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Professional learning and lessons for students. Grok learning have exceptional materials related to Cyber Safety, design thinking and learning to code with Python. 

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Online platform to learn and teach programming in the classroom. Created by educators for educators. Learn Python, HTML, CSS, embedded programming, and more.

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A one stop shop for curriculum planning, lesson ideas and other resources to guide you in Digital Technologies teaching. 

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Understanding DT

Engage with the Digital Technologies curriculum to plan, implement and assess effective lessons.

Plan and prepare

Guidance and support to develop and implement a whole-school plan.

Teach and assess

Students can learn to code and create using digital technologies, and find out about relevant careers.

For families

Find out about Digital Technologies to support your child to learn skills, create digital solutions and find a related career.

Programming

This series of three infographics provide an explanation of 'Programming' with relevant examples for each Year band and 'I can' statements

Algorithms

This series of three infographics provide an explanation of 'Algorithms' with relevant examples for each Year band and 'I can' statements.

Data representation

This series of three infographics provide an explanation of 'Data representation' with relevant examples for each Year band and 'I can' statements.

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Support for the Australian Curriculum: Digital Technologies with lesson plans, case studies, advice for school leaders, activities for students and for families. See links to the digital technologies industry events and programs. Get support with the development of computational thinking and coding skills in Australian students.

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A Blocks / JavaScript code editor for the micro:bit powered by Microsoft MakeCode.

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Live classroom coding with Micro:bits. Watch, edit and provide feedback to students in real time with Micro:bit Classroom. 
Also links directly to coding projects that can be pushed out to students. 
Work can be saved at the end of the lesson and resumed at a later point.

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Run whole class micro:bit sessions, easily share code with students and save progress

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Free online coding program from Microsoft. Create games and program in block, python and javascript.
Students log in with their Microsoft Accounts to save work.

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Develop your programming skills by quickly creating and modding retro arcade games with Blocks and JavaScript in the MakeCode editor

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Excellent educator resources for Digital Technologies teachers. Lesson plans, units of work designed for primary and secondary students. 

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ICT Educator Teacher & Education Resources

To inspire and support teachers in the provision of Digital Technologies Curriculum, ACS has released a bank of resources for ICT Educator which go beyond the student activity focus and unpacks the Digital Technologies Curriculum. These resources have been designed to provide maximum support for teachers and range from Digital Technologies Curriculum mapping guides, Teacher topic resources, and Student Learning Activities. Explore the range of ICT Educator resources to support lessons for years F-8.
"The support that our school is being provided with is absolutely fantastic and is giving us the confidence that we are covering the curriculum and the teacher resources are providing those of us that want to expand our skills base the confidence to do so. Please keep going with the teacher resources!"
- Primary School Teacher, Mill Park, Melbourne
Digital Technologies Curriculum Mapping Guides
ACS acknowledges that not all states and territories in Australia are directly using the Australian Digital Technologies Curriculum.

When resources have been written in accordance with another curriculum, these documents will help you map activities and content descriptions to the curriculum your school will be implementing.

The information found in these documents has been directly taken from the respective curriculum authorities. More information on the curricular can be found on the respective curriculum authority website.

*Note: Within the NSW Curriculum, digital technology is embedded within the Science and Technology Curriculum. Any subject matter that does not relate directly to Digital Technology has been removed for the purpose of this website.

[documents to be provided for upload]
Teacher Topic Information
Unpack the Digital Technologies Curriculum with the assistance of resources which extend on concepts and easily accessible through posters and short videos and focus areas at each year of schooling. Teacher Topic Information enables teachers to grasp the concepts needed to teach the Digital Technologies Curriculum. Just like students in today's classroom, ACS teacher resources inform multi-model learning.
Student Learning Activity
Student Learning activities and lessons plans available promote collaboration, creativity and inform multi-model learning for teachers. These resources have been developed for implementation to the classroom, and available for F-8.

ICT Educator Teacher & Education Resources

To inspire and support teachers in the provision of Digital Technologies Curriculum, ACS has released a bank of resources for ICT Educator which go beyond the student activity focus and unpacks the Digital Technologies Curriculum. These resources have been designed to provide maximum support for teachers and range from Digital Technologies Curriculum mapping guides, Teacher topic resources, and Student Learning Activities. Explore the range of ICT Educator resources to support lessons for years F-8.
"The support that our school is being provided with is absolutely fantastic and is giving us the confidence that we are covering the curriculum and the teacher resources are providing those of us that want to expand our skills base the confidence to do so. Please keep going with the teacher resources!"
Primary School Teacher, Mill Park, Melbourne

Digital Technologies Curriculum Mapping Guides

ACS acknowledges that not all states and territories in Australia are directly using the Australian Digital Technologies Curriculum.

When resources have been written in accordance with another curriculum, these documents will help you map activities and content descriptions to the curriculum your school will be implementing.

The information found in these documents has been directly taken from the respective curriculum authorities. More information on the curricular can be found on the respective curriculum authority website.

*Note: Within the NSW Curriculum, digital technology is embedded within the Science and Technology Curriculum. Any subject matter that does not relate directly to Digital Technology has been removed for the purpose of this website.

[documents to be provided for upload]

Unpack the Digital Technologies Curriculum with the assistance of resources which extend on concepts and easily accessible through posters and short videos and focus areas at each year of schooling. Teacher Topic Information enables teachers to grasp the concepts needed to teach the Digital Technologies Curriculum. Just like students in today's classroom, ACS teacher resources inform multi-model learning.

Student Learning activities and lessons plans available promote collaboration, creativity and inform multi-model learning for teachers. These resources have been developed for implementation to the classroom, and available for F-8.

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ICT Educator Teacher & Education Resources To inspire and support teachers in the provision of Digital Technologies Curriculum, ACS has released a bank of resources for ICT Educator which go beyond the student activity focus and unpacks the Digital Technologies Curriculum.

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A range of self paced professional learning courses from Adelaide University. 
They have free courses in Digital Technologies, Cyber Safety and Artificial Intelligence.

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Available MOOCs - (Massively Open Online Courses)

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The CSER Digital Technologies MOOCs (Massively Open Online Courses) are free online courses, designed to support Australian teachers with implementing the Australian Curriculum: Digital Technologies.

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Excellent suite of resources for educators. parents and students to help stay safe when online. 

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eSafety can help Australians experiencing online bullying or abuse to take action or make a complaint. Discover how we can help you stay safe online

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Resources and lesson ideas for teaching Digital Technologies. 

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Free primary and secondary school teaching resources - BBC Teach

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Thousands of free curriculum-mapped videos for your classroom, arranged by subject and age-group; Live Lessons presented by top BBC talent; educational campaigns including Super Movers and Bring the Noise.

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The BBC Teach website has an extensive range of resources for the teaching of coding with Micro:bits.

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Find out more about digital skills and teaching children to learn how to code with the BBC micro:bit

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Resources and Projects for implementing Micro:bits in the classroom. This is the official website for micro:bits

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Lesson resources for teachers

Planning and teaching with the micro:bit

Primary ages 7-11

Complete, editable computing units of work and resources with cross-curricular links for art, science, geography and more, curriculum-linked to England KS2 and Code.org elementary CS Fundamentals.
Search primary lessons
Secondary ages 11-14

Units of work with downloadable, editable resources covering computing fundamentals through to cyber security, cryptography and creative design projects, curriculum-linked to England KS3.
Search secondary lessons

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The BBC micro:bit: the pocket-sized computer transforming digital skills learning.

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Online Educational shop for all of your Digital Technologies needs. 

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Educational Suppliers Australia | Teaching Aids | CD-Soft

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#1 educational supplier in Australia. We are leader in providing quality education resources for teachers and students. Browse to explore wide range of products!

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Online Educational shop for all your Digital Technologies needs.

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make and invent future with diy electronics

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Pakronics® - Learn, Make and Invent Future with DIY Electronics

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Pakronics®- an online store based in Melbourne, Australia which offers components, sensors, single board microcontroller platforms and kits for makers. Pakronics® is official distributor of well known brands like Arduino, Adafruit Industry, Makey Makey, Seeedstudio, Makeblock, Bare Conductive and many more.

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Online Educational store located in Australia

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Little Bird Electronics: Australia’s Leading Maker & STEM Supplier

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Dive into Little Bird Electronics, Australia’s top source for Arduino, micro:bit, Raspberry Pi, Pico, SparkFun, Adafruit, and more. Empower your STEM journey with our diverse selection of leading-edge products and resources.

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Online Educational store located in Australia.

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Core Electronics | Electronics Australia

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Core Electronics is a retailer for electronics in Australia including Arduino, Raspberry Pi, Sparkfun and Adafruit products. Fast shipping and support.

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Challenge students to solve a real-world problem using Digital Technologies. YICTE is an Austrlaian Competition held each year in Term 3.

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The competition's alignment with the school curriculum enables students to apply what they learn in their ICT/Digital Technologies classroom to develop a technology related project of their choice. At the judging event, students have the opportunity to present their project to a judging panel of academia, industry partners and ICT professionals. Each project is assessed on the criteria of creativity, uniqueness, quality, level of difficulty and project documentation.

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The competition's alignment with the school curriculum enables students to apply what they learn in their ICT/Digital Technologies classroom to develop a technology related project of their choice. At the judging event, students have the opportunity to present their project to a judging panel of academia, industry partners and ICT professionals.

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Dr Bron Stuckey  is a legend in the Australian Digital Technologies scene. The good Dr runs a fantastic E-Sports program for girls, using Minecraft Education. 

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GameChanger Girls is a STEM program for girls to design and play esports games. We are building a global community where girls are decision makers right form the start. We use Minecraft and Flip to support our community.

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An Australian competition for students to design a game. The yearly competition closes at the end of Term 2.

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RoboCup Junior is a project-oriented educational initiative that sponsors local, regional, and international robotic events for young students. It is designed to introduce RoboCup to primary and secondary school children.

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RoboCup Australia - Robotics Competition

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Homepage - RoboCup Australia - Robotics Competition

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RoboCup Junior Australia is a project-oriented educational initiative that supports local, regional and international robotic events for young students.

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Learn about the Digital Technologies curriculum area in Australian schools

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This page describes the rationale, aims, structure, key considerations, key connections and supporting resources for the Technologies learning area.

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Scratch Coding is a free, accessible coding platform for students learning to write in block coding. 

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Scratch is a free programming language and online community where you can create your own interactive stories, games, and animations.

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Minecraft Educatoin Australia. Resources and professional learning support.

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Explore this collection of resources designed to support educators getting started with Minecraft Education in Australia. Learn how to teach with Minecraft, run a build challenge and connect with other educators.

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Nathan Richards is an Australian Digital Technologies teacher with extensive experience and knowledge in Minecraft Education. His website hosts some outstanding template worlds that can be used in classroom settings.

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Looking for tips, tricks, and insights on using Minecraft in the classroom? Check out the Digital Richards blog, filled with helpful articles covering everything from Minecraft fundamentals to hosting your own world. Stay up to date with the latest in ed tech and Minecraft education by following our blog today.

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Questacon Tasmania supports Digital Technologies and STEM teachers. Get involved with what's happening in our local scene. 

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Here are some possible reasons why your information cannot be processed, and some tips on how to solve the issue:

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Excellent 3d Design program suitable for students of all ages. 

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Tinkercad | From mind to design in minutes

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Tinkercad is a free, easy-to-use app for 3D design, electronics, and coding.

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An Australian website that has excellent projects and tutorials to complete games in a range of platforms. Useful to recommend for those students looking for extra challenges. 

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Platform for designing and creating games.Great for those students who want to create games similar to the ones they play at home. 

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GameMaker Showcase | Games Made With GameMaker

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Discover all the incredible games made with GameMaker, including Undertale, Hotline Miami, Chicory: A Colorful Tale, Hyper Light Drifter, and hundreds more.

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A nation-wide STEM competition for school-aged children to learn about, design, build and race their own model solar powered cars and boats against their peers.

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Tasmanian Model Solar Challenge – model solar car and boat competition for schools

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A nation-wide STEM competition for school-aged children to learn about, design, build and race their own model solar powered cars and boats against their peers.

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An excellent interactive tutorial that teaches students about game mechanics.

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Platformer Toolkit is an interactive video essay, from the creator of Game Maker's Toolkit.

You'll get to see, first hand, how platformer characters are designed, as you use the toolkit to change and adjust over 30 variables that drive the hero's movement.

Change Kit's max speed, jump height, squash and stretch, coyote time, and more - and then play through a sample level with your chosen stats.

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Platformer Toolkit is an interactive video essay, from the creator of Game Maker's Toolkit . You'll get to see, first hand, how platformer characters are designed, as you use the toolkit to change and adjust over 30 variables that drive the hero's movement.

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Coding platform suitable for upper primary and high school students. A step up from Arcade Makecode

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Submissions open for Godot 2023 showreel!

Showcase your Godot creations in 2023! We're inviting submissions of short videos featuring your published or in-progress Godot games or tools. Don't miss this chance to be a part of it!

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Godot Engine - Free and open source 2D and 3D game engine

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Godot provides a huge set of common tools, so you can just focus on making your game without reinventing the wheel.

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Range of activities and lessons to support students during the yearly hour of code. 

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The Hour of Code started as a one-hour introduction to computer science, designed to demystify "code", to show that anybody can learn the basics, and to broaden participation in the field of computer science. It has since become a worldwide effort to celebrate computer science, starting with 1-hour coding activities but expanding to all sorts of community efforts. Check out the tutorials and activities. This grassroots campaign is supported by over 400 partners and 200,000 educators worldwide.

The Hour of Code takes place each year during Computer Science Education Week. The 2018 Computer Science Education Week will be December 3-9, but you can host an Hour of Code all year round. Computer Science Education Week is held annually in recognition of the birthday of computing pioneer Admiral Grace Murray Hopper (December 9, 1906).

Every student should have the opportunity to learn computer science. It helps nurture problem-solving skills, logic and creativity. By starting early, students will have a foundation for success in any 21st-century career path. See more stats here.

Start planning here by reviewing our how-to guide. You can organize an Hour of Code event at your school or in your community - like in an extracurricular club, non-profit or at work. Or, just try it yourself when Dec. 3 arrives.

The Hour of Code is driven by the Hour of Code and Computer Science Education Week Advisory and Review Committees as well as an unprecedented coalition of partners that have come together to support the Hour of Code - including Microsoft, Apple, Amazon, Boys and Girls Clubs of America and the College Board.

Of course. Hour of Code activities are self-guided. All you have to do is try our current tutorials, pick the tutorial you want, and pick an hour - we take care of the rest. We also have options for every age and experience-level, from kindergarten and up. Start planning your event by reading our how to guide.

Code.org tutorials work on all devices and browsers. You can see more information about Code.org's tutorial tech needs here. Tech needs for non-Code.org tutorials can be found on code.org/learn in the tutorial specific description. Don't forget we also offer unplugged activities if your school can't accommodate the tutorials!

No. We have Hour of Code tutorials that work on PCs, smartphones, tablets, and some that require no computer at all! You can join wherever you are, with whatever you have.

Work in pairs. Research shows students learn best with pair programming, sharing a computer and working together. Encourage your students to double up.

Use a projected screen. If you have a projector and screen for a Web-connected computer, your entire group can do an Hour of Code together. Watch video portions together and take turns solving puzzles or answering questions.

Go unplugged. We offer tutorials that require no computer at all.

Anyone can organize an Hour of Code event, anywhere in the world. Last year, students worldwide joined together for the Hour of Code. Find out more here.

If you're interested in becoming a tutorial partner, see our guidelines and instructions. We'd like to host a variety of engaging options, but the primary goal is to optimize the experience for students and teachers who are new to computer science.

No. Absolutely no signup or login is required for students to try the Hour of Code. Most of the follow-on courses require account creation to save student progress. Also, signing up for the Hour of Code does NOT automatically create a Code Studio account. If you do want to create accounts for your students, please follow these instructions.

Our Star Wars and Minecraft tutorials are great for high schoolers, especially the Star Wars JavaScript version and the free play level on both tutorials. Alternately, we recommend trying one of the beginner tutorials on code.org/learn to start, such as the tutorial with Angry Birds or with Anna and Elsa. A high school student should be able to finish one of these in 30 minutes and can then try a more advanced tutorial in JavaScript, such as Khan Academy or CodeHS.

Scratch doesn't run on tablets. If your students are young, they can use the ScratchJR iPad app (for early-readers). If you look at the tutorials on code.org/learn, you can find other tutorials that work on iPads - from Code.org, Tynker, Lightbot, or CodeSpark.

The Hour of Code tracker isn't an exact measurement of usage. We do not count unique student IDs perfectly when tracking participation in the Hour of Code, especially because we don't require students to log in or register. As a result, we both over-count and under-count participants at the same time. Read all the details here.

We're so sorry you aren't seeing your event on the Hour of Code map. Because of the tens of thousands of organizers who sign up, the map aggregates the data and displays one point for several events. If you click the number above the map you will be directed to a list of all events by state and can find your event listed there. Additionally, given the thousands of people signing up for the Hour of Code, the map and event list usually takes 48 hours to update. Check back in a few days!

The goal of the Hour of Code is not to teach anybody to become an expert computer scientist in one hour. One hour is only enough to learn that computer science is fun and creative, that it is accessible at all ages, for all students, regardless of background. The measure of success of this campaign is not in how much CS students learn - the success is reflected in broad participation across gender and ethnic and socioeconomic groups, and the resulting increase in enrollment and participation we see in CS courses at all grade levels. Millions of the participating teachers and students have decided to go beyond one hour - to learn for a whole day or a whole week or longer, and many students have decided to enroll in a whole course (or even a college major) as a result.

Besides the students, another "learner" is the educator who gains the confidence after one hour that they can teach computer science even though they may not have a college degree as a computer scientist. Tens of thousands of teachers decide to pursue computer science further, either attending PD or offering follow-on online courses, or both. And this applies to school administrators too, who realize that computer science is something their students want and their teachers are capable of.

Above all, what all participants can learn in an hour is that we can do this.

Anyone can host an Hour of Code at any time. The tutorials stay up year round. You can expect all our tutorials and curriculum to be available on our site in perpetuity. Please go to our resources for event how-to guides and other resources to help make your Hour of Code event a success.

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The Hour of Code started as a one-hour introduction to computer science, designed to demystify "code", to show that anybody can learn the basics, and to broaden participation in the field of computer science. It has since become a worldwide effort to celebrate computer science, starting with 1-hour coding activities but expanding to all sorts of community efforts.