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https://padlet.com/nicolem73/8knhism8ax5d

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A conceptual and iterative application model for instructional systems design; the components include Analysis, Design, Development, Implementation and Evaluation (Carter, 2015).

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Acronym for John Keller's Motivatonal Model
A- Attention
R- Relevance
C- Confidence
S- Satisfaction

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The measurement of student learning. Involves determining what has been learned and it is carried out both formatively and summatively (Larson & Lockee, 2014).

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When individuals are involved in learning activities outside the constraints of place and time (Larson & Lockee, 2014).

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The ability to maintain and manipulate information during discrete mental tasks (Rodney, 2019).

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Designed to support learners in building a network of relevant information sources to consult as needed for daily tasks and learning (Larson & Lockee, 2014).

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Focuses on authentic experiences that involve learners in activities carried out in the real world (Larson & Lockee, 2014).

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Describes technology and media based on their educational purpose. These can be catergorized into three categories: 1)subject matter 2)behavior and 3)logistics (Rodney, 2019).

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Productivity tools of the office productivity type of are dedicated tools that are used to manage the learner, teacher productivity or the general learning environment (Rodney, 2019).

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The appraisal of the success of the instructional itself. The process of determining whether something fulfills what is was designed to do (Larson & Lockee, 2014).

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Organize objects, colors and colors in harmony, unity and coherence (Rodney, 2019).

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The theory and practice of design, development, utilization, management and evaluation of processess and resources for learning (Larson & Lockee, 2014)

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The instructor or instruction presents content, monitors and guides learner performance in a practice environment and provides feedback (Larson & Lockee, 2014).

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Doing something again and again; usually to improve it.

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Samples of design documents, usability test task lists and reaction survey, and other relevant job aids (Larson & Lockee, 2014).

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A four level model, created by Donald Kirkpatrick that recommends evaluating instruction with respect to: Level I Learner Reaction, Level II Learning, Level III Behavior, and Level IV Results (Larson & Lockee, 2014).

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The determination of pertinent characteristics of members of the tar- get population. Often includes prior knowledge and attitudes toward the content to be taught, as well as attitudes toward the organization and work environment (Larson & Lockee, 2014).

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Productivity tools that are used to develop activities that engage and support learning in or outside of the classroom (Rodney, 2019).

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Software application used to plain, implement, and assess learning processes. It provides instructors with a way to create and deliver content, monitor learner participation and assess performance (Carter, 2015).

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learning management system (software genre)

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What is an LMS? Definition and Uses of a learning management system

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A well-detailed introduction on what a learning management system (LMS) is and the benefits that an LMS platform can offer to your employees, students and clients/partners. Read more about eLearning at: http://www.talentlms.com/what-is-an-lms

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Statements that specify what students will know, be able to do or be able to demonstrate when they have completed or participated in a course, learning unit or program (Student Learning Outcomes, n.d.).

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The degree to which a system's components can be separated and recombined (Modularity, n.d.)

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Tools that make is easy to deliver content to the learner (Rodney, 2019).

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The gathering, sorting and analyzing of information to determine if instruction is best solution (Larson & Lockee, 2014)

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A statement of what the learner will be expected to do when they have completed a specified course of instruction (Larson & Lockee, 2014).

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The environment where newly learned knowledge and skills are put to use (Larson & Lockee, 2014).

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Productivity Tools
Describes techonology and media tools based on their  utility and that are usually used for office work or task processes, but can be used in the development of learning designs (Rodney, 2019).

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Productivity Tools
Describes techonology and media tools based on their  utility and that are usually used for office work or task processes, but can be used in the development of learning designs (Rodney, 2019).

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Emphasizes that the context in which learning occurs is very important (Larson & Lockee, 2014).

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A person or group of people who have a "stake" or claim concerning the nature of the instruction that is being designed, and who have certain expectations for the nature of the instruction (Larson & Lockee, 2014)

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The person who is responsible for the accuracy of facts, concepts and other instructional content (Carter, 2015).

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When groups of individuals learn at the same time and in the same physical or virtual place (Larson & Lockee, 2014).

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The assumptions about how people learn that forms the basis of an instructional design (Larson & Lockee, 2014).

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Carter, H. (2015). Back to Basics: Instructional Design Terminology. Obsidian Learning. Retrieved from https://www.obsidianlearning.com/blog/2015/09/back-to-basics-instructional-design-terminology.html

Larson,M.m Lockee, B., B. (2014). Streamlined ID: A Practical Guide to Instructional Design. [Chegg]. Retrieved from https://ereader.chegg.com/#/books/9781136311468/

Modularity. (n.d.). Retrieved from https://educalingo.com/en/dic-en/modularity

Mungikar, S. (2017). Identify Stakeholders- What Is It?. [Video File]. Retrieved from https://www.youtube.com/watch?v=8uZiGB8DeJg

Rodney, B. (2019) EDUC 3650 Week 6 Development and Evaluation. [PowerPoint Slides]. Retrieved from https://web.microsoftstream.com/video/b067e39b-bc91-40c1-97bf-e5f86cc759ed

Student Learning Outcomes. (n.d.). Retrieved from https://www.oxnardcollege.edu/committees/curriculum-committee/student-learning-outcomes-definition