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being virtual can sometimes stop physical interactions with others, which is shown in the cartoon with " wanna toss the ol' virtual pigskin"

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The fact that being virtual can cause major distractions in your life and prevent you from being more active and focused.It takes away the real out of the real

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Twohy shows he believes virtual has lesser value to "real life" and that virtual actions take away from the importance of building relationships.

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Based on how the cartoon is being portrayed Twohy states that virtual limits yourself from doing real things and interacting with people in person.

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Mike Twohy would say that virtual interrupts bonding required for meaningful relationships.

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he might say virtual is making people bad at bonding with eachother

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Virtual tears family apart some times because parents dont know how to use it as much as there kids and cant bond together 

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Virtual tears family apart some times because parents dont know how to use it as much as there kids and cant bond together 

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twohy might say that virtual is less valuable than real life because in real life you interact with other people

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The artist would answer this question by saying the virtual is not only inferior in value to physical interaction, but takes away from physical interaction. Being attached to the virtual can take away from the real.

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Cartoonist Mike Twohy might answer that virtual has no value because it takes time away from being able to be with your loved ones.

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virtual takes up most of peoples time and due to this its making people to not interact as much anymore.

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mike twohy would say virtual life is important but not as important as real life and that you shouldn’t get the virtual world and the real world confused

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He might say virtual has caused a rift between people communicating in real life

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people can do virtual things that they can't do in the physical world

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The value of virtual is to communicate online and be able to do stuff online. The thing that will affect negatively is the loss of physical communication and interaction.

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the value of virtual is to communicate and learn the difference communicating in the real world

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Mike Twohy would say that there is now so much more value put into virtual that we completely forget about the life and possible interactions we could have outside in a real world.

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he would say that there is more value in real life experiences than virtual ones.

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He might answer as if "the value of virtual can be more important to others, and depending on the importance to you it could affect how much you interact with people or how often you do activities."

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the value of virtual can cause many distractions in your life and makes you forget about the real world.

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she would say there is value in virtual because because people can forget about their lives for a while and be in a fantasy world where they can do what they want

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Virtual is a place where people can find there solace and a lot of people do. Many people leave the real world and play video games to escape their problems. But the kicker here is that they are abandoning real life all in one and in big groups

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Virtual is a place where people can find there solace and a lot of people do. Many people leave the real world and play video games to escape their problems. But the kicker here is that they are abandoning real life all in one and in big groups

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she would probably say that virtual helps people escape from reality and it lets people achieve more things than they could in reality. it helps make them feel accomplished

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It allows them to escape reality

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Twohy would respond explaining how he feels we put more into virtual experiences and less into "real" experiences. Twohy would say how real life experiences are more important as they build "stronger"  connections and relationships with others and that virtual relationship have little to no meaning as it isn't  "real".

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"Peoples value of virtual can be easily misunderstood, just because a kid devoted all his free time to gaming doesn't mean that he doesn't go to school or work or do any chores or anything.The value of virtual can be more life changing for some people than others.

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He would say the value of virtual is leaving the world for a bit and being so focused on it that sometimes real life is either ignored or forgotten 

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He would say the value of virtual is leaving the world for a bit and being so focused on it that sometimes real life is either ignored or forgotten 

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McGonigal would explain how she feels the value to virtual is just as important if not more important than real experiences. She would say how games provide an escape and a place where people feel good and don't feel the stress of their real life and only focus on the false reality they worked so hard to perfect.

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He would say that there is a big difference between virtual life and real life, and we shouldn't get them mixed up. Real life experiences are so much more memorable than virtual ones.

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He would say that there is a big difference between virtual life and real life, and we shouldn't get them mixed up. Real life experiences are so much more memorable than virtual ones.

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she would say that virtual experiences are an escape from reality, and sometimes makes them feel better about their life.

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she would say that virtual experiences are an escape from reality, and sometimes makes them feel better about their life.

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Gaming is a gateway that people enter to pass time, and have a great time. I game with the boys for hours on the weekends. Virtual gaming with a neurologic

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The virtual world can help you escape from reality for you to enjoy yourself and have a good time but can affect your social skills a bit.

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McGonial would say that the virtual world is a place where you can feel free and just be yourself without being judged

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Playing games is good to pass time, and have fun. With neurological headsets in the future gaming could be even better, and we can disappear into the virtual world.

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The value of the virtual world is to distract you from reality and not worry about it but there are negative things that can affect you.

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he would say the value of virtual should be looked out for in people, for exanmple how to not get too distracted by it

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the value of virtual is very time taking it takes lots of time of people due to people gaming. because of people gaming nowadays people don't really interact in the real world.

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It can be a quick and easy way to avoid reality and yourself but its not perminent

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While Muncy wouldn't argue that 'virtual' is bad or inferior, she doesn't believe that virtual provides many positives either.

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he would say real life experiences are alot better than virtual ones and we shouldnt get the 2 mixed up

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he would say real life experiences are alot better than virtual ones and we shouldnt get the 2 mixed up

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While Muncy believes that games can not provide full empathy, she would also say that there is still a great value in the virtual world as what it holds can make life ¨more interesting and tolerable.¨

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the value of virtual is for entertainment and work, and is  just as important as real life experiences

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the value of virtual is for entertainment and work, and is  just as important as real life experiences

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She would say while theres both virtual and real life experiences, one doesn't tower the other  

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She would say while theres both virtual and real life experiences, one doesn't tower the other  

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she would say that virtual and real life are kind of equal in a way but virtual can't make you become a better person.

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In Muncys passage she speaks about VR as in she has no real good or bad opinion on it. She is not biased in the topic virtual.

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The value of virtual is a good thing because it makes you be a empathetic person.

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Muncy would say you'd have to have time for both of those things but one or the other cant make you a better person, that is a job for yourself

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That is can teach you how to step into someones shoes or teach you how to become someone more confident but it cant make you do any of those things. Virtual gives one time to think about themselves and figure out if thats who they actually want to be

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Muncy would say that maybe games can help you change, but the one that makes that change is you as an individual.

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I think Muncy  say maybe because i feel she would respond with some positive thoughts on what is the value of virtual and also negative ways on the value of virtual

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Muncy would write how she believes virtual experiences still hold significant power but don't provide gamers with the empathy they are believed to give and how it is and will always be up to the player to feel empathy for the characters in the story or those in similar circumstances.

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she probably will say how virtual is bad for you.

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the value of virtual for muncy is that yes it may have cons but it also has pros. for example she said that games are cool & makes life more interesting but it can't make you into a better person. you are the one that is supposed to make a change.

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Mcgonigal would say that it is very valuable it takes you away from reality and lets you go to a place where you are whatever you want and can do whatever you want.

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Muncy would say that it is valuable but not that valuable. she would say that it doesn't rot your brain but also doesn't make you empathetic.

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He would respond back by saying experiencing something virtualy wont give it any value but experiencing something in reality gives it more value

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He would respond by saying going virtual can distract you from the real world and make you forget  real life problems

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Muncy would respond by saying playing virtualy is a cool way to pass by time but cant really effect you as a person

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she wouldn't say that virtual has no value, even if she thinks that games don't make you more empathetic, she firmly believes that it's our job to become better on our own.

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She gives alluring facts about what shes talking about from known facts.She talks about one side of how games can help people and their health towards gamer's reality's saying that that's their way of escaping from their hard ship.(I believe that she would talk about how the games are useful contributing to society in today's world, knowing about the famine and now there is a knew use for this mind alluring trap.Making you escape from reality looking forward to something pursuable.

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He talks about, i would say the negatives of virtual because i recall him talking about how he should go outside and play with the football saying "why won't we pass the old pig skin(leather/football)" while the boy is stuck into the world of gaming.He also gave facts about why gamer's would want to be stuck in the gamer world rather than their own.(He also gives entail about reality and gamer's giving the idea that gaming is needed for are need's,i think he would answer by saying that they spend too much time escaping their reality and that they should not do it as much because it's equivalent to a part time job as well as thousands of people all over the world escaping reality in groups and swarms of people.)so i say that he gives negative entail on what people are doing regarding their action escaping from reality.

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I believe that she talked about both sides of virtual showing empathy for the gamer's entailing their point of view.(I believe that she would be considerate and just talk about how she understands what gamer's go through knowing the knowledge that she knows.)

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Muncy would say that virtual has the same value as any other art form or social platform because it provides gamers with new perspectives and experiences, without being able to make them care or directing them to think a certain way without their own personal motivation to do so.

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Muncy would say that virtual  puts you in real world situations, where you get to experience what many people today go through, the importance of this is that by putting us in other peoples shoes we understand their struggles and feelings therefore we feel empathy .

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it can take away the bad things in life and make them good

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Chloe Taylor-i feel like hes perspective would be that it helps people with mental health and it adds to younger medical doctors that are needed.-he finds it valuable 

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Chloe Taylor-i feel like hes perspective would be that it helps people with mental health and it adds to younger medical doctors that are needed.-he finds it valuable 

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virtual has the potential to help people, not only by entertaining them but also by improving their health

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I think Fukada's answer to this question would be that they think it is some what of a problem to the aging and population problem in japan. It is precious to other people though.

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she would say that virtual might someway help certain people in a certain way.

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Fukada would say that technology is of major use, due to it helping with the physical and mental well-being of the elders.

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virtual can provide help

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She would say that virtual could help people in the world, but not only for fun, it could be for help on a daily basis

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She would say that virtual could help people in the world, but not only for fun, it could be for help on a daily basis

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Madelyn Flores

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Fukada would probably say that virtual can help out with problems and maybe even solve them

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the value of the virtual

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that it can be used for a good cause to help people

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Fukada would say there´s great value in virtual as we are able to use it to address current problems such as the growing population of the elderly.

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it could help  out people that cant do a task 

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it could help  out people that cant do a task 

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He would say that games can help you solve and help you with problems

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I think that Fukada would say that virtual is a way of helping old people and give them a motivation so that they do their daily exercises and to show them the world

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Fudaka would answer this question by exploring how virtual reality is extremely valuable because It has possibilities of improving health.

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Fukada would say that virtual provides people like elders who need more support because of their  hard circumstances  with mental health and physical aid 

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Fukada would say that virtual provides people like elders who need more support because of their  hard circumstances  with mental health and physical aid 

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how it can be used to help/assist
others and how it can be very useful in everyday life

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She would say it’s extremely valuable and because it has potential to help those who can’t help themselves.