# data[].attributes.body
1. Draw a line between the corresponding points
2. Construct the perpendicular bisect of these points
3. Do this for each point until they cross
4. That is your centre of rotation

# data[].attributes.body
1. Draw a line between the corresponding points · 2. Construct the perpendicular bisect of these points · 3. Do this for each point until they cross

# data[].attributes.body
Get a corner of one of the shapes and rotate it either clockwise or counterclockwise.

# data[].attributes.body
Reflectional symmetry means that an object will look exactly the same if it's reflected across a line of symmetry. Rotational symmetry means that an object will look exactly the same if it's rotated the right amount.

# data[].attributes.body
Trapezium
Parallelogram
Rectangle
Rhombus
Square
Kite.

# data[].attributes.body
First you have to draw a line between the corresponding points. Then, construct the perpendicular bisect of these points. Do that for each point until they cross.

# data[].attributes.body
1. Draw a line between the corresponding points
2. Construct the perpendicular bisect of these points
3. Do this for each point until they cross
4. That is your centre of rotation

# data[].attributes.body
You could assume the middle of a line is the center is the point of rotation. If it's a shape you could assume the center of it is the center of rotation

# data[].attributes.body
1. Draw a line between the corresponding points.

2. Construct the perpendicular bisect of these points.

3. Do this for each point until they cross.

4. That is your centre of rotation.

# data[].attributes.body
Reflectional symmetry means that an object will look exactly the same if it's reflected across a line of symmetry. Rotational symmetry means that an object will look exactly the same if it's rotated the right amount.

# data[].attributes.body
Rotation Symmetry

# data[].attributes.body
Reflectional symmetry means that an object will look exactly the same if it's reflected across a line of symmetry. Rotational symmetry means that an object will look exactly the same if it's rotated the right amount.

# data[].attributes.body
the difference between a reflection symmetry and a rotation symmetry is that a reflection is the same thing when you reflected it and the rotation is you rotated on the same axis (180) degrees so its the same shape

# data[].attributes.body
Reflection Symmetry: When a part of a shape perfectly lands on the other part of the shape!

Rotation Symmetry: when a shape rotates, and it still appears the same as what it looked like before!

# data[].attributes.body
Reflectional symmetry means that an object will look exactly the same if it's reflected across a line of symmetry. Rotational symmetry means that an object will look exactly the same if it's rotated the right amount.

# data[].attributes.body
Trapezium.

Parallelogram.

Rectangle.

Rhombus.

Square.

Kite.

# data[].attributes.body
Trapezium.

Parallelogram.

Rectangle.

Rhombus.

Square.

Kite.

# data[].attributes.body
Parallelogram.

Rectangle.

Rhombus.

Square.

kit

# data[].attributes.body
Quadrilaterals can be classified into Parallelograms, Squares, Rectangles, and Rhombuses.

# data[].attributes.body
Different quadrilaterals are squares rectangles rhombuses and trapezoids.

# data[].attributes.body
Trapezium
Parallelogram
Rectangle
Rhombus
Square
Kite.

# data[].attributes.body
1. square
2. rectangle
3. diamond
4. trapezoid

# data[].attributes.body
Trapezium.

Parallelogram.

Rectangle.

Rhombus.

Square.

Kite.