when she and her mother take a walk through the neighborhood, Lena learns that brown comes in many different shades.

Through the eyes of a little girl who begins to see her familiar world in a new way, this book celebrates the differences and similarities that connect all people.

Karen Katz created The Colors of Us for her daughter, Lena, whom she and her husband adopted from Guatemala six years ago.

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The Calm Down Jar: A Social Emotional, Rhyming, Early Reader Kid's Book to Help Calm Anger and Anxiety

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The Calm Down Jar: A Social Emotional, Rhyming, Early Reader Kid's Book to Help Calm Anger and Anxiety

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In the world of sensory processing issues, tools like the Calm Down Jar help people of all ages and backgrounds. Each individual, whether or not they have a sensory processing disorder, has different coping mechanisms and strategies that work for them to calm down when they are overwhelmed and stressed. Overwhelmed children can shake, squeeze, see, and touch the Calm Down Jar, letting the sight of floating glitter soothe them. The Calm Down Jar is a powerful anxiety management tool for many.

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The Calm Down Jar A Social Emotional, Rhyming, Early Reader Kid's Book to Help Calm Anger and Anxiety

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After a lesson goes awry on the hottest, stickiest day of the year, Punctuation decides to go on vacation. Maybe if the kids have to live without punctuation for a while, they'll appreciate all the hard work commas, apostrophes, exclamation points, and question marks do! Chaos erupts! The class can't read their book, and the letters they write to ask punctuation to come back home are a mess. This clever and funny tale shows just how important punctuation is to reading and writing, and helps illustrate how different types work.  From the question mark's inquisitive postcards to the quotations' constant chatter, this story is full of fun detail, elaborated on by bright acrylic illustrations, full of action and personality. 

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A charming, suspenseful, and wholly original picture book about the adventure of growing up, from the acclaimed and bestselling creator of Red: A Crayon’s Story and Wonderfall.

When Little i’s dot falls off, rolls down a hill, over a cliff, and into the sea, Little i sets out on a journey to rescue it.

With a playful focus on the alphabet, spelling, and simple punctuation, this accessible young quest story about letters, self-confidence, belonging, and growing up is a great choice for the classroom, library story-hours, and bedtime.

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When Alice wakes up with a terrible pain in her stomach, she's not sure what might be the cause. A doctor at the hospital asks her to pick which face on a numbered pain chart best shows the suffering that she's experiencing. The problem is, she's nervous and isn't sure. That's when the faces turn into imaginary friends who help her speak up about what she's feeling.

This fictionalized version of Alice's real experience chronicles her struggle to get the right diagnosis after suddenly being struck with appendicitis. Caregivers and kids alike will benefit from reading this meaningful book about advocating for yourself during a medical emergency. With whimsical and comforting illustrations by Fanny Liem, the gentle telling of this true story will resonate with anyone who has ever struggled to be believed.

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Scaredy Squirrel never leaves his nut tree. It’s way too dangerous out there. He could encounter tarantulas, green Martians or killer bees. But in his tree, every day is the same and if danger comes along, he’s well-prepared. Scaredy Squirrel’s emergency kit includes antibacterial soap, Band-Aids and a parachute.

Day after day he watches and waits, and waits and watches, until one day … his worst nightmare comes true! Scaredy suddenly finds himself out of his tree, where germs, poison ivy and sharks lurk.

But as Scaredy Squirrel leaps into the unknown, he discovers something really uplifting …

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The Girl's Like Spaghetti: Why You Can't Manage Without Apostrophes!

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The Girl's Like Spaghetti: Why You Can't Manage Without Apostrophes!

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Just as the use of commas was hilariously demystified in Eats, Shoots & Leaves: Why, Commas Really Do Make a Difference!, now Lynne Truss and Bonnie Timmons put their talents together to do the same for apostrophes. Everyone needs to know where to put an apostrophe to make a word plural or possessive (Are those sticky things your brother's or your brothers?) and leaving one out of a contraction can give someone the completely wrong impression (Were here to help you).

Full of silly scenes that show how apostrophes make a difference, too, this is another picture book that will elicit bales of laughter and better punctuation from all who read it.

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The Girl's Like Spaghetti Why You Can't Manage Without Apostrophes!

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With nothing but a walkie talkie connected to a woman named Delilah and your ability to explore, Firewatch follows Henry, a fire watchmen in Wyoming escaping his past. On the first day of the job, after investigating illegal fireworks at the behest of Delilah, mysteries begin to unfold and strange things begin to occur. At about four hours of playtime, this game will keep players in suspense and on edge, making those measly few hours fly by and make them yearn for more.  For storytellers, this game is a great way to study characters and to understand the first person perspective unlike any other, as you are forced to be in Henry's shoes, wondering if Delilah can be trusted yet trusting her all the same.

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An autobiographical game, That Dragon, Cancer is based on the experience of the creators, Ryan and Amy Green, whose twelve-month old son was diagnosed with terminal cancer. After four years of living and loving their son before he succumbed to the disease , the couple decided to make a point-and-click video game designed to help other people experience the ups and downs of their time with their son. That Dragon, Cancer is undoubtedly an indication of storytelling to come, hinting a future genre of video gaming that exists to help other people understand perspectives and experiences that are different from their own. That Dragon, Cancer will teach storytellers new ways to describe and visualize experiences, making the seemingly simple gestures of life like pushing a child on a swing become sensory tools in storytelling.

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With it's charming graphics and choice-based dialogue, Oxenfree starts out as a classic high school story. Alex, the protagonist, and her two friends, have been invited to a party on an abandoned island and couldn't be more excited. But when they get to the island, things become creepy. Equipped with a radio that can help her speak to the supernatural and uncover new mysteries, Alex is forced to confront the situation and partake in the unfolding story.  However, unlike other games where you are forced to stay still when you're talking with other characters, Oxenfree lets you explore the world, often responding from other rooms as you investigate new areas. This creates a more seamless form of storytelling, making the player feel like they really are in the world. With multiple endings, storytellers can learn more about the complex world of branching dialogue and how they can play with possibilities in their own stories.

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Discussed in brief in my post about how all types of video gaming can help your storytelling, Gone Home is worth mentioning again because of how great it is for people who say they don't enjoy video games. At about two hours in length, Gone Home is an interactive story that promises zero combat, zero puzzles and zero surprises. All the game entails is one character exploring her home after a long trip away, combing through each room to uncover the family drama that happened while she was gone. As a result, this game is great for teaching storytellers about how to approach spaces and rooms in a new way, taking objects and giving each of them their own stories.

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After paranormal investigator Paul Prosper receives a fan letter from Ethan Carter, he becomes inspired and decides to visit the town the teenager is from. However, upon arriving to the new town, Paul realizes things are not quite what they seem and that their is a violent history to be uncovered. Much like with Oxenfree, the player can tap into the paranormal awakening a new world layered under the first one, uncovering clues and hidden histories. Though this game is not available for Mac players, console owners and PC players alike can indulge in the mystical story of The Vanishing of Ethan Carter that plays with perspective and demonstrates to storytellers how they can layer a world with mystery and backstory. Set in an open world, new gamers will get to experience the sensation of being able to freely walk about and explore to their heart's content without being overwhelmed by an enormous map of possibilities.

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Much like the Telltale games I raved about in my post about how video games can help storytelling, Life is Strange is an episodic video game, making it feel more like an interactive TV show and less like the typical video games that come to mind. Toying with the mechanics of a choice-based game, Life is Strange follows Maxine, a girl who discovers she has the ability to rewind time and change her decisions, much like fellow video gamers often wish they could do. Though meta in it's ability to undo choices, Life is Strange manages to deal with both the woes of being a high school student and the more frightening big picture of a town being wiped out. With its episodic structure and intense focus on experiencing all the different choices, this game is perfect for the storyteller looking to really examine all the different possibilities without having to replay through the entire game.

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Inspired by Pixar's ability to tell deep stories with the simplicity of animation, the creators of Papa & Yo tell a story of a Brazilian boy named Quico trying to escape the abuse of his alcoholic father. In his attempt to flee the abuse, he is transported to a fantastical world where he encounters the Monster, his new best friend. From there he can transport and change the favela's buildings and layout of this fantastical world to solve puzzles in the game that progress the story.  Much like That Dragon, Cancer, Papa & Yo is based on the creator's own experience with his father, demonstrating a strong sense of authorship that is emerging in the gaming sphere in addition to the growing awareness of minorities' representation in indie games. Budding storytellers will learn about mechanics like puzzles in gaming, furthering their knowledge about how interactive aspects exist as part of the story, not as a distraction.

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With over fifteen different endings, The Stanley Parable can run as short as two minutes to as long as thirty minutes. Told via first-person perspective, The Stanley Parable has a looming narrator describing the life of Stanley, the office employee you play as, who upon leaving his office desk discovers the entire building empty. As the game progresses, the narrator will begin to tell Stanley to start making certain choices which the player can choose to ignore or follow. For every choice Stanley chooses to ignore, the narrator will grow more and more frustrated at having to change and correct his previous narration. Funny and quick, The Stanley Parable provides a new way for characters to think about narration and exploration alike.

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Primarily a puzzle game, in Papers, Please the player works as an immigration officer in the fictional country of Arstotzka. For every person you process and allow into the country you make more money which you can then take home and divide between food, rent, and other amenities. However, as the game progresses and relations with Arstotzka's neighboring country diminishes, more rules begin to apply and you, as the immigration officer, are forced to turn more and more people away.  Decisions you make about who you make exceptions for and who you reject can completely alter the games ending, making Papers, Please both an entertaining game but also thought provoking and dark. Much like with Papa & Yo, this game will make storytellers grasp just how much puzzle-solving and other mechanics of gaming can become so inherent to a story's experience, unlike any other other medium.

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A work of art in itself and a demonstration of the more literary aspects of video gaming, Limbo is a dark and eerie story about a brother wandering through Limbo to find his sister. With a minimalistic story focused on experience alone, Limbo may polarize fellow storytellers looking for an action-packed story, but for the right player this game offers the introspection and ambiguity they need. Built with the expectations that the player would fail, Limbo is meant to be replayed, teaching storytellers new to the medium about the problem-solving skills video game storytelling provides. For that reason, repeating the game over and over until the true end of the story is reached exists as a rewarding experience and not one to be begrudgingly worked though like new players might imagine.

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The Journey game is a themed story setting on exploring ancient ruins. The player controls as a mysterious robed individual on a mission exploring the ruins of a lost civilization and traveling towards a mountain in the distance. The gameplay is packed with elegant fine graphic and soundtracks that provoke emotional reactions from the player. The underlying backbone of Journey is about the voyage of life from its beginning all the way to its end with its ups and downs.

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The story follows the seventeen-year-old Edith Finch, the last surviving member of her family, as she returns to her ancestral home for the first time in seven years. Reexploring the house, she uncovers her family's mysterious past and learns about the series of deaths that eventually caused the complete collapse of her family structure. The game is presented as an interconnected anthology. The story utilizes unique mediums from multiple perspectives and is told through a series of vignettes; however, the player is made to doubt the authenticity of each story being told. The magical realist story touches on themes of free will, fate, memory, and death.

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From a New York Times bestselling author and creator of the beloved comic strip Mutts comes the beloved story about nothing—and everything!—perfect for gift-giving at the holidays and year-round.

Mooch the cat desperately wants to get his friend Earl the dog a gift for the holidays, but Earl already has everything he needs. "What do you give a guy who has everything?" Mooch wonders. Then it dawns on him: nothing! But it turns out nothing is harder to find than you'd think...

This perennial favorite from bestselling author and the award-winning creator of the beloved comic strip MUTTS sends a heartfelt, timeless message about the priceless value of friendship.

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You Have a Voice celebrates the power every child naturally holds in using their voice to make change for good and empowers both kids and grown-ups to use their voice. Inspired by Vera Ahiyya’s viral video that has been viewed by millions comes her powerful debut children’s book.

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Playful rhymes and repetition help students hear sounds in words.

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“Chicka Chicka Boom Boom” by Bill Martin Jr. & John Archambault

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“Chicka Chicka Boom Boom” by Bill Martin Jr. & John Archambault

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Engages students with silly rhyming words to practice phonemic awareness.

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Alliteration and rhyme highlight sound patterns.

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Encourages curiosity about words and builds vocabulary.

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“The Word Collector” by Peter H. Reynolds

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Rich, culturally relevant vocabulary in both English and Spanish.

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“My Papi Has a Motorcycle” by Isabel Quintero

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“My Papi Has a Motorcycle” by Isabel Quintero

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Tier 2 and Tier 3 vocabulary connected to science concepts.

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“Snowflake Bentley” by Jacqueline Briggs Martin

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“Snowflake Bentley” by Jacqueline Briggs Martin

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Classic for practicing onset-rime and playful rhyming patterns.

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Repetition and predictable phrasing promote phonemic awareness.

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“Brown Bear, Brown Bear, What Do You See?” by Bill Martin Jr. & Eric Carle

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“Brown Bear, Brown Bear, What Do You See?” by Bill Martin Jr. & Eric Carle

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Catchy refrains support rhyme, rhythm, and sound recognition.

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“Pete the Cat: I Love My White Shoes” by Eric Litwin & James Dean

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“Pete the Cat: I Love My White Shoes” by Eric Litwin & James Dean

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Invented rhymes emphasize listening for sound patterns.

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“There’s a Wocket in My Pocket!” by Dr. Seuss

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“There’s a Wocket in My Pocket!” by Dr. Seuss

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Strong Tier 2 vocabulary related to empathy and social justice.

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Expands cultural and descriptive vocabulary through vivid imagery.

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Academic vocabulary tied to community and environment.

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Content-rich vocabulary with science and nature concepts.

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“Owen & Mzee: The True Story of a Remarkable Friendship” by Isabella Hatkoff

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“Owen & Mzee: The True Story of a Remarkable Friendship” by Isabella Hatkoff

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Tier 2 vocabulary in a text that celebrates literacy itself.

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“The Fantastic Flying Books of Mr. Morris Lessmore” by William Joyce

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“The Fantastic Flying Books of Mr. Morris Lessmore” by William Joyce

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Because of Winn-Dixie by Kate DiCamillo

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Because of Winn-Dixie by Kate DiCamillo

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Supports comprehension and fluency through rich dialogue and character-driven inference-making.

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Short sentences and rhythmic phrasing promote fluency practice.

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The True Story of the Three Little Pigs by Jon Scieszka

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The True Story of the Three Little Pigs by Jon Scieszka

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Perfect for teaching multiple perspectives and inferencing.

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Dialogue-heavy story supports oral retelling and partner reading to build expressive fluency.

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Encourages oral retelling and expressive reading through visual storytelling and predictable phrasing.

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Last Stop on Market Street by Matt de la Peña

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Last Stop on Market Street by Matt de la Peña

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Integrates culturally responsive discussion and rich oral conversation about community and gratitude.

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A rich historical novel that builds comprehension through theme, figurative language, and cultural connections. Encourages summarizing and analyzing setting changes.

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Builds comprehension through character analysis and summarizing events. The descriptive language also helps students visualize and discuss main ideas.

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Combines nature, technology, and survival themes — students can identify main ideas, sequence events, and infer character motivations while practicing fluent oral reading.