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The evidence is in. Digital-based learning benefits students. 1:1 student-to-device ratios. Tech-fostered collaboration. Student response clickers. Blended learning and flipped classrooms. When teachers leverage technology, learning outcomes improve.

Whether to enhance a lesson or be the lesson, options are virtually endless. From virtual labs and games to digital textbooks and online curriculum, digital classrooms rely on video. For decades, research has revealed the benefits of using video in the classroom. With better tech, use of digital video content has skyrocketed and multiple benefits abound.

The Rise of the Digital Classroom

Our lives are changing more rapidly than ever before. The first 20 years of the 20 th century saw more technological advancement than in the entire 19 th century. The prediction for the 21 st century is even faster. In the 100 years of this century, we'll experience the equivalent of 20,000 years of progress, at today's rate. ¹

Education is no exception. Classroom layouts, teaching methods, ideas about testing (and so much more) are transforming almost before our eyes. Amidst this rapid change is a sense of urgency. Educators are striving to transform learning environments to meet changing needs. Students must be prepared to compete and contribute in a global economy. Tech plays a crucial role, as districts scramble to create "the digital classroom of the future."

Every year, Project Tomorrow conducts its Speak Up poll. It's a survey of K-12 students, parents and educators. In 2015, more than 90% of district administrators said instructional tech is important to achieving their core mission of educating students. Parents echoed this view. 84% said that school tech adds value to their child's learning. 78% said the best way for their child to develop college, career and citizenship skills needed for success is the regular use of tech at school.²

Blended learning combines traditional classroom learning with self-paced online learning. Districts using blended learning are on the forefront of using digital content. These pioneers found blended learning to be so effective, they increased use from 42% to 61%. That's a 45% increase in just one year.³

Principals at blended learning schools agree digital content increases student engagement. 63% also believe it increases the relevancy and quality of the instructional materials. Among the teachers in these classrooms, 50% or more stated that because of digital learning, students are:

Working together more often

Developing greater problem solving and critical thinking skills

More motivated to learn

Taking greater ownership of their learning

Students agree. Two-thirds of middle school students said that effective technology use increases their interest in what they're learning. ⁴

Evidence-Based Benefits of Video in the Classroom

Instructors have been using video to support learning for decades. But, video has usually been relegated to supplemental learning. In today's digital classrooms, video is by no means a new thing. Research over this span of time has consistently shown the positive benefits of its use. Evidence-based findings indicate using video in the classroom: ⁵

Facilitates thinking and problem solving

Fosters mastery learning

Inspires and engages students

Helps develop learner autonomy

Delivers authentic learning opportunities

Video's power to inspire and engage goes beyond increased attention. It's been shown to increase motivation and improve grades. 6 Notable among these findings:

In some cases, video can be as good as an instructor in communicating facts or demonstrating procedures to assist in mastery learning where a student can view complex clinical or mechanical procedures as many times as they need to. ⁷

In the digital classroom video is new only in its improved quality and wider availability. The use of video in the digital classroom will continue to expand. As it does, insight into the benefits will undoubtedly likewise grow. At present we know that principals who've employed blended learning in their schools say that the use of digital content: ⁸

Increases student engagement in learning (75%)

Extends learning beyond the school day offering students opportunities for self-directed learning and remediation (72%)

Increases the relevancy and quality of the instructional materials (63%)

Provides an innovative way for instruction to be personalized for each student (56)

Decreases the traditional dependency on textbooks (51%)

How Teachers Use Video in the Digital Classroom

Video is becoming the go-to tool in digital classrooms. According to one survey, 94% of teachers used video the previous academic year. On average, they used it at least once per week. 9 Is the DVD player-laden media cart a thing of the past? If not yet, it will be soon.

Online Video

In the 2016 Speak Up survey, 68% of teachers said they used online videos in 2015 - compared to 48% in 2010. That's a growth rate of more than 40% just 5 years. The survey further revealed that over three-quarters of middle school students (78%) are themselves using online video for learning.Parents surveyed further supported digital video for learning. 64% said that watching online videos can help students learn by supporting different learning styles. Another 59% appreciated video for enabling students to watch repeatedly as needed. ¹⁰

Another study showed that 49% of blended classrooms use online curriculum. ¹¹ A growing phenomenon is the use of teacher-created videos. Doubling in use from 2013-2014, 20% of digital classroom instructors in the 2015 Speak Up survey were developing their own video content to support the curriculum.

Digital content is clearly making a major impact in K-12 education. In addition to the videos noted above, blended classrooms are using online textbooks (37%), animations (29%), and virtual labs (14%) ¹² Students may in fact be using video at least as often as their teachers. Savvy instructors rececognize their students' YouTube affinity, and are tapping into it by assigning video projects instead of presentations. ¹³

Flipped Classroom

Video is a must for flipped classrooms. First, students watch content at home. The source could be a teacher-created video, the Khan Academy, or other digital resources. Students then discuss the topic during class time. As noted by the Center for Digital Education in its Q1 2015 report on digital technology trends:

By offering lessons that would have traditionally been presented during class time and then making those videos available online, students are able to access lessons anytime, anywhere. This allows students to learn at their own pace and on their own time. By using video, educators can often cover more subject matter and move through topics quickly as they do not have to slow down to check for understanding. Additionally, it empowers students to take control of their own learning - they can speed up, slow down or re-watch each lesson as needed. Students can also use video in a flipped classroom model to work collaboratively on group projects during class time. ¹⁴

Research strongly suggests that flipped classrooms are a positive for instructors and students alike. ¹⁵ As a result:

96% of educators who have flipped a classroom or lesson would recommend it to their colleagues

71% of educators saw improved grades after moving to the flipped classroom model

52% of instructors share videos created by other educators with students

How Students are Using Video

Data and teacher experience are far from the only drivers of video in education. Student experience is a key factor in the explosion of video in the classroom. Today's school-age children have never known a world without video. Among children age 8 or younger, 21% use smartphones. Around three-quarters of teens own smartphones. A quarter of these say they're "constantly connected" to the Internet. 16 91% of US teens watch Youtube, compared to just 55% that use Snapchat and 61% that use Facebook. ¹⁷

Since video is a constant in students' personal lives, it's natural for them to want to use it for school. Here's how students are using video to support their education: ¹⁸

More than a third (38%) of students seek out online videos to help with homework.

27% said they regularly watch videos created by their teachers.

74% of 6th-8th graders said they watch online videos for schoolwork.

The top subject areas in which the students in grades 6-12 watch videos to support schoolwork are science (66 percent), math (59 percent), social studies/history (53 percent) and English/language arts (45 percent).

Supportive Technology for the Digital Classroom

Effective video-based learning requires the ability to see and hear content clearly. Classroom technology must have adequate audio and quality image display. Chromebooks and tablets are designed for use with headphones or near the user.

These student devices can be counted on to deliver sufficient audio quality. The audio provided by classroom displays, however, can fall short. To engage a roomful of students, large screen displays need top quality audio.

Projectors and Interactive Displays

Projectors and interactive displays are often evaluated solely by their image display abilities. Unfortunately, many manufacturers treat audio as an afterthought. Projectors may lack audio altogether. Those that do often deliver sub-optimal audio quality that's difficult to hear throughout a classroom. Look for projectors designed with both audio and image resolution in mind.

ViewSonic education projectors are known for reliable, outstanding image quality. They also incorporate robust audio capabilities to support the range of multimedia applications. When shopping for a projector, consider brigthness, lamp life, laser and short throw options. Laser projectors are a great budget-minded approach, as they have longer-life capabilties compared to lamp-based projectors.

If you're interested in an HD projector for education, consider short throw or ultra short throw options. These projectors work best in smaller classrooms, by being closer to the screen. Short throws provide the added benefit of preventing any blinding lights from distracting the presenter. They also prevent any distracting shadows or finger puppets from being cast onto the screen.

Interactive projectors with SonicExpert™ technology are designed for higher volume and enhanced sound quality. These compact speakers are powerful enough to fill classrooms with clearly audible, wall-to-wall sound. SonicExpert™ projectors deliver higher volume, advanced sound clarity and full-range sound thanks to multiple design features, including:

Improved transducer driver design. The use of quality materials suited to small speakers delivers stronger sound and wider frequency range.

30% larger speaker chamber. Boosts feedback power and creates a wider frequency range for reduced distortion and stronger sound.

Software fine tuning. Developed through extensive mixing and testing to deliver a best-fit sound response curve. The result is clearer, more comfortable sound.

Interactive displays are another option, as they easily allow for annotation, screen recording and watching videos from websites like YouTube. Adding additional speakers for loud, amped up sound is easy via the SPDIF audio-out port.

ViewSonic ViewBoard interactive displays are an all-in-one solution. ViewBoard IFPs come equipped with an embedded processor, web browser and dual integrated speakers. This empowers students and instructors to seamlessly integrate video, apps, and web-based content. They can then write directly on top of content and save it to share or refer to. Powerful dual speakers deliver stereo sound for an immersive multimedia experience.

Video In The Classroom

Video has been an important teaching tool with a proven track record for enhancing learning. Today we are on the forefront of an even greater reliance on video in the classroom. Both teachers and students are creatively leveraging video for learning. The use of video will continue to rise for the foreseeable future. Greater availability of tech and faster internet connectivity are key factors in this growth.

Increased evidence about the benefits of blended learning benefits will further continue to promote the use of video. As schools equip themselves to support multimedia learning, the careful evaluation of hardware audio in tandem with image quality will enable students to most fully benefit from this transformative trend.

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The Benefits of Video in the Digital Classroom

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The evidence is in. Digital-based learning benefits students. 1:1 student-to-device ratios. Tech-fostered collaboration. Student response clickers. Blended learning and flipped classrooms. When teachers leverage technology, learning outcomes improve. Whether to enhance a lesson or be the lesson, options are virtually endless. From virtual labs and games to digital textbooks and online curriculum, digital classrooms rely on video.

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pedagogical benefits of video ; video in education; video for teaching ; learning deisgns for video ; pedagogical benefits; university of queensland ; uq ; queensland university ; australian universities ; queensland universities ; brisbane ; australia

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Pedagogical benefits of video for teaching and learning - The University of Queensland, Australia

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Pedagogical benefits of video for teaching and learning @ UQ

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Benefits for Teacher Using Video in the Classroom

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Here you can find the 10 major benefits that you can acquire via using videos in the classroom.

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Digital Pedagogy, Play, and Mass Collaboration

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Thanks to its partnership with publisher Eye on Education, Education World is pleased to present this blog post by Rebekah Stathakis, author of A Good Start:147 Warm-Up Activities for Spanish Class.
I have always enjoyed playing games. My family regularly plays board games when we get together, I play games with my own children almost every day, and (not surprisingly) I have used a wide variety of games* as instructional tools in my classroom. I have never had a student ask "Why are we playing games?" Instead, students usually ask, "Can we play this again soon?"

Some people may wonder, "Why play games in a class?" I think it is important to articulate the value of game playing for myself, my students, colleagues, parents and others. Over the years, I have come up with my own list of the top five reasons I believe game playing is a powerful instructional tool.
*(By "game," I am referring to learning through play, active engagement and fun).

1. Students learn through the process of playing the game. By playing a game, students may be able to understand a new concept or idea, take on a different perspective, or experiment with different options or variables. For example, in my beginning Spanish classes, I often played a card game the first week of school. The students were in groups of 4-5. Each person read through the directions to the card game; then, the game was played in complete silence. After the first round, one student from each group (typically the "winner") moved to a different group. We typically played three or four rounds.

What my students did not initially know is that each group had received a different set of rules. When a student moved to a new group, he often felt confused and was unsure as to why the other people were playing differently (students usually say "they were playing wrong"). We used this as a starting point to discuss the experience of moving to a new country. Having moved from Spain to Venezuela to the United States, I shared my own experiences of learning new cultural rules and, at times, feeling like others were "playing wrong."

Then, we played the game again, but I allowed all the students to talk. Through discussions, students explained the rules to "newcomers," and the game ran more smoothly (and students reported feeling much more satisfied). At this point, at least someone said, "I get it. You are trying to show us this is why we need to learn another language. So we can all explain the rules to each other."

2. Games provide a context for engaging practice. As a world languages teacher, I know students need a lot of practice to internalize important vocabulary and structures. However, for the practice to be meaningful, students must be engaged (and let's be honest, countless workbook pages or textbook exercises are not always highly engaging!). Through lively games of charades, $25,000 pyramid, or others, my students willingly use the vocabulary and structures, repeatedly gaining much-needed practice.

3. Through games, students can learn a variety of important skills. There are countless skills that students can develop through game playing such as critical thinking skills, creativity, teamwork, and good sportsmanship. For example, with my Spanish students, circumlocution is a very important skill. By playing word guessing games, I have seen my students' ability to use circumlocution improve dramatically. I love to watch my students' creativity during game sessions (we have used Play-doh, drawing, acting and many other activities in our games).

One of my first years as a teacher, a student commented that he loved the verb game we were playing (a variation of "Yahtzee"). I told him I was glad he liked it, but that it wasn't my invention-it was based on a game he might have played at home. He then told me that he had never played games at home and I was the only adult who had ever sat down to play a game with him. At times, I am surprised that students don't logically think through how to play "Guess Who?" Then, I remind myself that this 14-year-old had never played a game with an adult before he came to my class! I see this as an opportunity to teach a wide range of life skills that don't necessarily show up in my curriculum's scope and sequence.

4. While playing games, students develop a variety of connections with the content and can form positive memories of learning. Some of my favorite classroom memories are from game times. I will never forget watching Miguel jump around the classroom to help his peers guess the word "Mono" (monkey). Fortunately, the students won't forget it either (and they all got "mono" right on their assessments). The fun, silly or interesting moments tend to stand out in students' memories, and they latch on to the vocabulary/structures we are studying. A positive emotional connection can facilitate learning. Furthermore, many games feature a variety of different stimuli; some students might remember the vocabulary words from acting them out, others remember reading the clues, and other students remember hearing classmates call out answers. Games can provide a variety of sensory experiences for students.

5. Games grab students' attention and actively engage them. I find that because students really enjoy playing games, it is a good way tofocus their attention and actively immerse them in Spanish. This can be especially useful in a wide variety of ways. For example, after a fire drill students sometimes have trouble settling down and returning to class. A game allows students to quickly engage and transition back to the content we were working on. After hours of state-mandated standardized tests, I find my students are often tired of sitting and full of energy; an energetic game with lots of movement may be just what they need.

Education World®
Copyright © 2013 Education World

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Why Use Games in Your Classroom? | Education World

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Thanks to its partnership with publisher Eye on Education, Education World is pleased to present this blog post by Rebekah Stathakis, author of A Good Start:147 Warm-Up Activities for Spanish Class . I have always enjoyed playing games.

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Written by Victoria (Teach Starter)
Posted Wednesday January 4, 2017

"Play is our brain's favourite way of learning" - Diane Ackeman

Research has shown that there are many benefits for playing daily games in the classroom. When planning lessons, teachers should try to incorporate at least one game a day into one of the key learning areas as either a teaching and learning tool, assessment strategy or classroom motivator.

When playing games, students become more engaged in their learning, taught content is reinforced and class positivity is increased.

In this blog we have outlined ten of the most important benefits students gain from playing games in the classroom. We have also selected some of our most popular Numeracy, Literacy, Technology, History and Fitness games for you to download and use in your own classroom.

10 Benefits to Playing Games in the Classroom

More Motivation

Playing games in the classroom increases overall motivation. By playing games, students become more motivated to learn, pay attention and participate in set tasks. Games help students to become a part of a team as well as take responsibility for their own learning. They can also be a great classroom management tool, helping to motivate a class.

By playing games, students become more motivated to learn, pay attention and participate in set tasks. Games help students to become a part of a team as well as take responsibility for their own learning. They can also be a great classroom management tool, helping to motivate a class.

They can also be a great classroom management tool, helping to motivate a class.

Controlled Competitiveness

Students can become very competitive in the classroom, especially boys. Games are a great way to control the competitiveness between peers. By using games in the classroom, students can compete against each other whilst

Games are a great way to control the competitiveness between peers. By using games in the classroom, students can compete against each other whilst

By using games in the classroom, students can compete against each other whilst playing a game, then support each other during other learning activities.

Strategy Simulator

Most games require problem-solving strategies and planning. By applying a range of strategies in a game, students are able to use their working memory to solve problems, increasing their mental cognition. Stimulating the brain with strategies in a game can be a great brain workout!

By applying a range of strategies in a game, students are able to use their working memory to solve problems, increasing their mental cognition. Stimulating the brain with strategies in a game can be a great brain workout!

Stimulating the brain with strategies in a game can be a great brain workout!

Peer Positivity

Using games in a lesson, as part of teaching and learning, helps to create positivity around the lesson, motivating students with their participation and creating a positive attitude towards learning.

Games can also create a positive memory and experience of learning for students in the classroom.

Smaller Stress

Having to answer questions on a worksheet, or produce a page of text can be quite daunting and stressful for some students. It can also create a negative perception of a students' learning environment.

As an alternative to worksheets, games can be used as a less stressful way for students to demonstrate their knowledge, skill and understanding of a topic. Being less stressed will help students to have a more positive perception of their learning environment and give a true indication of their own learning.

Mighty Memory

Playing a range of content specific games can increase memory. As they play a game, students need to remember important details about a topic but also use their working memory to think and act quickly.

Games that were made by the students can be some of the most effective. As students construct a game they are required to use their memory of specific content to create questions and answers suitable for the game, then use their memory of the topic to play the game.

Class Cooperation

Playing games in the classroom increases class cooperation.

Students need to work together as a team when playing as a whole class against the teacher, or in small team groups when playing games with each other.

Through games students learn how to take turns, build respect, listen to others and play fairly. Classroom games can also be used as a team building exercise.

Alert Attention

Playing games requires students to pay great attention to detail. As games can move quickly, when playing a game, a student needs to be alert and attentive.

This attentiveness when playing a game can help students to stay focused on other tasks in the classroom throughout the day.

Friendly Fun

Playing games in the classroom is always great fun!

When playing a game, endorphin's are produced that stimulate the brain and gives students a feeling of euphoria. This feeling of euphoria creates a great sense of happiness and excitement for students in the classroom, developing a positive learning environment.

New Knowledge

Games are a great tool to use in the classroom to consolidate new knowledge.

After teaching new content to the class, provide students with a game that will consolidate their understanding and make connections with what they already know. Asking students to create their own content specific games can also be a great way to assess students at the end of a unit of work.

Numeracy Games

Literacy Games

Technology Games

History Games

Fitness Games

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10 Benefits to Playing Games in the Classroom - Teach Starter Blog

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Written by Victoria (Teach Starter) Posted Wednesday January 4, 2017 "Play is our brain's favourite way of learning" - Diane Ackeman Research has shown that there are many benefits for playing daily games in the classroom.

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Classroom games provide students with the opportunity to learn while engaging in a competition. These games can take a host of forms and can be applied to nearly any subject. There are definite benefits to incorporating games into the classroom. By stepping away from the traditional lecture and teaching methods of decades past, educators can allow their students to benefit from high-interest, interactive games.

Engage Students

While lectures and individual activities have been used heavily in teaching for centuries, these tools are not the most effective tools for engaging students. Games are often significantly more effective in promoting student involvement in the lesson. Participants in games have an intrinsic motivation to win. This drive keeps them tuned in to the lesson and learning throughout the activity. Games also allow students to interact with the material in a hands-on fashion, instead of simply being presented with the information and asked to retain it.

Classroom games provide students with the opportunity to learn while engaging in a competition. These games can take a host of forms and can be applied to nearly any subject. There are definite benefits to incorporating games into the classroom. By stepping away from the traditional lecture and teaching methods of decades past, educators can allow their students to benefit from high-interest, interactive games.

Promote Teamwork

While some games are solitary pursuits, many require teamwork. Students will need teamwork once they leave school and enter the real world. Teamwork is helpful in a host of situations. By allowing students to engage in game play, teachers are providing them with the opportunity to practice working cooperatively. To work effectively as a team, students must be respectful of their teammates and work with these individuals to reach a conclusion or solve a problem. In the real world, we often have to work with people we don't like, just like in classroom games, where we are not always teamed with out best friends.

Classroom games provide students with the opportunity to learn while engaging in a competition. These games can take a host of forms and can be applied to nearly any subject. There are definite benefits to incorporating games into the classroom. By stepping away from the traditional lecture and teaching methods of decades past, educators can allow their students to benefit from high-interest, interactive games.

Build Good Sportsmanship

Sportsmanship is the ability to respond with grace to situations of victory and defeat. Individuals who exhibit good sportsmanship do not pout at a loss or display any outward signs of anger with their defeat. They likely still feel displeasure at their loss, but they manage to channel that emotion into preparing for a future match. Likewise, winners do not become excessively boastful or arrogant. They may celebrate their victory but not at the expense of their opponent. As students engage in game play through their education, they develop the skills necessary to be a good sportsman. Handling victory or defeat in such a refined manner takes practice, and these academic games give the students the practice they require to acquire the ability to respond appropriately to either outcome.

Classroom games provide students with the opportunity to learn while engaging in a competition. These games can take a host of forms and can be applied to nearly any subject. There are definite benefits to incorporating games into the classroom. By stepping away from the traditional lecture and teaching methods of decades past, educators can allow their students to benefit from high-interest, interactive games.

Practice Problem-Solving Skills

Success in many classroom games requires problem solving. To win, students must figure out an answer or navigate a puzzle. When teachers have students participate in these games, they are providing them with the opportunity to practice and hone their problem-solving skills. The more students practice solving these complex problems, the better they will become at critical thinking.

About the Author

Erin Schreiner is a freelance writer and teacher who holds a bachelor's degree from Bowling Green State University. She has been actively freelancing since 2008. Schreiner previously worked for a London-based freelance firm. Her work appears on eHow, Trails.com and RedEnvelope. She currently teaches writing to middle school students in Ohio and works on her writing craft regularly.

Photo Credits

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What Are the Benefits of Games in Education & Learning Activities? | Synonym

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Classroom games provide students with the opportunity to learn while engaging in a competition. These games can take a host of forms and can be applied to nearly any subject. There are definite benefits to incorporating games into the classroom.

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by TeachThought Staff

This post has been updated, adding additional information.

There seems to be a perception that online gaming has a detrimental impact on children's development.

Nothing could be further from the truth, and there are countless-and complex-reasons for this, but it also makes sense to the basic benefits of game-based learning. Of course, children should not spend every single second of the day staring at a computer screen.

Nevertheless, education and online gaming certainly aren't enemies either. Playing online games may be something that can enhance a child's learning and development.

How?
1. Increases A Child's Memory Capacity
Games often revolve around the utilization of memorization. This not only relates to games whereby children have to remember aspects to solve the game, memorize critical sequences, or track narrative elements.
2. Computer & Simulation Fluency
This is very important because we live in a world dominated by technology. Playing games via the internet allows children the license to get used to how a computer works, and thus it becomes second nature to them.

Of course, while games like Portal 2 promote spacial reasoning skills, not all games promote the learning of content or advanced thinking skills. Young children with fun and exciting games that teach them to utilize the mouse and keyboard properly, not to mention browsing, username and passwords, and general internet navigation.

This post has an affiliate link. You can learn more about our affiliate policy here.
3. Helps With Fast Strategic Thinking & Problem-Solving
Most games require children to think quickly. Moreover, they must use logic to think three steps ahead to solve problems and complete levels. This is great because it helps children in later life as they develop their logic, accuracy, and ability to think on their feet and outside of the box.
4. Develops Hand-Eye Coordination
Games that require children to use a gamepad or a keyboard and the mouse to operate the games can help develop hand-eye coordination. Not only does this get them more tuned to how a computer works, but it also helps to develop hand-eye coordination because children have to look at the action on the screen while using their hands to control what is happening simultaneously.
5. Beneficial Specifically For Children With Attention Disorders
Online games can help children who experience attention disorders. A professor at Nottingham University concluded this and is a notion that has been repeated by many in related studies.
6. Skill-Building (e.g., map reading)
A lot of games contain certain aspects which help children with specific skills. For example, many mystery and adventure games contain maps children must read. This helps their map reading skills and practical thinking. Moreover, some games, such as football management games, introduce children to managing finances and general project management.

As you can see, there are a whole host of reasons why online games can be beneficial for children. Thus, education and gaming aren't enemies; many would say they are more like best friends.

This not only relates to games whereby children have to remember aspects to solve the game, memorize critical sequences, or track narrative elements.

Minesweeper relies on spatial memory to remember mine locations and reasoning to deduce mine positions, honing memory skills. Trial and error learning in both games involve memorizing past moves, leading to improved memory capacity, recall abilities, and strategic thinking while having an entertaining time.

This is great because it helps children in later life as they develop their logic, accuracy, and ability to think on their feet and outside of the box.

Games like Hearts contribute to problem-solving by presenting players with complex challenges that require strategic thinking and decision-making. Players must analyze the game state, anticipate opponents' moves, and create effective strategies to avoid receiving penalty points.

They need to minimize their points while preventing opponents from doing the same. This involves critical thinking and adapting to changing circumstances, creating a problem-solving and dynamic form of entertainment. Overall, Hearts stimulates various areas of problem-solving, making it a mentally stimulating and rewarding card game.
This is a contributed post from Celina Jones, a freelance blogger associated with Cartoon Network; 6 Basic Benefits Of Game-Based Learning

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There is a perception that online gaming has a detrimental impact on children's development -- nothing could be further from the truth.