# data[].attributes.body
Noah Spaulding is inviting you to a scheduled Zoom meeting.

Topic:  Math support A
Time: This is a recurring meeting Meet anytime

Join Zoom Meeting
https://zoom.us/j/9073966653

Meeting ID: 907 396 6653

# data[].attributes.body
1. IXl.com diagnostics for 10 minutes
2. Hit the Diagnostic tab and look at your levels.  Email me one category you would like to improve in and one category where you are proud of yourself.
I have attached a picture of the categories
3. I have posted 3 websites where you can play Othello, mancala, and four in a row.
I have also posted 3 strategy videos.  Watch the strategy video first before playing the game.
4. Email me a reaction to the strategy and game playing. Did you learn a way to play better?

# data[].attributes.headline
Attendance .Sign in if you are virtual FIRST

# data[].attributes.subject
Attendance .Sign in if you are virtual FIRST

# data[].attributes.attachment_link.title
How to win at Othello almost every time!

# data[].attributes.attachment_link.title
How to win at Connect 4 almost every time!

# data[].attributes.attachment_link.readable_text
eOthello is an online Othello community where you can play this strategy game against other players from around the world. At eOthello you can play multiple Othello games online simultaneously and increase your score as you win. Try to reach the top of the leaderboard!

If you haven't played Othello before, take a quick look at the Othello game rules, and you will be ready to go!

Othello is a strategy board game for two players (Black and White), played on an 8 by 8 board. The game traditionally begins with four discs placed in the middle of the board as shown below. Black moves first.

Black must place a black disc on the board, in such a way that there is at least one straight (horizontal, vertical, or diagonal) occupied line between the new disc and another black disc, with one or more contiguous white pieces between them. In the starting position, Black has the following 4 options indicated by translucent discs:

After placing the disc, Black flips all white discs lying on a straight line between the new disc and any existing black discs. All flipped discs are now black. If Black decides to place a disc in the topmost location, one white disc gets flipped, and the board now looks like this:

Now White plays. This player operates under the same rules, with the roles reversed: White lays down a white disc, causing black discs to flip. Possibilities at this time would be:

If White plays the bottom left option and flips one disc:

Players alternate taking turns. If a player does not have any valid moves, play passes back to the other player. When neither player can move, the game ends. A game of Othello may end before the board is completely filled.

The player with the most discs on the board at the end of the game wins. If both players have the same number of discs, then the game is a draw.

Although the rules of Othello are very simple, mastering the game is not easy. Below you will find a brief guide with concepts that will help you get started.

Corners and stable discs

According to the rules of Othello, once a disc is placed in a corner, that disc can never be flipped back (it is "stable"). Because of that, corners are the most valuable squares on the board. Once you have a corner, you can often build more adjacent stable discs around it. In the example below, Black has the corner at h8, and stable discs next to it.

Danger squares

Within the Othello board there are squares that are safer than others. When starting a game, it is recommended to play within the 4x4 central area (marked by white translucent discs in the diagram below) when possible. It is often not recommended to move on the squares next to corners (marked by black translucent discs). Moving in these squares could give the opponent access to the adjacent corner.

A common beginner mistake is to try to get as many discs as possible from the beginning. This is not a good strategy in Othello. A better strategy is to focus on limiting your opponent's options, while having many possible moves yourself. This is usually easier to achieve by having fewer discs. In the example below, White, with only one disc, can easily win the game in four moves.

If you enjoy learning Othello and want to get better at the game, we recommend Brian Rose's book "Othello: a minute to learn... a lifetime to master". Brian is the 2001 World Othello Champion and his is the most comprehensive book on Othello strategy ever published in English.

# data[].attributes.attachment_link.description
eOthello is an online Othello community where you can play this strategy game against other players from around the world. At eOthello you can play multiple Othello games online simultaneously and increase your score as you win. Try to reach the top of the leaderboard!

# data[].attributes.attachment_link.readable_text
Problem Solving - mathematical thinking
Logical Thinking - make decisions based on prior outcomes
Planning a Strategy - learn the rules and apply them

MP1 - Make sense of problems and persevere in solving them.
MP7 - Look for and make use of structure.

# data[].attributes.attachment_link.description
Play Mancala at Math Playground! Can you outsmart the computer and collect the greater number of gems?

# data[].attributes.attachment_link.readable_text
Called "Connect 4" by Hasbro.
Play against computer or another human.
A great challenge.

Four In A Line Rules

Point the cursor over the row you wish to drop your piece in.

Left click to drop your piece

When you can connect four pieces vertically, horizontally or diagonally you win

History

This game is centuries old, Captain James Cook used to play it with his fellow officers on his long voyages, and so it has also been called "Captain's Mistress". Milton Bradley (now owned by Hasbro) published a version of this game called "Connect Four" in 1974.

Other names for this this game are "Four-in-a-Row" and "Plot Four".

# data[].attributes.attachment_link.description
Play 4 In A Line!. Called "Connect 4" by Hasbro. Play against computer or another human. A great challenge.