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For polished animation I'm decided to animate a character to sing a song.

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For first week we have to take a character rig and Pose the Character based on Phrases like No way!, I'm Sorry, Why?, Magnificent!. I choose Why? phrase, for the reference I take a picture of myself with the help of my friend. And I had taken the Ray character rig for this task.

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I decided to use the Ray rig to create a pose. While downloading the rig, I ensured to thoroughly check the controllers for the legs, hands, and face. I didn’t face any issues, and by referring to the reference I had, I used the controllers to create the pose.

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In this week, I need to work on create a animation where character is listening and reacting, In this video background audio will be playing, and the character has to react according to it. The reference for this video will guide the reactions and expressions.

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In this week, I need to work on design a animation of character by using props, in this video a person tries to open a water bottle. Initially, his struggle as it doesn’t open, but then he try a bit harder, and it finally opens. Once it opens, He feel relaxed and calmly drink the water.

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In this week, I am going to make a animation where character is used to acting is doing, In given video while a person is working, and his friend hands him a bill. He take the bill, look at it, and react with shock.

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I created my final pose using the reference. To make the character appear exactly like the reference, I slightly bent the hip downwards, posed the hands and fingers as if they were reacting to something happening right there, and paid special attention to the face expression. For this, I slightly raised the eyebrows to show a mix of anger and shock, and opened the mouth wide to enhance the emotion. After doing all this, the pose turned out to look realistic.

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In this, as we observe, we need to animate the character interacting with props. for this animation I used scout rig, For this, we must set up blocking keys. Firstly, the character takes two steps forward, so we need to assign keys for the leg movement. Then, character hold a bottle with hands, so we assign keys for the hand movement. Next, the character drinks water, so we assign keys for the head movement.

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In the reference video, I used the ray rig, the character reacts to the voice, and similarly, we need to animate our character. Firstly, for the animation movements, we need to assign keys to the hand as if it is holding a phone. Then, as we observe, there is also a head movement, so we will assign some keys to the head as well.

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For the final output, I used a side camera angle to capture the scene more dynamically. To enhance the look, I carefully set up the lighting to make the scene visually appealing. The background setup includes a table and shelves, with shelves holding books and a mirror to add depth and realism. On the table, I placed a system, some papers, and a small basket with pens, creating a well-organized and realistic environment for the character. These details contribute to a polished and immersive animation scene.

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To achieve a good final animation output, I used a front camera angle to capture the character's actions clearly. To make it vibrant, I used colorful lighting to enhance the visual appeal. Additionally, I set up a background with shelves and books on them to give the scene more depth and realistic. These elements together help in creating a visually engaging and well-composed animation.

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As we observe in the blocking position, we only set a few key poses, but for the final animation to appear smooth, we need to add more keys. In this animation, when the character holds a mobile, we need to assign keys for the hand movements, focusing on areas like the elbow and fingers. At the end, there will be head movements, so we need to assign keys for the face as well, particularly for the eyes and mouth to match the head movements. Adding these additional keys ensures the animation flows smoothly and looks natural.

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In the blocking position, we used only a few keys, but for the final output, we need to add many more keys to make the animation look smooth and realistic. For example, when the character takes two steps forward, we should assign keys to the knees and feet. Then, when character pick up the bottle, keys should be added for the hand and fingers. Later, as character bend the body and firmly open the bottle cap, we need to assign keys for the hands, fingers, body, and head movements. These additional keys will bring out the character’s actions in a detailed and natural way.

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As seen in the reference video, for this animation I used ray rig, the character needs to be animated reacting with shock upon seeing the bill, using blocking positions. In this animation, the character starts by working at a system. When the bill is handed over, character take it, requiring a position for the hand movement. After looking at the bill, the character reacts with shock and turns to the side, which requires a position for the head movement. These blocking positions will help define the key actions in the scene.

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For the final output, I used a side camera angle to capture the scene effectively. I also focused on setting up the lighting and background to enhance the visual appeal. In the background, I placed a sofa, a table, books, and a flower pot, creating a cozy and well-rounded setting. These elements helped to bring the scene to life and made it more visually engaging.

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In the blocking stage, fewer keys were used, but for the final animation, we need to add more detailed keys to make it polished and realistic. For instance, the animated character is seated in front of a system, working. At this point, we need to add keys for the fingers as they type or interact. The character also makes slight head movements, so we should add keys for the head motion.

Later, when a friend arrives and hands over a bill, the character turns slightly to the side to take it. Here, keys are needed for the hands, fingers, body, and head movements. Finally, when the character looks at the bill and reacts with shock and moves the head to the side. At this moment, we should add keys for the head movement and facial expressions, focusing on the mouth and eyes to fully convey the emotion.

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In this week, I had to create a character animation which is reacting to music and rhythm, In this Video a person is working, and enjoying the rhythm of the music. While continuing to work, He start moving his head to the beat and enjoy the music.

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As we observe in the reference video, the character needs to be animated working while enjoying the beat of the song, and corresponding blocking positions should be set. In this animation, while the character is working, positions should be assigned for the hand movements. Then, as the character enjoys the music, they will move their head to the beat, so positions for the head movement should also be assigned accordingly.

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For the final output, I decided to use a side camera angle to give the scene a more dynamic feel. I paid special attention to the lighting to make everything look vibrant and appealing. In the background, I added a table, a photo frame, and some pens on the small basket to give the setting a personal touch. The wall features a clock, and on the back, I placed books on shelves to create a sense of depth and realism. Together, these details helped bring the scene to life, resulting in a well-balanced and captivating animation.

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In blocking position we use only some keys, but in final animated output we have to use more keys to achieve a polished and refined result, we need to add keys for every movement and facial expression. Here the character is seated at a table, working on a system, while listening to music. The character slightly moves the head to the beat of the music. In that case we need to assign keys to the hands and fingers for the typing motions, and also to the head movements to match the rhythm of the music. Additionally, for the facial expressions, keys should be added for the mouth and eyes to reflect the character's enjoyment and engagement with the music. This attention to detail ensures the animation feels lively and natural.

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Firstly, I decided to animate a character singing a song. For that, I chose a part of my favorite song, Bohemian Rhapsody, from its stage performance to use as a reference for the animation. In this video, one of my favorite singers, Freddie Mercury, delivers an incredible performance on stage. Singing a beautifully composed song in his signature style with his iconic humming, he captivates the audience. Watching that scene feels truly mesmerizing.

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In the reference video, for this animation I used ray rig, we see the character singing and dancing on stage. To animate this effectively, we need to use blocking positions as a starting point and carefully assign keys to the movements. When the character is holding the mic while singing, we should add keys for the elbow, wrist, and fingers to capture the natural hand movement and while dancing, keys should be added for the knees, legs, and feet to make the dance moves smooth and dynamic. Additionally, facial expressions are crucial, so we must add keys for the mouth, eyes, and other facial features to convey the character's emotions and energy. This attention to detail will bring the performance to life.

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For the final output, I used a side camera angle to capture the scene perfectly. To enhance the overall appearance, I used lighting to make it visually appealing. Additionally, I arranged a background setup to complete the look. The background features a stage along with stage lights, creating a vibrant and professional atmosphere.

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In the blocking stage, we used only a few keys, but to achieve a smooth and visually appealing final animated output, we need to add more detailed keys. As you can observe, the character is singing while walking and adding some dance movements. To animate this effectively, blocking positions must be used as a foundation, and keys should be added thoughtfully to capture the details. Firstly, when the character is walking, keys need to be added for the legs, knees, and feet to ensure natural movement. While holding the mic and singing, we must assign more keys to the elbow, wrist, and fingers to make the hand movements smooth and realistic. For facial expressions, it's important to focus on the lips and mouth, eyes, and even head movements, adding enough keys to capture the emotions and sync with the performance. This attention to detail is essential to ensure a polished and high-quality final output.