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Children and Parents: media use and attitudes report 2024

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This report looks at media use, attitudes and understanding among children and young people aged 3-17.

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previously known as Think U Know

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The National Crime Agency's CEOP Education team aim to help protect children and young people from online child sexual abuse.

We do this through our education programme, providing training, resources and information to professionals working with children, young people and their families.

I am:

Respecting me, you, us: building healthy relationships and creating positive cultures is a CEOP Education resource for 12 -14 year olds developed in association with clinical psychologist, Dr. Elly Hanson.

Under 18 and worried about online sexual abuse?
To report, click to visit the CEOP Safety Centre.

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The CEOP Education programme from the National Crime Agency's CEOP Education team aims to protect children and young people aged 4-18 from online child sexual abuse.

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Three dynamic unplugged activities, each rooted in real-life applications of Artificial Intelligence. From decoding patterns to problem-solv

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Join in with Mummy Penguin's song and follow the adventures of Smartie the Penguin as he learns how to be safe on the internet.

We provide two versions of the story each for EYFS, Year 1 and Year 2.

The first version of story covers the following themes:

1. Pop ups and in app purchasing

2. Inappropriate websites for older children

3. Cyberbullying

The second version of the story covers the following themes:

1. Upsetting images

2. Unreliable information

3. Talking to strangers online

For

Topics

Type

Donate

Even a small donation can support the development of our online safety resources and help our Education Team to connect with more children and young people.
Donate

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Sway: Create and share interactive reports, presentations, personal stories, and more.

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Sway is an easy-to-use digital storytelling app for creating interactive reports, presentations, personal stories and more. Its built-in design engine helps you create professional designs in minutes. With Sway, your images, text, videos, and other multimedia all flow together in a way that enhances your story. Sway makes sure your creations look great on any screen.

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Find out more about digital skills and teaching children to learn how to code with the BBC micro:bit

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Internet Matters guides for game consoles

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How to set a Parental PIN

A Parental PIN on Roblox let you set parental controls and lock them without the PIN. This means that unless your child knows your PIN, they must ask you to change settings.

If they do ask, it's worth having a conversation about their reasons to come to an agreement.

To set a Parental PIN:

Step 1 - Launch Roblox and login to your child's account. From the Main Menu, select the 3 dots in the left hand menu to get to Settings.

If it's your first time setting a PIN, you will be asked to enter and confirm your 4-digit PIN. From that point, you will need to enter the PIN to make any changes to settings.

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Roblox parental controls and privacy settings | Internet Matters

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Roblox Parental Controls and Privacy Settings | Internet Matters. Learn how to manage your child's safety on Roblox.

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To encourage parents to think before they share images and videos of their children.

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Sharenting: The risks involved and protecting children's privacy

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LGfL video

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Please No Filming At This School! But Why?

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NSPCC Talk Pants Professional Launch 5th June! book here: https://t.co/sUVNxAJGtx pic.twitter.com/OTmOHIT44l pic.twitter.com/VPuUjObkJS
— Havering Safeguarding Partnerships (@HaveringSP) April 22, 2024

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Let’s Talk PANTS in school and early years settings!

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The Dirty Dozen List calls out 12 mainstream facilitators of sexual exploitation and invites individuals to take action to catalyze change.

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These activities can be used to promote awareness of cause and effect with learners with severe learning needs who can't access the national curriculum. Activities can be controlled using the keyboard, mouse or by attaching a MaKey MaKey to create your own accessible controllers. New activities will be added in future on different topics.

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Here you can find a number of Scratch projects to teach primary pupils, and in particular to scaffold learning for students with special educational needs. They are also suitable for introducing Scratch in KS3.

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Developed from a series of focus groups with educators and young people with special educational needs and disabilities (SEND), the resource focuses on two of the most talked about online safety concerns. The resource is editable so that educators can adjust the content to suit the needs of their learners and work through the activities at their own pace.

The resource consists of:

warm-up activities

two short stories

a series of topic related questions to be used before and after the
resolution

suggested follow-on activities to deepen learners' knowledge and
understanding

Download the educators guidance including warm up and follow on activities:

Download Story 1: Kai learns about in-app purchases

Kai's story looks at in-app purchasing to show how items bought within a game can cost real money. It also explores how important it is to always ask permission before using someone else's password online.

Download Story 2: Zoe and the mean online message

Zoe's story looks at online gaming with a particular focus on conflict within a friendship and what someone should do if they receive a mean message online.

For

Topics

Type

Donate

Even a small donation can support the development of our online safety resources and help our Education Team to connect with more children and young people.
Donate

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Stories for keeping children aged 7-11 years old with Special Educational Needs and Disabilities safe online

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For young people with SEND - UK Safer Internet Centre

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Additionally for 2022, below you will find three new suggestions to accompany the Safer Internet Day 2022 downloadable resources specifically designed for use in a SEND context. These have been inspired by our work with young people with SEND and dialogue with specialist SEND educators who provided feedback on their use of last year's materials.

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All children and young people deserve the opportunity to benefit from connected technology safely.

That's why we've created a range of guides to empower parents and carers to help young
people with Special Educational Needs and Disabilities (SEND) to stay safe online.

Why's this important?

The online world can be a lifeline for children with additional needs. It allows them to develop new skills, be creative, and find their 'tribe'.

However, from our research, we know that children and young people already facing offline
vulnerabilities, are more likely to face risk and harm online.

Out of the different types of risks, young people with SEND are more likely to experience
contact risks online like sexting under pressure and coercion.

So, taking the time to learn some simple strategies, informing children of safety tools, and
staying engaged in what they do, are effective ways to keep their time online positive.

What's inside the guides?

You'll find insights and resources to support young people while they are connecting and
sharing, browsing the internet, and online gaming.

You'll find helpful tips to:
● Encourage young people to adopt good online habits
● Stay informed about the online risks they face online
● And how to make use of safety tools to help them thrive in their digital world

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Supporting children and young with SEND online | Internet Matters

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All children and young people deserve the opportunity to benefit from connected technology safely. That's why we've created a range of guides to empower parents and carers to help young people with Special Educational Needs and Disabilities (SEND) to stay safe online. Why's this important?

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Browse for SEND 4-7 and 8-10

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The Resource Library enables you to search and view NCA-CEOP Education resources by category and age range. Each resource has a detailed description covering key aims and suggestions for delivery to children and young people.

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A library of free online safety education resources for use with children and young people on topics such as live streaming, image sharing and online relationships. a

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Scratch is a free programming language and online community where you can create your own interactive stories, games, and animations.

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Scratch is a free programming language and online community where you can create your own interactive stories, games, and animations.

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I feel some of the stats are a little low eg primary children accessing social media. We do a lot of online safety . First term for computing is Online Safety. We also use monitoring software to monitor what children do. It is really hard to involve parents

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As part of Transition to Secondary School Week, Computing, Online Safety & Education Technology team in Havering have put together the Ebook below to help and inform parents and carers and their young people.

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Schools are EPPS/RJM - we have digital leader club every week from year 3-year 6

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Schools are EPPS/RJM - we have digital leader club every week from year 3-year 6

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We train our digital leaders for any new app , computing etc so they can support in class

We have 20 at each school . When we have visitors they present . Also are involved in safer internet day

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We have a digital leader from each class, they helped with assemblies for safer internet day and judged a safer internet day competition.

Last year we had an afterschool club where they also tested new software or helped to find resources for maths topics

Leanne (Branfil Primary School)

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children are in charge of checking devices in school, they tally up the house points on Class Dojo, help in assembly during Safer Internet Week.  Would like for them to do more if I'm honest. I used after school Computing Club to test run microbits weekly.

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children are in charge of checking devices in school, they tally up the house points on Class Dojo, help in assembly during Safer Internet Week.  Would like for them to do more if I'm honest. I used after school Computing Club to test run microbits weekly.

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We have meetings every half term and train them up on using every piece of digital equipment that the classes are expected to use, online safety, importance of saving electricity and charging devices etc. I have 2 digital leaders in each class from Reception-Year 2

Ellie

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We have 2 from each class from year 2 upwards. The run a assembly on Internet safety day, help with a computing and are a bit like my spies in the computing lessons to help me with pupil voice and feedback!

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Does anyone have infant digital leaders?

Claire frith

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Embedded at PFPS for 10 years

Application form to be done in assembly where we talk through the main responsibilities - also talk to Y5 teachers about recommendations of students

Children given a badge in assembly, photos taken

End of day role - check iPad/laptops and designated areas

Teachers can use them to help out in lessons

Trial new software/hardware

Safer internet day assemblies for KS1/2

Child net primary digital leader training - 8 modules

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They support with running IT focused clubs. They are part of OS initiatives. Maintain equipment, such as the the Now Press Play headphones.

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It's £600 for one year or £900 for two years.

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How it works - Childnet Digital Leaders Guest Platform

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Find out how the Childnet Digital Leaders Programme works for yourself and claim your free trial today!

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What do you get as signing up as part of being a Childnet Digital Leader?

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What do you get as signing up as part of being a Childnet Digital Leader?

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I didn't realise that the children who lied about their age for example at age 8, would then be able to reach more mature content when aged 13 or so

Leanne (Branfil)

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Constantly changing and keeping up to date with relevant content.

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When issues are brought to our attention, it's often surprising the level of unsupervised device use which is happening at home. particularly device use late at night, i.e. keeping devices in bedrooms.

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Engagement of parents is a constant challenge.

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Where individual pupils are unable to access the Computing curriculum, e.g. using individualised learning pathways. We've used this resource as a guide for objectives. Gurmit