# data[].attributes.body
Maloy, Robert, Verock-O’Loughlin,Ruth-Ellen, Edwards, Sharon A., and Woolf, Beverly Park (2013). Transforming Learning with New Technologies. 2nd Edition. Boston, MA: Pearson Education, Inc.

# data[].attributes.body
All four of these learning theories posted on this wall are interesting and have their own merits. The theory that I tend to agree with however, is that of Cognitivism. I wish to work side by side with my future students and I want to be their guide in the world of knowledge and learning as well as being prepared for the real world.

# data[].attributes.body
Emphasizes the idea that learners build their own knowledge and adds the idea that those knowledge structures are public entities. When students envision and create their own computer learning games, a very different knowledge construction process happens. Opposite from "instructivism"

# data[].attributes.body
Every person interprets constructs the world in his/her own way. Learning is a process of manipulating and interpreting the surrounding world in a unique way for each individual. There is no reality except as constructed by the individual. The implication for teaching is focusing computer activities on learning, stressing the actions and responses of learners rather than those of teachers.

# data[].attributes.body
Learning is influenced by non-observable and internal constructs, such as memory, motivation, perception, attention, and metacognitive skills. The teacher is the coach, facilitator, and partner.

# data[].attributes.body
Learning is a set of changes in human behavior created as a response to events in the environment. Memorizing, demonstrating, and imitating. The teacher/computer is the lecturer and source of knowledge.