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AI Chatbots (NYTimes article - Jan 22/2023)

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AI Chatbots (NYTimes article - Jan 22/2023)

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Alarmed by A.I. Chatbots, Universities Start Revamping How They Teach - The New York Times (Jan 22-2023).pdf

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Find your generational why

Recognizing and understanding skills to maximize student performance in THE FUTURE!

Creating the 21st-century problem: nurturing the individual

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PZ's Thinking Routines Toolbox | Project Zero

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The Toolbox organizes the Thinking Routines into categories that describe the types of thinking the routines help to facilitate. Some routines appear in more than one category, and some routines have different versions that offer modifications for specific age groups or more specific conceptual challenges.

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LANGUAGE A LANG & LIT
https://drive.google.com/file/d/1gKMNtk5eHdLJwRYQrl__DaSpRV3ntkci/view?usp=sharing

LANGUAGE A LITERATURE
https://drive.google.com/file/d/1s85i5lwjaJmvYtgmFn6DvG70X8adzS_O/view?usp=sharing

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LANGUAGE B
https://drive.google.com/file/d/1hDpbx8oEI53igyy6UtcGmBg_QCtdtxTP/view?usp=sharing

LANGUAGE AB INITIO
https://drive.google.com/file/d/1HfGnZCYovtuhO0JYFCsBnUdFz1Qf8qbL/view?usp=sharing

CLASSICAL LANGUAGES
https://drive.google.com/file/d/1sv6r0Wgcy-suji-SixHMM8ebnajC7kbf/view?usp=share_link

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Just when you thought you figured out Millennials, Generation Z is now entering the workforce. A whopping 72.8 million individuals are included in this group born between the mid-1990s and the early 2000s.

Are you ready?

While we have learned how to create a culture where Millennials can thrive, what Generation Z needs can be quite different. Here's the line up:
What Does This Mean?
Millennials primarily crave mattering and Generation Z crave safety first, mattering second.

Safety, belonging, and mattering are essential to your organization's culture and the ability for your team to perform at work. For Millennials, the greater the feeling of mattering and being seen for their unique gifts, the greater the feeling of connection with others, the greater the feeling that they are in this together and they belong together. Thus, the greater the feeling that they personally matter and make a difference and are contributing to the greater good, and the greater the success of the organization and the team. As a leader, mattering means creating an environment where we can be seen, acknowledged, appreciated, and our unique needs are honored.

For Generation Z, safety means they are looking for stability and that opportunities to advance within a company are based on performance. They want to know what the rules are, and that they are fair. They're okay with taking risks to stretch and grow. Is it safe to take risks at your company? They need an environment where they can be independent, competitive and even territorial. 35% of Gen Zers would rather share socks than office space. Gen Zers are very entrepreneurial and want to 'own' their projects and areas in the organization-here's where the mattering comes in. They see their peers experiencing mattering every day in their social media feeds, so recognition needs to happen on a regular basis, once a year is not going to cut it. Does your company culture work this way?

Both Millennials and Gen Zers can be happier, more productive, more efficient and more effective as team members now that you have identified which primary need--safety or mattering--is programmed into their subconscious mind so powerfully that they literally crave it.

What are you doing in your organization to prepare for Generation Z?
is an executive coach and the author of SmartTribes: How Teams Become Brilliant Together.
... Read More

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This Is What Generation Z Wants From The Workplace

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Many organizations have adjusted their company cultures to be more accommodating to Millennials. But now that Generation Z is hitting the workforce, those culture rules are being turned upside down all over again. Here's how to make sure you stay relevant with the newest generation.

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BUSINESS MANAGEMENT
https://drive.google.com/file/d/1nzn5-_Hbvmv5iGunDflfOhey-JLJXpG9/view?usp=share_link

DIGITAL SOCIETY
https://drive.google.com/file/d/1VEDAYG2TRlqVFZgoXY1xobY6lCnJ9HFM/view?usp=share_link

ECONOMICS
https://drive.google.com/file/d/1z-gnzenJY1m7MijV2cd1blpN00F163D2/view?usp=share_link

GEOGRAPHY
https://drive.google.com/file/d/1tUjPLsL9MINYe-y4hsxTX5r4v9MU63dA/view?usp=share_link

HISTORY
https://drive.google.com/file/d/185LWxULLG3Todu0ZQgaO6-neHD9-RQig/view?usp=sharing

PSYCHOLOGY
https://drive.google.com/file/d/11-8SckQxVTtLLIGGcOACa4AlDzLzr9B_/view?usp=share_link

WORLD RELIGIONS
https://drive.google.com/file/d/1nxgu5S3dinLIicLlyqeZbw-vEziRltzc/view?usp=share_link

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Embracing the Millenials' mindset at work

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Embracing the Millenials' mindset at work

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BIOLOGY
https://drive.google.com/file/d/1MByFPSIP9IVPkr0gnTlX1LSreDLTwbNi/view?usp=sharing

CHEMISTRY
https://drive.google.com/file/d/1TKcGvjo5ESsAuWNwHqEVJXCiD7jfKnY5/view?usp=sharing

ENVIRONMENTAL SYSTEMS & SOCIETIES (ESS)
https://drive.google.com/file/d/19qkDVgAyP69XcKEcHJKUQwgnkLPkvohD/view?usp=share_link

PHYSICS
https://drive.google.com/file/d/1adPgtI1JRYZ6ub4tlq-B_x_vauViZAmw/view?usp=sharing

SPORTS EXERCISE & HEALTH SCIENCE (SEHS)
https://drive.google.com/file/d/1qDKzMUHS6GhL5dV8WS2CTeBSJAGxu57s/view?usp=share_link

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Competencies are the key to talent. Whether you are looking for a new job or a promotion, employers will try to evaluate how well your talents fit with a given role. These evaluations are rarely 100% accurate, but when properly carried out they are the best predictor of future job performance and engagement. Predictions are particularly accurate when performance is carefully measured, and when the job in question has been thoroughly profiled.

But what competencies are employers looking for today, and how do they measure them? Here are three key observations:

1. Although most organizations see themselves as unique, they are largely looking for the same set of competencies: EQ, good judgment, integrity, global mindset, resilience and learning agility (which is yet to be coherently defined). Cynics view these competencies as mere "HR fads", but they are also reflective of our Zeitgeist and indicative of what employers value today, particularly when they look for future leaders. So, what to they want? They want learning animals, with the capacity to see things from a global perspective, and an ability to solve problems that have still not been defined. In fact, finding problems is as important as solving them. They also value interpersonal and intrapersonal skills. Interestingly, despite the high penetration of technology in the workplace and the fact that most of our relationships are now mediated by technology, there is still a premium for soft skills, and big decisions are as driven by chemistry and intuition as they have in the past. And in addition to all this employers are interested in people who are honest and dependable, as well as able to deal with stress and pressure. In brief, companies look for individuals who can get ahead, get along, and find meaning at work.

2. Competency-based interviews are a great idea, but they are rarely adequately executed. First, because when candidates know in advance what scenarios they will be given - e.g., "tell me about a situation where you demonstrated composure and leadership", or "can you think of a situation where you displayed altruism and team spirit" - they can prepare their answers and fake-good. Unsurprisingly, when interviewees are aware of the selection criteria they tend to perform better on the interview. Second, since the most effective interviews are structured and scored according to pre-defined criteria and data-driven algorithms (i.e., people who answer X will usually do Y in the future), they can usually be replaced by psychometric tests, which are also quicker and more cost-effective. Third, what matters most to employers is not so much what competencies you already have, but what competencies you are likely to develop in the future - again, this can be better predicted by personality tests than a resume or interview. The big money is on the rare find or the ability to identify the real hidden gems that will develop into the superstars of tomorrow, and that requires much more than a job interview.

3. Competencies are necessary, but not sufficient, for success. Indeed, the real-world is full of examples of competent people who despite all their talents end up underperforming or even derailing. These cases of wasted talent can be found in every culture, every industry, and every organization. At times the core problem is integrity - think Dominic Strauss Kahn, the promiscuous pimp who inspite of his extraordinary intellect and expertise was unable to inhibit his psychopathic and deviant dark side tendencies. At times the main issue is simply motivation. Organizational psychologists have long distinguished between maximal performance - the best you can do - and typical performance - what you usually do - and the difference between the two is motivation. Thus an important task for leaders, if not the most important one, is to ensure that the difference between individuals' maximal and typical performance is as minimal as possible. In order to achieve this they need to be able to engage their employees and teams. The world of sports is full of examples of talented professional athletes who, upon changing teams or managers, experience dramatic changes in performance, sometimes for a very long time - Fernando Torrres, Andy Murray, and Maria Sharapova illustrate such inconsistencies, as well as the importance of a good coach.

... Read More

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Three Things You Should Know About Workplace Competencies

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Competencies are the key to talent. Whether you are looking for a new job or a promotion, employers will try to evaluate how well your talents fit with a given role. These evaluations are rarely 100% accurate, but when properly carried out they are the best predictor of future job [...]

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MATH ANALYSIS AND APPROACHES
https://drive.google.com/file/d/1kKG7BauZkj9klrDvqnDQSsU9da2UzRXf/view?usp=sharing

MATH APPLICATIONS AND INTERPRETATION
https://drive.google.com/file/d/1Avpsd9rbgFZlTQyYYNtZpIZS8XkwwYUk/view?usp=sharing

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MUSIC
https://drive.google.com/file/d/1YBHanTkobyQs0Pg1OyI65pB20DKNNK97/view?usp=share_link

THEATRE
https://drive.google.com/file/d/1oZ61NRqNI7j7jyUSkk8GMn-2hRpLm8h_/view?usp=share_link

VISUAL ARTS
https://drive.google.com/file/d/1R0DKIxoMnzk8fZ-3cybK3fgi0-uG_OU-/view?usp=sharing

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TOK (2022)
https://drive.google.com/file/d/1bQasFyDqZLiZOJM2SW0Q6BMe59SdHwGh/view?usp=sharing

EE
https://drive.google.com/file/d/1s6Mn7r5rNuydase-fTe_8emMnhfw-G6B/view?usp=sharing

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https://www.taolearn.com/approaches-to-learning/

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ATL - Approaches to Learning - The Art of Learning

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changing the world - one child at a time

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Teachthought (apps for critical thinking)

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Teachthought (apps for critical thinking)

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by TeachThought Staff

Critical thinking apps aren't the sweet spot of mobile app design.

Most of the more popular apps are focused on social media, productivity, or what always seem to be mindless games (we're looking at you Kim Kardashian and Candy Crush). The fact that most apps don't force users to think critical doesn't mean that it isn't possible, however. The lack of cognitively demanding apps is more of an indictment of the users than the technology itself.

There are many apps that do promote critical thinking-and often extended critical thinking and learning at that. These aren't clinical "critical thinking building" programs either, but rather often enjoyable exercises in strategy, tactics, and problem-solving thought. So below we've collected 25 of these critical thinking apps. Most are for grades 8-12, but several are for students as young as kindergarten.

Helping students think critical is less a matter of direct instruction, and more a matter of providing them with access to dynamic tools with unique and playful barriers or goals that require the best strategy they can muster, while providing instant feedback to the player as they go. Though they're not learning specific academic content in most of these apps, they are practicing extended thinking over a period of time that encourages to look at digital circumstances with a critical eye.
25 Critical Thinking Apps For Extended Student Learning 1. Google Earth
2. Blinkist

3. Plague Inc.

Grade Levels: 8-12+
Developer Description
"Can you infect the world? Plague Inc. is a unique mix of high strategy and terrifyingly realistic simulation. Your pathogen has just infected 'Patient Zero'. Now you must bring about the end of human history by evolving a deadly, global Plague whilst adapting against everything humanity can do to defend itself."

4. Minecraft

Grade Levels: K-12+
Developer Description
"Explore randomly generated worlds and build amazing things from the simplest of homes to the grandest of castles. Play in creative mode with unlimited resources or mine deep into the world in survival mode, crafting weapons and armor to fend off the dangerous mobs."

5. Critical Thinking

Grade Levels: 8-12+
Developer Description

6. Civilization VI (Note: For Mac, not iPad) (Note: Editor's Choice award from TeachThought)

Grade Levels: 6-12+
Developer Description
"Originally created by legendary game designer Sid Meier, Civilization is a turn-based strategy game in which you attempt to build an empire to stand the test of time. Become Ruler of the World by establishing and leading a civilization from the Stone Age to the Information Age. Wage war, conduct diplomacy, advance your culture, and go head-to-head with history's greatest leaders as you attempt to build the greatest civilization the world has ever known."
7. Brilliant
Grade Levels: 6-12+
Developer Description
8. Principles In Action

Grade Levels: 8-12+
Developer Description
9. Shakespeare In Bits: Romeo & Juliet

Grade Levels: 7-12+
Developer Description
"Understand and appreciate the linguistic richness of Shakespeare's plays with the original play text, broken into easily digested 'bits'. In-line translation helps you to understand difficult words and phrases within the context of the original play text.

Each title includes hours of high-resolution animation with professional audio soundtrack, helping you to decode and comprehend Shakespeare's fertile prose quickly and efficiently. The text, presented side-by-side with animated action, is easy to follow with portions of text being highlighted as they are spoken in the play. The integrated combination of text, audio and graphics is designed to facilitate learners of varying abilities and learning styles."

10. Literary Analysis Guide

Grade Levels: 7-12+
Developer Description
"Literary Analysis Guide is a reference tool for students of literature, rhetoric, and writing. The elements of literature are arranged around three clickable interface wheels. Touch any term on the wheels for a detailed definition, examples from literature, questions to ask, and an example essay paragraph that analyzes that term. Students can also reference an illustrated version of each analysis paragraph which highlights the topic sentence, textual evidence, and analysis portions of text."
11. SPEEDSim: Spatial Population Ecological and Epidemiological Dynamics Simulator
Grade Levels: 9-12+
Developer Description
"Spatial Population Ecological and Epidemiological Dynamics Simulator (SPEED Sim) is a tool that enables hands-on interactive exploration of the spatial dynamics of various computational models in population ecology and epidemiology. The app also provides several cellular automaton models as an introduction to these kinds of simulations."
12. MasterClass
Grade Levels: K-12+
Developer Description
13. Animate Me! 3D Animation For Kids

Grade Levels: 3-12+
Developer Description
"Create 3D animations of cartoons in a simple and intuitive manner on your tablet or phone. If you've ever wondered how they bring characters to life in animation movies like Frozen or Toy Story, this app is for you. Kids can learn to make 3D animations that showcase their creativity and storytelling abilities."

14. Opposing Views

Grade Levels: 10-12+
Developer Description
"At Opposing Views, we report the news and let you debate it. We deliver the day's most pressing, important and unbiased news. Instantly access news that will make you think, laugh..."

15. Game Of Life

Grade Levels: 8-12+
Developer Description
"Game of Life is a cellular automata simulation based on the well known C onway's Game of Life."

16. Sugar Shake

Grade Levels: 9-12+
Developer Description
"Shake and tilt sugar molecules to set off chemical reactions and earn points! This game features a cast of protein characters based on real structures found inside our cells. Explore the structure and function of ten of the tiny proteins that break down sugar in the cell. In each level, tilt different sugars to their matching proteins, setting off chemical reactions and avoiding obstacles."

17. TinkerBox HD - Autodesk Inc.
Grade Levels: Developer Description
"If you can imagine it, you can build it with TinkerBox. TinkerBox is a fun, free-to-play physics puzzle game. While it is full of interesting science facts and teaches basic engineering concepts, TinkerBox is more than just educational! Take the tools in your hands to explore your creativity and imagination with Invent mode. Build outrageous machines, share them with your friends, or download popular inventions online. Stretch your brain through the devious Puzzle mode. Get immersed in physics-based puzzles and mechanical concepts, where your only hope for success is your creative problem solving."

18. SimCity BuildIt - Electronic Arts

Grade Levels: 6-12+
Developer Description
"Solve real life challenges like traffic, fires, and pollution. Provide services like power plants and police departments to meet your citizens' needs, and boost your population with parks and education. Keep traffic moving with grand avenues and streetcars. Complete fun challenges to shape your society."

19. Artificial Life

Grade Levels: 9-12+
Developer Description
"Oddly hypnotic and relaxing, Artificial Life is a simulation of the growth and evolution of microorganisms - basically artificial life forms. Initially, each organism is given a random set of rules governing its behavior. If the rules end up being useful for survival, the organism may live long enough to mate with another organism and pass its genetic code on to some offspring.

Over time, the organisms with the most useful behaviors will pass on their genetic code, leading to interesting patterns of behavior unfolding before your eyes - flocking behaviors, solitary predatory tactics, scavenging, and hiding are some examples - and all this behavior is evolving from total randomness."

20. Block Craft 3D : City Building Simulator

Grade Levels: K-12+
Basic Description
Like Minecraft, with a greater focus on crafting.

20. The Sims

Grade Levels: K-12+
Basic Description
Build a life, make decisions, design homes, prioritize relationships, maintain personal health, focus on actions and decisions that promote health, happiness, and well-being.
For other "micro-life simulations," consider:
21. Chaos Lab

23. SimpleLife

24. Artificial Life

25. Game Of Life
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25 Critical Thinking Apps For Extended Student Learning

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25 Critical Thinking Apps For Extended Student Learning

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by TeachThought Staff Critical thinking apps aren't the sweet spot of mobile app design. Most of the more popular apps are focused on social media, productivity, or what always seem to be mindless games (we're looking at you Kim Kardashian and Candy Crush).

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Skills needed in our classrooms: Communication

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Skills needed in our classrooms: Communication

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Skills needed in our classrooms: self-management

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Skills needed in our classrooms: self-management

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Skills needed in our classrooms: thinking

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Skills needed in our classrooms: thinking

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Teaching focused on effective teamwork and collaboration

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Teaching focused on effective teamwork and collaboration

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Teaching focused on effective teamwork and collaboration

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There it is!