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https://tinyurl.com/mr2xepcp

https://tinyurl.com/bdsvjejb

https://tinyurl.com/3jvuw2wm

https://tinyurl.com/3fz4s5nc

https://tinyurl.com/2wv3ptt9

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Jogos de evasão - Diário de aprendizagem de TR

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Video promocional

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Clipchamp - free video editor & video maker

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Use Clipchamp to make awesome videos from scratch or start with a template to save time. Edit videos, audio tracks and images like a pro without the price tag.

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Scape room educativo modelo canvas - objetivos

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https://padlet.com/paulapereira46/di-rio-de-aprendizagem-m5lzgpjrp62sn2nh

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Este foi o livro que escolhi.

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Olá! Sou a Cármen e realizei esta experiência. Realizei o vídeo no Canva com locução própria.

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Diário de Aprendizagem - Maria João Calvário

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Diário de Aprendizagem - Maria João Calvário

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More intrigue! Some questions are as tricky as the answers - they're hidden in a Snote!

Pick your categories

Earn coins

Free bonus coins daily

Sign up to be a beta tester!

Want to be first to play when released? We can text you!

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Snotes - Create Your Own Secret Message Birthday Cards, PostCards & Gifts

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More intrigue! Some questions are as tricky as the answers - they're hidden in a Snote! Pick your categories Earn coins Free bonus coins daily Sign up to be a beta tester! Want to be first to play when released? We can text you!

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Tarefas assíncronas 04
- Escrita do relatório de reflexão crítica.
- Aperfeiçoamento do DA e do Jogo de evasão litarária.

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Google Forms - create and analyze surveys, for free.

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Tarefas assíncronas 02

1 - Esboçar o Modelo Canvas para estruturar um jogo de evasão literário.

2 - Ler este texto e refletir sobre o potencial do Escape Room Educativo. [+/-200 PALAVRAS]

3 - Desenho de jogo de evasão baseado em livro do catálogo PNL2027 com 3 ou 4 enigmas.

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pista 1 - 1437

Tarefas assíncronas 01

1- Estruturar o Diário de Aprendizagem no Padlet ou outro recurso (Wix, Wakelet, Google Sites, Webnode, Genially, etc.

2 - Escolha do livro do Catálogo PNL e elaborar a narrativa.

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Módulo 1: Estratégia didática baseada em jogos de evasão literários

Apresentação da ação de formação. Do jogo na educação à gamificação com apresentação de estudos de caso. Exploração de exemplos de jogos de evasão literários. Atividade prática de exploração de ferramentas digitais para estruturar o Diário de Aprendizagem. Elaboração de um plano de construção de recursos digitais baseados em jogos de evasão a partir de livros.

------------------

Férias de Verão - aqui

À procura da Sr.ª Gage -  Aqui

Aventuras da Lulu e dos transformadores de vidas - aqui      ------

Modelos ERE Genially aqui.

Como fazer?

------

Exemplos do prof. Chus aqui |

Formar de referir os ERE

“unlock” “exit game” “breakout” “escape game” “room escape” "jogos de evasão"

-------------------

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https://bernardojareno8.wixsite.com/bernardojareno/copia-de-recursos

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https://padlet.com/11anapaulao/pista-a-pista-kngtja1zodzxgk8z

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Módulo 2: Desenho e modificação de artefactos lúdicos
Desenho e aperfeiçoamento dos recursos e componentes lúdicos. Avaliação através de rubrica de desempenho

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24+8=32

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cofre

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A estação espacial internacional orbita a terra a cada ... minutos

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A estação espacial internacional orbita a terra a cada ... minutos

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Terra 20+20=40
nave 10+20=30
astronauta 10+70=80
astronauta+Terra=20+70=90

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4

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7

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8

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Lorem ipsum dolor sit amet, consectetur adipiscing elit. Ut rhoncus dui eget tortor feugiat iaculis. Morbi et dolor in felis viverra efficitur. Integer id laoreet arcu. Mauris turpis nibh, scelerisque sed tristique non, hendrerit in erat. Duis interdum nisl risus, ac ultrices ipsum auctor at. Aliquam faucibus iaculis metus sit amet tincidunt. Vestibulum cursus urna vel nunc imperdiet suscipit. Ut eu augue egestas, porta orci lobortis, pharetra orci. Morbi eu tellus quis nisi tempor accumsan nec eu urna. empor, ullamcorper tortor. Mauris quis fermentum augue. Phasellus ac nisl hendrerit, fringilla enim aliquam, placerat odio. Ut tortor nisi, pellentesque sed nisi at, hendrerit imperdiet turpis. Proin interdum porttitor metus at hendrerit. Proin ipsum nisl, lacinia vitae purus ullamcorper, maximus convallis sem. Sed nec lacinia lorem. Duis arcu metus, cursus non odio quis, tincidunt tempor augue. Donec eget vestibulum risus. Nullam blandit quis est vitae feugiat.

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Lorem ipsum dolor sit amet, consectetur adipiscing elit. Ut rhoncus dui eget tortor feugiat iaculis. Morbi et dolor in felis viverra efficitur. Integer id laoreet arcu. Mauris turpis nibh, scelerisque sed tristique non, hendrerit in erat. Duis interdum nisl risus, ac ultrices ipsum auctor at. Aliquam faucibus iaculis metus sit amet tincidunt.

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https://view.genial.ly/63903ceb1cd57700144de3fc/presentation-breakout-salva-la-navidad

https://view.genial.ly/6390d847261e8a0019098825/interactive-content-salva-la-navidadnsuamar

https://view.genial.ly/5fdc5d873c971e0d65990825/game-breakout-aventura-en-el-polo-note-1er-ciclo

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Pon tu nombre para iniciar la aventura.

Si estás viendo esto desde el móvil gíralo y ponlo a
pantalla completa para disfrutar de esta experiencia.

Tienes un mensaje nuevo, ¡ábrelo!
¡ABRIR CARTA!
Los ayudantes de Santa se han ido de vacaciones y los juguetes no están listos.

Ayúdale seleccionando un juguete y poniéndole los accesorios que tú quieras. ¡Dale tu estilo!

Elige el juguete que quieres preparar

¿Tu juguete está listo?Haz clic en ¡Siguiente misión! para seguir avanzando.

¿Tu juguete está listo?Haz clic en ¡Siguiente misión! para seguir avanzando.

¿Tu juguete está listo?Haz clic en ¡Siguiente misión! para seguir avanzando.

Oh, oh... Ya tenemos los juguetes, pero, ¿dónde está Rudolph? Sin él no tendremos luz que nos guíe en la noche de Navidad. Haz clic sobre los renos y ayuda a Santa a encontrarlo.

Pss, pss... Una pista: Rudolph tiene la nariz

¿Dónde se habrá metido Rudolph?

Has encontrado a Rudolph.

Su nariz brilla más que el sol. 🌞

¡La etiquetadora de la fábrica se ha roto y ya no sabemos qué regalo había pedido cada niño y niña!

Haz clic encima del regalo para escuchar su sonido y elige el objeto al que corresponde para que Santa pueda entregarlo a tiempo.
EMPEZAR
Pasa al siguiente regalo.

Ahora Santa Claus llegará a tiempo para entregar su regalo a cada niño y niña.

Has salvado la Navid... ¡Un momento!
¿Qué está pasando?
¡Oh no! Con las prisas, Santa Claus ha tirado el árbol y todos los adornos han caído al suelo.

Ayúdale a colocarlos antes de que la niña que vive en esta casa se despierte.
EMPEZAR
Ayuda a Santa a decorar el árbol
¿Y ahora, qué? ESCRIBE TU CARTA
Inventar historias con mis amigos y amigas
ENVIAR A SANTA CLAUS
Aquí puedes escribir tu carta a Santa. Fírmala y recuerda: tienes que tener un corazón bondadoso para que él pueda leerla.

Comprobando el tamaño del corazón...

Revisando buenas acciones...

Leyendo travesuras cometidas...
EMPEZAR DE NUEVO Leer carta
Si estás viendo esto desde el móvil gíralo y ponlo a pantalla completa para disfrutar de esta experiencia.

Tienes un mensaje nuevo, ¡ábrelo!

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Pon tu nombre para iniciar la aventura. Si estás viendo esto desde el móvil gíralo y ponlo apantalla completa para disfrutar de esta experiencia. Tienes un mensaje nuevo, ¡ábrelo! ¡ABRIR CARTA! Los ayudantes de Santa se han ido de vacaciones y los juguetes no están listos.

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https://createagif.net/
https://ezgif.com/maker
https://tinywow.com/tools/image
https://tuna.voicemod.net/search/sounds
Générateurs en ligne http://www.desmoulins.fr/index.php?pg=scripts
https://medievoenjuego.blogspot.com/

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571

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pavão verde 6+6+6=18
pavão negro 3+6+6=15
galhina 5 x 3=15
galhina+pavão verde x pavão negro=5+6 x 3=5+18=23

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(10) + (10) + (10) = 30
(5) + (5) + (10) = 20
(4) + (4) + (5) = 13
(5) + (4+5+10) x (2) = 43
(5) + (19) x (2) = 43
(5) +  x (38) = 43

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2

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33

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Utilizamos cookies para permitir un correcto funcionamiento y seguro en nuestra página web, y para ofrecer la mejor experiencia posible al usuario.

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Peras 3+3+3=9 Maçãs 5 x 5=25+3=28 Maçãs 5+5+3=13

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3

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8

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5

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Las limitaciones viven solo en nuestras mentes. Si usamos nuestra imaginación, nuestras posibilidades se vuelven ilimitadas.

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cavalheiro = 2 e pirata 10
2 + 2 + 2 = 6
(10 ÷ 5) + 2 = 4
2 + 2 = 4
10 + (2 x 2)= X
10 + 4 = 14

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5+5=10
21+5=26
5+21=26
5*21-5=105-5=100

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gato azul 6+6+6=18
gorro 8/2-3=1
gato azul+gato azul c/gorro+gorro=6+14+8=28

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3452839

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259
229
295
592

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3

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571

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zebra 4+4+4=12
gato 4+(3 x 3)=13
gato x zebra + gato=(3 x4)+3=15

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7

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3 x 3 x 3 = 27
5 + 5 = 10
10 + 5 + 0 = 15

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macaco 12+12+12=36
5 bananas 12+8+8=28
barril 8-4=4
macaco + 5 bananas + barril= 12+8+4=24

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27 kilos total:
rato pesa 3 kilos
cão pesa 17 kilos
gato pesa 7 kilos

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14

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5

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52

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circulo= 7
triângulo= 11
quadrado = 6
coração= 0

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27

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1.https://view.genial.ly/6389af0066975b001181f527/interactive-content-escape-room-matematica
2. https://docs.google.com/forms/d/e/1FAIpQLSdukOxvv6HUld3mFuLPRspPeM5Ks19dD65GAfolr8yV-FTyYQ/viewform
3. https://docs.google.com/forms/d/e/1FAIpQLSdUjv4T8LRoncrC5Ji4V3ytPL8zIi_0BrTI2vi_W7KNUjYk2g/viewform
Soluções - Escape Room

5 - scrooge; bob cratchit; jacob marley; fred

the adventures of robin crusoe

7 - The Spirit of Christmas Present

9 - bells, star, sleigh, christmas tree, candy, reindeer, stocking, santa claus

10 - the stone of the neglected grave nothing but his own name - EBENEZER SCROOGE

11 - He changes and becomes a kind and happy person

12 - generosity, compassion

4.https://form-timer.com/start/5e1fbf1b
Secção 1 - 300 aC

geometria

americana

Desafio sistema figuras - 19

Secção frações - (03)

10

5

Código acesso ao certificado - 472

Nota: código Fingerprint - responder seguindo o link da página Escape Room Educativo

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11

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https://scape.enepe.fr/les-gardiens-du-savoir-virtuel.html
https://scape.enepe.fr/escaperoom-with-genially.html

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We use our own cookies and those of third parties to allow for a variety of features, analyze our services and show you according to your preferences and browsing habits. You can read more about this in the Cookies Policy.

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https://scape.enepe.fr/-aide-a-la-creation-.html

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The game can get even more mysterious if texts and sheets are written by hands.

Be sure to use the correct colors displayed in the PDF document.

The note reading puzzle needs to be red

The "sudoku" puzzle needs to be green

The "composers" puzzle needs to be yellow

Also, the three "round tokens" (as displayed on page 1) need to be red, green and yellow with the correct numbers displayed on them.

You can also use different colors, as long as you replace the color of each object with that color.

For instance, if you change the color of the "composers" to orange, you will need to change every yellow text into an orange text - and the yellow round token into an orange token.

You can also handwrite the first message (of Paganini) for an extra mysterious effect.

Solving This Escape Room

Please do not read this if you did not solve the escape game yet. This part of my post contains spoilers.

Here are the solutions of all puzzles of the game.

Escape Room Puzzle 1: Sheet Music with Yellow Letters

One of the first puzzles that a player of the game will find are the pieces of sheet music that are hidden around the room. The player needs to puzzle the different pieces of sheet music together.

After the player has completed the sheet music puzzle, he will see a few pieces of sheet music with numbers:

7. Bach - Chaconne
2. Mendelssohn Violin Concerto
5. Harold en Italie - Berlioz

If you are an higher level violin player, this puzzle is easy to solve. Simply listen to the music in the background, and you will realize that Bach - Chaconne is being played. The answer to this puzzle is: 7: Bach - Chaconne.

Non-musician players can notice that on the pieces of sheet music that say "Mendelssohn Violin Concerto" and "Harold en Italie", you will see the sheet music of an entire orchestra. Not only the violin part is being shown, but also the parts of many other instruments. On the Bach - Chaconne piece, you will only see one instrument represented: solo violin. The player will notice that there is only one violin in the background, which means the answer is: 7. Bach - Chaconne.

Clues you can give for the players of this puzzle:

Music is very important in this game.

The background music is an important part of the solution

How many instruments do you hear in the background music?

Escape Room Puzzle 2: Red Mathematics with Notes Puzzle

Musicians will know the note lengths of each notes.

A eight notes plus a whole note is 4,5 in total.

A half note (note length 2) minus a quarter rest equals one.

Which means that the quarter rest has a note length of 1.

With musical knowledge about the length of each note, you will be able to solve the last puzzle:
2 -1,5 + 4 + 1 + 0,5 -1 = 5
Alternative Version #1: For Non-Musicians
Non-musicians can solve the alternative version of this puzzle.

First have a look at the first and third line.

then
X = 4 and Y = 0,5.

Now, have a look at the second and fourth line:
A-B = B
Here you can find out that A= 2B
A+B = 3
If A=2B, you will know that 2B+B=3=3B

Which means: B = 3/3 = 1
That means that A is 3-1=2

With this information you can solve the last formula:
2-0,5+4+0,5-1 = 5

The solution to the second escape room puzzle is 5.

Clues you can give for the players of this puzzle:

For musicians: What is the note length of a eight note?

Escape Room Puzzle 3: Musical Sudoku

The second Escape Room puzzle is a musical sudoku. For this puzzle you will need three components:

The musical sudoku puzzle

The sudoku template, in which only one green box is colored.

The red mathematics with notes puzzle

The player needs to solve the sudoku. After solving the sudoku, you will notice that the green box will be a quarter note. From the red mathematics puzzle with notes, you will know that the length of the quarter note is 1. The solution of this game is: 1.

Escape Room Puzzle 4: The Secret System

To solve this puzzle, you need to solve the previous 3 puzzles first.

After that, you need to find the 3 round "chips" which are colored 1 (red), 2 (green) and 3 (yellow).

The chips depict in which order to enter the code to the secret system.

The solution to the red puzzle (1) is 5.
The solution to the green puzzle (2) is 1
The solution to the yellow puzzle (3) is 7

In total, the solution is 517. Enter this number into the secret system.

Escape Room Puzzle 5: The Secret Message

Congratulations! You made it to the last puzzle of the game.

After entering the number in the secret system, you will see a decoded message with notes. This is a cryptogram. To solve it, you will need the following document(s):

Exercise 1: Note Names

Sheet music of puzzle #1 (yellow)

Non musicians also need the note reading chart, that you can find under "Alternative Version #1: Beginner /Non-Musician Version)

The first step is to fill out Exercise 1: Note Names.

You will see that the last note names are: G, F, E, D, C, B, A. There are 26 notes on the page. Each of them represents one letter of the alphabet.

The alphabet is written backwards.

Now fill out the letters of each word of the cryptogram that you found in the secret system. It will reveal the following sentence:
" I composed a viola concerto".

Now, we need to make a choice who stole Paganini's violin. Go to the "last choice" webpage to check which composers you can choose from. This is the hardest puzzle to solve for non musicians.

Johann Sebastian Bach

Jakob Ludwig Felix Mendelssohn Bartholdy

Louis-Hector Berlioz

Ludwig van Beethoven

One of these composers has composed a famous viola concerto.

If you have a look at the sheet music of puzzle #1 again, you will see that one of the pieces of sheet music there is only one viola concerto: Harold en Italie - Berlioz.

In the instrumentation of the sheet music you can see " Alto Solo", which means that the viola is playing a solo piece. You can also see "Symphonie avec un alto principal" in the beginning of the sheet music. Alto Principal means solo viola.

The piece "Harold en Italie" is written for solo viola - and it is written by Berlioz.

There are a few others way in which more experienced musicians could solve the last puzzle:

Bach is the only composer who isn't living in the same time period as Paganini. He couldn't have stolen his violin.

There are no Beethoven or Mendelssohn viola concerto's

Some musicians might even know that Berlioz was a good friend of Paganini.

History behind the Escape Game Puzzle

This puzzle is based on historical events within classical music history.

In Januari 1834, Paganini asked Berlioz to write a concerto for his new Stradivarius viola. Their relationship was already strained at that time. A few months earlier, Paganini had declined to play at a benefit Berlioz organised his upcoming wife Harriet. Upon that, Berlioz wasn't visiting a gala recital that Paganini organized.

Even though this had happened before, Paganini still wrote Berlioz to ask him if he could write a concerto for his new viola. He told Berlioz that he had no suitable music - and if he would be willing to write that music for him. He told him "You are the only one I can trust for this task".

Berlioz accepted his request and wrote a concert for solo viola: Harold en Italie.

When he proudly handed it over to Paganini, Paganini was disappointed. He told Berlioz that the viola had "too many rests" and that the orchestra was playing too much. Paganini wanted himself to play continuously.

Berlioz never stole Paganini's Stradivarius violin. However, they have had a fair share of difficult moments in their relationship.

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D.I.Y. Violin Mystery Escape Game (Printable PDF & MP3) - Violinspiration

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The game can get even more mysterious if texts and sheets are written by hands. Be sure to use the correct colors displayed in the PDF document. The note reading puzzle needs to be red The "sudoku" puzzle needs to be green The "composers" puzzle needs to be yellow Also, the three "round tokens" (as displayed on page 1) need to be red, green and yellow with the correct numbers displayed on them.

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O OTINOb oãN Oãs so Sohlo oãs SO seraHlo
https://quoootes.com/

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Portefólio dos trabalhos realizados na ação de formação "Jogos de Evasão [Escape Room] para fomentar a leitura por prazer"
https://wakelet.com/wake/sclJKZjFn14dYcCTtQc7d

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https://padlet.com/scristinacosta/60op91yy1vsx639m

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Escape room para fomentar a leitura por prazer

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https://padlet.com/cshsusanacunha/4rka2ddiwzybfh9u

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Para elaborar um escape room literário, pode começar por escolher um livro ou um conjunto de livros que tenham enredos interessantes e que possam ser adaptados para o formato de um escape room. Depois, é importante criar pistas e desafios que estejam relacionados com a trama do livro e que desafiem os jogadores a usarem as suas habilidades de raciocínio e lógica para resolvê-los. Além disso, é importante planear bem o ambiente do escape room e decorá-lo de maneira a transportar os jogadores para o mundo da história que está a ser contada. Por fim, é importante também pensar em como os jogadores poderão interagir com o escape room e como os desafios e pistas lhes serão apresentados.
ChatGPT - Da Vinci 003

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Um Diário em construção, sempre em processo de melhoria, tal como o processo de aprendizagem.

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Jogos de Evasão [Escape Room] para fomentar a leitura por prazer

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Narrativa para o jogo de evasão

https://padlet.com/cristinacardosopires/iqnd5aas6dw7ay2q

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https://jugando-tambien-se-aprende0.webnode.es/

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Découvrez les cadenas virtuels !

Lockee.fr permet de créer des cadenas virtuels (numériques, à directions, à schéma, etc.) déverrouillant l'accès à un contenu (texte, image, son, lien ou vidéo externe).

En créant un compte, vous disposerez gratuitement d'un espace vous permettant de gérer jusqu'à 60 cadenas.

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Lockee.fr permet de créer des cadenas virtuels (numériques, à directions, à schéma, etc.) déverrouillant l’accès à un contenu (texte, image, son, lien ou vidéo externe).

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Escape room de operaciones, ángulos y el tiempo

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Escape room de operaciones, ángulos y el tiempo

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Can I use a mobile?

Yes - our games are designed to work perfectly on mobiles, tablets, and computers.

We test our games in Chrome, Safari, Firefox and Edge. Avoid older browsers, or the built-in browsers on some mobiles.

Any more tips?

Make sure the leader has seen this video.

If you get stuck during the game, use a hint. There is no time penalty for this.

Listen to everyone's ideas, and remember that the aim is to have fun as well as to escape :)

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Can I use a mobile? Yes - our games are designed to work perfectly on mobiles, tablets, and computers. We test our games in Chrome, Safari, Firefox and Edge. Avoid older browsers, or the built-in browsers on some mobiles. Any more tips? Make sure the leader has seen this video.

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En este recurso vas a conseguir revisar el tema de la ciudad, por lo tanto, los medios de transporte y las preposiciones que se utilizan, productos y servicios. A través de un juego de Escape Room, podrás resolver un misterio que se propone haciendo cuatro actividades interactivas.

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LA EFICACIA DE LA ESCAPE ROOM COMO ESTRATEGIA DE MOTIVACIÓN, COHESIÓN Y APRENDIZAJE DE MATEMÁTICAS EN SEXTO DE EDUCACIÓN PRIMARIA

# data[].attributes.subject
LA EFICACIA DE LA ESCAPE ROOM COMO ESTRATEGIA DE MOTIVACIÓN, COHESIÓN Y APRENDIZAJE DE MATEMÁTICAS EN SEXTO DE EDUCACIÓN PRIMARIA

# data[].attributes.attachment_link.title
LA EFICACIA DE LA ESCAPE ROOM COMO ESTRATEGIA DE MOTIVACIÓN, COHESIÓN Y APRENDIZAJE DE MATEMÁTICAS EN SEXTO DE EDUCACIÓN PRIMARIA

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LA EFICACIA DE LA ESCAPE ROOM COMO ESTRATEGIA DE MOTIVACIÓN, COHESIÓN Y APRENDIZAJE DE MATEMÁTICAS EN SEXTO DE EDUCACIÓN PRIMARIA THE EFFECTIVENESS OF THE ESCAPE ROOM AS A STRATEGY OF MOTIVATION, COHESION AND LEARNING OF MATHEMATICS IN SIXTH OF PRIMARY EDUCATION Nuria Zarco Claudio a, Mónica Machancoses b y Rocío Fernández Piqueras c* Fechas de recepción y aceptación: 24 de octubre de 2019, 8 de diciembre de 2019 Resumen: El presente trabajo de investigación es un caso práctico, analizado desde la realización de una experiencia innovadora en el aula utilizando recursos TIC y metodologías activas de aprendizaje.

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Escape Room Educativo para desenvolver as competências digitais

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Escape Room Educativo para desenvolver as competências digitais

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Tarefas assíncronas 03
- Desenho e aperfeiçoamento dos recursos e componentes lúdicos.
- Avaliação através de rubrica de desempenho

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- Apresentação/discussão e avaliação dos recursos produzidos e partilha de saberes - Avaliação dos formandos e da formação e sugestões para futura formação

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Avaliação da Formação PNL2027 " Jogos de Evasão [Escape Room] para fomentar a leitura por prazer "

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Este questionário é anónimo e serve para avaliar a formação acima referida. A avaliação de cada item é feita assinalando de 1 a 5, sendo que 1 corresponde ao nível mais baixo e 5 ao mais elevado. Obrigada! A formadora: Adelina Moura

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Modelo Business Canvas de referência para estruturar um jogo de evasão literário. Criação de narrativa e vídeo promocional. Desenho de jogo de evasão baseado em livro do catálogo PNL2027. Plataformas e ferramentas digitais para criar jogos de evasão literários.

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