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Vistal

I design my lesson using digital interactive elements to catch my students interest.

I used gamefication to start the lesson then using canva to make a PowerPoint presentation of the lessons. This way I able to catch the interest of my students as well as they can communicate to me using this specific application.

An active participation occur when you can able to give what your student need to know .

When it comes to learning outcome I used quizzez to know if they learn from what I discussed.

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A teacher’s creativity is an essential factor in enhancing students’ learning. As we can observe, with the advancement of technology, the way people learn is also evolving. Through technology, teachers now have access to various online apps. As a teacher, I search for and use templates that allow my lessons to follow a game-based format. This makes the learning experience lighter and more enjoyable for everyone, as we are able to achieve learning objectives while playing.

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I redesign the lesson using a combination of interactive elements within a learning management using custom-designed electronic game.

The game incorporate elements of gamification, such as points, badges, and leaderboards, to motivate students and foster healthy competition.

Impact on Student Participation and Learning:

This approach significantly enhance student participation and learning. The interactive game makes learning Florante at Laura more engaging and less daunting than a traditional lecture-based approach. The game's challenges would encourage active recall and deeper processing of the text. This provide opportunities for both individual reflection and collaborative discussion. The gamified elements increases motivation and create a more enjoyable learning experience, leading to better retention of information. Finally, the use of digital learning tools ensures that students have access to resources even outside of class time, supporting independent study.

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Erika Mae R. Verana

0324-5363

As a teacher, I am looking for a ways to make my lessons more dynamic and interactive to better facilitate student learning. Recently, I planned a lesson in Grade 1 on the topic about "Say two or three words that rhyme". Traditionally, I taught this lesson using PowerPoint slides with definitions and examples and also realia/real objects which students connect abstract concepts to the real world. But realizing it has a lack of interactivity, thats why I prepare quizzes which encourages active participation and keeps students engaged. Also to understand the lesson and correct the misconception before proceed to other topic.

Another one, QR Code Generator which needs a online access to scan the QR, which I print and link inside a short audio clips or videos of sight words being read aloud or Two or three words that rhyme (using tools like QR Code Generator and Google Drive or YouTube)

Overall, digital learning tools help students take part in lessons more actively by making learning fun and interactive. They support different ways students learn and include things like videos, games, and group work. Lastly, these tools transform students from passive listeners into active learners which increasing motivation, curiosity, and ownership of their learning.

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In a recent lesson I taught on converting kilograms to grams in Mathematics, I used realia/real objects that my students could weigh to give them a hands-on experience. This approach helped my students better understand the concept by physically interacting with items and observing how weight is measured and converted. We have a "Talipapa" so that students experience the real-world scenarios in buying food. Why do we need to weigh and how it is weigh. To make the lesson interactive and engaging using digital tools, I used also the drag and drop activities.This simulates the weighing process without needing to purchase real fruits, vegetables, or other objects—making it more cost-effective and accessible.Gamified quizzes to keeps students engaged through competition and instant feedback.

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Ma. Aida Rowena A. Gutlay ( MAED-PE)

As a MAPEH teacher, I recently taught a lesson on Philippine Folk Dances. To redesign it using digital tools and make it more interactive and engaging, I would integrate Canva for power point presentation to captivate their attentions through visual presentation and followed by auditory skills through listening ability to let them listen the music that were going to use for that particular dance. To wrap up the lesson, I’d use Kahoot! to host a quiz game that reviews the key concepts. These tools encourage active participation, accommodate different learning styles, and create a dynamic digital learning environment. After wards, for the application of the lesson they will promote collaboration, critical thinking, and creativity, leading to deeper engagement and retention of the lesson.

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One of the tool that i always use is Canva. By this my presentation is colorful and attractive to my student. Then the other one si Quizzes , they having fun while answering the questions here , though they feel a little pressure but then naging okay naman . Nairaos. At isa pang laging ginagamit para makapag edit on the spot is the SlideShare, para wala na masyadong Files and Easy to access.

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For my lesson on Akdang Pampanitikan, I would use interactive digital tools like Nearpod for real-time quizzes and polls, Edpuzzle for video-based comprehension checks, and Padlet for collaborative sharing of local literary works. I’d also use Flip for students to record short performances or reflections. These tools promote active participation, creativity, and cultural appreciation, making the lesson more engaging and meaningful while catering to different learning styles.

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I recently redesigned a lesson in Edukasyon sa Pagpapakatao on “Pagpapakita ng Paggalang sa Kapwa” using digital tools to boost interactivity and engagement. I started with a mentimeter activity where students shared ways they show respect in everyday life. The lesson was delivered using a Canva presentation with embedded videos and interactive polls via Google Meet, making the discussion more dynamic. I used Kahoot! to assess understanding through a fun quiz, and students recorded short video reflections on Flip to share real-life experiences of respect. To end, they created digital posters on Canva with the theme “Respect Starts With Me,” encouraging creativity and real-world application of values.

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I could redesign the topic about “Barayti ng Wika” with the use of digital tools to make it more interactive and engaging for the teaching and learning. I would use canva for my presentation and add some audio or video for the example of my topic instead of plain text that be presented. For the real-life situation activity, I would have tiktok style videos that students will show the different language or the dialects. Also, I will assign the different scenario and language for every group of students that will be use them in the presentation. This activity will be fun and allows the students to be more creative. For the assessment, I would use quizizz to test their learning ability and analysis skills and it will be increases motivation to every student. With the use of quizizz the students can guess the variety, and get instant feedback with explanations. Using digital tools make it more enjoyable and show the importance of learning by doing. It show that the learner is not only having fun in the discussion but they are learning with fun.

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I would redesign it using Google Slides and Adobe Express to make it more interactive. I’d create a collaborative Google Slides presentation where students can add examples of different governments from around the world in real-time. Then, using Adobe Express, I’d ask students to design short posters or videos explaining one government type.

This way, students get involved by researching, creating, and sharing their work. The real-time collaboration in Google Slides would boost participation, and making posters or videos with Adobe Express would help students understand the topic better by being creative. Overall, it makes learning more fun and engaging!

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About months ago I taught about the different proper use of punctuation marks. I decided to use informational infographics. I specifically used Canva there. It is very use-friendly and there is lot of templates there. It saves me so much time in doing the instructional materials. The informational infographics helps because the big information (just like the different the punctuations marks) will be congested into small details. So the students will not be intimidated with the lessons.

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Recently, I taught a Filipino lesson on “Pagkilala sa Kayarian ng Pang-uri” (Identifying the structure of adjectives). To make this lesson more interactive and engaging, I would redesign it using Google Slides, Kahoot!, and Canva. Instead of using a plain lecture format, I would create a Google Slides presentation that includes embedded videos and drag-and-drop activities using the “Pear Deck” extension. This allows students to interact with the slides in real-time by answering questions, highlighting words, or matching adjectives to images.

To assess understanding in a fun way, I would use Kahoot! for a live quiz at the end of the lesson. This game-based platform encourages participation and gives immediate feedback, which boosts engagement. For a creative output, students would use Canva to design a short digital poster or comic strip using Filipino adjectives. These tools not only make the lesson more dynamic but also cater to different learning styles—visual, auditory, and kinesthetic. Overall, these strategies would likely increase student participation, encourage collaboration, and deepen understanding through interactive and student-centered learning experiences.

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I choose design the topic I taught, Ibong Adarna interactively for Grade 7 using digital tools, I recommend using Classcraft. This software allows you to create a gamified learning expirience,where the story is divided into quests. Students complete challenges such as reading sections, answering quizzes, or solving puzzles about Ibong Adrna to unlock the next part of the story. The specific strategy used is gamification through quests and rewards, which motivates students by turning learning into a game. The impact on students includes increased engagement, improved comprehension, and enhanced collaboration as they work together to progress. This method makes the classic story more exciting and memorable while developing students’ critical thinking and teamwork skills.

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One recent lesson I taught was on Ibong Adarna, a classic piece of Philippine literature. While the traditional method of storytelling and discussion has always been valuable, I saw an opportunity to redesign the lesson using digital tools to make it more interactive and engaging for my students.

To begin with, I integrated interactive storytelling platforms such as Genially or Google Slides with embedded audio and video, where students could explore the narrative in a "choose-your-own-path" format. By designing the story to branch based on student choices (example: what Don Juan should do next), students engaged more deeply with the plot and were encouraged to think critically about character motivations and consequences.

I also used Kahoot! and Quizizz to gamify comprehension checks after each chapter. These platforms not only helped assess understanding in a fun, competitive way but also kept students excited and motivated to participate.

To foster creativity and collaborative learning, I had students use Canva or Padlet to create digital character maps, timelines, or visual interpretations of the enchanted scenes in Ibong Adarna. This allowed them to apply their understanding visually, while also sharing and commenting on each other's work promoting both engagement and peer feedback.

Finally, I assigned a digital storytelling project using Flip (formerly Flipgrid), where students recorded themselves performing a dramatic retelling of a scene, integrating traditional Filipino values and modern-day parallels. This strategy helped them practice oral fluency, creativity, and critical thinking, all while building confidence.

These digital tools transformed the lesson from a passive reading activity into a dynamic, student-centered experience. The integration of interactivity made students more involved and gave them ownership of their learning. Participation increased significantly, especially from students who were typically quiet during traditional discussions. More importantly, their comprehension and appreciation for Filipino literature deepened through active engagement with both the content and their peers.

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For the the motivation part of my lesson about Social Classes, I used mentimeter for their different insights or thoughts about the topic before we proceed to our lesson proper

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To make an interactive way to present a summary of the topic like Florante at Laura the learner are using a padlet to make sure that the presentation of their group activity is interactive and alive the way they present the summary of the story using text, photos and other learning tools.

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It is fun and very engaging

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To make a colors and shapes lesson more exciting for kindergartens, I’d bring in fun digital tools like ABCmouse, Jamboard, and Puppet Pals. These would let kids explore through games, draw and match shapes, and enjoy simple stories. Adding a virtual scavenger hunt and live Zoom sessions with interactive features would keep them actively involved. Altogether, these strategies would make learning feel more like play, helping students stay engaged, express creativity, and really connect with the lesson.