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🌦️ What if a classroom could tell you when the air is unhealthy, the noise is too high, or the temperature needs adjustment?

Our students transformed this idea into reality by designing and building a Smart Weather Monitoring Station powered by sensors, automation, and IoT technologies. 🚀

From environmental monitoring and air quality detection to Telegram alerts and automated responses, this project demonstrates how STEAM education can solve real-world challenges through innovation, creativity, and teamwork.

Discover how students combined science, engineering, programming, and sustainability to create a smart system that helps make learning environments healthier and safer.

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🚦 What if traffic lights could think?

Our students designed and programmed a Smart Traffic Light System that automatically manages vehicle and pedestrian traffic using sensors, countdown displays, sound alerts, and intelligent control algorithms.

This STEAM project combines engineering, programming, electronics, mathematics, and creativity to demonstrate how smart city technologies can make urban transportation safer and more efficient.

Discover how a simple intersection was transformed into an intelligent traffic management system built entirely by students.

🔍 Explore the project and see the future of smart mobility in action!

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Eight girls from IPLT „Hyperion” — Luța Elena, Razlog Adelia, Costin Maria, Ciocan Bianca, Bronici Miroslava, Drumea Nicoleta, Plescei Nicoleta and Daniela — participated in this activity. In our video, we presented the physical and chemical properties of water and explained its importance through practical experiments. We identified acidic and basic environments using universal indicator paper and litmus paper, observing the color changes. We also carried out experiments to identify chloride ions and sulfate ions through chemical reactions.👩‍🔬🥼⚗️⚛️🧪

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Smart Greenhouse System for Wheat Growth, PH Soil Analysis, and Automated Irrigation

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Smart Greenhouse System for Wheat Growth, PH Soil Analysis, and Automated Irrigation

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The project focuses on analysing wheat growth under different soil and irrigation conditions using digital sensors, automated irrigation systems, soil pH analysis, and data monitoring. Students investigate how environmental factors such as soil acidity/alkalinity and irrigation water influence plant development.

The educational activity integrates Science, Technology, Engineering, Arts, and Mathematics (STEAM) through authentic experimentation and automation. Students design and assemble an automated irrigation prototype using Arduino components, soil moisture sensors, relay modules, and water pumps while monitoring wheat growth over several days.

The project combines biological experimentation with informatics, electronics, environmental science, and engineering design. Students collect and analyse experimental data, compare soil conditions, create growth graphs, interpret pH measurements, and develop computational thinking skills through sensor-based automation systems.

The final result is a functional smart irrigation and monitoring prototype capable of analysing wheat growth in different soil environments using real-time sensor data and automated watering logic.

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Smart Greenhouse System for Wheat Growth

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This educational project focused on the design and development of an interactive smart model that combines cultural symbolism, electronics, and multimedia technologies. The project integrated both hardware and software components in order to create dynamic visual effects synchronised with music and light. The physical model was developed using components such as an ESP32 microcontroller, LED lights, electrical wires, resistors, breadboards, and power supply modules. The lighting system was programmed to dynamically respond to music and sound signals, creating synchronised LED effects that enhanced the project's visual atmosphere. Additional electronic modules for audio signal processing and control were integrated to manage the interaction between sound and illumination. Students were involved in assembling electronic circuits, connecting hardware components, configuring the ESP32 board, and developing the control logic for LED animations. The project required both technical implementation and creative design of the model structure and decorative elements inspired by traditional spring symbols. Through this activity, students developed competencies in electronics, embedded systems, programming, circuit design, computational thinking, and problem-solving. In addition, they improved teamwork, creativity, engineering thinking, and interdisciplinary integration skills by combining technology, art, and cultural heritage into a single interactive educational experience.

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  “Alistar’s Champions “Team ,April Challenge,Proudly Guided by the Remarkable Teacher Ana Boldișor

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  “Alistar’s Champions “Team ,April Challenge,Proudly Guided by the Remarkable Teacher Ana Boldișor

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OUR TEAM WAS VERY CURIOUS TO FIND OUT DURING OUR EXPERIMENT WHERE THE AIR IS MORE POLLUTED - IN THE CITY or IN THE VILLAGE, AS TO BE ABLE TO CONCLUDE WERE IS BETTER TO LIVE! YOU CAN SEE THE RESULTS IN OUR WATCHING OUR SMALL EXPERIMENT !

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🌍🔬 OPERATION TERRA PULSE – Environmental Investigation Begins! 🌱💧🌬️(April)

What if you were responsible for deciding whether your town is healthy enough for future generations?

This month, we are becoming environmental scientists, ecologists, chemists, physicists, and data analysts as part of Operation Terra Pulse: The Village/City Health Audit. Our mission is to investigate the quality of our water, soil, and air using real scientific methods and determine:

Is our local environment clean enough to support healthy life?

Through fieldwork, experiments, surveys, and data analysis, we will explore pollution levels, ecosystem health, and environmental risks while developing innovative solutions for a more sustainable future.

From testing water pH and soil fertility to analyzing air quality and creating scientific reports, this project combines Biology, Chemistry, Physics, and Mathematics into one powerful real-world investigation.

The final challenge:
Would you feel safe raising a family in this location 20 years from now?
We will use evidence to prove our answer.

Stay tuned as we uncover the truth about our environment and work together to protect our planet.

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🎬 Storytelling: The Silent Forest – The Story of Fântâna Albă

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🎬 Storytelling: The Silent Forest – The Story of Fântâna Albă

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A STEAM + History Project about memory, loss, and learning.

April 1, 1941 – a tragedy we must not forget.

“Memory becomes a lesson…”

📌 We remember.

We learn.

We do not forget.

🎥 Echoes of Fântâna Albă – A Tragedy We Must Not Forget

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Storytelling: The Silent Forest – The Story of Fântâna Albă

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🚀 Space2Learn – A Virtual 3D Learning Experience

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🚀 Space2Learn – A Virtual 3D Learning Experience

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We are excited to introduce Space2Learn, a project developed by the students of IPLT "Vasile Vasilache", Chișinău, the Republic of Moldova.

This project brings education into the future by creating a modern virtual learning environment in 3D, where ideas, creativity, and technology come together.

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Discover the Magic of Mărțișor – A Celebration of Spring and Connection

(March)

Every culture has its own way of welcoming spring, and in Moldova and Romania, this moment is marked by a beautiful and meaningful tradition called Mărțișor ❤️🤍

Celebrated on March 1st, Mărțișor is more than just a handmade ornament—it is a symbol of renewal, friendship, and hope. With its simple yet powerful red and white thread, it tells a story of life, purity, and the eternal cycle of nature’s rebirth

Through this activity, we invite you not only to create something beautiful but also to become part of a living tradition recognized by UNESCO as an Intangible Cultural Heritage.

Get ready to explore creativity, culture, and connection—because this is not just a craft, it’s a bridge across borders.

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March: Be a School Detective- Architecture 

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March: Be a School Detective- Architecture 

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Students participated in a hands-on STEAM activity using Tinkercad, a 3D design platform, to recreate their science classroom. Through this project, students applied measurement, spatial reasoning, and design skills to build accurate digital models of real-world spaces. The assignment encouraged creativity while reinforcing science and math concepts, as students translated physical classroom features into scaled 3D representations. Overall, the activity supported problem-solving, critical thinking, and the integration of technology into learning.

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Task 5: The 3D Transformation – Level Up!  (February)

Designing a modern learning space is important for helping students feel comfortable, creative, and focused. In this project, I will create two different ideas for the same room, making sure that each design meets all the required features. The room will include a quiet focus zone, a team area for collaboration, and a creative space for building and presenting ideas. It will also be safe, inclusive for all students, and environmentally friendly. The goal is to design a space that supports learning, creativity, and well-being for everyone.

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“Alistar’s Champions” team’s March challenge:From Roots To Symbol  – MARTISOR

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“Alistar’s Champions” team’s March challenge:From Roots To Symbol  – MARTISOR

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Our team members were excited to explore the beauty of the Mărțișor and its cultural meaning. We created a mărțișor that reflects our country, its traditions, and national identity. It represents not only spring, but also hope, unity, and cultural pride.

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 “Alistar’s Champions”team’s February challenge:Turning Classrooms into Interactive Labs

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 “Alistar’s Champions”team’s February challenge:Turning Classrooms into Interactive Labs

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Our team members were very inspired to explore how traditional classrooms can be transformed into modern, interactive learning spaces.Through this challenge, we learned how to build 3D models and test our ideas using digital tools, including VR walkthroughs.The future of education starts with the space we learn in!

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Under the module "We are What We Eat!" The STEAM DREAMERS team from the PITL"Mihai Eminescu" Chisinau carried out another experiment, this time on the topic: "Determination of Milk Acidity by Acid-Base Titration."

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To finish the storytelling project, in February, students wrote a script, created hand puppets for their characters, used AI to create background images for the scenes, and filmed a short film based on their story. The final project was shared across our school district to inspire creativity and storytelling.

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"Alistar's Champions" team's January challenge: TURNING MILK INTO "KEFIR"

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"Alistar's Champions" team's January challenge: TURNING MILK INTO "KEFIR"

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Our team members were very curious to do the experiment of turning the milk into KEFIR by themselves and to understand how the process takes place. Indeed, we are what we eat!

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In this experiment, we investigated how temperature affects the quality of casein-based plastic made from milk. By heating milk to different temperatures before adding vinegar, we created biodegradable plastic and tested its hardness, flexibility, and strength. Our results showed that higher temperatures produced stronger, harder plastic, while lower temperatures created softer, more flexible samples. This project demonstrates how natural proteins can be transformed into sustainable materials!

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Yellow Green Black and White Simple Lined Science Project Poster Landscape

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Luke the Lemon and the Stolen Crown: A Student-Created Story & AI-Enhanced Trailer Project

This project began as a simple creative writing idea and grew into a full multimedia storytelling experience.

Students developed original characters, built a fictional kingdom, structured a complete narrative arc, and explored themes of leadership, loyalty, redemption, and courage. After drafting and refining their story, they used AI tools responsibly to strengthen descriptive language and dialogue while maintaining ownership of their ideas.

To bring the story to life, students created a cinematic trailer using SoraAI, transforming their written narrative into a visual storytelling experience. Through this process, they practiced:

- Story development and plot structure

- Character creation and development

- Creative collaboration

- Ethical and intentional AI use

- Prompt engineering for video generation

Visual storytelling and production planning

The final product showcases not only imagination and creativity, but also thoughtful integration of emerging technology to enhance student voice.

We are proud to present:

🎬 Luke the Lemon and the Stolen Crown

A zesty tale of courage, second chances, and leadership in the Kingdom of Citropolis.

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For one of our projects in December and January, our team created a short video to talk about their school in North Carolina, USA.

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(HEC-HMS Technical Reference Manual, n.d.)

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Final Task (December)

In today’s globalized world, English has become one of the most important languages for communication, especially in the workplace. Even teenagers who are just starting their first jobs often need to use English to interact with customers, coworkers, and supervisors. Being able to speak and understand English can open new opportunities and help young people feel more confident and independent in their professional lives.

This video presents an interview with two teenagers who are currently employed and regularly use English in their everyday work. They share their personal experiences, describe their job responsibilities, and explain how English plays a key role in their daily tasks. Through their stories, viewers can see how learning and using English outside the classroom can be both practical and rewarding.

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Task 5: Turn Milk into Plastic!

(January)

Plastic made from milk? It sounds like something invented in a science-fiction story, but it is actually a real material with a fascinating history. In the early 20th century, plastic made from milk—called casein plastic—was widely used to create everyday objects such as buttons, jewelry, combs, and even items worn by Queen Mary of England. Long before modern petroleum-based plastics became common, milk provided a surprising and renewable source of plastic materials.

Milk contains a protein called casein. When milk is heated and an acid like vinegar is added, the casein molecules separate, unfold, and link together to form long chains known as polymers. These polymers can be molded into different shapes, which is why the material qualifies as a plastic. In this project, you will explore how changing the amount of vinegar affects how much casein plastic is produced.

By experimenting with different recipes, this project investigates which combination of milk and vinegar produces the highest yield of plastic. In addition to learning about polymers and chemical reactions, this experiment also introduces ideas from green chemistry by using renewable materials and considering environmentally friendly alternatives to traditional plastics.

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Task 4: Create your own mobile app prototype (November)

Sketch Streak is a fast-paced creative app prototype that turns spontaneous doodles into stunning masterpieces. You’re given 5 minutes and a random theme, then challenged to transform a simple, messy doodle into something extraordinary before the clock runs out.

Designed to spark creativity under pressure, Sketch Streak encourages quick thinking, bold ideas, and artistic flow - no perfection required. Whether you’re an experienced artist or just love to sketch for fun, the app is all about progress, imagination, and embracing the unexpected.

With each streak, users build confidence, develop their style, and discover how far a simple doodle can go in just five minutes. Start with chaos. End with art. Sketch Streak turns speed into creativity and doodles into masterpieces.

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Untitled video - Made with Clipchamp (6)

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“The Living Cell Factory vs. the Franzeluța Bakery Factory”

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“The Living Cell Factory vs. the Franzeluța Bakery Factory”

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“In December, the STEAM DREAMERS team from the PITL ‘Mihai Eminescu’ in Chișinău conducted an interdisciplinary exploration of the similarities and differences between a factory and an animal cell. By visiting the Franzeluța bakery factory, the students used a real-world industrial model to gain a deeper understanding of cellular structure and function. This is how this beautiful Christmas story came to life.”

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"Alistar's Champions" Team -November video story telling challenge. 

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"Alistar's Champions" Team -November video story telling challenge. 

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Hello from "Alistar's Champions" team. This month has come with a new challenge and here we are exploring the proposed videos and trying to make a video story telling activity for the most liked video with Mr. Arnold Schwarzenneger :)

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Smart Systems Lab – Applied Informatics through Embedded Systems and C/C++ Programming

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Smart Systems Lab – Applied Informatics through Embedded Systems and C/C++ Programming

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Students from “Vasile Vasilache” High School, Chișinău, Moldova, demonstrated how C/C++ programming can control real-world systems: smart homes, traffic lights, parking systems, radar detectors, and more. By working with Arduino and ESP32, they designed, programmed, and tested solutions inspired by real-life scenarios, developing STEAM competencies and essential 21st-century skills.💡🤖

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🚀 Smart Systems Lab – Applied Informatics in Action!

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September- STEAM Challenge- Tallest Tower & Highlights

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September- STEAM Challenge- Tallest Tower & Highlights

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In September, students from Bruin Minds explored engineering and architecture by learning about the tallest towers in the world, including the Burj Khalifa. They discovered how triangles provide strength in structures and how tension helps hold up buildings. They used these concepts to design their own towers. Afterwards, we moved into learning about AR and dabbled in coding to create our own AR experiences.

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In October, students from Bruin Minds explored augmented reality (AR) and coding by designing their own AR experiences using Delightex Edu. One project brought the solar system to life, allowing users to interact with planets and learn key facts in an immersive way. Another project focused on creating a fun, interactive game, combining creativity, coding logic, and AR features to engage users in a playful experience. Through these projects, students learned how to plan, code, and test AR modules while developing problem-solving and design skills.

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November- Mobile App Design Digital Poster

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November- Mobile App Design Digital Poster

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In November, students from Bruin Minds explored mobile app design by creating apps connected to their interests and projects. One group made a mobile app poster to complement their AR solar system experience, providing a handy reference for users. Another group designed an app to track rowing data on the water, connecting coding skills to a personal hobby and sharing their passion with teammates. These projects helped students practice planning, designing, and thinking about real-world app applications.

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 "Alistar's Champions" October Fun with AR 

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 "Alistar's Champions" October Fun with AR 

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"Alistar's Champions" team October fun :) 

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"Alistar's Champions" team October fun :) 

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Our team really enjoyed a whole STEAM month - in which we had the possibility to discover many new things, among which was: generating electricity with the help of a hand made WINDMILL.

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Introductory Module

The Great STEAM Team Challenge! 🧩🚀

(September)

Tallest tower 🌆

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Hello everyone!
We are Team Altius from Cimișlia, Moldova, and we’re thrilled to be part of the STEAM Across Borders program alongside so many creative and passionate teams from around the world.

Our name, Altius, means “higher” — and that’s what we strive for: to reach higher, dream bigger, and learn deeper every single day. Through collaboration, curiosity, and innovation, we believe we can all rise together.

To all the teams out there — keep going, keep creating, and keep believing in the power of your ideas. Every experiment, every design, every project you build is a step toward making our world a better and smarter place.

Let’s continue to inspire one another and show that when science, technology, engineering, art, and math come together, there are no borders — only possibilities.

With enthusiasm and respect,
Team Altius
Cimișlia, Moldova

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We are a passionate group of learners from Camden, North Carolina, proudly representing our close-knit school near the beautiful East Coast of the United States. Ages 14 to 17, we bring energy, creativity, and innovation to everything we do. United by our love for STEM and the arts, we’re all aiming to graduate with degrees in math and science. Excited and ready, we can’t wait for the adventures ahead!

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Hello everyone,

We are the Kwagee innovators from the Akelia-Lena Resource Center Monrovia, Liberia.

We are innovators, big dreamers and researchers. We represent an institution that nutures the minds of young people ranging from ages 2-14years. Stem is new to us yet we are passionate about the project.

As per our group research, we are gathering some facts about garbage management and sanitation which is one of the critical issues that is affecting our environment.

We are also engaged in beauty exhibition that helps to promote our students artistic values.

Additionally, we are concern about carrying out awareness about drugs abuse amongst the youths.

Meet our team:

Gloria Y. Saye

Mr. Thomas N. Freeman

Sir. Lincoln Jacobs

Mr. Jose Gborie

Mr. Benjamin Gayflor

We are in collaboration with our proprietress (Mrs. Julia Gbeyai).

With collective efforts we can learn,share our thoughts and make this project work.

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Hello, everyone! We are "AListar's Champions" team - the 10th "C" form students of "Elena Alistar" Lyceum with art profile, from Chișinău - the Republic of Moldova. We are chatty, dramatic and full of energy. We're the ones who think "safety first" is just a suggestion :)

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We are “Wired for Innovation” team - 11th "A" of IPLT "Ștefan cel Mare", from Chișinău, Moldova.

We are fast learners, eager to explore new ideas and improve our abilities. We share more than classes; we share a strong friendship and excellent teamwork. Moreover, we support each other and never give up, even when challenges arise.

Our team shines under pressure – we stay calm, organized and creative. We are communicative, motivated, and ready to bring fresh solutions to every problem. Each of us has unique strengths, and together we combine them to achieve our goals.

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learners of Peljorling, come from diverse social and cultural backgrounds yet are united by our love for learning and our shared zeal to grow together. With a strong commitment to curiosity, creativity, and collaboration, we strive to become lifelong learners who embrace knowledge as a path to personal growth and collective progress. Our differences enrich us, our unity strengthens us, and our passion for learning drives us to explore, innovate, and contribute meaningfully to our community and beyond.

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October STEAM Fun - Moldovan teams try out various hands on projects!

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October STEAM Fun - Moldovan teams try out various hands on projects!

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Daniela Munca-Aftenev contributed to the album: STEAM FUN PROJECTS .

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Home Task: My First AR Creation!🌟Augmented Reality Module (October)

Welcome to the future of cooking! This isn’t just a calendar — it’s a culinary adventure brought to life with Halo AR.

Each month features a delicious, hand-picked recipe from around the world, beautifully designed on the page. But the real magic happens when you scan it using the Halo AR app — the recipe transforms into a step-by-step cooking video right before your eyes!

What You’ll Get: 12 exclusive recipes — one for each month Augmented reality videos to guide you in real time Ingredient lists, cooking tips, and plating inspiration A mix of traditional Moldovan food to explore new flavors

After installing Halo AR, go to "Projects" , then in the "Followed" section, press "Follow Collection" and submit the codes for watching the videos:

- wmw2dk9

- vsfelcq

After that, go to "Scan" and choose the collections to scan.

The future of recipes is here — one scan away.