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Name: Joseph Khiu Bui Hang

Matric number: 84173

Faculty: Faculty of Economics and Business

Programme: Business Economy (Year 2)

Date of Birth: 12 May 2002

Email: josephkhiu512@gmail.com

Mobile: 0164597768

LinkedIn: https://www.linkedin.com/in/joseph-khiu-bui-hang-undefined-813579255/

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Purpose:

To gather feedback on a prototype board game from both internal and external testers in order to identify areas for improvement before finalizing the game's design.

Materials:

Prototype board game

Dices

Baby turtle characters

Q&A cards

Treasure and potion cards

Game Instructions:

Provide a brief explanation of the rules and gameplay of the game.

Allow players to ask questions and clarify any doubts.

Gameplay:

Divide participants into small groups of 4-5 players.

Each group plays the game for a set period of time (e.g., 30 minutes).

Encourage players to observe each other's gameplay and provide feedback.

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Media: Our group's name, "Media" represents the diverse tapestry that we proudly weave together. Just as media is composed of various elements, our group is a blend of individuals from different races and faculties. The term "Media" embodies the idea of variety, where various components come together to create a rich and impactful whole. We believe that this diversity is our strength, providing a multitude of perspectives, ideas, and talents.

Wizards: On the other hand, "Wizard" symbolizes the extraordinary creative power that resides within each member of our group. Just as a wizard wields magic, our members harness their creativity and imagination to conjure remarkable ideas and solutions.

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Presentation of feedback and suggestions

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Our group leader, Joseph is presenting overall feedback and suggestions gathered from both our internal and external testers of the boardgame to Sir Jonathan and our classmates. In general, most of the shortcomings of this boardgame are from the underutilization of treasure and Q&A cards, prolonged game duration, and the challenging level of the questions. Therefore, our group decided to make some important changes to improve the quality of the boardgame.

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Name: Jee Xin Hui
Matric number: 84116
Faculty: Faculty of Economics and Business
Programme: Finance (Year 2)
Date of Birth: 19 April 2002
Email: 84116@siswa.unimas.my
Mobile: 01151793118
LinkedIn: https://www.linkedin.com/in/jee-xin-hui

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Our Media Wizards group has been formed by nine members of various races and ages, each hailing from different faculties and enrolled in distinct programs. At our inaugural meeting, we conducted a simple ice-breaking activity to help members get to know each other better and select the most suitable group leader. We ultimately agreed that Joseph Khiu is an excellent candidate and trust his ability to lead and manage the group effectively.

After this brief meeting, we actively engaged in testing board games and card games designed by our seniors to obtain fundamental concepts and ideas that would be beneficial for our group projects. At the same time, we are also responsible for conducting a simple analysis of the game's strengths and weaknesses in order to prevent potential vulnerabilities in our future game designs.

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Name: Wong Yun King

Matric number: 86075

Faculty: Faculty of Economics and

Business

Programme: Finance (Year 2)

Date of Birth: 03 October 2002
Email: 86075@siswa.unimas.my
Mobile: 01111877965
LinkedIn: http://www.linkedin.com/in/wong-yun-king-053779256

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Name: Ling Pik Yew
Matrix Number: 79892
Faculty: Faculty of Economics and Business
Programme: International Economics (Year 3)
Date of Birth: 14 Sept 2001
Email: lingpikyew09@gmail.com
Mobile: 010-7601005
Linkedln: https://www.linkedin.com/in/ling-pik-yew-688a7b226

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Name: Lily Wong Tai Li
Matric Number: 79876
Faculty : Faculty of Economics and Business
Programme: Marketing
Date of Birth: 29 October 2000
Email: 79876@siswa.unimas.my
Mobile: 0165255761
LinkedIn: https://www.linkedin.com/in/lily-wong-1b5141227?trk=contact-info

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For logo version 1.0, we were seeking simple and unpretentious concepts to design our logo, we solely used word media as our logo. We will later develop the wizard into an ingenuity idea. We placed the magic hat beneath m because M turned 180 degrees equals W, which stands for a wizard. We use potion instead of I in media, which represents infinite possibilities. Because we are unknown of our future, we can create all kinds of possibilities.

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Name: Tan Lek Xiang
Matric: 81348
Programme: Services Economic
Faculty: Faculty of Economy and Business
Date of birth: 20/9/2001
Email: jamesxiang5001@gmail.com
Mobile: 011-60677709
LinkedIn: https://www.linkedin.com/me?trk=p_mwlite_feed_updates-secondary_nav

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For logo version 2.0, we used anime magician in the logo, as it can be a creative and eye-catching choice. We were also using a purple and pink gradient color scheme to give it a trendy and visually appealing look. The purple and pink gradient color scheme will bring a mysterious and dreamy feeling.

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Group Slogan: Unlock the power of your imagination

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Group Slogan: Unlock the power of your imagination

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We chose the slogan "Unlock the power of your imagination" for our group, Media Wizard, because it perfectly encapsulates our commitment to creativity, innovation, and empowerment. It aligns with our group's mission to celebrate the diversity of our members and harness their collective creative potential to produce remarkable media content. This slogan serves as a constant reminder to our team that their imagination is the key to making magic in the world of media, encouraging collaboration, and motivating every member to reach their full creative potential.

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Discussion for group name and logo design

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Each member expressed their opinion on the logo design.

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Present our logo to all course mate and lecturers.

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Strengths:
1. The novel and attractive animal characters could used to create a variety of playable characters that players can choose from.
2. The design of questions and fates helps create a more rewarding and challenging gaming experience.
3. Learn additional knowledge by answering the questions as they cover scientific common senses.

Weaknesses:
1. The small design of the map makes it challenging for the chess pieces to move.
2. Some questions and fates are unfair to players because they consist of unbalanced difficulty.
3. The short routes for each character lead to an immediate end of the game.

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Strengths:
1. The card is colorful and striking.
2. Game rules are clear and easy to understand.
3. Helps to consolidate mathematical knowledge by answering a variety of mathematical questions.

Weaknesses:
1. Limited to  1-4 players can play the game.
2. Unsuitable for those who have maths difficulties.
3. It may take a long time to think and answer a question.

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During this week, our group decided to conduct an online meeting to discuss the board game. We use Zoom as a platform to discuss game mechanics while coming up with concepts and rules for the board game. Every member actively participates and expresses their personal thoughts as well as suggestions through the discussion.

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Theme: SDG 4 - Quality Education SDG 14 - Life Below Water

Name: The Adventure of the Baby Turtle

Type: Roll-and-move game

Introduction: The Adventure of the Baby Turtle is a fun and exciting board game for players of different ages. Players are required to control a baby turtle and race to reach the finish line. Along the way, players must overcome obstacles such as jellyfish, sharks, and so on. However, they are given the opportunity to collect treasures or potions to help them survive the challenges.

Elements include: Treasures and potions, mathematics and scientific questions (primary and secondary school level)

Players: 2-5 people (age 12+)

Times: 15 - 30 minutes

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The game helps to raise awareness about the importance of preserving life below water, in alignment with the Sustainable Development Goal (SDG) of "Life Below Water." As players navigate the challenges and perils faced by baby turtles in their underwater journey, they will gain a deeper understanding of the threats to marine life and the significance of protecting our oceans. By playing this game, it will contribute to educating and inspiring players about the need for conservation and sustainable practices, ultimately benefitting the environment and promoting responsible stewardship of our oceans for a better future.

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Setup:

1) Place all baby turtles or the characters on the starting point, which is a pirate ship.

2) Each player takes turns throwing the dice

Rules:

1) On your turn, throw the dice. Move your piece forward the number of spaces indicated by the dice roll.

2) If you roll the dice to 1, you gain the "Wizard's Hat" and can immediately roll the dice again. The Wizard's Hat adds a buff to your baby turtle.

3) If you roll the dice to 4, jump to space 21.

4) If you roll the dice to 6, your baby turtle is attacked by a jellyfish and goes back to the starting point (pirate ship).

5) When you roll the dice to 9, you must skip your next turn because the baby turtle is in a cage.

6) If you roll the dice to 13 and 23, your baby turtle can get a "Wizard's Wand" but need to answer the questions to win the treasures. If you fail to answer the questions, you must leave the treasure where it is. (PS: The treasures obtained can be used to defend against attacks by other creatures)

7) If you land on space 16 and 34, the shark attacks, and your baby turtle returns to the starting point (pirate ship). However, you have the option to use acquired treasures/potions to resist the shark's attack and prevent your baby turtle from being sent back.

8) If you roll the dice to 18, the jellyfish attacks your baby turtle, sending it back to the starting point (pirate ship). However, you have the option to use acquired treasures/potions to resist the jellyfish's attack and prevent your baby turtle from being sent back.

9)  If you roll the dice to 26 and 35, your baby turtle can obtain the superpowers in the "Wizard Potions" and draw lots to determine which superpowers are exclusive to your baby turtle. (PS: The potions obtained also can be used to defend against attacks by other creatures/escape from the cage)

10)  As you roll the dice to 29 and 41, you must skip your next turn because the baby turtle is in a cage. However, you have the option to use acquired potions to save the baby turtle.

11)  Rolling a 31 sends you back to space 19.

12)  Landing on space 38 results in your baby turtle being killed by a wizard skeleton, so it returns to the starting point (pirate ship). However, you have the option to use the antidote obtained from the "Wizard's Potion" to save the baby turtles.

13) If you land on space 45, a demon attacks your baby turtle, sending it back to the starting point (pirate ship). However, you have the option to use any acquired treasure/potions to resist the demon's attack and prevent your baby turtle from being sent back.

14) The first player to reach a score of 46 more wins the game.

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Each group member tries playing board game to help them understand the rules and concept of the game better.

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Members of other groups also actively participated in the games we designed and shared their valuable ideas and feedbacks.

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Screenshot photo of all group members taken during a zoom meeting.

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In this session, our team leader takes on the important responsibility of introducing and explaining the game we designed to other groups such as Group Nice, in order to obtain other team members’ valuable opinions and suggestions for the improvement of the game. At the same time, we also listened carefully to the introductions of other groups' games and provided them with meaningful comments and ideas.

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Presentation of our game idea to the Group Nice's members

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Our group leader, Joseph is enthusiastically sharing and introducing the game we created to the members of Group Nice.

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Group Nice is sharing their game idea to our all of the members

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Game name: Hunger Fighters - Let's Go Steamboat

Type of game: Board game

SDG: Zero Hunger

Number of players: 2-4 players

Age of player: 10 years old and above

Comment: The game is interesting and exciting. Each of the players can raise awareness of cherishing food and reducing food waste.

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Game name: Game Board Manual

Type of game: Snake and ladder game

SDG: Peace, Justice and Strong Institutions

Number of players: 5 players

Age of player: 12 years old and above

Comment: The game sounds like a lot of fun. It is a simple game to understand, but it can be challenging to win. Players need to be strategic about their movements and answer the questions correctly in order to progress.

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Presentation game idea of The Adventure of Baby Turtle

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Our group presented the game idea to Sir Jonathan and all of the classmates.

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Name: Andrienna Humphrey

Matric Number: 101528

Faculty: Faculty of Applied and Creative Arts

Programme: Art Management (Year 1)

Date of Birth: 26 September 2003

Email: 101528@siswa.unimas.my

Mobile: 01136556523

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Name: Muhamad Daniel Iskandar Bin Mohd Kamal

Matric: 81896

Faculty: Faculty of Economics and Business

Programme: Marketing (Year3)

Date Of Birth: 29 July 2002

Mobile: 0149217760

Email: 81896@siswa.unimas.my

LinkedIn: https://www.linkedin.com/in/daniel-iskandar-346558228?utm_source=share&utm_campaign=share_via&utm_content=profile&utm_medium=android_app

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Instead of the board game map, we have made some improvements, including adding some new features to the game. These new features include:

2 Wizard Wand

2 Wizard Potions

2 Cages

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There are 5 baby turtle characters featured on the board game and each of them has their own unique names. The idea was inspired by online resources and modified using Canva.

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The design of question, treasure, and potion cards was created using Canva and Microsoft Word. The game includes:

15 question cards

6 treasure cards

7 potion cards

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The Questions and Answers cards feature a mix of primary and secondary-level questions, including 5 mathematics questions and 10 scientific questions. These questions were developed through brainstorming sessions of our group and research from online sources.

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There are 6 treasures in the game, each with different and specific functions designed to protect the baby turtles.

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There are 7 wizard potions crafted to assist baby turtles in navigating levels and achieving victory in the game.

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This is an example of the rulebook that has been designed using the Canva. It covers all of the game objectives, game setup, and answers to the Q&A questions.

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Name: Christina Lee Zhi Yu

Matric Number: 79101

Faculty: Faculty of Economics and Business

Programme: Service Economic (Year 3)

Date of Birth: 07 June 2001

Email: 79101@siswa.unimas.my

Mobile: 0198600208

LinkedIn: https://www.linkedin.com/in/christina-lee-834a60223/

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On this Wednesday, our group collaborated with other groups in the class to conduct an internal prototype exchange board game test. The aim was to obtain valuable feedback and opinions from other group members on our game before finalizing the design. The Digital Fusion team was the first group of internal testers to try our boardgame, and they thoroughly enjoyed it. But at the same time, they also shared their current feelings and thoughts about the game.

Feedback/Suggestions:

The probability of acquiring the treasure and potion cards is quite low due to the infrequent opportunity to land on the designated spaces.

The game's design seems a bit boring as players are regularly sent back to the starting point after facing enemy attacks.

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Next, we warmly invited the members of Ember Echoes to try out our boardgame. While they played, we did our best to guide them and provided tips to help them navigate and complete the game more efficiently. Simultaneously, they also expressed their genuine feelings and ideas.

Feedback/Suggestion

The game takes a long time to finish.

Treasure and Q&A cards are underutilized due to the limited number of designated spaces on the game map.

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Internal Tester 3 - Sir Jonathan & Media Master

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Internal Tester 3 - Sir Jonathan & Media Master

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At the end of the session, Sir Jonathan and the Media Master group came to play our boardgame and offered their comments and suggestions.

Feedback/Suggestions

The Q&A cards' educational potential remains untapped, limiting their effectiveness in achieving the selected SDG, quality education.

Sir suggests forcing players to answer questions in all danger and stop spaces. Correct answers will reward players with free potions, while incorrect answers will result in a few steps backward.

The question seemed too long and complicated so Sir suggested that we simplify it and convey it in MCQ format.

Sir and Media Master also proposed transforming treasures into beneficial cards that shield our own baby turtles and converting potions into detrimental cards that harm other players' turtles.

Media Master suggests creating a 3D baby turtle that allows players to view both its front and back.

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On 20 November 2023 (Monday), our group invited our respective friends as external participants to try out our games in the Feb student lounge and provide us with helpful opinions and ideas.

Feedback/Suggestions

The abundance of intricate symbols on the game map can easily overwhelm and confuse players.

The difficulty of the question is high and not suitable for answering in a short time.

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Then, our group leader finds another group of friends as our second external participants for the boardgame. After finishing the game, they are sharing their valuable feedback and opinions.

Feedback/Suggestions

There are no designated locations on the game map for placing Q&A, treasure and potion cards.

The complexity of the treasure and potion cards can easily confuse players.

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Changes some of the symbols on the game map such as for spaces 13, 23, 26, 35, 38 and 45.

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Added 5 questions and changed the question format to MCQ.

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Transforms treasure into beneficial cards.

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Converts potions into detrimental cards.

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A box lid for The Adventure of the Baby Turtle measures 40 x 45 x 20 (cm). The box’s cover adopts a light blue background, which aligns with our commitment to Sustainable Development Goals particularly related to quality education and life below water.

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To design the question cards box, we utilized Template Maker to generate the box lid template, adjusting its dimensions to our desired width and length. With a satisfying template, we fold the paper in half, aligning it perfectly with the marked line and transform it into a miniature box.

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For the treasure and potion cards, we use the same tool, Template Maker to create the box lid template and adjust its size according to our specifications. To form the box, we carefully fold the lid along the pre-marked crease line.

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A Google Form questionnaire was provided to inquire about players' initial impressions of the board game and also includes some straightforward questions related to marine animals and plants.

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The Google Form was prepared to collect data and feedback from the internal and external testers who participated in our final board game playtesting. The Google Form is structured in two parts. The first section focuses on collecting player demographics, while the second section dives deep into how well the board game resonates with our chosen SGD and the overall player's experiences.

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Date: 13/12/2023 (Wednesday)

Player: Group Nice

Venue: CTF4, BP4

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Date: 13/12/2023 (Wednesday)

Player: Ember Echoes

Venue: CTF4, BP4

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Date: 13/12/2023 (Wednesday)

Player: Digital Fusion

Venue: CTF4, BP4

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Date: 14/12/2023 (Thursday)

Player: 2 Males and 3 Females

Venue: Student Lounge, FEB

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Date: 14/12/2023 (Thursday)

Player: 4 Males

Venue: Student Lounge, FEB

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Adding several new rules including a requirement for players to answer questions when they land on danger and stop spaces.

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Changes the baby turtles into a 3D Style.

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Final Game Testing Feedback Presentation

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Final Game Testing Feedback Presentation

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During the class, our group leader, Joseph, presented all the real testing feedback from both internal and external testers after implementing the improvements. Moreover, he introduced the overall results of our Google Form to everyone, including the questions provided and the total number of respondents.

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Final Presentation for The Adventure of the Baby Turtle 

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Final Presentation for The Adventure of the Baby Turtle 

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During week 13, our all of the group members did a final presentation for the boardgame to the Sir Jonathan and coursemates.

Introduction - Christina

Objectives - Lily Wong

Game Rules - Jee Xin Hui

Game Elements - Ling Pik Yew & Tan Lek Xiang

Materials to design the app - Daniel

Comments and Feedback - Joseph & Yun King

Conclusion - Andrienna

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https://www.canva.com/design/DAF4zxJuBm4/AVOhOMXFAE97usBVEbxwXw/edit?utm_content=DAF4zxJuBm4&utm_campaign=designshare&utm_medium=link2&utm_source=sharebutton