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French artist Pierre Huyghe discusses his use of Anlee, a Japanese manga character whose copyrights he purchased and loans out to other artists.

"Normally this kind of sign [Anlee] is bought by people to make advertising or cartoon. It's a support for narrative," says the artist. "We give this character to different artists. Different authors speak through this character, in a certain way."

Anlee has been featured in Huyghe's One Million Kingdoms (2001), Two Minutes Out of Time (2000), and as part of No Ghost Just a Shell (1999-2003), a collaboration with artist Philippe Parreno.

More information and credits

Credits

Producer: Susan Sollins, Charles Atlas & Nick Ravich. Camera: Martial Barrault. Sound: Gilles Metivier. Editor: Mark Sutton. Artwork courtesy: Pierre Huyghe. Thanks: Marian Goodman Gallery.

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Interested in showing this film in an exhibition or public screening? To license this video please visit Licensing & Reproduction.

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Employing folly, leisure, adventure, and celebration in creating art, Pierre Huyghe 's films, installations, and public events range from a small-town parade to a puppet theater, from a model amusement park to an expedition to Antarctica. By filming staged scenarios, Huyghe probes the capacity of cinema to distort and ultimately shape memory. While blurring the traditional distinction between fiction and reality-and revealing the experience of fiction to be as palpable as anything in daily life-Huyghe's playful work often addresses complex social topics, such as the yearning for utopia, the lure of spectacle in mass media, and the impact of Modernism on contemporary values and belief systems.

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Creating Characters

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Interview

Artist Pierre Huyghe discusses his 2006 installation Celebration Park.

53:39

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Annlee is a special case in the history of art. This young girl, an anime character, is a teenager with big, vacant eyes and purple hair. Philippe Parreno and Pierre Huyghe bought her in 1999 from a catalogue of a Japanese company specializing in this field. She has no biography, no superpowers, no attributes, no distinctive features. She is an "entry-level" character in the Japanese animation industry.
As part of the No Ghost Just a Shell project (1999-2002), she was embodied by eighteen artists in some thirty works. Long after her "death", she was reincarnated, thanks to Tino Sehgal, in the bodies of young actresses who intervened in exhibition spaces. But is Annlee really an "artwork"? What do you call a fictional character, who has spent several films exercising her reflexive consciousness, discussing her own origin and perspectives, owning the rights of individuals, and finally coming to walk alongside us and ask us questions?

Philippe Parreno, Anywhere out of the World, 2000

Anywhere Out of The World (2000) gives voice to Annlee. While telling her story, throughout the video she questions her fictional condition and the artificial nature of her existence. The work has gone through several iterations-it consists of a single sequence shot, framed around the figure of Annlee. This variant of the work doubles up its image, super-imposing the visuals of the first two versions. This strategy of portrayal makes the seriality of the work manifest and exposes it as a construction. The monologue recited by Annlee goes even further in this sense, revealing certain production details, such as the first name of the person who dubs her voice. By displaying herself as the result of a process of construction, Annlee asserts a position of externality to the world. Her image is only a distant reflection of it. Her speech ends with these words, taken from a poem by Baudelaire: "Anywhere! Anywhere! Out of the world!"

Tino Sehgal, Ann Lee, 2011

Ann Lee is a "constructed situation" by German-Indian artist Tino Sehgal, who takes on the character. Tino Sehgal heightens the blurring of reality and fiction by having young performers embody Ann Lee, entering the exhibition space to better reflect on her own situation throughout a monologue and engage in dialogue with visitors. A work of art then seems literally endowed with speech and capable of interacting with the real world.

Dominique Gonzalez-Foerster, Ann Lee in Anzen Zone, 2000

Dominique Gonzalez-Foerster's work confronts Annlee with their state of mirror-being, which makes them a surface, without an identity of their own, destined to receive what is projected at them. Wandering through a dark non-place in a fine rain, they murmur in Japanese, their native language, a monologue with prophetic accents, through which they seem to become aware of their absence of agency. Their image is duplicated by the arrival of their clone, who continues the speech in English: "There will be no safety zone... They will separate you from your feelings... It's a trip to nowhere." One won-ders whether this warning is addressed to their fellow human beings, the fictional characters, or to the audience of the exhibition. From this ambiguity the question emerges: who is closer to reality, us or Annlee? Are we not also fictions, in which multiple political, historical, and social narratives intersect? The neutral pronoun they is used in the text to represent the neutral gender. Pierre Huyghe says of Annlee's character, a shell with interchangeable content: "It's not 'she', but 'it'."

Pierre Huyghe, One Million Kingdoms, 2001

One Million Kingdoms is part of the No Ghost Just a Shell project. The video begins with a warning from Annlee: "This is a lie." This is followed by an exis-tential monologue situated in the imaginary of space exploration and punctuated by quotations from Jules Verne's Journey to the Centre of the Earth (1864). These multiple narratives merge into one another, like the virtual landscape that Annlee traverses and that transforms to the rhythm of her voice. The latter is a fiction in itself, conceived from audio recordings of Neil Armstrong's voice, which she imitates. Everything here is about inter-changeable signs, which take the form of speeches echoing on their surfaces. One speech becomes another, then changes into a landscape, thus showing the permeability of the forms and stories that make up the fictional fabric of our relationship to the world.
The Pinault Collection first presented this work in the exhibition Un Certain État du Monde? (2008) at the Garage
Center for Contemporary Culture in Moscow, and then in Une seconde d'éternité (2022) at the Bourse de Commerce in Paris.

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Annlee is a special case in the history of art. This young girl, an anime character, is a teenager with big, vacant eyes and purple hair. Philippe Parreno and Pierre Huyghe bought her in 1999 from a catalogue of a Japanese company specializing in this field.

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Philippe Parreno - Anywhere out of the world - 2000

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Σε μια κατάσταση ύπαρξ

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Σε μια κατάσταση ύπαρξης όπου η χαρακτήρας της ιστορίας, ενσαρκώνεται ως μια ανθρώπινη, ζωντανή μορφή, βρίσκεται αντιμέτωπη με άλλες εικονικές πραγματικότητιτες. Κοιτάζοντας την αντανάκλασή της στον καθρέφτη του μπάνιου της, όσο την παρατηρεί, τόσες πιθανότητες του εαυτού της βλέπει. deepface recognition, animation, 3d model, ai, και το τελικό στάδιο, να γίνεται ένα 3d model με τον χώρο. Η κάμερα πλησιάζει τον καθρέφτη και δημιουργείται ένας νέος κόσμος.

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3D low poly person

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female body base by Ferrum3d at TurboSquid

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Oct 2023

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Everything Everywhere All At Once | Official Trailer HD | A24

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"A middle-aged Chinese immigrant is swept up into an insane adventure in which she alone can save existence by exploring other universes and connecting with the lives she could have led."

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Everything Everywhere All At Once - Multiverse Scene

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μέχρι τώρα: deepface recognition με γλώσσα python

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μέχρι τώρα: deepface recognition με γλώσσα python

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η διαδικασία 

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η διαδικασία 

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λόγο κάποιων σφαλμάτων των πλατφόρμων που χρησιμοποίησα για το ΑΙ, η εργασία δεν είναι στην τελική της μορφή. Αυτό είναι ένα απόσπασμα στο οποίο θα προσπαθήσω να συνεχίσω εντός των ημερών για μια σωστή τελική εργασία. Ευχαριστώ.

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ΑΝΤΑΝΑΚΛΑΣΕΙΣ