# data[].attributes.body
We presented our card game, "Grab for Win," to the class and asked for feedback and potential improvements. The game involves accumulating the fewest cards by the end by strategically placing cards and grabbing a central object when matches occur. The class responded enthusiastically, offering valuable suggestions to enhance gameplay balance and excitement.

# data[].attributes.body
Name: Aqel Iman Bin Norazle

Matrix Number: 97276

Program: Architecture, Faculty of Build Environment

# data[].attributes.body
Name: Amir Azri Bin Ahmad Zaki

Matrix Number: 98916

Program: Architecture, Faculty of Build Environment

# data[].attributes.body
Name: Muhammad Ismar Irfan Bin Ishak

Matrix Number: 99948

Program: Architecture, Faculty of Build Environment

# data[].attributes.body
Name: Megat Mohamad Hilman Zamir Bin Zairi

Matrix Number: 99659

Program: Architecture, Faculty of Build Environment

# data[].attributes.body
Name: Muhamad Izzul Hilman Bin Zulhisan

Matrix Number: 101470

Program: Architecture, Faculty of Build Environment

# data[].attributes.body
The name "Boys Walking" for a logo implies a straightforward depiction of one or more boys engaged in the act of walking, typically conveyed through graphic illustration, iconography, typography, or abstract interpretation. This name suggests a direct visual representation of the depicted subject matter, evoking a sense of motion, energy, and activity associated with walking. Through careful composition and design, the logo communicates a clear message aligned with the brand's identity, values, and objectives, appealing to its target audience while effectively conveying the desired concept of boys in motion.

# data[].attributes.body
Testing games such as board and card games made by the previous batches. Discussing the pros and cons of each games.

# data[].attributes.body
Our logo for "Boys Walking" features a stylized, circular design with diagonal lines creating a sense of motion and direction, symbolizing our group's forward momentum and unity. Set against a mountainous backdrop, the logo captures the spirit of adventure and exploration, reflecting our commitment to growth and camaraderie. The combination of the bold text and dynamic lines represents the strength and cohesiveness of our group, emphasizing our shared journey and collective progress.

# data[].attributes.body
When we talk about creating games based on the fourth Sustainable Development Goal (SDG), which is quality education, our main goal is to spread awareness and knowledge about our architectural culture to other students at UNIMAS. We aim to do this by designing games that are not only fun to play but also teach players about our architectural heritage and traditions. Through interactive experiences, we want to engage players in learning about different aspects of architecture, such as traditional building techniques, cultural significance of certain structures, and the importance of preserving architectural heritage. By integrating educational content into our games, we hope to promote a better understanding and appreciation of our architectural culture among the UNIMAS community and beyond.

# data[].attributes.headline
PRESENTING OUR GAME IDEA TO ANOTHER GROUP

# data[].attributes.subject
PRESENTING OUR GAME IDEA TO ANOTHER GROUP

# data[].attributes.body
We are currently in the process of testing various materials to ensure the durability and quality of our card game, "Grab for Win." This involves evaluating different types of cardstock for thickness, texture, and flexibility, as well as testing inks and finishes for vibrancy and longevity. Alongside material testing, we are actively discussing and finalizing the design elements of the cards. This includes selecting fonts, colors, and artwork that not only enhance the visual appeal but also improve readability and gameplay experience. Feedback from our initial presentations is guiding these decisions, helping us create a polished and engaging final product.

# data[].attributes.body
To finish our prototype for "Archigrab," we tested the game ourselves by playing it to experience the gameplay firsthand. This allowed us to identify any issues and make adjustments, ensuring a smoother and more polished final product.

# data[].attributes.body
Then, we asked others to test our game, gathering valuable feedback to ensure a smoother and more polished final product.

# data[].attributes.headline
SELAMAT PESTA KAAMATAN & SELAMAT HARI GAWAI

# data[].attributes.subject
SELAMAT PESTA KAAMATAN & SELAMAT HARI GAWAI

# data[].attributes.headline
FINALIZING THE GAME MECHANICS AND POWER CARD ABILITIES

# data[].attributes.subject
FINALIZING THE GAME MECHANICS AND POWER CARD ABILITIES

# data[].attributes.body
We presented our improvents on the card game, updated graphics and improved instructions

# data[].attributes.body
SPECIAL THANKS TO CAMERAMAN

# data[].attributes.body
To finish our prototype for "Archigrab," we took a hands-on approach using readily available materials. We printed the card designs on normal paper, ensuring each card was accurately represented. For the central object, which we plan to 3D print, we improvised by using a glue bottle as a placeholder to represent our drawing tube. This allowed us to simulate the full gameplay experience while we wait for the final 3D-printed piece. This resourceful method enabled us to complete the prototype efficiently and begin playtesting immediately.

# data[].attributes.attachment_link.title
Presentation Product Game Card ( Boys Walking ) TMU 1043 Multimedia Technology