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Friendship/Networks as part of the Media Ecosystem

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Friendship/Networks as part of the Media Ecosystem

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"Friends form an important support structure, not only in terms of gaining access to hardware or Internet connections when one does not have them at home but also in terms of recommending media, technology, or other resources related to a shared interest." (p.74)

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Geeking out primarily refers to an intense commitment or engagement with media or technology, often one particular media property, genre, or a type of technology.

Expertise and Geek Cred;
Rewriting the Rules;
Having What It Takes.

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hanging out, messing around, and geeking out: kids living and learning with new media

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hanging out, messing around, and geeking out: kids living and learning with new media

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Chapter 1 Media Ecology

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The "Ecosystem" of technological devices and media connections from which a user moves back and forth from fluidly throughout their day.

Ex. Wake up check your phone for messages, go on your computer to check email, log off to watch the news on TV etc.

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Limiting the Use of "Appropriate" Media leads students to find Work-Arounds and Back Channels to gain access.

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Limiting the Use of "Appropriate" Media leads students to find Work-Arounds and Back Channels to gain access.

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"Moreover, teachers and schools attempt to determine appropriate use of those resources. The desire to restrict hanging-out practices at school in favor of keeping students “on task” while using media and technology for production or research, combined with concerns about which media and websites are suitable for citation (e.g., Wikipedia and .edu sites), can prompt teachers and principals to develop rules about the appropriate use of media structures." (p.47)

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"During the course of our three-year study, many of the American teenagers we interviewed also became regular viewers of short videos and television programs on sites such as YouTube." p.46

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Intensive and frequent use of new media ( gamers and media producers ), usually involves

1) high levels of specialized knowledge attached to alternative models of status credibility
2) a willingness to bend or break social and technological rules emerged

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A general shift from given childhood social relationships to peer- and friendship-centered social groups.
Example:
Family-friends;

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messing around represents the beginning of a more intense engagement with new media

Four Parts:
1) Looking around;
2) fortuitous searching
3) Experimentation and Play
4) Finding the Time, Finding the Place

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Offline

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Online

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Kids do some practices and creation about media or technology even they didn't have enough professional knowledge.