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feedback
- For every new game, change the location of the objects to be random
- have a punishment for wrong clicking
- + time for finding an object
- ready set go timer
- Search for these items UI

- easy to find the objects
- 3 tries
- 4 tries
- 19 tries

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- Make sure objects have a "Box Collider"
- Make sure it is a "Trigger"

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Inspired by Mortimer Beckett and the time paradox
- Will be simplified with no hints and will not include a map and the option to go to menu unless otherwise

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Who is the player playing as? What is their goal? What is standing in their way?

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Who is the player playing as? What is their goal? What is standing in their way?

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The player will be controlling a mouse in a 2D environment. The aim of the game is to find all 4 items in the span of 10 seconds

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Core Mechanic: Moving the mouse and clicking

Secondary Mechanic: Finding the Objects

Progression: Clicking on the right objects

Narrative: Your brain is able to find and process information fast

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Describe the core loop as simply as you can.

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Describe the core loop as simply as you can.

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Click on Hidden Objects

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Identify all the tasks that need to be done

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Identify all the tasks that need to be done

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MAIN PRIORITY making a game that works first.
- Have a background
- Input hidden objects
- Display the item names of the hidden objects
- Have a counter

EXTRAS
- Have a main menu scene
- Win screen scene
- Loss screen scene

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Do I know how to do it?
BACKGROUND - Level 1 Scene with a photoshop image of the background or AI Art and somehow import the image onto unity (Will need to locate tutorial)

HIDDEN OBJECTS - Hidden objects are buttons that when clicked the object will disappear

NAMES OF HIDDEN OBJECTS - in text form displayed at the bottom of the screen. When a player clicks on the object that corresponds to its name the text will disappear

COUNTER FOR TIME LEFT REMAINING- 10 secs left remaining text displayed in the middle top of the screen and it will descend to 0, fail to find all 4 hidden objects then display LOSE SCREEN

COUNTER FOR HIDDEN OBJECTS REMAINING - 0 for every hidden object found increment by 1 if hidden object found is equivalent to 4 and time remaining is not 0 then display WIN SCREEN

MAIN MENU - A main menu scene with buttons, when player clicks "start" change scene to level 1

WIN SCREEN - Load new scene with a congratulations text and a button to try again, if player clicks Back to Main Menu change scene to Main Menu

LOSE SCREEN - Load new scene with try again or back to Main Menu buttons, if player clicks on try again restart to Level 1 scene, if player clicks main menu then change scene to Main Menu

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How long will each task take?

Background - 6 hours
Hidden objects - 10 hours
Names of Hidden objects - 4 hours
Counter - 1.5 hours

All scenes - 8 hours

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Plan spot the difference is a solution